Game Modding | Call of Duty: Black Ops 3 | General Discussion
ModmeBot:
Thread By: Abnormal202
So all the sudden my map has started crashing everytime I run it. It gives me no error log or anything it just "stops working" and crashes. I realize this might be caused by the update but I'm not sure. This is what I get when I link my map:
D:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 1.813 sec
gdtDB: successfully updated database.
D:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\linker_modtools.exe -language english -modsource zm_sandstorm
Linking "zm_sandstorm" (usermaps\zm_sandstorm stable 2590359 v593):
processing...
^1ERROR: 'p7_debris_trash_snack_bag_06' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_06
xmodel:p7_debris_trash_snack_bag_06
xmodel:p7_debris_trash_corner_clump_02
col_map:maps/zm/zm_sandstorm.d3dbsp
^1ERROR: 'p7_cigarette_pack' is not a valid physpreset asset
physpreset:p7_cigarette_pack
xmodel:p7_cigarette_pack
xmodel:p7_debris_trash_corner_clump_02
col_map:maps/zm/zm_sandstorm.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_03' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_03
xmodel:p7_debris_trash_corner_clump_02
col_map:maps/zm/zm_sandstorm.d3dbsp
^1ERROR: 'p7_skulls_bones_head_01' is not a valid physpreset asset
physpreset:p7_skulls_bones_head_01
xmodel:p7_skulls_bones_head_01
col_map:maps/zm/zm_sandstorm.d3dbsp
^1ERROR: 'p7_vase_clay_egyptian_02' is not a valid physpreset asset
physpreset:p7_vase_clay_egyptian_02
xmodel:p7_vase_clay_egyptian_02
col_map:maps/zm/zm_sandstorm.d3dbsp
^3GFX: pbg_box [248.000000 1572.000000 -60.000000] no position based grade modifiers have been selected
gfx_map:maps/zm/zm_sandstorm.d3dbsp
^3GFX: pbg_box [648.000000 700.000000 -44.000000] no position based grade modifiers have been selected
gfx_map:maps/zm/zm_sandstorm.d3dbsp
^3Found 2 bad nodes, 0 useless nodes, dumped to D:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_sandstorm/zone_source/all/assetinfo/zm_sandstorm.badnodes file.
game_map:maps/zm/zm_sandstorm.d3dbsp
^1ERROR: xanim asset ump45_idle has no XANIM_BIN file specified or doesn't exist.
xanim:ump45_idle
weapon:honey
csv:zone_source/zm_sandstorm.zone
^1ERROR: xanim 'ump45_idle' not found
xanim:ump45_idle
weapon:honey
csv:zone_source/zm_sandstorm.zone
^1ERROR: xanim asset ump45_fire has no XANIM_BIN file specified or doesn't exist.
xanim:ump45_fire
weapon:honey
csv:zone_source/zm_sandstorm.zone
^1ERROR: xanim 'ump45_fire' not found
xanim:ump45_fire
weapon:honey
csv:zone_source/zm_sandstorm.zone
^1ERROR: xanim asset ump45_ads_fire has no XANIM_BIN file specified or doesn't exist.
xanim:ump45_ads_fire
weapon:honey
csv:zone_source/zm_sandstorm.zone
^1ERROR: xanim 'ump45_ads_fire' not found
xanim:ump45_ads_fire
weapon:honey
csv:zone_source/zm_sandstorm.zone
^1ERROR: xanim asset ump45_raise has no XANIM_BIN file specified or doesn't exist.
xanim:ump45_raise
weapon:honey
csv:zone_source/zm_sandstorm.zone
^1ERROR: xanim 'ump45_raise' not found
xanim:ump45_raise
weapon:honey
csv:zone_source/zm_sandstorm.zone
^1ERROR: xanim asset ump45_drop has no XANIM_BIN file specified or doesn't exist.
xanim:ump45_drop
weapon:honey
csv:zone_source/zm_sandstorm.zone
^1ERROR: xanim 'ump45_drop' not found
xanim:ump45_drop
weapon:honey
csv:zone_source/zm_sandstorm.zone
^3WARNING: missing stringTable sounds/aliases/user_aliases.csv
stringtable:sounds/aliases/user_aliases.csv
csv:zone_source/zm_sandstorm.zone
^3Found 31 bad bulletmeshes, dumped to D:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_sandstorm/zone_source/all/assetinfo/zm_sandstorm_bulletreport.csv file.
done: 0m46.22s
Linking "en_zm_sandstorm" (usermaps\zm_sandstorm stable 2590359 v593):
processing...
done: 0m8.83s
I don't know if where the missing stringtable error came from or what it means, as well as all the ump45 errors. Could these be causing it? It still looks like it links correctly despite these errors but maybe they could be causing the crashes. This is really annoying because I've been writing a lot of scripts lately and I can't test them out.
