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Harry Bo21’s Scripts, Assets and Combined FFs

Game Asset Reversing | Releases


ModmeBot:

Thread By: Harry Bo21
Harry Bo21's WaW, Black Ops 1, Black Ops 2 and Black Ops 3 Perk Pack v5.1.0 - with BO3 ammos



Link to Modme post



Download Perks Here! :



Download









Harry Bo21's Shield Pack V2.2.0 with BO3 Shields



Link to Modme post



Download Shields Here! :



Download









Harry Bo21's Craftables Pack V4.0.0



Link to Modme post



Download Craftables Here! :



Download











Harry Bo21's Shield Pack V2.2.0 with Perks V5.1.0

Download Shields with Perks Here! :



Download











Harry Bo21's Shield Pack V2.1.0 with Perks V5.1.0 and Craftables V4.0.0

Download Shields with Perks and Craftables Here! :



Download


ModmeBot:

Reply By: FiveSeven
Thanks Harry For this !


ModmeBot:

Reply By: Hero115
OMFG!! It's finally HERE!! Great work again Harry. .


ModmeBot:

Reply By: Harry Bo21
No worries



More to come yet



If only I didn't have to work lol


ModmeBot:

Reply By: Abnormal202
Whenever I use The combined FF for the Perks, Shields and Craftables and start my map, the game crashes and gives me this error:



Couldn't load image 'uie_t7_icon_inventory_dlc2_shield_door'


ModmeBot:

Reply By: Kyroflash
Am I supposed to add something to the mod.csv to get this to work? I can't find it in the instructions anywhere,

specifically exactly what to add? like weapon,sp/bo2_zm_shield_origins ?

Also I'm having the exact same error as the post above.

The way I installed this was by overwriting the default files with your 3 latest version scripts.

Then overwrote the ff and the localized and dropped the Iwd in the mod directory.


ModmeBot:

Reply By: Exofile

KyroflashAm I supposed to add something to the mod.csv to get this to work? I can't find it in the instructions anywhere,

specifically exactly what to add? like weapon,sp/bo2_zm_shield_origins ?

Also I'm having the exact same error as the post above.

The way I installed this was by overwriting the default files with your 3 latest version scripts.

Then overwrote the ff and the localized and dropped the Iwd in the mod directory.


Each of these downloads contains .ff, NOT the full asset-packs. You'll need to go into the post for each asset that .ff contains, download it, and follow the instructions, only when it tells you to copy over a .ff, you use this instead.


ModmeBot:

Reply By: Raatn

Harrybo21No worries



More to come yet



If only I didn't have to work lol


Greatly appreciate what you're doing.

Can see that there goes a lot of effort into this, more than we can know from our side of the forum, and thanks for that!

And I'm guessing most of the people with thoughts and comments worth caring about, also feel that way.


ModmeBot:

Reply By: Harry Bo21
Exo is right, this is why I linked the posts here



As for the missing images - I'll sort that later today



Then add my dig sites too


ModmeBot:

Reply By: Kyroflash

Exofile
KyroflashAm I supposed to add something to the mod.csv to get this to work? I can't find it in the instructions anywhere,

specifically exactly what to add? like weapon,sp/bo2_zm_shield_origins ?

Also I'm having the exact same error as the post above.

The way I installed this was by overwriting the default files with your 3 latest version scripts.

Then overwrote the ff and the localized and dropped the Iwd in the mod directory.


Each of these downloads contains .ff, NOT the full asset-packs. You'll need to go into the post for each asset that .ff contains, download it, and follow the instructions, only when it tells you to copy over a .ff, you use this instead.


Right, that's how I have it installed so far. I guess I am just waiting on the update for the missing iwd images.

But also I have read all the instructions in the shield install, it gets to a part where it says add whatever shield you want

using the included mod.csv, which there is none. And there is no reference that I can find as to what to add to the csv

to enable the origins shield, that was the only part of the instructions that was not clear. I would appreciate is anyone knows where I can find this information

let me know.



