Help my map random crashes
Game Modding | Call of Duty: Black Ops 3 | General Discussion
ModmeBot :
Thread By: xdferpc I need help,on any map I made it crashes suddenly the game closes ( i think is out memory) I don´t know how to fix it
ModmeBot :
Reply By: eDeK Cuantos mapas tienes guardados en total en el Mod Tools? Si pusieras el texto que te sale de algun mapa cuando "Compilas" o lo que tienes en el GSC o CSC, ayudarias a los del foro para poder ayudarte.
ModmeBot :
Reply By: xdferpc
eDeK Cuantos mapas tienes guardados en total en el Mod Tools? Si pusieras el texto que te sale de algun mapa cuando "Compilas" o lo que tienes en el GSC o CSC, ayudarias a los del foro para poder ayudarte.Lo primero gracias por la ayuda ; )
I have saved in the Mod Tools 86 maps XD
what I get when I compile:
G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III \ / gdtdb / gdtdb . exe / update
gdtDB : updating
processed ( 0 GDTs ) ( 0 assets ) in 3.211 sec
gdtDB : successfully updated database .
G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\cod2map64 . exe - platform pc - navmesh - navvolume - loadFrom G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_pipe . map G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_pipe . d3dbsp
main : Enter
FPU Precision set to 64 bits
CoD2Map : T7
Build Changelist : 3017537
Build Machine : CODBUILD8 - 764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path :
G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw
G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw
G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw
G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw
G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata
G :/ SteamLibrary / steamapps / common / Call of Duty Black Ops III / pc / \ devdiscdata
G :/ SteamLibrary / steamapps / common / Call of Duty Black Ops III / pc / \ devraw
G :/ SteamLibrary / steamapps / common / Call of Duty Black Ops III / pc / \ raw
G :/ SteamLibrary / steamapps / common / Call of Duty Black Ops III / pc / \ discdata
G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main
G :/ SteamLibrary / steamapps / common / Call of Duty Black Ops III / pc / \ main
G :/ SteamLibrary / steamapps / common / Call of Duty Black Ops III / pc / \ players
G :/ SteamLibrary / steamapps / common / Call of Duty Black Ops III / pc / \ zone
G :/ SteamLibrary / steamapps / common / Call of Duty Black Ops III / pc / \ local_storage
G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\english
----------------------
Connected to data signature database
Loading map file G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_pipe . map
Layer & #39;000_Global/No Comp' ignored
reveal volume decal texture 1 x1 , 9 bytes . 0 packed 0 unpacked . 0 voldecals .
restricting BSP to sky brushes
**********************
******* leaked *******
**********************
================================
WROTE BSP LEAKFILE : G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_pipe . lin
================================
finding triangle windings ...
assigning primary lights ...
splitting windings into lightable areas ...
coalescing coincident windings ...
removing occluded winding fragments ...
finding sun shadow casters ...
splitting large windings ...
merging into concave windings ...
fixing t - junctions ...
tethering holes to their concave windings ...
finding index mapping and snapping vertices ...
triangulating all windings ...
0 self - tjunctions fixed
0 degenerate tris removed
smoothing normals ...
emitting triangles ...
41 vertices couldn & #39;t be merged because the textures point different ways
emitting cells and portals ...
building curve / terrain collision ...
Adding brush neighbor bevels ...
Removing redundant brush collision planes ...
removed 98 brush sides
elapsed time 0 seconds
Finished processing world entity
Ignoring empty brush model entity
Map G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_pipe . map entity 16
Ignoring empty brush model entity
Map G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_pipe . map entity 18
splitting up large himip volumes ...
surfCount went from 144 to 743
Umbra Visibility Groups : 1 groups
0
Umbra Tome Triggers : 0 total
UMBRA smallest_occluder = 72.000 small_hole = 4.000
begin navmesh generation ...
r
emoved 40 duplicate triangles from set of 9192 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges ...
done - 0.5 seconds
WARNING : NavVolume generation is skipped . Flying units might not behave correctly . This might be due to there is no nav_volume brush in the level , or the generation is skipped purposely by skipping - navvolume option .
