Game Asset Reversing | Releases
ModmeBot:
Thread By: Kingslayer Kyle
Hey,
It's not much...
Just thrown together quickly.. I made it for my map so thought I'd share with the rest of you.
It's just a retextured stamin up machine as you can probably tell.
Instructions are included with the download.
Thanks,
~Kingslayer Kyle.
EDIT:
Forgot to include in the instructions..
You need this line of code at the top of your mapname.gsc, next to all of the other #using's
ModmeBot:
Reply By: KeksMafiosi
Beautiful!
Going to try it out soon.
ModmeBot:
Reply By: FiveSeven
Ive been looking for this actually...thanks man. much appreciated +1
ModmeBot:
Reply By: snprym
This looks amazing man!
ModmeBot:
Reply By: Kingslayer Kyle
No problem guys and thanks man appreciate it :-)
ModmeBot:
Reply By: soul-toktzt
This is awesome! I tried to "make" my own (it had a script i found somewhere), added that as a trigger and a BIG max ammo on the wall.
But for some reason my map stayed at black screen + froze after a while so had to delete it.
ModmeBot:
Reply By: Frost Iceforge
Great to see Amm-O-Matic in Black Ops III :)
ModmeBot:
Reply By: LPackman
Has anyone actually got this to work?
i tryed this on my map but it just black screens, I then compiled a fresh new map from the template map place this on there recompiled and now the error below
ERROR: sound bank - name: zm_amm_o_matic.all, zone:
zm_amm_o_matic, game lang: all, sound lang: all failed to load
Any help appreciatted :D
ModmeBot:
Reply By: soul-toktzt
LPackmanHas anyone actually got this to work?
i tryed this on my map but it just black screens, I then compiled a fresh new map from the template map place this on there recompiled and now the error below
ERROR: sound bank - name: zm_amm_o_matic.all, zone:
zm_amm_o_matic, game lang: all, sound lang: all failed to load
Any help appreciatted :D
Try re-dropping the sound files?
Question mark because i'm not sure if it would work.
ModmeBot:
Reply By: soul-toktzt
I think i did something wrong.
When i turn the power on, i get a connection interrupted.
ModmeBot:
Reply By: LPackman
soul-toktztLPackmanHas anyone actually got this to work?
i tryed this on my map but it just black screens, I then compiled a fresh new map from the template map place this on there recompiled and now the error below
ERROR: sound bank - name: zm_amm_o_matic.all, zone:
zm_amm_o_matic, game lang: all, sound lang: all failed to load
Any help appreciatted :D
Try re-dropping the sound files?
Question mark because i'm not sure if it would work.
What sound files?
Did notice that the script for this is if not the same very similar to the spawnable power up script so removed that from map but this is still not working for me, have put numerous stuff in my map dont understand why this breaks it
ModmeBot:
Reply By: soul-toktzt
LPackmansoul-toktztLPackmanHas anyone actually got this to work?
i tryed this on my map but it just black screens, I then compiled a fresh new map from the template map place this on there recompiled and now the error below
ERROR: sound bank - name: zm_amm_o_matic.all, zone:
zm_amm_o_matic, game lang: all, sound lang: all failed to load
Any help appreciatted :D
Try re-dropping the sound files?
Question mark because i'm not sure if it would work.
What sound files?
Did notice that the script for this is if not the same very similar to the spawnable power up script so removed that from map but this is still not working for me, have put numerous stuff in my map dont understand why this breaks it
No idea, figured it has something to do with sound because of "sound lang: all failed to load".
ModmeBot:
Reply By: ElTitoPricus
The Prefab has lights like the stock vending machines?
ModmeBot:
Reply By: soul-toktzt
LPackmanHas anyone actually got this to work?
i tryed this on my map but it just black screens, I then compiled a fresh new map from the template map place this on there recompiled and now the error below
ERROR: sound bank - name: zm_amm_o_matic.all, zone:
zm_amm_o_matic, game lang: all, sound lang: all failed to load
Any help appreciatted :D
Not sure if you fixed it, but do a full compile again. I did it three times and it fixed it.
ModmeBot:
Reply By: Tf2_Master
The Amm-o-Matic model is a T-Posing white figure for somereason, lol