Game Asset Reversing | Releases
FrostIceforge:
Thread By: Frost Iceforge
Frost Iceforge's custom zombie eye colors for Black Ops III Mod Tools
Special thanks to Jbird632 for custom FX tutorial and assistance finding the override variable for zombie eye effects.
Includes 7 colors: red, orange, green, blue, purple, pink, and white.
The sound aliases for the demonic announcer are included in the readme as an added bonus, since people looking for this are almost certainly looking for those too.
*NOTE: sound aliases are included, but not sound files. Only add sound aliases if you got sound files yourself. They can be ripped from YouTube or other CoDs pretty easily.*
Download:
Download
ModmeBot:
Reply By: Abnormal202
ModmeBot:
Reply By: D-2-K
plus 1 win from me buddy well done great that we can now change the eye colour :)
ModmeBot:
Reply By: Gbergz
plus 1 win, awesome job! finally we can change the color of the hell pigs :)
ModmeBot:
Reply By: itznvy
FrostFrost Iceforge's custom zombie eye colors for Black Ops III Mod Tools
Special thanks to Jbird632 for custom FX tutorial and assistance finding the override variable for zombie eye effects.
Includes 7 colors: red, orange, green, blue, purple, pink, and white.
The sound aliases for the demonic announcer are included in the readme as an added bonus, since people looking for this are almost certainly looking for those too.
Download:
********************************************************************************
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_dieschwarzenstraben_remade.csc'
ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function
Linker will now terminate.
********************************************************************************
==================================================
Linker summary:
There was 1 warning and 0 errors.
Warnings:
^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier
Arguments passed to linker:
-language english -modsource zm_dieschwarzenstraben_remade
==================================================
^1function
^1-------^
^1ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function
Any fix for this?
ModmeBot:
Reply By: Abnormal202
itznvyFrostFrost Iceforge's custom zombie eye colors for Black Ops III Mod Tools
Special thanks to Jbird632 for custom FX tutorial and assistance finding the override variable for zombie eye effects.
Includes 7 colors: red, orange, green, blue, purple, pink, and white.
The sound aliases for the demonic announcer are included in the readme as an added bonus, since people looking for this are almost certainly looking for those too.
Download:
********************************************************************************
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_dieschwarzenstraben_remade.csc'
ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function
Linker will now terminate.
********************************************************************************
==================================================
Linker summary:
There was 1 warning and 0 errors.
Warnings:
^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier
Arguments passed to linker:
-language english -modsource zm_dieschwarzenstraben_remade
==================================================
^1function
^1-------^
^1ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function
Any fix for this?
at line 71 you seemed to have put a function inside of your main function, which is a no-no.
FrostIceforge:
Reply By: Frost Iceforge
Abnormal202itznvyFrostFrost Iceforge's custom zombie eye colors for Black Ops III Mod Tools
Special thanks to Jbird632 for custom FX tutorial and assistance finding the override variable for zombie eye effects.
Includes 7 colors: red, orange, green, blue, purple, pink, and white.
The sound aliases for the demonic announcer are included in the readme as an added bonus, since people looking for this are almost certainly looking for those too.
Download:
********************************************************************************
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_dieschwarzenstraben_remade.csc'
ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function
Linker will now terminate.
********************************************************************************
==================================================
Linker summary:
There was 1 warning and 0 errors.
Warnings:
^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier
Arguments passed to linker:
-language english -modsource zm_dieschwarzenstraben_remade
==================================================
^1function
^1-------^
^1ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function
Any fix for this?
at line 71 you seemed to have put a function inside of your main function, which is a no-no.
Yeah, I specifically stated in step 5 of the readme to put the function to override eye color below the function main. Functions inside of functions won't compile. Just move the function to the bottom of your CSC.
ModmeBot:
Reply By: eMoX MaNgA
Its work fine ! Thank you, i gonna add you in my credit on the next update of my map ! :)
ModmeBot:
Reply By: itznvy
FrostAbnormal202itznvyFrostFrost Iceforge's custom zombie eye colors for Black Ops III Mod Tools
Special thanks to Jbird632 for custom FX tutorial and assistance finding the override variable for zombie eye effects.
Includes 7 colors: red, orange, green, blue, purple, pink, and white.
The sound aliases for the demonic announcer are included in the readme as an added bonus, since people looking for this are almost certainly looking for those too.
Download:
********************************************************************************
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_dieschwarzenstraben_remade.csc'
ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function
Linker will now terminate.