Thanks


ModmeBot:

Reply By: Khel Mho
Help?




ModmeBot:

Reply By: Harry Bo21

Kyroflash
Exofile
KyroflashAm I supposed to add something to the mod.csv to get this to work? I can't find it in the instructions anywhere,

specifically exactly what to add? like weapon,sp/bo2_zm_shield_origins ?

Also I'm having the exact same error as the post above.

The way I installed this was by overwriting the default files with your 3 latest version scripts.

Then overwrote the ff and the localized and dropped the Iwd in the mod directory.


Each of these downloads contains .ff, NOT the full asset-packs. You'll need to go into the post for each asset that .ff contains, download it, and follow the instructions, only when it tells you to copy over a .ff, you use this instead.


Right, that's how I have it installed so far. I guess I am just waiting on the update for the missing iwd images.

But also I have read all the instructions in the shield install, it gets to a part where it says add whatever shield you want

using the included mod.csv, which there is none. And there is no reference that I can find as to what to add to the csv

to enable the origins shield, that was the only part of the instructions that was not clear. I would appreciate is anyone knows where I can find this information

let me know.



Thanks


The mod.csv line shouldn't be there - coz your using a ff version

To disable shields you merely comment the lines for the ones you don't like at the top of the shield script

As for the Unknown anim type, you either haven't added the third person anim stuff, haven't added the two lines to mod.csv to set it up, or didn't copy the raw/mp files over


ModmeBot:

Reply By: Kyroflash

Abnormal202Whenever I use The combined FF for the Perks, Shields and Craftables and start my map, the game crashes and gives me this error:



Couldn't load image 'uie_t7_icon_inventory_dlc2_shield_door'



Hey I was able to get it to load past this part. Get his craftable download, then open the Iwd and paste the images into your raw folder.

All of the uie_ image files are in that iwd.


ModmeBot:

Reply By: Abnormal202

Hey I was able to get it to load past this part. Get his craftable download, then open the Iwd and paste the images into your raw folder.

All of the uie_ image files are in that iwd.


that didn't work for me


ModmeBot:

Reply By: Danny
Hey! its TwoDeeSee! just wanted to drop by and show my support! amazing work! Love ya!


ModmeBot:

Reply By: Kyroflash

Abnormal202
Hey I was able to get it to load past this part. Get his craftable download, then open the Iwd and paste the images into your raw folder.

All of the uie_ image files are in that iwd.


that didn't work for me


ugg sorry, I meant add the images to the shield-craftables-perks iwd. Open it with 7zip and merge the folders. The images you are missing are from the craftables 4.0 iwd in the image folder. Lol adding it to the raw folder won't do any good unless you were to include each on in your mod.csv, my bad.


ModmeBot:

Reply By: Harry Bo21

Kyroflash
Abnormal202
Hey I was able to get it to load past this part. Get his craftable download, then open the Iwd and paste the images into your raw folder.

All of the uie_ image files are in that iwd.


that didn't work for me


ugg sorry, I meant add the images to the shield-craftables-perks iwd. Open it with 7zip and merge the folders. The images you are missing are from the craftables 4.0 iwd in the image folder. Lol adding it to the raw folder won't do any good unless you were to include each on in your mod.csv, my bad.


You can just include the craftables entire iwd btw, rather than sifting through it


ModmeBot:

Reply By: Kyroflash

Harrybo21
Kyroflash
Abnormal202
Hey I was able to get it to load past this part. Get his craftable download, then open the Iwd and paste the images into your raw folder.

All of the uie_ image files are in that iwd.


that didn't work for me


ugg sorry, I meant add the images to the shield-craftables-perks iwd. Open it with 7zip and merge the folders. The images you are missing are from the craftables 4.0 iwd in the image folder. Lol adding it to the raw folder won't do any good unless you were to include each on in your mod.csv, my bad.


You can just include the craftables entire iwd btw, rather than sifting through it


What? really? How do you add an Iwd to the csv? what's the format? Never done that.


