Game Modding | Call of Duty: Black Ops 3 | General Discussion
ModmeBot:
Thread By: modric
I have an area far away from the rest of my map that you teleport to, like Gorod Krovi. When I get there, the zombies spawn in that zone fine, but dont path to their barriers properly at all. I think the script needs some sort of line to set the paths of the zombies so they actually chase players. Heres the script
ModmeBot:
Reply By: Abnormal202
are the zombies just standing in place? if that's the case it probably means the zombies cannot path to the info_player_start (that big red rectangle the comes with the spawn points). Zombies must always have a path to the info_player_start, even if you have to make one out of ai_clips.
ModmeBot:
Reply By: modric
No they dont, the area is completely seperate from the starting area. will they act normal with the ai clip thing stretching to the start room then?
ModmeBot:
Reply By: Abnormal202
modric
No they dont, the area is completely seperate from the starting area. will they act normal with the ai clip thing stretching to the start room then?
ModmeBot:
Reply By: modric
Harry suggested I use
this line for my easter egg door script so zombies wouldnt freak out when i went beyond the door. would this be applicable here too?
ModmeBot:
Reply By: mathfag
modric
Harry suggested I use this line for my easter egg door script so zombies wouldnt freak out when i went beyond the door. would this be applicable here too? entity connectPaths()
ModmeBot:
Reply By: Harry Bo21
incorrect, you need to place the zombie "distraction points" around the map - if they cant path to you, they will path to them, if they still cant path to you for too long - a failsafe will force respawn them
read the giant scripts people
ModmeBot:
Reply By: modric
Harry Bo21
incorrect, you need to place the zombie "distraction points" around the map - if they cant path to you, they will path to them, if they still cant path to you for too long - a failsafe will force respawn them read the giant scripts people