W
riting G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_pipe_navmesh . hkt
Writing G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_pipe_navvolume . hkt
Writing G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_pipe . d3dbsp
6 seconds elapsed
main : 5.81413 secs
G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III \ / bin / linker_modtools . exe - language english - language french - language italian - language spanish - language german - language portuguese - language russian - language polish - language japanese - language traditionalchinese - language simplifiedchinese - language englisharabic - modsource zm_pipe
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
^ 1 Effect & #39;fx/redspace/fx_launchpad_blue.efx' not found
fx : redspace / fx_launchpad_blue
csv : zone_source / zm_pipe . zone
^ 1 Effect & #39;fx/harry/staff/air/fx_staff_wind_upgrate_glow.efx' not found
fx : harry / staff / air / fx_staff_wind_upgrate_glow
csv : zone_source / zm_pipe . zone
^ 1 ERROR : Material mc_mtl_t5_weapon_flat_rail was not found in gdtDB
material : mc / mc_mtl_t5_weapon_flat_rail
xmodel : viewmodel_g11_upgraded
weapon : bo1_g11_upgraded
csv : zone_source / zm_pipe . zone
^ 1 The model ( viewmodel_g11_upgraded ) uses material ( mc_mtl_t5_weapon_flat_rail ) but there is no techset for surface 8
xmodel : viewmodel_g11_upgraded
weapon : bo1_g11_upgraded
csv : zone_source / zm_pipe . zone
^ 1 ERROR : Material mc_mtl_clan_tag_world was not found in gdtDB
material : mc / mc_mtl_clan_tag_world
xmodel : weapon_msmc
weapon : bo2_msmc
csv : zone_source / zm_pipe . zone
^ 1 The model ( weapon_msmc ) uses material ( mc_mtl_clan_tag_world ) but there is no techset for surface 2
xmodel : weapon_msmc
weapon : bo2_msmc
csv : zone_source / zm_pipe . zone
^ 1 ERROR : Material mc_mtl_t6_attach_bullet was not found in gdtDB
material : mc / mc_mtl_t6_attach_bullet
xmodel : viewmodel_msmc_upgraded
weapon : bo2_msmc_upgraded
csv : zone_source / zm_pipe . zone
^ 1 The model ( viewmodel_msmc_upgraded ) uses material ( mc_mtl_t6_attach_bullet ) but there is no techset for surface 6
xmodel : viewmodel_msmc_upgraded
weapon : bo2_msmc_upgraded
csv : zone_source / zm_pipe . zone
^ 1 The model ( weapon_msmc_upgraded ) uses material ( mc_mtl_clan_tag_world ) but there is no techset for surface 2
xmodel : weapon_msmc_upgraded
weapon : bo2_msmc_upgraded
csv : zone_source / zm_pipe . zone
^ 1 Effect & #39;fx/hit_fx/fx_shellejects_rifle_hit.efx' not found
fx : hit_fx / fx_shellejects_rifle_hit
weapon : s2_mg42
csv : zone_source / zm_pipe . zone
^ 1 ERROR : Material mtl_origins_camo_alt was not found in gdtDB
material : mc / mtl_origins_camo_alt
weaponcamo : skye_up_camo
weapon : s2_mg42
csv : zone_source / zm_pipe . zone
^ 3 GetFileAttributesEx ( G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export\skye_ports\s2_BAR\am_s2_bar_ext_reload . XANIM_BIN ) failed : El sistema no puede encontrar el archivo especificado .
xanim : am_s2_bar_ext_reload
weapon : s2_bar_up
csv : zone_source / zm_pipe . zone
ERROR : & #39;G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export/skye_ports\s2_BAR\am_s2_bar_ext_reload.XANIM_BIN' is not a valid file.
^ 1 ERROR : xanim & #39;am_s2_bar_ext_reload' not found
xanim : am_s2_bar_ext_reload
weapon : s2_bar_up
csv : zone_source / zm_pipe . zone
^ 3 GetFileAttributesEx ( G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export\skye_ports\s2_BAR\am_s2_bar_ext_reload_empty . XANIM_BIN ) failed : El sistema no puede encontrar el archivo especificado .
xanim : am_s2_bar_ext_reload_empty
weapon : s2_bar_up
csv : zone_source / zm_pipe . zone
ERROR : & #39;G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export/skye_ports\s2_BAR\am_s2_bar_ext_reload_empty.XANIM_BIN' is not a valid file.
^ 1 ERROR : xanim & #39;am_s2_bar_ext_reload_empty' not found
xanim : am_s2_bar_ext_reload_empty
weapon : s2_bar_up
csv : zone_source / zm_pipe . zone
^ 3 GetFileAttributesEx ( G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export\skye_ports\s2_BAR\am_s2_bar_ads_up_aperture . XANIM_BIN ) failed : El sistema no puede encontrar el archivo especificado .
xanim : am_s2_bar_ads_up_aperture
weapon : s2_bar_up
csv : zone_source / zm_pipe . zone
ERROR : & #39;G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export/skye_ports\s2_BAR\am_s2_bar_ads_up_aperture.XANIM_BIN' is not a valid file.
^ 1 ERROR : xanim & #39;am_s2_bar_ads_up_aperture' not found
xanim : am_s2_bar_ads_up_aperture
weapon : s2_bar_up
csv : zone_source / zm_pipe . zone
^ 3 GetFileAttributesEx ( G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export\skye_ports\s2_BAR\am_s2_bar_ads_down_aperture . XANIM_BIN ) failed : El sistema no puede encontrar el archivo especificado .
xanim : am_s2_bar_ads_down_aperture
weapon : s2_bar_up
csv : zone_source / zm_pipe . zone
ERROR : & #39;G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\xanim_export/skye_ports\s2_BAR\am_s2_bar_ads_down_aperture.XANIM_BIN' is not a valid file.
