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How does someone replace the zombie models in a treyarch map

Game Modding | Call of Duty: Black Ops 3 | General Discussion


ModmeBot:

Thread By: TrueGamerCalls
I can't seem to figure out how to replace the models with a mod, I know its possible as I've seen custom zombie models in a mod before.

I've tried this

aitype,archetype_zm_templar_zombie

yet to no prevail.

If anyone's wondering, I'm trying to add Erthrock's templar zombies.


ModmeBot:

Reply By: Harry Bo21

TrueGamerCalls
I can't seem to figure out how to replace the models with a mod, I know its possible as I've seen custom zombie models in a mod before. I've tried this aitype,archetype_zm_templar_zombie yet to no prevail. If anyone's wondering, I'm trying to add Erthrock's templar zombies.

its not archetype thats placed in the map, its "spawner_" which is derived from it

EDIT:
all your doing is "adding" a new spawner, your not "replacing" anything






you need to actually open the origins ( or whatever map you want to override ) entity dump, find the asset they use, create your own copy - then load that. Not just pop anything in