ModmeBot:

Reply By: Abnormal202
I put the images from the IWD to my mod's images folder, and I no longer get that error, but this one instead

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
fs_game is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 38.06 MB memory in DB alloc
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 3951 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
Hostname: Drews-PC
PC IP: 192.168.1.27
end $init 4352 ms
--- Common Initialization Complete ---
fs_game is write protected.
Waited 425 msec for asset 'loadscreen_mak' of type 'material'.
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at 
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1053 msec for missing asset "loadscreen_zombie_rebirth".
Error: Could not load material "loadscreen_zombie_rebirth".
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War
Huffman Took 0 Milliseconds
Save Message First Frame Shown: 5865
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Retrieving usernames
Populated dw_user dvars with 1 accounts
Profile 'Qwerty195' already exists
secretsauce is 0;57AKi0
DW_AUTHORIZING Qwerty195
DW_AUTHORIZED (111 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
Checking if profile exists..
0 friends, populating list..
no friends to get profiles for
We have 0 outgoing proposals
Messages retrieved ok
Profile exists!

DW_LOGON_COMPLETE
no friends to get profiles for
Hostname: Drews-PC
PC IP: 192.168.1.27
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Imp read successful
Imp read successful
Imp read successful
Imp read successful
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile zombie_rebirth_load
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at 
War\zone\english\zombie_rebirth_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: zombie_rebirth
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 128 MB of video memory and 3880 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 7913
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_zombie_rebirth
Database: Assets Sync Started
Loading fastfile 'localized_zombie_rebirth'
used 38.59 MB memory in DB alloc
ERROR: image 'images/gc_gen_arm_clean_c.iwi' is missing
ERROR: image 'images/~gc_mul_nospecgloss_spec-rgb&~afd5fdf4.iwi' is missing
ERROR: image 'images/c_gen_arm_clean_n.iwi' is missing
ERROR: image 'images/c_chn_mp_pla_upper1_vest_n.iwi' is missing
ERROR: image 'images/~gc_chn_mp_pla_upper1_vest_sp~95614e80.iwi' is missing
ERROR: image 'images/char_base_fabric_nocloth.iwi' is missing
ERROR: image 'images/~gc_chn_mp_pla_lower_spec-rgb~5eabd680.iwi' is missing
ERROR: image 'images/gc_mul_mp_pmc_glasses_c.iwi' is missing
ERROR: image 'images/gc_usa_unioninsp_backpack_alpha_c.iwi' is missing
ERROR: image 'images/~gc_mul_mp_pmc_glasses_spec-r~a9f74efe.iwi' is missing
ERROR: image 'images/c_chn_mp_pla_lower_n.iwi' is missing
ERROR: image 'images/c_mul_mp_pmc_glasses_n.iwi' is missing
ERROR: image 'images/~gc_gen_arm_clean_spec-rgb&gc~d0ba41e9.iwi' is missing
Database: Assets Sync Finished
Loading fastfile zombie_rebirth_patch
Database: Assets Sync Started
Loading fastfile 'zombie_rebirth_patch'
used 63.88 MB memory in DB alloc
ERROR: image 'images/_-gviewarm_zom_dempsey_device_c.iwi' is missing
ERROR: image 'images/viewarm_zom_dempsey_n.iwi' is missing
ERROR: image 'images/viewarm_zom_dempsey_device_n.iwi' is missing
ERROR: image 'images/~__-gviewarm_zom_dempsey_devi~6cd94c77.iwi' is missing
ERROR: image 'images/~__-gviewarm_zom_dempsey_spc-~7beb67cd.iwi' is missing
ERROR: image 'images/_-gviewarm_zom_dempsey_c.iwi' is missing
Database: Assets Sync Finished
Loading fastfile zombie_rebirth
Loading fastfile 'zombie_rebirth'
used 69.27 MB memory in DB alloc
Waited 682 msec for asset 'maps/zombie_rebirth.d3dbsp' of type 'col_map_mp'.
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught


