Game Modding | Call of Duty: Black Ops 3 | General Discussion
ModmeBot:
Thread By: modric
I was unable to find a tutorial on light exploders anywhere, I just want to find out how to trigger a light within my script. also while on the subject how could I change with sun/ssi to use from a script?
ModmeBot:
Reply By: Harry Bo21
modric
I was unable to find a tutorial on light exploders anywhere, I just want to find out how to trigger a light within my script. also while on the subject how could I change with sun/ssi to use from a script?
ModmeBot:
Reply By: modric
Harry Bo21
modric I was unable to find a tutorial on light exploders anywhere, I just want to find out how to trigger a light within my script. also while on the subject how could I change with sun/ssi to use from a script? #using scripts\shared\exploder_shared; // obv place to start... exploder::stop_exploder( "exploder_name" ); exploder::exploder( "exploder_name" );
ModmeBot:
Reply By: Harry Bo21
no
there isnt a list of exploders - they are lights in radiant, you get 1 or a group of them and make them "into" a exploder
they are nothing to do with fx, they are so you can control lights from script, as the light functions in the api are now deprecated
ModmeBot:
Reply By: modric
I have this in my script and have the #using exploder in my gsc... I couldnt find how to actaully make an exploder in radiant so i tried a scriptable light with the zns_light targetname seen in this script
ModmeBot:
Reply By: Harry Bo21
modric
I have this in my script and have the #using exploder in my gsc... I couldnt find how to actaully make an exploder in radiant so i tried a scriptable light with the zns_light targetname seen in this script exploder::exploder( "zns_light" );
ModmeBot:
Reply By: modric
Harry Bo21
modric I have this in my script and have the #using exploder in my gsc... I couldnt find how to actaully make an exploder in radiant so i tried a scriptable light with the zns_light targetname seen in this script exploder::exploder( "zns_light" ); script light functionality is deprecated, exploders are "instead" of them....