Game Asset Reversing | Releases
ModmeBot:
Thread By: UrbanSpiral
Hey, So i was bored one day and i decided to make this script, The script is a shootable teddy bear song, You can put your own song on this and make as many bears as you want! :)
Instructions :
Step 1 : Open up your Mapname Gsc and put this at the very bottom of it
Bear_1() {
Bear_1 = GetEnt("bear_1", "targetname");
Bear_1 waittill("trigger");
Bear_1 Delete();
level.BearsDamaged++;
iprintln("You have found 1 Bear! " + level.BearsDamaged + " bear 1 has been damaged!");
if (level.BearsDamaged == 3) {
level thread All_Bears();
}
}
Bear_2() {
Bear_2 = GetEnt("bear_2", "targetname");
Bear_2 waittill("trigger");
Bear_2 Delete();
level.BearsDamaged++;
iprintln("You have found 2 Bears! " + level.BearsDamaged + " bear 2 has been damaged!");
if (level.BearsDamaged == 3) {
level thread All_Bears();
}
}
Bear_3() {
Bear_3 = GetEnt("bear_3", "targetname");
Bear_3 waittill("trigger");
Bear_3 Delete();
level.BearsDamaged++;
iprintln("You found all 3 Bears! " + level.BearsDamaged + " bear 3 has been damaged!");
if (level.BearsDamaged == 3) {
level thread All_Bears();
}
}
All_Bears() {
players = get_players();
for (i = 0; i < players.size; i++)
{
players[i] playsound("YOURSONG");
}
}
Step 2 : In Your map name gsc and press Ctrl + F and find this "level thread DLC3_threadCalls();"
Put These lines under it
Level thread bear_1();
Level thread bear_2();
Level thread bear_3();
Level.bearsDamaged = 0;
Step 3 : Go into Radiant and place whatever model you want, Then place a Trigger Damage Over it and give it the Kvps "Targetname" "Bear_1"
Do this for how many Bears you have etc Bear_2, Bear_3
THATS IT ENJOY!
//Cleaned up by DTZxPorter 9/11/2016
ModmeBot:
Reply By: Jerri13hdez
Can you atleast put the instructions in a brighter color?
ModmeBot:
Reply By: Hero115
Jerri13hdezCan you atleast put the instructions in a brighter color?
ModmeBot:
Reply By: Kryptix
This work for World at war?
ModmeBot:
Reply By: UrbanSpiral
KryptixThis work for World at war?
ModmeBot:
Reply By: AyeImKenny
I don't have "level thread DLC3_threadCalls();" ?
ModmeBot:
Reply By: CrossFire
UrbanSpiral(OP)
//koan edit: please avoid quoting the entire OP, thanks
ModmeBot:
Reply By: MrGuacamole115
I don't have "level thread DLC3_threadCalls();" in my mapname.gsc
ModmeBot:
Reply By: ByPsicoYT
It doesn't let my map start.