Game Asset Reversing | Releases
Thread By: Ducky
In 90 FOV, the magazine/clip can be seen within the Field of View just being static so I've moved it out of the FOV.
Format - 'Xmodel_BIN' and converted to 'tag_weapon'; replace the anim file in APE using these files / create the anim in APE using these anim files. These two anims on the 'bulletweapon' file under 'XAnims' are 'Reload' and 'Reload Empty Anim'.
No copyright infringement intended, this content is intended to comply with fair use. The download provided is for the purpose of producing mods for the Call of Duty franchise.