Game Asset Reversing | Releases
Collie:
Thread By: Collie
This version of the improved conversion rig is now obsolete. Please visit this link to view the new rig.
Hi all. I'm excited to present to you the Improved Conversion Rig for porting guns to Black Ops 3! Using Azsry's TX-T7 as reference, I created a new Conversion Rig from the ground up. The animations generated with this conversion rig now mach the original finger/hand positions much better, and the rig has support for wrist twisting animations like the ones from WaW (Thanks to Azsry for that, took that fix from the T7 Rig he made). Let's see some comparison pictures:
More comparison pictures here. Instructions on use are the same as Azsry's Conversion Rig here, but I have created a maya Shelf to streamline the process. It's included with the conversion rig. To set up the shelf, move the contents of "maya shelf" to your maya prefs folder (\Documents\maya\2016\prefs), open "shelf_BO3_Shortcuts.mel" with a text editor and replace every instance of "C:/Users/You/Documents/maya/2016/prefs/icons/movegun.png" (or similar) with a correct path link to the file. (Example being "C:/Users/Collie/Documents/maya/2016/prefs/icons/movegun.png")
You can also see what the animation would look like in first person. To do so, click the "panels" tab right above the scene, mouse-over "Perspective" and click one of the options. 65 and 90 are referring to approximate FOV. Download the Improved Conversion Rig here (1.01):DownloadCredit to Azsry since I couldn't have made this without his conversion and T7 rig, and to DTZxPorter for Wraith so I could get the viewarms. If you use it, be sure to credit Collie, Aszry, and DTZxPorter! If I'm forgetting anything, or there's a problem with either the rig. the shelf, or even the post itself, don't hesitate to let me know.
ModmeBot:
Reply By: DTZxPorter
Nice work, and welcome to Modme
Collie:
Reply By: Collie
Thanks Porter! I'm happy to be contributing to the community now instead of just leeching from the shadows.
ModmeBot:
Reply By: DorDur215
Dude this rig is nothing short of awesome! Thank you VERY much for making it!
ModmeBot:
Reply By: Erthrock
this rig is useful, but please tell me how to unhide the god damn bones, because im honestly pissed that you hid them
ModmeBot:
Reply By: FinalKill9175
Hey, with this and other rigs I seem to get an issue that there are more than 128 bones when I go to export my weapons animations. I am currently trying to port the blundergat from bo2, and I was able to do it for world at war months ago. My only assumption is that the WaW viewhands have less bones.
ModmeBot:
Reply By: Harry Bo21
the bone limit in bo3 is more than double what it was in waw
youve made a mistake, recheck your work ( most likely the weapon model )
Collie:
Reply By: Collie
Erthrockthis rig is useful, but please tell me how to unhide the god damn bones, because im honestly pissed that you hid them
All you have to do is click the show/hide channel box button located in the top right of the window, and from there click on the first tickbox for T7_RigJoints.
ModmeBot:
Reply By: SpSSdy
Any tutorials on how to port a World At War weapon? I'm having some confusion surrounding the matter, such as, I can't find ANY xmodel's with Wraith so I can't port any guns.
Collie:
Reply By: Collie
SpSSdyAny tutorials on how to port a World At War weapon? I'm having some confusion surrounding the matter, such as, I can't find ANY xmodel's with Wraith so I can't port any guns.
You can't use Wraith. Get Tom's Xmodel exporter, and download the offical WaW modding tools. That's the only way AFAIK.
ModmeBot:
Reply By: DTZxPorter
Wraith will support them in a future release, follow collies response for now.
ModmeBot:
Reply By: ZeRoY
Thanks!