^ 1 ERROR : xanim & #39;am_s2_bar_ads_down_aperture' not found
xanim : am_s2_bar_ads_down_aperture
weapon : s2_bar_up
csv : zone_source / zm_pipe . zone
^ 1 Effect & #39;fx/hit_fx/fx_shellejects_shotgun_hit.efx' not found
fx : hit_fx / fx_shellejects_shotgun_hit
weapon : s2_walther_auto
csv : zone_source / zm_pipe . zone
^ 3 Found 227 bad bulletmeshes , dumped to G : \ SteamLibrary\steamapps\common\Call of Duty Black Ops III \ / usermaps\zm_pipe / zone_source / all / assetinfo / zm_pipe_bulletreport . csv file .
done : 3 m53 .29 s
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "en_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
done : 0 m5 .77 s
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "fr_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
done : 0 m5 .42 s
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "it_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
done : 0 m5 .35 s
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "es_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
done : 0 m5 .28 s
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "ge_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
done : 0 m5 .40 s
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "bp_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
done : 0 m5 .35 s
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "ru_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
done : 0 m5 .37 s
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "po_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
done : 0 m5 .32 s
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "ja_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
^ 1 ERROR : xmodel & #39;p7_gib_chunk_meat_02' is missing
xmodel : p7_gib_chunk_meat_02
csv : zone_source / loc / zm_pipe . zone
^ 1 ERROR : xmodel & #39;p7_gib_chunk_meat_03' is missing
xmodel : p7_gib_chunk_meat_03
csv : zone_source / loc / zm_pipe . zone
^ 1 ERROR : xmodel & #39;p7_gib_chunk_flesh_01' is missing
xmodel : p7_gib_chunk_flesh_01
csv : zone_source / loc / zm_pipe . zone
^ 1 ERROR : xmodel & #39;p7_gib_chunk_flesh_03' is missing
xmodel : p7_gib_chunk_flesh_03
csv : zone_source / loc / zm_pipe . zone
^ 1 ERROR : xmodel & #39;p7_gib_chunk_bone_03' is missing
xmodel : p7_gib_chunk_bone_03
csv : zone_source / loc / zm_pipe . zone
done : 0 m5 .26 s
[ "G:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe" - language japanese - modsource - spawnedchild - localized zm_pipe ]
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "tc_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
done : 0 m5 .40 s
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "sc_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
done : 0 m5 .43 s
[ L3akMod ( D3V )] ( v1 .0.4 ) Initializing modifications ...
[ L3akMod ( D3V )] Modifications have loaded successfully !
Linking "ea_zm_pipe" ( usermaps\zm_pipe stable 3015543 v593 ) :
processing ...
done : 0 m5 .34 s
ModmeBot :
Reply By: eDeK No te voy a mentir, no soy un experto en crasheos y sinceramente no tengo ni idea de donde provienen, a mi me a pasado en algun mapa, es una putada, y no lo he podido solucionar, puede ser que al tener 86 mapas sea la raiz del problema, pero ya te digo que no puedo confirmar nada, esperate aver si alguien mas te contesta con alguna posible solucion, pero si tu problema continua, como dice el refran "Situaciones desesperadas requieren medidas desesperadas", guardate todos los archivos de todos los mapas que quieras salvar en un disco duro, borra todo el Mod Tools y el BO3 e instala todo de nuevo, seguramente ya lo habias pensado, pero es la unica solucion que veo viable por el momento si quieres seguir haciendo mapas. Me hubiera gustado decirte "Este es tu problema y asi se soluciona" pero con la poca informacion que das, el que venga detras mio para contestarte lo tiene dificil.
ModmeBot :
Reply By: mathfag Does it crash while it's loading or after the game starts or after zombies start spawning?
ModmeBot :
Reply By: xdferpc crashed in the middle of the game , It is crashing shooting or melee atack zombies
ModmeBot :
Reply By: mathfag
xdferpc crashed in the middle of the game , It is crashing shooting or melee atack zombies When they die or just when they're shot?
If it's when they die it may be a bt thing.
Did you rip any .ff recently=
ModmeBot :
Reply By: xdferpc I'm shooting and I think when one dies it crashes I'm not 100% sure
ModmeBot :
Reply By: mathfag Put this in Call of Duty Black Ops III\share\raw\behavior and see what happens. Do only the maps you recompile crash or all of them?
ModmeBot :
Reply By: xdferpc thanks for the help, but it did not work the maps that are already made and I do not compile them and the game is not cracked . the maps that I compile ,random crashes when it crashes , I'm shooting zombies are dying , lower the fps the game remains as if it were an image, in a second the game recovers ,the gun is still ringing, I was firing .the game crashed closes ,send me to the desktop and very rarely do I see that a cmd window closes
ModmeBot :
Reply By: mathfag There's always backing up and reinstalling