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Help my map random crashes

Game Modding | Call of Duty: Black Ops 3 | General Discussion


ModmeBot:

Thread By: xdferpc
I need help,on any map I made it crashes suddenly the game closes ( i think is out memory)
I don´t know how to fix it


ModmeBot:

Reply By: eDeK
Cuantos mapas tienes guardados en total en el Mod Tools?
Si pusieras el texto que te sale de algun mapa cuando "Compilas" o lo que tienes en el GSC o CSC, ayudarias a los del foro para poder ayudarte.


ModmeBot:

Reply By: xdferpc

eDeK
Cuantos mapas tienes guardados en total en el Mod Tools? Si pusieras el texto que te sale de algun mapa cuando "Compilas" o lo que tienes en el GSC o CSC, ayudarias a los del foro para poder ayudarte.

Lo primero gracias por la ayuda ; )
I have saved in the Mod Tools 86 maps XD
what I get when I compile:
G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 3.211 sec

gdtDB: successfully updated database.

G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_pipe.map G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_pipe.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 3017537
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----

Current search path:
G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw
G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw
G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw
G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw
G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata
G:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
G:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devraw
G:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\raw
G:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\discdata
G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main
G:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\main
G:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\players
G:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\zone
G:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\english
----------------------
Connected to data signature database
Loading map file G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_pipe.map

Layer '000_Global/No Comp' ignored


reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_pipe.lin

================================


finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
41 vertices couldn't be merged because the textures point different ways
emitting cells and portals...


building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...
removed 98 brush sides
elapsed time 0 seconds
Finished processing world entity


Ignoring empty brush model entity
Map G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_pipe.map entity 16

Ignoring empty brush model entity
Map G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_pipe.map entity 18

splitting up large himip volumes...

    surfCount went from 144 to 743


Umbra Visibility Groups: 1 groups

      0


Umbra Tome Triggers: 0 total



UMBRA smallest_occluder=72.000 small_hole=4.000
begin navmesh generation...

r
emoved 40 duplicate triangles from set of 9192 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...

 
done - 0.5 seconds 
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

W
riting G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_pipe_navmesh.hkt
Writing G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_pipe_navvolume.hkt
Writing G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_pipe.d3dbsp
    6 seconds elapsed
main: 5.81413 secs

G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -language french -language italian -language spanish -language german -language portuguese -language russian -language polish -language japanese -language traditionalchinese -language simplifiedchinese -language englisharabic -modsource zm_pipe



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...

^1Effect 'fx/redspace/fx_launchpad_blue.efx' not found

  fx:redspace/fx_launchpad_blue
    csv:zone_source/zm_pipe.zone

^1Effect 'fx/harry/staff/air/fx_staff_wind_upgrate_glow.efx' not found

  fx:harry/staff/air/fx_staff_wind_upgrate_glow
    csv:zone_source/zm_pipe.zone

^1ERROR: Material mc_mtl_t5_weapon_flat_rail was not found in gdtDB

  material:mc/mc_mtl_t5_weapon_flat_rail
    xmodel:viewmodel_g11_upgraded
      weapon:bo1_g11_upgraded
        csv:zone_source/zm_pipe.zone
^1The model (viewmodel_g11_upgraded) uses material (mc_mtl_t5_weapon_flat_rail) but there is no techset for surface 8
  xmodel:viewmodel_g11_upgraded
    weapon:bo1_g11_upgraded
      csv:zone_source/zm_pipe.zone

^1ERROR: Material mc_mtl_clan_tag_world was not found in gdtDB

  material:mc/mc_mtl_clan_tag_world
    xmodel:weapon_msmc
      weapon:bo2_msmc
        csv:zone_source/zm_pipe.zone
^1The model (weapon_msmc) uses material (mc_mtl_clan_tag_world) but there is no techset for surface 2
  xmodel:weapon_msmc
    weapon:bo2_msmc
      csv:zone_source/zm_pipe.zone