ModmeBot:

Reply By: Kyroflash

Abnormal202I put the images from the IWD to my mod's images folder, and I no longer get that error, but this one instead

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
fs_game is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 38.06 MB memory in DB alloc
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 3951 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
Hostname: Drews-PC
PC IP: 192.168.1.27
end $init 4352 ms
--- Common Initialization Complete ---
fs_game is write protected.
Waited 425 msec for asset 'loadscreen_mak' of type 'material'.
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at 
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1053 msec for missing asset "loadscreen_zombie_rebirth".
Error: Could not load material "loadscreen_zombie_rebirth".
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War
Huffman Took 0 Milliseconds
Save Message First Frame Shown: 5865
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Retrieving usernames
Populated dw_user dvars with 1 accounts
Profile 'Qwerty195' already exists
secretsauce is 0;57AKi0
DW_AUTHORIZING Qwerty195
DW_AUTHORIZED (111 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
Checking if profile exists..
0 friends, populating list..
no friends to get profiles for
We have 0 outgoing proposals
Messages retrieved ok
Profile exists!

DW_LOGON_COMPLETE
no friends to get profiles for
Hostname: Drews-PC
PC IP: 192.168.1.27
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Imp read successful
Imp read successful
Imp read successful
Imp read successful
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile zombie_rebirth_load
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at 
War\zone\english\zombie_rebirth_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: zombie_rebirth
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 128 MB of video memory and 3880 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 7913
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_zombie_rebirth
Database: Assets Sync Started
Loading fastfile 'localized_zombie_rebirth'
used 38.59 MB memory in DB alloc
ERROR: image 'images/gc_gen_arm_clean_c.iwi' is missing
ERROR: image 'images/~gc_mul_nospecgloss_spec-rgb&~afd5fdf4.iwi' is missing
ERROR: image 'images/c_gen_arm_clean_n.iwi' is missing
ERROR: image 'images/c_chn_mp_pla_upper1_vest_n.iwi' is missing
ERROR: image 'images/~gc_chn_mp_pla_upper1_vest_sp~95614e80.iwi' is missing
ERROR: image 'images/char_base_fabric_nocloth.iwi' is missing
ERROR: image 'images/~gc_chn_mp_pla_lower_spec-rgb~5eabd680.iwi' is missing
ERROR: image 'images/gc_mul_mp_pmc_glasses_c.iwi' is missing
ERROR: image 'images/gc_usa_unioninsp_backpack_alpha_c.iwi' is missing
ERROR: image 'images/~gc_mul_mp_pmc_glasses_spec-r~a9f74efe.iwi' is missing
ERROR: image 'images/c_chn_mp_pla_lower_n.iwi' is missing
ERROR: image 'images/c_mul_mp_pmc_glasses_n.iwi' is missing
ERROR: image 'images/~gc_gen_arm_clean_spec-rgb&gc~d0ba41e9.iwi' is missing
Database: Assets Sync Finished
Loading fastfile zombie_rebirth_patch
Database: Assets Sync Started
Loading fastfile 'zombie_rebirth_patch'
used 63.88 MB memory in DB alloc
ERROR: image 'images/_-gviewarm_zom_dempsey_device_c.iwi' is missing
ERROR: image 'images/viewarm_zom_dempsey_n.iwi' is missing
ERROR: image 'images/viewarm_zom_dempsey_device_n.iwi' is missing
ERROR: image 'images/~__-gviewarm_zom_dempsey_devi~6cd94c77.iwi' is missing
ERROR: image 'images/~__-gviewarm_zom_dempsey_spc-~7beb67cd.iwi' is missing
ERROR: image 'images/_-gviewarm_zom_dempsey_c.iwi' is missing
Database: Assets Sync Finished
Loading fastfile zombie_rebirth
Loading fastfile 'zombie_rebirth'
used 69.27 MB memory in DB alloc
Waited 682 msec for asset 'maps/zombie_rebirth.d3dbsp' of type 'col_map_mp'.
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught



Ok The first thing I noticed is that you are using both a localized and a patch ff. Do you have some other mod installed or is that patch and localized file both from harry's combined ffs? You should only use the localized OR the patch not both.

let me know if that helps


ModmeBot:

Reply By: Kyroflash

Harrybo21
Kyroflash
Abnormal202
Hey I was able to get it to load past this part. Get his craftable download, then open the Iwd and paste the images into your raw folder.

