Game Modding | Call of Duty: Black Ops 3 | General Discussion
ModmeBot:
Thread By: kaa992
I want to use a different version of the Knuckle Crack but I don't know how to change them. Help Would be greatly appreciated!
ModmeBot:
Reply By: xMG
bo3root/share/raw/scripts/zm/_zm_pack_a_punch.gs
Never really done anything with this but it looks like the animation is a weapon. "weapon = GetWeapon( PAP_WEAPON_KNUCKLE_CRACK );"
So you'll have to make a weapon with an animation for something, you can replace the knuckle crack weapon with one of the perk bottles or something.
ModmeBot:
Reply By: kaa992
xMG
bo3root/share/raw/scripts/zm/_zm_pack_a_punch.gs // Weapon has been inserted, crack knuckles while waiting // function private do_knuckle_crack() { self endon("disconnect"); self upgrade_knuckle_crack_begin(); self util::waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" ); self upgrade_knuckle_crack_end(); } // Switch to the knuckles // function private upgrade_knuckle_crack_begin() { self zm_utility::increment_is_drinking(); self zm_utility::disable_player_move_states(true); primaries = self GetWeaponsListPrimaries(); original_weapon = self GetCurrentWeapon(); weapon = GetWeapon( PAP_WEAPON_KNUCKLE_CRACK ); if ( original_weapon != level.weaponNone && !zm_utility::is_placeable_mine( original_weapon ) && !zm_equipment::is_equipment( original_weapon ) ) { self notify( "zmb_lost_knife" ); self TakeWeapon( original_weapon ); } else { return; } self GiveWeapon( weapon ); self SwitchToWeapon( weapon ); } Never really done anything with this but it looks like the animation is a weapon. "weapon = GetWeapon( PAP_WEAPON_KNUCKLE_CRACK );" So you'll have to make a weapon with an animation for something, you can replace the knuckle crack weapon with one of the perk bottles or something.