^1ERROR: Material mc_mtl_t6_attach_bullet was not found in gdtDB

  material:mc/mc_mtl_t6_attach_bullet
    xmodel:viewmodel_msmc_upgraded
      weapon:bo2_msmc_upgraded
        csv:zone_source/zm_pipe.zone
^1The model (viewmodel_msmc_upgraded) uses material (mc_mtl_t6_attach_bullet) but there is no techset for surface 6
  xmodel:viewmodel_msmc_upgraded
    weapon:bo2_msmc_upgraded
      csv:zone_source/zm_pipe.zone
^1The model (weapon_msmc_upgraded) uses material (mc_mtl_clan_tag_world) but there is no techset for surface 2
  xmodel:weapon_msmc_upgraded
    weapon:bo2_msmc_upgraded
      csv:zone_source/zm_pipe.zone

^1Effect 'fx/hit_fx/fx_shellejects_rifle_hit.efx' not found

  fx:hit_fx/fx_shellejects_rifle_hit
    weapon:s2_mg42
      csv:zone_source/zm_pipe.zone

^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB

  material:mc/mtl_origins_camo_alt
    weaponcamo:skye_up_camo
      weapon:s2_mg42
        csv:zone_source/zm_pipe.zone

^3GetFileAttributesEx(G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export\skye_ports\s2_BAR\am_s2_bar_ext_reload.XANIM_BIN) failed: El sistema no puede encontrar el archivo especificado.


  xanim:am_s2_bar_ext_reload
    weapon:s2_bar_up
      csv:zone_source/zm_pipe.zone

ERROR: 'G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export/skye_ports\s2_BAR\am_s2_bar_ext_reload.XANIM_BIN' is not a valid file.

^1ERROR: xanim 'am_s2_bar_ext_reload' not found
  xanim:am_s2_bar_ext_reload
    weapon:s2_bar_up
      csv:zone_source/zm_pipe.zone
^3GetFileAttributesEx(G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export\skye_ports\s2_BAR\am_s2_bar_ext_reload_empty.XANIM_BIN) failed: El sistema no puede encontrar el archivo especificado.

  xanim:am_s2_bar_ext_reload_empty
    weapon:s2_bar_up
      csv:zone_source/zm_pipe.zone

ERROR: 'G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export/skye_ports\s2_BAR\am_s2_bar_ext_reload_empty.XANIM_BIN' is not a valid file.

^1ERROR: xanim 'am_s2_bar_ext_reload_empty' not found
  xanim:am_s2_bar_ext_reload_empty
    weapon:s2_bar_up
      csv:zone_source/zm_pipe.zone
^3GetFileAttributesEx(G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export\skye_ports\s2_BAR\am_s2_bar_ads_up_aperture.XANIM_BIN) failed: El sistema no puede encontrar el archivo especificado.

  xanim:am_s2_bar_ads_up_aperture
    weapon:s2_bar_up
      csv:zone_source/zm_pipe.zone

ERROR: 'G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export/skye_ports\s2_BAR\am_s2_bar_ads_up_aperture.XANIM_BIN' is not a valid file.

^1ERROR: xanim 'am_s2_bar_ads_up_aperture' not found
  xanim:am_s2_bar_ads_up_aperture
    weapon:s2_bar_up
      csv:zone_source/zm_pipe.zone
^3GetFileAttributesEx(G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export\skye_ports\s2_BAR\am_s2_bar_ads_down_aperture.XANIM_BIN) failed: El sistema no puede encontrar el archivo especificado.

  xanim:am_s2_bar_ads_down_aperture
    weapon:s2_bar_up
      csv:zone_source/zm_pipe.zone

ERROR: 'G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export/skye_ports\s2_BAR\am_s2_bar_ads_down_aperture.XANIM_BIN' is not a valid file.

