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[Drag & Drop] Custom Zombie Eye Colors (+ Announcer Aliases)

Game Asset Reversing | Releases


FrostIceforge:

Thread By: Frost Iceforge
Frost Iceforge's custom zombie eye colors for Black Ops III Mod Tools

Special thanks to Jbird632 for custom FX tutorial and assistance finding the override variable for zombie eye effects.

Includes 7 colors: red, orange, green, blue, purple, pink, and white.

The sound aliases for the demonic announcer are included in the readme as an added bonus, since people looking for this are almost certainly looking for those too.
*NOTE: sound aliases are included, but not sound files. Only add sound aliases if you got sound files yourself. They can be ripped from YouTube or other CoDs pretty easily.*


Download:
Download


ModmeBot:

Reply By: Abnormal202


ModmeBot:

Reply By: D-2-K

plus 1 win from me buddy well done great that we can now change the eye colour :)


ModmeBot:

Reply By: Gbergz

plus 1 win, awesome job! finally we can change the color of the hell pigs :)


ModmeBot:

Reply By: itznvy

Frost

Frost Iceforge's custom zombie eye colors for Black Ops III Mod Tools

Special thanks to Jbird632 for custom FX tutorial and assistance finding the override variable for zombie eye effects.

Includes 7 colors: red, orange, green, blue, purple, pink, and white.

The sound aliases for the demonic announcer are included in the readme as an added bonus, since people looking for this are almost certainly looking for those too.

Download:

Download

********************************************************************************

UNRECOVERABLE ERROR:

^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_dieschwarzenstraben_remade.csc'

ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function

Linker will now terminate.

********************************************************************************

==================================================

Linker summary:

There was 1 warning and 0 errors.

Warnings:

^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

Arguments passed to linker:

-language english -modsource zm_dieschwarzenstraben_remade

==================================================

^1function

^1-------^

^1ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function

Any fix for this?


ModmeBot:

Reply By: Abnormal202

itznvy
Frost

Frost Iceforge's custom zombie eye colors for Black Ops III Mod Tools

Special thanks to Jbird632 for custom FX tutorial and assistance finding the override variable for zombie eye effects.

Includes 7 colors: red, orange, green, blue, purple, pink, and white.

The sound aliases for the demonic announcer are included in the readme as an added bonus, since people looking for this are almost certainly looking for those too.

Download:

Download

********************************************************************************

UNRECOVERABLE ERROR:

^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_dieschwarzenstraben_remade.csc'

ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function

Linker will now terminate.

********************************************************************************

==================================================

Linker summary:

There was 1 warning and 0 errors.

Warnings:

^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

Arguments passed to linker:

-language english -modsource zm_dieschwarzenstraben_remade

==================================================

^1function

^1-------^

^1ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function

Any fix for this?

at line 71 you seemed to have put a function inside of your main function, which is a no-no.


FrostIceforge:

Reply By: Frost Iceforge

Abnormal202
itznvy
Frost

Frost Iceforge's custom zombie eye colors for Black Ops III Mod Tools

Special thanks to Jbird632 for custom FX tutorial and assistance finding the override variable for zombie eye effects.

Includes 7 colors: red, orange, green, blue, purple, pink, and white.

The sound aliases for the demonic announcer are included in the readme as an added bonus, since people looking for this are almost certainly looking for those too.

Download:

Download

********************************************************************************

UNRECOVERABLE ERROR:

^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_dieschwarzenstraben_remade.csc'

ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function

Linker will now terminate.

********************************************************************************

==================================================

Linker summary:

There was 1 warning and 0 errors.

Warnings:

^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

Arguments passed to linker:

-language english -modsource zm_dieschwarzenstraben_remade

==================================================

^1function

^1-------^

^1ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function

Any fix for this?

at line 71 you seemed to have put a function inside of your main function, which is a no-no.

Yeah, I specifically stated in step 5 of the readme to put the function to override eye color below the function main. Functions inside of functions won't compile. Just move the function to the bottom of your CSC.


