Game Modding | Call of Duty: Black Ops 3 | General Discussion
ModmeBot:
Thread By: Fil he Modder
ok, so i just want to know how i can get a plane model to move from on spot to another and then reset and do it again after a couple seconds? can someone help me out here?
ModmeBot:
Reply By: Harry Bo21
Fil he Modder
ok, so i just want to know how i can get a plane model to move from on spot to another and then reset and do it again after a couple seconds? can someone help me out here?
ModmeBot:
Reply By: Fil he Modder
thanks man, i'll get check if it works and give FB
ModmeBot:
Reply By: Fil he Modder
Harry Bo21
Fil he Modder ok, so i just want to know how i can get a plane model to move from on spot to another and then reset and do it again after a couple seconds? can someone help me out here? function moving_model() { e_model = getEnt( "YOU_PICK", "targetname" ); e_destination = struct::get( "YOU_PICK_AGAIN", "targetname" ); v_start_origin = model.origin; v_end_origin = e_destination.origin; n_move_time = 5; n_wait_time = 5; while ( 1 ) { wait n_wait_time; e_model moveTo( v_end_origin, n_move_time ); wait n_wait_time; e_model moveTo( v_start_origin, n_move_time ); } } level thread moving_model(); // model entity in radiant with whatever targetname you put in the above // struct placed in radiant with whatever targetname you put in the above
ModmeBot:
Reply By: Symbo
Sadly no. But you can take models in array and move them in a foreach loop.
ModmeBot:
Reply By: Fil he Modder
ok not a problem, but is there atleast a way so model just pops back into its original position instead of just moving backwards, kinda weird to look at ingame
ModmeBot:
Reply By: Harry Bo21
or link the two models
ModmeBot:
Reply By: yologirlgamer
: Compiler Internal Error : Uninitialized local variable 'model'
any help? I've linked the model to the struct
ModmeBot:
Reply By: Fil he Modder
on line 405, make sure you add e_ before the word model, i think harry just missed it out by accident
ModmeBot:
Reply By: Harry Bo21