^1ERROR: xanim 'am_s2_bar_ads_down_aperture' not found
  xanim:am_s2_bar_ads_down_aperture
    weapon:s2_bar_up
      csv:zone_source/zm_pipe.zone

^1Effect 'fx/hit_fx/fx_shellejects_shotgun_hit.efx' not found

  fx:hit_fx/fx_shellejects_shotgun_hit
    weapon:s2_walther_auto
      csv:zone_source/zm_pipe.zone

^3Found 227 bad bulletmeshes, dumped to G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_pipe/zone_source/all/assetinfo/zm_pipe_bulletreport.csv file.

done: 3m53.29s


[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "en_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...
done: 0m5.77s



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "fr_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...
done: 0m5.42s



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "it_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...
done: 0m5.35s



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "es_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...
done: 0m5.28s



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "ge_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...
done: 0m5.40s



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "bp_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...
done: 0m5.35s



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "ru_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...
done: 0m5.37s



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "po_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...
done: 0m5.32s



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "ja_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...

^1ERROR: xmodel 'p7_gib_chunk_meat_02' is missing

  xmodel:p7_gib_chunk_meat_02
    csv:zone_source/loc/zm_pipe.zone
^1ERROR: xmodel 'p7_gib_chunk_meat_03' is missing
  xmodel:p7_gib_chunk_meat_03
    csv:zone_source/loc/zm_pipe.zone
^1ERROR: xmodel 'p7_gib_chunk_flesh_01' is missing
  xmodel:p7_gib_chunk_flesh_01
    csv:zone_source/loc/zm_pipe.zone
^1ERROR: xmodel 'p7_gib_chunk_flesh_03' is missing
  xmodel:p7_gib_chunk_flesh_03
    csv:zone_source/loc/zm_pipe.zone
^1ERROR: xmodel 'p7_gib_chunk_bone_03' is missing
  xmodel:p7_gib_chunk_bone_03
    csv:zone_source/loc/zm_pipe.zone

done: 0m5.26s

 ["G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe" -language japanese -modsource -spawnedchild -localized zm_pipe]



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "tc_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...
done: 0m5.40s



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "sc_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...
done: 0m5.43s



[L3akMod (D3V)] (v1.0.4) Initializing modifications...
[L3akMod (D3V)] Modifications have loaded successfully!

Linking "ea_zm_pipe" (usermaps\zm_pipe stable 3015543 v593): 
processing...
done: 0m5.34s


ModmeBot:

Reply By: eDeK
No te voy a mentir, no soy un experto en crasheos y sinceramente no tengo ni idea de donde provienen, a mi me a pasado en algun mapa, es una putada, y no lo he podido solucionar, puede ser que al tener 86 mapas sea la raiz del problema, pero ya te digo que no puedo confirmar nada, esperate aver si alguien mas te contesta con alguna posible solucion, pero si tu problema continua, como dice el refran "Situaciones desesperadas requieren medidas desesperadas", guardate todos los archivos de todos los mapas que quieras salvar en un disco duro, borra todo el Mod Tools y el BO3 e instala todo de nuevo, seguramente ya lo habias pensado, pero es la unica solucion que veo viable por el momento si quieres seguir haciendo mapas.
Me hubiera gustado decirte "Este es tu problema y asi se soluciona" pero con la poca informacion que das, el que venga detras mio para contestarte lo tiene dificil.


ModmeBot:

Reply By: mathfag
Does it crash while it's loading or after the game starts or after zombies start spawning?


ModmeBot:

Reply By: xdferpc
crashed in the middle of the game , It is crashing shooting or melee atack zombies


ModmeBot:

Reply By: mathfag

xdferpc
crashed in the middle of the game , It is crashing shooting or melee atack zombies

When they die or just when they're shot?
If it's when they die it may be a bt thing.
Did you rip any .ff recently=


ModmeBot:

Reply By: xdferpc
I'm shooting and I think when one dies it crashes
I'm not 100% sure


ModmeBot:

Reply By: mathfag
Put this in Call of Duty Black Ops III\share\raw\behavior
and see what happens.

Do only the maps you recompile crash or all of them?


ModmeBot:

Reply By: xdferpc
thanks for the help, but it did not work
the maps that are already made and I do not compile them and the game is not cracked . the maps that I compile ,random crashes
when it crashes , I'm shooting zombies are dying , lower the fps the game remains as if it were an image, in a second the game recovers ,the gun is still ringing, I was firing .the game crashed closes ,send me to the desktop and very rarely do I see that a cmd window closes


ModmeBot:

Reply By: mathfag
There's always backing up and reinstalling