This will play FX based on how much ammo you have on the weapon. Make sure to download first from the bottom of this post. I have also included some info (probably not the best explained) on using another weapon, maybe from Titanfall, etc. as some of them have on weapon displays.
I have included the following:
It's pretty nice to have, and if you want you can modify this for many other things, including using it with other weapons.
Pull on the Maya file I included in the rig folder.
Pull on Tom's Bind file from the one you exported
Export etc. as normal. :P
I won't be answered Maya questions, sorry. :(
Adding to CSV.
Add the following to any of your CSVs:
And that should be it. :) Let me know if you run into any issues with the FX or script. :) If I forgot to include something let me know, I probably did, lol.
For using with your own weapon read the README.h, open in program like Notepad++ for easier reading, I am not good at writing up tutorials like that so it's possibly not explained well, if you need assistance with it contact me.