********************************************************************************
==================================================
Linker summary:
There was 1 warning and 0 errors.
Warnings:
^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier
Arguments passed to linker:
-language english -modsource zm_dieschwarzenstraben_remade
==================================================
^1function
^1-------^
^1ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function
Any fix for this?
at line 71 you seemed to have put a function inside of your main function, which is a no-no.
Yeah, I specifically stated in step 5 of the readme to put the function to override eye color below the function main. Functions inside of functions won't compile. Just move the function to the bottom of your CSC.
Okay. Thank you! Stay Awesome and thank you for helping the community
ModmeBot:
Reply By: novaPurple
The Instructions aren't very clear on where you have to put the scripts.
ModmeBot:
Reply By: Kingslayer Kyle
Is it weird that I made a start on this yesterday myself lol?
Anyways good work.. you beat me to it haha
ModmeBot:
Reply By: Madgaz182
Purple eyes dont seem to work they just show as yellow in game ...?? any reasons to this
ModmeBot:
Reply By: Abnormal202
novaPurpleThe Instructions aren't very clear on where you have to put the scripts.
c'mon really?
seemed pretty clear to me.
paste:
before the main function of the mapname.csc.
put:
inside the main function.
put:
at the bottom of the csc.
and put:
in your mapname.zone
ModmeBot:
Reply By: D-2-K
Yep clear enough to me too got it working first time myself no issues
:)
ModmeBot:
Reply By: The Last Knight898
what does this mean
"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_parasite_seige usermaps\zm_parasite_seige zone_source usermaps\zm_parasite_seige all zm_parasite_seige
ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv
ERROR: no files for filespec: announcer\death_machine.wav
ERROR: no files for filespec: announcer\carpenter.wav
ERROR: no files for filespec: _nsz\common\meteor_affirm.wav
ERROR: no files for filespec: announcer\insta_kill.wav
ERROR: no files for filespec: announcer\double_points.wav
ERROR: no files for filespec: announcer\nuke.wav
ERROR: no files for filespec: announcer\max_ammo.wav
ERROR: no files for filespec: announcer\fire_sale.wav
ERROR: no files for filespec: announcer\bye_bye.wav
ERROR: no files for filespec: announcer\fetch_me_their_souls.wav
ERROR: no files for filespec: announcer\laughter.wav
my sounds dont play, is this why?
FrostIceforge:
Reply By: Frost Iceforge
Thewhat does this mean
"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_parasite_seige usermaps\zm_parasite_seige zone_source usermaps\zm_parasite_seige all zm_parasite_seige
ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv
ERROR: no files for filespec: announcer\death_machine.wav
ERROR: no files for filespec: announcer\carpenter.wav
ERROR: no files for filespec: _nsz\common\meteor_affirm.wav
ERROR: no files for filespec: announcer\insta_kill.wav
ERROR: no files for filespec: announcer\double_points.wav
ERROR: no files for filespec: announcer\nuke.wav
ERROR: no files for filespec: announcer\max_ammo.wav
ERROR: no files for filespec: announcer\fire_sale.wav
ERROR: no files for filespec: announcer\bye_bye.wav
ERROR: no files for filespec: announcer\fetch_me_their_souls.wav
ERROR: no files for filespec: announcer\laughter.wav
my sounds dont play, is this why?
well, those aliases assume you made a folder in you sound_assets folder named announcer and put all of your custom announcer sounds in there with the same names I put in. Those are for if you, say, wanted Richtofen or Shadowman or Willard Wyler powerup announcements for your map. That's why it's called "optional."
If you just put them in without changing the file directory to match your actual files or without adding sound files at all, you will get errors. If you just want Samantha, remove the sound aliases.
ModmeBot:
Reply By: Hamwunk
Thewhat does this mean
"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_parasite_seige usermaps\zm_parasite_seige zone_source usermaps\zm_parasite_seige all zm_parasite_seige
ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv
ERROR: no files for filespec: announcer\death_machine.wav
ERROR: no files for filespec: announcer\carpenter.wav
ERROR: no files for filespec: _nsz\common\meteor_affirm.wav
ERROR: no files for filespec: announcer\insta_kill.wav
ERROR: no files for filespec: announcer\double_points.wav
ERROR: no files for filespec: announcer\nuke.wav
ERROR: no files for filespec: announcer\max_ammo.wav
ERROR: no files for filespec: announcer\fire_sale.wav
ERROR: no files for filespec: announcer\bye_bye.wav
ERROR: no files for filespec: announcer\fetch_me_their_souls.wav
ERROR: no files for filespec: announcer\laughter.wav
my sounds dont play, is this why?
