Game Modding | Call of Duty: Black Ops 3 | General Discussion
ModmeBot:
Thread By: Pacito2
Hello, first of all thank you for your reading.
I really need your help.
I would like to know how to make zombie runner and how to make zombie walker with a script
Sorry for my very bad english.
Thanks for your help !
#using scripts\zm\_zm_score;
#using scripts\codescripts\struct;
#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;
#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;
#insert scripts\zm\_zm_utility.gsh;
#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;
#using scripts\shared\ai\zombie_utility;
#namespace startingspawnscript;
function init()
{
callback::on_spawned( &on_player_spawned );
}
function on_player_spawned(){
level flag::wait_till( "initial_blackscreen_passed" );
players = GetPlayers();
wait 30;
IPrintLnBold ( "Sound !" );
foreach( player in players ){player playlocalsound("test_sound");}
while(1)
{
level.zombie_move_speed = I DON'T KNOW THE MOVE SPEED FOR RUN;
wait(0.05);
}
}
ModmeBot:
Reply By: FinalKill9175
You could do something like this:
zombie_move_speed_multiplier is set to 2 on easy, and 4 on normal.
ModmeBot:
Reply By: Pacito2
Thank you !!!