Game Modding | Call of Duty: Black Ops 3 | General Discussion
ModmeBot:
Thread By: Fil he Modder
is it possible to have music playing in the background when playing a map? similar to kino der toten
ModmeBot:
Reply By: Wild
Pretty sure you can use THIS and use whatever music you'd like.
ModmeBot:
Reply By: mathfag
Use WILD's link and make the kvps 2d and looping and the sound alias 2d and looping
ModmeBot:
Reply By: Fil he Modder
by the way, would it be possible to use a trigger to activate a 3d sound on a script struct?
ModmeBot:
Reply By: Abnormal202
Fil he Modder
by the way, would it be possible to use a trigger to activate a 3d sound on a script struct?
ModmeBot:
Reply By: Fil he Modder
Abnormal202=""></trigs.size;i++)> thanks so much man!!
Fil he Modder by the way, would it be possible to use a trigger to activate a 3d sound on a script struct? You could use something like this: function trigger_3d_sound() { trigs = GetEntArray("sound_trigger","targetname"); for(i=0;i<trigs.size;i++) {="" trigs="" thread="" trigger_3d_sound_check();="" }="" }="" function="" trigger_3d_sound_check()="" {="" self="" waittill("trigger",player);="" struct="struct::Get(self.target,"targetname");" struct="" playsound(="" struct.script_sound="" );="" self="" delete();="" }="" ="" ="" where="" in="" radiant="" you="" give="" a="" trigger="" targetname:="" sound_trigger,="" and="" have it="" target="" a="" script_struct="" (select="" trigger,="" then="" struct="" and="" press="" w)="" where="" the="" sound="" will="" play.="" then="" give="" the="" struct="" the="" kvp:="" script_sound="" :="" "your_alias_name".