Game Modding | Call of Duty: Black Ops 3 | General Discussion
ModmeBot:
Thread By: DJ_Dandy
I have been able to add custom weapons to my map, however I'm having an issue with them not being able to be pack a punched.
I have my zm_test_weapons.csv located under usermaps/zm_test/gamedata/weapons/zm
With the weapons data added to it.
I have the weapons added to my zone file, and i put the test for the user_aliases in.
Here is my zone file.
Another note this isn't an issue specific to the gun in the image. I've added two other weapons for multiple people's ports and both have run into the issue.
ModmeBot:
Reply By: mathfag
did you check the option in APE?
ModmeBot:
Reply By: DJ_Dandy
mathfag
did you check the option in APE?
ModmeBot:
Reply By: mathfag
DJ_Dandy
mathfag did you check the option in APE? Where would I find this option ins APE? -Thanks for the reply.
ModmeBot:
Reply By: Scobalula
Try following this tutorial:
http://phabricator.aviacreations.com/w/black_ops_3/basics/setup_mystery_box_weapons/
While the tutorial says Mystery Box, this is also responsible for Pack a Punch (since it goes over adding the weapons to csv and loading the csv).
ModmeBot:
Reply By: DJ_Dandy
Scobalula
Try following this tutorial: http://phabricator.aviacreations.com/w/black_ops_3/basics/setup_mystery_box_weapons/ While the tutorial says Mystery Box, this is also responsible for Pack a Punch (since it goes over adding the weapons to csv and loading the csv).
ModmeBot:
Reply By: mathfag
The usermaps and zm_tests should be in mapname/scripts/zm/
I'd leave the levelcomon_weapons file in the root/share... location cuz if i leave it in the mapname folder it doesnt work half the time.
You need to add this to the zone for the new weapon file to function
ModmeBot:
Reply By: elricos
This is the process to add it correctly, Youtube URL, Click Here (is from my weapon post)
PD: check just the process (because the spanish) or turn on subtitles :b
ModmeBot:
Reply By: DJ_Dandy
mathfag
The usermaps and zm_tests should be in mapname/scripts/zm/ I'd leave the levelcomon_weapons file in the root/share... location cuz if i leave it in the mapname folder it doesnt work half the time. You need to add this to the zone for the new weapon file to function //Custom box weapons stringtable,gamedata/weapons/zm/zm_levelcommon_weapons_935.csv // Whatever name you gave your csv and referenced in the 4 scripts //Custom usermap modifications scriptparsetree,scripts/zm/zm_usermap.gsc // Only if you do not already have this in this file elsewhere scriptparsetree,scripts/zm/zm_usermap.csc // Only if you do not already have this in this file elsewhere