All of the uie_ image files are in that iwd.


that didn't work for me


ugg sorry, I meant add the images to the shield-craftables-perks iwd. Open it with 7zip and merge the folders. The images you are missing are from the craftables 4.0 iwd in the image folder. Lol adding it to the raw folder won't do any good unless you were to include each on in your mod.csv, my bad.


You can just include the craftables entire iwd btw, rather than sifting through it


Would you consider posting a link for your mysterybox pack now that you have taken your links down from ugx? I would really like to get firesale working in my map as well.

I was able to get the shield craftables perks combined running after a little bit of toying. Its awesome, it is my favorite platform to make maps with. Thanks for putting out all this awesome shit for free!


ModmeBot:

Reply By: Abnormal202

Kyroflash
Abnormal202I put the images from the IWD to my mod's images folder, and I no longer get that error, but this one instead

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
fs_game is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 38.06 MB memory in DB alloc
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 3951 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
Hostname: Drews-PC
PC IP: 192.168.1.27
end $init 4352 ms
--- Common Initialization Complete ---
fs_game is write protected.
Waited 425 msec for asset 'loadscreen_mak' of type 'material'.
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at 
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1053 msec for missing asset "loadscreen_zombie_rebirth".
Error: Could not load material "loadscreen_zombie_rebirth".
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War
Huffman Took 0 Milliseconds
Save Message First Frame Shown: 5865
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Retrieving usernames
Populated dw_user dvars with 1 accounts
Profile 'Qwerty195' already exists
secretsauce is 0;57AKi0
DW_AUTHORIZING Qwerty195
DW_AUTHORIZED (111 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
Checking if profile exists..
0 friends, populating list..
no friends to get profiles for
We have 0 outgoing proposals
Messages retrieved ok
Profile exists!

DW_LOGON_COMPLETE
no friends to get profiles for
Hostname: Drews-PC
PC IP: 192.168.1.27
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Imp read successful
Imp read successful
Imp read successful
Imp read successful
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile zombie_rebirth_load
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at 
War\zone\english\zombie_rebirth_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: zombie_rebirth
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 128 MB of video memory and 3880 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Save Message First Frame Shown: 7913
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_zombie_rebirth
Database: Assets Sync Started
Loading fastfile 'localized_zombie_rebirth'
used 38.59 MB memory in DB alloc
ERROR: image 'images/gc_gen_arm_clean_c.iwi' is missing
ERROR: image 'images/~gc_mul_nospecgloss_spec-rgb&~afd5fdf4.iwi' is missing
ERROR: image 'images/c_gen_arm_clean_n.iwi' is missing
ERROR: image 'images/c_chn_mp_pla_upper1_vest_n.iwi' is missing
ERROR: image 'images/~gc_chn_mp_pla_upper1_vest_sp~95614e80.iwi' is missing
ERROR: image 'images/char_base_fabric_nocloth.iwi' is missing
ERROR: image 'images/~gc_chn_mp_pla_lower_spec-rgb~5eabd680.iwi' is missing
ERROR: image 'images/gc_mul_mp_pmc_glasses_c.iwi' is missing
ERROR: image 'images/gc_usa_unioninsp_backpack_alpha_c.iwi' is missing
ERROR: image 'images/~gc_mul_mp_pmc_glasses_spec-r~a9f74efe.iwi' is missing
ERROR: image 'images/c_chn_mp_pla_lower_n.iwi' is missing
ERROR: image 'images/c_mul_mp_pmc_glasses_n.iwi' is missing
ERROR: image 'images/~gc_gen_arm_clean_spec-rgb&gc~d0ba41e9.iwi' is missing
Database: Assets Sync Finished
Loading fastfile zombie_rebirth_patch
Database: Assets Sync Started
Loading fastfile 'zombie_rebirth_patch'
used 63.88 MB memory in DB alloc
ERROR: image 'images/_-gviewarm_zom_dempsey_device_c.iwi' is missing
ERROR: image 'images/viewarm_zom_dempsey_n.iwi' is missing
ERROR: image 'images/viewarm_zom_dempsey_device_n.iwi' is missing
ERROR: image 'images/~__-gviewarm_zom_dempsey_devi~6cd94c77.iwi' is missing
ERROR: image 'images/~__-gviewarm_zom_dempsey_spc-~7beb67cd.iwi' is missing
ERROR: image 'images/_-gviewarm_zom_dempsey_c.iwi' is missing
Database: Assets Sync Finished
Loading fastfile zombie_rebirth
Loading fastfile 'zombie_rebirth'
used 69.27 MB memory in DB alloc
Waited 682 msec for asset 'maps/zombie_rebirth.d3dbsp' of type 'col_map_mp'.
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught



