Game Asset Reversing | Releases
ModmeBot:
Thread By: UrbanSpiral
Hey, So i was bored one day and i decided to make this script, The script is a shootable teddy bear song, You can put your own song on this and make as many bears as you want! :)
Instructions :
Step 1 : Open up your Mapname Gsc and put this at the very bottom of it
Step 2 : In Your map name gsc and press Ctrl + F and find this "level thread DLC3_threadCalls();"
Put These lines under it
Step 3 : Go into Radiant and place whatever model you want, Then place a Trigger Damage Over it and give it the Kvps "Targetname" "Bear_1"
Do this for how many Bears you have etc Bear_2, Bear_3
THATS IT ENJOY!
//Cleaned up by DTZxPorter 9/11/2016
ModmeBot:
Reply By: Jerri13hdez
Can you atleast put the instructions in a brighter color?
ModmeBot:
Reply By: Hero115
Jerri13hdezCan you atleast put the instructions in a brighter color?
ModmeBot:
Reply By: Kryptix
This work for World at war?
ModmeBot:
Reply By: UrbanSpiral
KryptixThis work for World at war?
ModmeBot:
Reply By: AyeImKenny
I don't have "level thread DLC3_threadCalls();" ?
ModmeBot:
Reply By: CrossFire
UrbanSpiral(OP)
//koan edit: please avoid quoting the entire OP, thanks
ModmeBot:
Reply By: MrGuacamole115
I don't have "level thread DLC3_threadCalls();" in my mapname.gsc
ModmeBot:
Reply By: ByPsicoYT
It doesn't let my map start.