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[Drag & Drop] Amm-O-Matic Machine for your map

Game Asset Reversing | Releases


ModmeBot:

Thread By: Kingslayer Kyle

Hey,

It's not much...

Just thrown together quickly.. I made it for my map so thought I'd share with the rest of you.

It's just a retextured stamin up machine as you can probably tell.

Instructions are included with the download.

Thanks,

~Kingslayer Kyle.

EDIT:

Forgot to include in the instructions..

You need this line of code at the top of your mapname.gsc, next to all of the other #using's

#using scripts\zm\_zm_score;



Download


ModmeBot:

Reply By: KeksMafiosi

Beautiful!

Going to try it out soon.


ModmeBot:

Reply By: FiveSeven

Ive been looking for this actually...thanks man. much appreciated +1


ModmeBot:

Reply By: snprym

This looks amazing man!


ModmeBot:

Reply By: Kingslayer Kyle

No problem guys and thanks man appreciate it :-)


ModmeBot:

Reply By: soul-toktzt

This is awesome! I tried to "make" my own (it had a script i found somewhere), added that as a trigger and a BIG max ammo on the wall.

But for some reason my map stayed at black screen + froze after a while so had to delete it.


ModmeBot:

Reply By: Frost Iceforge

Great to see Amm-O-Matic in Black Ops III :)


ModmeBot:

Reply By: LPackman

Has anyone actually got this to work?

i tryed this on my map but it just black screens, I then compiled a fresh new map from the template map place this on there recompiled and now the error below

ERROR: sound bank - name: zm_amm_o_matic.all, zone:

zm_amm_o_matic, game lang: all, sound lang: all failed to load

Any help appreciatted :D


ModmeBot:

Reply By: soul-toktzt

LPackman

Has anyone actually got this to work?

i tryed this on my map but it just black screens, I then compiled a fresh new map from the template map place this on there recompiled and now the error below

ERROR: sound bank - name: zm_amm_o_matic.all, zone:

zm_amm_o_matic, game lang: all, sound lang: all failed to load

Any help appreciatted :D

Try re-dropping the sound files?

Question mark because i'm not sure if it would work.


ModmeBot:

Reply By: soul-toktzt

I think i did something wrong.

When i turn the power on, i get a connection interrupted.


ModmeBot:

Reply By: LPackman

soul-toktzt
LPackman

Has anyone actually got this to work?

i tryed this on my map but it just black screens, I then compiled a fresh new map from the template map place this on there recompiled and now the error below

ERROR: sound bank - name: zm_amm_o_matic.all, zone:

zm_amm_o_matic, game lang: all, sound lang: all failed to load

Any help appreciatted :D

Try re-dropping the sound files?

Question mark because i'm not sure if it would work.

What sound files?

Did notice that the script for this is if not the same very similar to the spawnable power up script so removed that from map but this is still not working for me, have put numerous stuff in my map dont understand why this breaks it


ModmeBot:

Reply By: soul-toktzt

LPackman
soul-toktzt
LPackman

Has anyone actually got this to work?

i tryed this on my map but it just black screens, I then compiled a fresh new map from the template map place this on there recompiled and now the error below

ERROR: sound bank - name: zm_amm_o_matic.all, zone:

zm_amm_o_matic, game lang: all, sound lang: all failed to load

Any help appreciatted :D

Try re-dropping the sound files?

Question mark because i'm not sure if it would work.

What sound files?

Did notice that the script for this is if not the same very similar to the spawnable power up script so removed that from map but this is still not working for me, have put numerous stuff in my map dont understand why this breaks it

No idea, figured it has something to do with sound because of "sound lang: all failed to load".


ModmeBot:

Reply By: ElTitoPricus

The Prefab has lights like the stock vending machines?


ModmeBot:

Reply By: soul-toktzt

LPackman

Has anyone actually got this to work?

i tryed this on my map but it just black screens, I then compiled a fresh new map from the template map place this on there recompiled and now the error below

ERROR: sound bank - name: zm_amm_o_matic.all, zone:

zm_amm_o_matic, game lang: all, sound lang: all failed to load

Any help appreciatted :D

Not sure if you fixed it, but do a full compile again. I did it three times and it fixed it.


ModmeBot:

Reply By: Tf2_Master
The Amm-o-Matic model is a T-Posing white figure for somereason, lol