Ok The first thing I noticed is that you are using both a localized and a patch ff. Do you have some other mod installed or is that patch and localized file both from harry's combined ffs? You should only use the localized OR the patch not both.

let me know if that helps


I was using NSZ's Bo2 Weapons as the localized ff. and originally Harry's perks for the patch before switching to the combined patch.


ModmeBot:

Reply By: Harry Bo21
You don't add iwds to mod.csv?



Same as with the perk one, you just stick it in



Root/mods/yourmod



And build mod, that's all



No I won't post my old mystery boxes - however I will post my much better new ones when they are ready. Has all boxes, waw, transit, motd, origins, soe and the giant


ModmeBot:

Reply By: ArchaicVirus
Hey man, we were wondering what happened to you on ugx. Anyways, thanks for these combined ff's. Me and kyro were just talking about hoping you would release these soon. I'll have to show you what I've done with that script you helped me with, ended up making 4 of those orbs with different elements, effects and everything. It looks so sweet. I'll get a yt vid up when I've polished them up a bit.


ModmeBot:

Reply By: Harry Bo21
Just to keep people updated



Boxes are not far from done, some still need sounds and fx but past that they are functioning



MOTD and origins also have their ambient sounds. Didn't bother with that last time



My ai system is coming together. It can spawn a bunch of bosses but not all have their abilities



Shrieker and napalm work fully. I'm working on brutus next



Both panzers, George, pentagon thief, novas exist but act like a normal zombie atm



I've done a couple more touch ups on the perks, all minor stuff tho, 5.1.0 had no major problems reported to this day



Gonna take a day to put the retrievers up - as I promised rich I'd do something for his a while back but keep getting side tracked



I touched up the craftables some more too



I'll get around to finishing the power ups too, but they were 90% done anyway realistically they just need some adjustment and checks



Peace


ModmeBot:

Reply By: Kyroflash

Harrybo21Just to keep people updated



Boxes are not far from done, some still need sounds and fx but past that they are functioning



MOTD and origins also have their ambient sounds. Didn't bother with that last time



My ai system is coming together. It can spawn a bunch of bosses but not all have their abilities



Shrieker and napalm work fully. I'm working on brutus next



Both panzers, George, pentagon thief, novas exist but act like a normal zombie atm



I've done a couple more touch ups on the perks, all minor stuff tho, 5.1.0 had no major problems reported to this day



Gonna take a day to put the retrievers up - as I promised rich I'd do something for his a while back but keep getting side tracked



I touched up the craftables some more too



I'll get around to finishing the power ups too, but they were 90% done anyway realistically they just need some adjustment and checks



Peace


OHMERGAWD

you are like reading my mind for what a map maker wants as a default set of tools. This is already better than ugx and now it goes to the moon.



