Game Asset Reversing | Releases
zeroy:
Thread By: ZeRoY
NRC Zombies by Zeroy
NOTE: You will need the latest Modtools update to use this package as assets are in it.
There are 4 new Zombies but currently only 2 are in use, Zombies use new Footsteps sounds and have armor type impact
- Copy all folders to BO3 Root (no stock files overwritten)
- Restart launcher to compile assets
- To add the new Spawner Actor, in Radiant, open Prefab Browser and look for spawner_nrc.map (in /_aprefabs/zm/zm_core/) and then drag anywhere in your map
- Remove your existing spawner if you want to only use this new one.
Credits:
DTZxPorter (Wraith)
Zeroy (packaging, importing)
MadGaz (texturing)
Treyarch (original assets)
54 Immortals Zombies by Zeroy
NOTE: You will need the latest Modtools update to use this package as assets are in it.
There are 3 new Zombies in here, Zombies use new Footsteps sounds and have armor type impact
- Copy all folders to BO3 Root (no stock files overwritten)
- Restart launcher to compile assets
- To add the new Spawner Actor, in Radiant, open Prefab Browser and look for spawner_54i.map (in /_aprefabs/zm/zm_core/) and then drag anywhere in your map
- Remove your existing spawner if you want to only use this new one.
Credits:
DTZxPorter (Wraith)
Zeroy (packaging, importing)
Treyarch (original assets)
ZSF Zombies by Zeroy
NOTE: You will need the latest Modtools update to use this package as assets are in it.
There are 2 new Zombies in this pack, Zombies use new Footsteps sounds and have armor type impact
- Copy all folders to BO3 Root (no stock files overwritten)
- Restart launcher to compile assets
- To add the new Spawner Actor, in Radiant, open Prefab Browser and look for spawner_zsf.map (in /_aprefabs/zm/zm_core/) and then drag anywhere in your map
- Remove your existing spawner if you want to only use this new one.
Credits:
DTZxPorter (Wraith)
Zeroy (packaging, importing)
Treyarch (original assets)
ModmeBot:
Reply By: natesmithzombies
Nice one man! +1 win from me
ModmeBot:
Reply By: ProRevenge
Do you have a video of them in action? Id love to see them before I decide to add them, great work though :)
ModmeBot:
Reply By: Ping998
The first link doesn't work correctly buddy ;)
ModmeBot:
Reply By: DTZxPorter
Ping998The first link doesn't work correctly buddy ;)
Fixed
ModmeBot:
Reply By: PentaFrost
zeroy:
Reply By: ZeRoY
Added 2 More ZSF Zombies!
ModmeBot:
Reply By: dkamasta
Is there a way to use this in a mod?
Like renaming original zombie files or?
I really would like immortals as basic zombie for all maps.
they look awesome. great work.
ModmeBot:
Reply By: Haatis
So is any of these nazi zombies? too lazy to download and look.
ModmeBot:
Reply By: Jdcobra
HaatisSo is any of these nazi zombies? too lazy to download and look.
no none of these are Nazi Zombies
ModmeBot:
Reply By: Abnormal202
All of the links are down now
ModmeBot:
Reply By: DTZxPorter
Abnormal202All of the links are down now
Fixed
zeroy:
Reply By: ZeRoY
Abnormal202All of the links are down now
Fixed sorry
ModmeBot:
Reply By: Abnormal202
By the way, How I could I use these, without making the default zombies also spawn as these models? I have spawners that I trigger through script that only spawn the custom models, but I want the normal zombies to spawn as the default model. Is there a way i can do this?
ModmeBot:
Reply By: king_killuh117
hello, ive run into an issue where i load up the map and get an error saying:
"AIType spawner_zm_nrc_zombie has no characters specified. There should be at least one character associated with an AIType."
Chances are this is a problem on my end sense this is my first attempt adding new zombie models, but i was wondering if anyone is aware on how to fix this
ModmeBot:
Reply By: Mindmirror
Maybe you should provide some screenshots of the zombie models for us, so we know what we download.
ModmeBot:
Reply By: HeX_Reapers
Mindmirror
Maybe you should provide some screenshots of the zombie models for us, so we know what we download.
finnzax:
hey dose anyone know how to do this for mod ?
Khramos:
Thread By: ZeRoY
NRC Zombies by Zeroy
NOTE: You will need the latest Modtools update to use this package as assets are in it.
There are 4 new Zombies but currently only 2 are in use, Zombies use new Footsteps sounds and have armor type impact
- Copy all folders to BO3 Root (no stock files overwritten)
- Restart launcher to compile assets
- To add the new Spawner Actor, in Radiant, open Prefab Browser and look for spawner_nrc.map (in /_aprefabs/zm/zm_core/) and then drag anywhere in your map
- Remove your existing spawner if you want to only use this new one.
Credits:
DTZxPorter (Wraith)
Zeroy (packaging, importing)
MadGaz (texturing)
Treyarch (original assets)
Download
54 Immortals Zombies by Zeroy
NOTE: You will need the latest Modtools update to use this package as assets are in it.
There are 3 new Zombies in here, Zombies use new Footsteps sounds and have armor type impact
- Copy all folders to BO3 Root (no stock files overwritten)
- Restart launcher to compile assets
- To add the new Spawner Actor, in Radiant, open Prefab Browser and look for spawner_54i.map (in /_aprefabs/zm/zm_core/) and then drag anywhere in your map
- Remove your existing spawner if you want to only use this new one.
Credits:
DTZxPorter (Wraith)
Zeroy (packaging, importing)
Treyarch (original assets)
Download
ZSF Zombies by Zeroy
NOTE: You will need the latest Modtools update to use this package as assets are in it.
There are 2 new Zombies in this pack, Zombies use new Footsteps sounds and have armor type impact
- Copy all folders to BO3 Root (no stock files overwritten)
- Restart launcher to compile assets
- To add the new Spawner Actor, in Radiant, open Prefab Browser and look for spawner_zsf.map (in /_aprefabs/zm/zm_core/) and then drag anywhere in your map
- Remove your existing spawner if you want to only use this new one.
Credits:
DTZxPorter (Wraith)
Zeroy (packaging, importing)
Treyarch (original assets)
Download
finnzax:
it didn't work for my mod tho
finnzax:
can some one help me do this for a mod ?
finnzax:
dose any one know how to do this for a mod ?
finnzax:
Reply By: ZeRoY
Fixed sorry