ModmeBot:
Reply By: MagicSisti
This happend to me because I had custom wallbuys for weapons, I had erthrocks ak47u wallbuts prefab and it was crashing my game everytime I tried to run it, I deleted it and it worked perfect, I don't know why but check to see if that helps (also when my game would crash it wouldn't give me a single error it would just immediately close)
ModmeBot:
Reply By: Abnormal202
MagicSistiThis happend to me because I had custom wallbuys for weapons, I had erthrocks ak47u wallbuts prefab and it was crashing my game everytime I tried to run it, I deleted it and it worked perfect, I don't know why but check to see if that helps (also when my game would crash it wouldn't give me a single error it would just immediately close)
I don't have any of Erthrock's wall-buys in my map, but I'll try uninstalling his weapons.
ModmeBot:
Reply By: Abnormal202
Alright, so I uninstalled the weapons that were giving me errors in launcher while linking and now it only gives me this:
D:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 1.842 sec
gdtDB: successfully updated database.
D:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\linker_modtools.exe -language english -modsource zm_sandstorm
Linking "zm_sandstorm" (usermaps\zm_sandstorm stable 2590359 v593):
processing...
^1ERROR: 'p7_debris_trash_snack_bag_06' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_06
xmodel:p7_debris_trash_snack_bag_06
xmodel:p7_debris_trash_corner_clump_02
col_map:maps/zm/zm_sandstorm.d3dbsp
^1ERROR: 'p7_cigarette_pack' is not a valid physpreset asset
physpreset:p7_cigarette_pack
xmodel:p7_cigarette_pack
xmodel:p7_debris_trash_corner_clump_02
col_map:maps/zm/zm_sandstorm.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_03' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_03
xmodel:p7_debris_trash_corner_clump_02
col_map:maps/zm/zm_sandstorm.d3dbsp
^1ERROR: 'p7_skulls_bones_head_01' is not a valid physpreset asset
physpreset:p7_skulls_bones_head_01
xmodel:p7_skulls_bones_head_01
col_map:maps/zm/zm_sandstorm.d3dbsp
^1ERROR: 'p7_vase_clay_egyptian_02' is not a valid physpreset asset
physpreset:p7_vase_clay_egyptian_02
xmodel:p7_vase_clay_egyptian_02
col_map:maps/zm/zm_sandstorm.d3dbsp
^3GFX: pbg_box [248.000000 1572.000000 -60.000000] no position based grade modifiers have been selected
gfx_map:maps/zm/zm_sandstorm.d3dbsp
^3GFX: pbg_box [648.000000 700.000000 -44.000000] no position based grade modifiers have been selected
gfx_map:maps/zm/zm_sandstorm.d3dbsp
^3Found 2 bad nodes, 0 useless nodes, dumped to D:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_sandstorm/zone_source/all/assetinfo/zm_sandstorm.badnodes file.
game_map:maps/zm/zm_sandstorm.d3dbsp
^3WARNING: missing stringTable sounds/aliases/user_aliases.csv
stringtable:sounds/aliases/user_aliases.csv
csv:zone_source/zm_sandstorm.zone
^3Found 28 bad bulletmeshes, dumped to D:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_sandstorm/zone_source/all/assetinfo/zm_sandstorm_bulletreport.csv file.
done: 0m42.98s
Linking "en_zm_sandstorm" (usermaps\zm_sandstorm stable 2590359 v593):
processing...
done: 0m7.12s
The game still crashes on launch, without any error messages. I don't know if the stringtable error could be the problem, I don't know where that one came from or how to fix it.
ModmeBot:
Reply By: Abnormal202
I figured it out! I saw an error in the launcher while it was compiling that said a it couldn't place a node somewhere. I went to that location and deleted the the probe there (it was supposed to be a zombie traversal). That fixed the error in launcher and allowed my map to run again. The strange thing was that node had been there for a while. It never worked properly (the zombies wouldn't use it) but it didn't break the game. It's strange how all the sudden, after no changes to it, it began to crash the map everytime.
ModmeBot:
Reply By: hubigygjjik
abnormal, i have the same errors like you can you tell me how to make it work??
ModmeBot:
Reply By: Abnormal202
what have you recently added in Radiant? try undoing it if its not too important. Also check the launcher carefully when its compiling and linking and post anything that says ERROR before it.