Game Modding | Call of Duty: Black Ops 3 | General Discussion
ModmeBot:
Thread By: raygunner
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
that's what the launcher says when compiling and when I launch the map the zombies stand still
ModmeBot:
Reply By: noVADex
raygunner
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option. that's what the launcher says when compiling and when I launch the map the zombies stand still
ModmeBot:
Reply By: Symbo
Navvolume is for flying ai. Btw i had navmesh issues i couldnt solve or understand. I found out if you place several pathnodes it generate small navmesh spots.