EDIT: Also do you have a patreon account. If you don't please get one. If you refuse then tell us what people can do to help support the awesome shit that you are doing.


ModmeBot:

Reply By: OnlyAGamer4Life
Glad to see you Harry ...and with an all in one pack... ...I mean you literally make modding great I've always loved your perks and now ver. 5.1.0 is out and many more things it's great! Thank you!


ModmeBot:

Reply By: Harry Bo21
updated the "perk and shield" pack to include the new 2.2.0 version of the shields, so now includes the BO3 abilities and stuff



Next ill do the perk update, when thats done itll all be co-op "stable" and the hud stuff ( like the damage indicator ) will show for the shield

Download!


ModmeBot:

Reply By: ElectricBullet
Thank you very much, Harry. So, if I download the fourth one, with the shields and perks, I just follow the instructions in each of the separate downloads but use the ff and iwd I downloaded here where it tells me? Is there anything else I need to change? The sound and FX errors, of course, but anything else?


ModmeBot:

Reply By: modric
Help



server script compile error bad syntax

 ) if( self GetCurrentWeapon() == "mine_bouncing_betty" && maps\_zombiemode_weap_zombie_shield::harrybo21_shield_is_weapon( self GetCurrentWeapon() ))

I downloaded the perks shields craftables pack and did the perks and craftables and for the shield part I used shield 2.1 and brought over maps files,raw and the iwd. I went into script and followed the instructions on what to add or change.



Also if I am using the bundle ff, do I need to put the mod.csv into the launcher console? if so, where do I find the mod.csv for each shield?



And Also where exactly do I comment out shields? I tried to use the tranzit shield and not the alcatraz, is this how I would do that? Thanks



Tranzit Shield
harrybo21_shield_load_shield( "bo2_zm_shield_tranzit", "bo2_t6_wpn_zmb_shield_stow", "bo2_t6_wpn_zmb_shield_dmg1_stow", "bo2_t6_wpn_zmb_shield_dmg2_stow", "t6_wpn_zmb_shield_world", "t6_wpn_zmb_shield_dmg1_world", "t6_wpn_zmb_shield_dmg2_world" );
// Alcatraz Shield
harrybo21_shield_load_shield( "bo2_zm_shield_motd", "bo2_t6_wpn_zmb_shield_dlc2_dmg0_stow", "bo2_t6_wpn_zmb_shield_dlc2_dmg1_stow", "bo2_t6_wpn_zmb_shield_dlc2_dmg2_stow", "t6_wpn_zmb_shield_dlc2_dmg0_world", "t6_wpn_zmb_shield_dlc2_dmg1_world", "t6_wpn_zmb_shield_dlc2_dmg2_world" );





//Mod edit: Please remember to embed your code tags. This is stated in the rules!


ModmeBot:

Reply By: Wired gaming
how do I actualy install your combined ff cause I juss tried an got error where there was mising anims for the perks in packapunch atr and everything can u put a guid quickly on how to intall the combined ff please



//Mod edit: Please do not quote the whole original post. a reply serves the same function


ModmeBot:

Reply By: Wired gaming

modricHelp



server script compile error bad syntax



) if( self GetCurrentWeapon() == "mine_bouncing_betty" && maps\_zombiemode_weap_zombie_shield::harrybo21_shield_is_weapon( self GetCurrentWeapon() ))



I downloaded the perks shields craftables pack and did the perks and craftables and for the shield part I used shield 2.1 and brought over maps files,raw and the iwd. I went into script and followed the instructions on what to add or change.



Also if I am using the bundle ff, do I need to put the mod.csv into the launcher console? if so, where do I find the mod.csv for each shield?



