Modme Forums
Menu:

Compile ERROR: trigger with no brushes

Game Modding | Call of Duty: Black Ops 3 | General Discussion


ModmeBot:

Thread By: Dedrix
Basically am getting this error when compiling my map [Error: trigger with no brushes], which has become very frustrating as it stops the compiling process all together.
I've been trying for hours now to find the problem but have had no luck. I've also tried deleting every trigger as well as everything I added since the map last worked.
If anyone could help it would be much appreciated.
BTW Here's my compile log:

E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 6.892 sec

gdtDB: successfully updated database.

E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_thewall.map E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_thewall.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 3017537
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw
E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw
E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw
E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw
E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata
E:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
E:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devraw
E:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\raw
E:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\discdata
E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main
E:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\main
E:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\players
E:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\zone
E:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database

Loading map file E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_helmsdeep.map
Layer '000_Global/No Comp' ignored

*
****
4 terrain patches with caulk were discovered. Use 'File/Load Error File/General Error File' in Radiant to view
*****

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes

writing E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_thewall.d3dprt



finding triangle windings...

finished in 6 seconds

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...

finished in 7 seconds

removing occluded winding fragments...

finding sun shadow casters...

splitting large windings...

merging into concave windings...


finished in 27 seconds

fixing t-junctions...

finished in 25 seconds

tethering holes to their concave windings...

finding index mapping and snapping vertices...

triangulating all windings...

0 self-tjunctions fixed
0 degenerate tris removed

smoothing normals...

emitting triangles...

13899 vertices couldn't be merged because the textures point different ways

finished in 51 seconds
emitting cells and portals...


building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...


removed 1513 brush sides

elapsed time 194 seconds

Finished processing world entity


I
gnoring empty brush model entity
Map E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_thewall.map entity 3

I
gnoring empty brush model entity
Map E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_thewall.map entity 207

I
gnoring empty brush model entity
Map E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_thewall.map entity 831

I
gnoring empty brush model entity
Map E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_thewall.map entity 1907

ERROR:
trigger with no brushes


ModmeBot:

Reply By: mathfag
You made a patch into a trigger


ModmeBot:

Reply By: Dedrix

mathfag
You made a patch into a trigger

Thanks, is there any way to find it other than manually looking through the map?
[besides like the filter window obv]
I'm strugglin' here boi


ModmeBot:

Reply By: Harry Bo21
entity browser, opening the map in notepad, etc etc


ModmeBot:

Reply By: Dedrix
SOLVED!
went digging into the map file and found this:
fml took way too long thanks guys

// entity 16
{
guid "{C49D99A7-3125-11E9-B38F-3CA0679891B8}"
"classname" "trigger_use"
"targetname" "trig_place"
"_color" "0.3 0.5 0.8"
"cursorhint" "HINT_ACTIVATE"
// brush 0
{
guid "{A06843BB-3126-11E9-B38F-3CA0679891B8}"
mesh
{
toolFlags;
t7_decal_blood_droplets_01
lightmap_gray
2 2 16 8
(
v -2004.25 -1056.5332 385.75 t 0 -0 -125.39063 66.04895
v -2004.25 -1023.58 385.75 t 0 -1054.5039 -125.39063 64.004997
)
(
v -1915.7299 -1056.5332 385.75 t 2832.6445 -0 -119.74874 66.04895
v -1915.7299 -1023.58 385.75 t 2832.6445 -1054.5039 -119.74874 64.004997
)
decalLayerSort "Damage - New"
decalEditorSort -1
}
}
}