Because there were no sound assets included. You can just export the sound file from bo2 it is pretty easy
FrostIceforge:
Reply By: Frost Iceforge
HamwunkThewhat does this mean
"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_parasite_seige usermaps\zm_parasite_seige zone_source usermaps\zm_parasite_seige all zm_parasite_seige
ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv
ERROR: no files for filespec: announcer\death_machine.wav
ERROR: no files for filespec: announcer\carpenter.wav
ERROR: no files for filespec: _nsz\common\meteor_affirm.wav
ERROR: no files for filespec: announcer\insta_kill.wav
ERROR: no files for filespec: announcer\double_points.wav
ERROR: no files for filespec: announcer\nuke.wav
ERROR: no files for filespec: announcer\max_ammo.wav
ERROR: no files for filespec: announcer\fire_sale.wav
ERROR: no files for filespec: announcer\bye_bye.wav
ERROR: no files for filespec: announcer\fetch_me_their_souls.wav
ERROR: no files for filespec: announcer\laughter.wav
my sounds dont play, is this why?
Because there were no sound assets included. You can just export the sound file from bo2 it is pretty easy
You can also get them from Youtube. There are videos with all Samantha Richtofen Origins Shadowman and Monty quotes you can just download with a youtube to mp3 ripper.
FrostIceforge:
Reply By: Frost Iceforge
Madgaz182Purple eyes dont seem to work they just show as yellow in game ...?? any reasons to this
They work just fine for me. I currently have them in one of my own maps no issues.
ModmeBot:
Reply By: lightningplayz23
The Last Knight898
what does this mean "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_parasite_seige usermaps\zm_parasite_seige zone_source usermaps\zm_parasite_seige all zm_parasite_seigeERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csvERROR: no files for filespec: announcer\death_machine.wavERROR: no files for filespec: announcer\carpenter.wavERROR: no files for filespec: _nsz\common\meteor_affirm.wavERROR: no files for filespec: announcer\insta_kill.wavERROR: no files for filespec: announcer\double_points.wavERROR: no files for filespec: announcer\nuke.wavERROR: no files for filespec: announcer\max_ammo.wavERROR: no files for filespec: announcer\fire_sale.wavERROR: no files for filespec: announcer\bye_bye.wavERROR: no files for filespec: announcer\fetch_me_their_souls.wavERROR: no files for filespec: announcer\laughter.wav my sounds dont play, is this why?
ModmeBot:
Reply By: Fil he Modder
what is going on? I can't fix this!!
ModmeBot:
Reply By: easyskanka
Its says at the bottom, on line 51 of your CSC you have a #using in the wrong place
ModmeBot:
Reply By: Mindmirror
The Linker tells you that in your zm_farm2.gsc at line 51, there is a #using, wich doesn't belong there.
Just remove the line and put it up to the first lines in you .gsc
ModmeBot:
Reply By: Fil he Modder
ye i fixed it, i just put #using script/zm/zm_usermap.gsc almost at the top of the csc, so ye. thanks.
ModmeBot:
Reply By: xReaction
eyes don't change from orange and announcer quotes don't work, its just silent when i pick up a drop. no error messages so it means im pointing the code in the right direction, anyone have any ideas why?
ModmeBot:
Reply By: xReaction
xReaction
eyes don't change from orange and announcer quotes don't work, its just silent when i pick up a drop. no error messages so it means im pointing the code in the right direction, anyone have any ideas why?
ModmeBot:
Reply By: Stonermagoo420
some of their eyes are green but others dont glow at all did i do something wrong or is that just how it is?
ModmeBot:
Reply By: sheepcraft
hello is there a way to get some zombies eyes pink and others blue or any other colour???
ModmeBot:
Reply By: Abnormal202
sheepcraft
hello is there a way to get some zombies eyes pink and others blue or any other colour???
ModmeBot:
Reply By: brack5501
Arguments passed to linker:
-language spanish -modsource zm_umh
==================================================
how do I solve it ? :(
finnzax:
Reply By: Frost Iceforge
They work just fine for me. I currently have them in one of my own maps no issues.
Im Dating Trump:
Reply By: Abnormal202
c'mon really?
seemed pretty clear to me.
paste:
before the main function of the mapname.csc.
put:
inside the main function.
put:
at the bottom of the csc.
and put:
in your mapname.zone
MikeyRay:
Idk man, just doesnt work for me. I do exactly what you say.