And Also where exactly do I comment out shields? I tried to use the tranzit shield and not the alcatraz, is this how I would do that? Thanks



Tranzit Shield

harrybo21_shield_load_shield( "bo2_zm_shield_tranzit", "bo2_t6_wpn_zmb_shield_stow", "bo2_t6_wpn_zmb_shield_dmg1_stow", "bo2_t6_wpn_zmb_shield_dmg2_stow", "t6_wpn_zmb_shield_world", "t6_wpn_zmb_shield_dmg1_world", "t6_wpn_zmb_shield_dmg2_world" );



// Alcatraz Shield

harrybo21_shield_load_shield( "bo2_zm_shield_motd", "bo2_t6_wpn_zmb_shield_dlc2_dmg0_stow", "bo2_t6_wpn_zmb_shield_dlc2_dmg1_stow", "bo2_t6_wpn_zmb_shield_dlc2_dmg2_stow", "t6_wpn_zmb_shield_dlc2_dmg0_world", "t6_wpn_zmb_shield_dlc2_dmg1_world", "t6_wpn_zmb_shield_dlc2_dmg2_world" );


yeah and to ad o to my lat post and this post what do we install first the perks?? the craftables ??? the shiel?? caue they all have some of the same named files but they are not all the same so can u do tut


ModmeBot:

Reply By: djluvorng
I am getting a bunch of weird errors regarding your perks. Mostly script compile errors on things which should not be script compile errors.





Here are a few:

unknown function
player thread maps\_zombiemode_origins_hud::setup_player();

unknown function
maps\_zombiemode_custom_triggers::init();

unknown function
if ( !self is busy() && !selfisMeleeing() && isDefined( self.current_shield_ammo ) && self.current_shield_ammo > 0 && isDefined( level.shields[ weapname ].fire_function ) )





I got past the first 2 errors by commenting them out, but have not gotten past the 3rd one



Any help would be appreciated. Thanks.



Oh, I forgot to mention I am using the Combined ff file. Obvously because of the reference to the shield. lol



Update: I got past the errors by spamming the play map button. Eventually it loads the map up to the last bit. Unfortunately, it stops loading there and freezes. I think I might just have too much stuff in my map. idk.



//Mod edit: Please remember to embed your code!


ModmeBot:

Reply By: ghcfgj
could u mabey update the download links?


ModmeBot:

Reply By: Harry Bo21

djluvorng
I am getting a bunch of weird errors regarding your perks. Mostly script compile errors on things which should not be script compile errors. Here are a few: unknown function player thread maps\_zombiemode_origins_hud::setup_player(); unknown function maps\_zombiemode_custom_triggers::init(); unknown function if ( !self is busy() && !selfisMeleeing() && isDefined( self.current_shield_ammo ) && self.current_shield_ammo > 0 && isDefined( level.shields[ weapname ].fire_function ) ) I got past the first 2 errors by commenting them out, but have not gotten past the 3rd one Any help would be appreciated. Thanks. Oh, I forgot to mention I am using the Combined ff file. Obvously because of the reference to the shield. lol Update: I got past the errors by spamming the play map button. Eventually it loads the map up to the last bit. Unfortunately, it stops loading there and freezes. I think I might just have too much stuff in my map. idk. //Mod edit: Please remember to embed your code!


selfisMeleeing() // no

self isMeleeing() // yes


ModmeBot:

Reply By: T8Sorkx

Harry Bo21
Harry Bo21's WaW, Black Ops 1, Black Ops 2 and Black Ops 3 Perk Pack v5.1.0 - with BO3 ammos Link to Modme post Download Perks Here! : Harry Bo21's Shield Pack V2.2.0 with BO3 Shields Link to Modme post Download Shields Here! : Harry Bo21's Craftables Pack V4.0.0 Link to Modme post Download Craftables Here! : Harry Bo21's Shield Pack V2.2.0 with Perks V5.1.0 Download Shields with Perks Here! : Harry Bo21's Shield Pack V2.1.0 with Perks V5.1.0 and Craftables V4.0.0 Download Shields with Perks and Craftables Here! :



Hi, I could re-upload these files, please ..., thank you very much ...


brack5501:

sorry you'll have the download of Harry Bo21s Dig sites for BO3 v1.0 ???


jfuvv:

anyone got all the download links to harrys stuff it would be much appriceated alot