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IW7 -> T7 Conversion Rig

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ModmeBot:

Thread By: Azsry
Infinite Warfare Animations in Black Ops 3!

(MAYA 2016 BETA)

Now you too can have super futuristing weapons in your less futuristic game!





This rig will allow you to easily and (somewhat) painlessly convert anims from Infinite Warfare (IW7) into BO3 (T7).



Included is the Maya ASCII file (2016 ONLY), accompanying images and two scripts to further automate the process.



Figure 2: Download contents

USAGE:



1. Bind your weapon using the .mel script included with the export



2. Open the iw7_conversion_rig.ma (do NOT drag/drop it or File>Import it)

3. Import your weapon and ensure you disable namespaces ( [make sure :(root) is selected as well])

4. Drag and drop link_iw7.mel into your Maya window

5. Import a .mel anim script or .seanim. Using .seanim is recommended as .mel scripts are deprecated in favour of the new format. In addition, using the .mel exports will flip the rig around 90 degrees making the camera face the wrong direction. Use at your own risk.

6. Drag and drop link_t7.mel into your Maya window

7. Open Call of Duty Tools > Export xanim and export:

[tag_view + tag_torso] for ads_up and ads_down

[tag_torso, tag_cambone + Select > Hierarchy] for all other animations (INCLUDING ads_fire and ads_rechamber)

8. Use export2bin or Kronos to convert the xanim_exports to xanim_bin



Video example after following steps

Figure 3: Intermediate Results





FAQ:

Q. How do I make an animated model?

A. Simply select t7:tag_view and click Select > Hierarchy, then select one of the meshes from the T7 arms. Export this selection as an xmodel to create an animated model.



Q. How do I do ADS animations?

A. If you porting to a Treyarch game, export ONLY t7:tag_view and t7:tag_torso. For IW games, export ONLY t7:tag_view and t7:tag_ads.



Q. Why do the anims sometimes not fit the gun properly?

A. Due to Treyarch and Infinity Ward using different bone structures, getting a 1:1 match in bone positioning was impossible to achieve. In addition, the rig uses Jessica's viewarms from Shadows of Evil simply due to her hands being the thinnest in the game. This will ensure that the anims will fit on all hands, despite being thicker than Jessica's hands.



KNOWN ISSUES:

ADS animations appear slightly skewed in Maya and in game. There is no current fix for this except to manually rotate tag_ads under iw7:Joints and recenter the sights.





CREDITS:



Azsry: IW -> T7 Rig Conversion Rig

DTZxPorter: Wraith



SE2Dev: SEAnim





CHANGELOG:



v 1



- Initial Release







Download


ModmeBot:

Reply By: ElTitoPricus
I have this error







Solved, my fault :)


ModmeBot:

Reply By: SpiderManMan
Excellent work, I don't know if this is planned or not but, do you plan on doing a conversion rig for the classic CoD4-AW bone system?


ModmeBot:

Reply By: Exofile
Good job Azsry, you struck gold once more in our hearts.


ModmeBot:

Reply By: Erthrock
can you please get in contact with me, im making a custom anim, and for some reason i cant position the right arm, its almost like its locked


ModmeBot:

Reply By: elricos
Hi i followed ur video tutorial Azsry and i still have problems with the sprint animations ... in the video bellow i show how i export the sprints .... and in-game stills kinda messy :,C

https://streamable.com/tt94z | CLICK HERE |