ModmeBot:

Reply By: eMoX MaNgA

Its work fine ! Thank you, i gonna add you in my credit on the next update of my map ! :)


ModmeBot:

Reply By: itznvy

Frost
Abnormal202
itznvy
Frost

Frost Iceforge's custom zombie eye colors for Black Ops III Mod Tools

Special thanks to Jbird632 for custom FX tutorial and assistance finding the override variable for zombie eye effects.

Includes 7 colors: red, orange, green, blue, purple, pink, and white.

The sound aliases for the demonic announcer are included in the readme as an added bonus, since people looking for this are almost certainly looking for those too.

Download:

Download

********************************************************************************

UNRECOVERABLE ERROR:

^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_dieschwarzenstraben_remade.csc'

ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function

Linker will now terminate.

********************************************************************************

==================================================

Linker summary:

There was 1 warning and 0 errors.

Warnings:

^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

Arguments passed to linker:

-language english -modsource zm_dieschwarzenstraben_remade

==================================================

^1function

^1-------^

^1ERR(0) scripts/zm/zm_dieschwarzenstraben_remade.csc (71,8) in "main()" : syntax error, unexpected TOKEN_FUNCTION : function

Any fix for this?

at line 71 you seemed to have put a function inside of your main function, which is a no-no.

Yeah, I specifically stated in step 5 of the readme to put the function to override eye color below the function main. Functions inside of functions won't compile. Just move the function to the bottom of your CSC.

Okay. Thank you! Stay Awesome and thank you for helping the community


ModmeBot:

Reply By: novaPurple

The Instructions aren't very clear on where you have to put the scripts.


ModmeBot:

Reply By: Kingslayer Kyle

Is it weird that I made a start on this yesterday myself lol?

Anyways good work.. you beat me to it haha


ModmeBot:

Reply By: Madgaz182

Purple eyes dont seem to work they just show as yellow in game ...?? any reasons to this


ModmeBot:

Reply By: Abnormal202

novaPurple

The Instructions aren't very clear on where you have to put the scripts.

c'mon really?

seemed pretty clear to me.

paste:

//Frost Iceforge's custom eye color
#define RED_EYE_FX    "frost_iceforge/red_zombie_eyes"
#define ORANGE_EYE_FX    "frost_iceforge/orange_zombie_eyes"
#define GREEN_EYE_FX    "frost_iceforge/green_zombie_eyes"
#define BLUE_EYE_FX    "frost_iceforge/blue_zombie_eyes"
#define PURPLE_EYE_FX    "frost_iceforge/purple_zombie_eyes"
#define PINK_EYE_FX    "frost_iceforge/pink_zombie_eyes"
#define WHITE_EYE_FX    "frost_iceforge/white_zombie_eyes"
#precache( "client_fx", RED_EYE_FX );
#precache( "client_fx", ORANGE_EYE_FX );
#precache( "client_fx", GREEN_EYE_FX );
#precache( "client_fx", BLUE_EYE_FX );
#precache( "client_fx", PURPLE_EYE_FX );
#precache( "client_fx", PINK_EYE_FX );
#precache( "client_fx", WHITE_EYE_FX );



before the main function of the mapname.csc.

put:

//Frost Iceforge's custom eye color
set_eye_color();



inside the main function.

put:

//Frost Iceforge's custom eye color
function set_eye_color()
{
	level._override_eye_fx = BLUE_EYE_FX; //Change "BLUE" to any of the other colors.
}



at the bottom of the csc.

and put:

//Frost Iceforge's custom eye color
fx,frost_iceforge/red_zombie_eyes.efx
fx,frost_iceforge/orange_zombie_eyes.efx
fx,frost_iceforge/green_zombie_eyes.efx
fx,frost_iceforge/blue_zombie_eyes.efx
fx,frost_iceforge/purple_zombie_eyes.efx
fx,frost_iceforge/pink_zombie_eyes.efx
fx,frost_iceforge/white_zombie_eyes.efx



in your mapname.zone


ModmeBot:

Reply By: D-2-K

Yep clear enough to me too got it working first time myself no issues

:)


ModmeBot:

Reply By: The Last Knight898

what does this mean

"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_parasite_seige usermaps\zm_parasite_seige zone_source usermaps\zm_parasite_seige all zm_parasite_seige

ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv

ERROR: no files for filespec: announcer\death_machine.wav

ERROR: no files for filespec: announcer\carpenter.wav

ERROR: no files for filespec: _nsz\common\meteor_affirm.wav

ERROR: no files for filespec: announcer\insta_kill.wav

ERROR: no files for filespec: announcer\double_points.wav

ERROR: no files for filespec: announcer\nuke.wav

ERROR: no files for filespec: announcer\max_ammo.wav

ERROR: no files for filespec: announcer\fire_sale.wav

ERROR: no files for filespec: announcer\bye_bye.wav

ERROR: no files for filespec: announcer\fetch_me_their_souls.wav

ERROR: no files for filespec: announcer\laughter.wav

my sounds dont play, is this why?


FrostIceforge:

Reply By: Frost Iceforge

The

what does this mean

"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_parasite_seige usermaps\zm_parasite_seige zone_source usermaps\zm_parasite_seige all zm_parasite_seige

ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv

ERROR: no files for filespec: announcer\death_machine.wav

ERROR: no files for filespec: announcer\carpenter.wav

ERROR: no files for filespec: _nsz\common\meteor_affirm.wav

ERROR: no files for filespec: announcer\insta_kill.wav

ERROR: no files for filespec: announcer\double_points.wav

ERROR: no files for filespec: announcer\nuke.wav

ERROR: no files for filespec: announcer\max_ammo.wav

ERROR: no files for filespec: announcer\fire_sale.wav

ERROR: no files for filespec: announcer\bye_bye.wav

ERROR: no files for filespec: announcer\fetch_me_their_souls.wav

ERROR: no files for filespec: announcer\laughter.wav

my sounds dont play, is this why?

well, those aliases assume you made a folder in you sound_assets folder named announcer and put all of your custom announcer sounds in there with the same names I put in. Those are for if you, say, wanted Richtofen or Shadowman or Willard Wyler powerup announcements for your map. That's why it's called "optional."

If you just put them in without changing the file directory to match your actual files or without adding sound files at all, you will get errors. If you just want Samantha, remove the sound aliases.


ModmeBot:

Reply By: Hamwunk

The

what does this mean

"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_parasite_seige usermaps\zm_parasite_seige zone_source usermaps\zm_parasite_seige all zm_parasite_seige

ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv

ERROR: no files for filespec: announcer\death_machine.wav

ERROR: no files for filespec: announcer\carpenter.wav

ERROR: no files for filespec: _nsz\common\meteor_affirm.wav

ERROR: no files for filespec: announcer\insta_kill.wav

ERROR: no files for filespec: announcer\double_points.wav

ERROR: no files for filespec: announcer\nuke.wav

ERROR: no files for filespec: announcer\max_ammo.wav

ERROR: no files for filespec: announcer\fire_sale.wav

ERROR: no files for filespec: announcer\bye_bye.wav

ERROR: no files for filespec: announcer\fetch_me_their_souls.wav

ERROR: no files for filespec: announcer\laughter.wav

my sounds dont play, is this why?

Because there were no sound assets included. You can just export the sound file from bo2 it is pretty easy


FrostIceforge:

Reply By: Frost Iceforge

Hamwunk
The

what does this mean

"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_parasite_seige usermaps\zm_parasite_seige zone_source usermaps\zm_parasite_seige all zm_parasite_seige

ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv

ERROR: no files for filespec: announcer\death_machine.wav

ERROR: no files for filespec: announcer\carpenter.wav

ERROR: no files for filespec: _nsz\common\meteor_affirm.wav

ERROR: no files for filespec: announcer\insta_kill.wav

ERROR: no files for filespec: announcer\double_points.wav

ERROR: no files for filespec: announcer\nuke.wav

ERROR: no files for filespec: announcer\max_ammo.wav

ERROR: no files for filespec: announcer\fire_sale.wav

ERROR: no files for filespec: announcer\bye_bye.wav

ERROR: no files for filespec: announcer\fetch_me_their_souls.wav

ERROR: no files for filespec: announcer\laughter.wav

my sounds dont play, is this why?

Because there were no sound assets included. You can just export the sound file from bo2 it is pretty easy

You can also get them from Youtube. There are videos with all Samantha Richtofen Origins Shadowman and Monty quotes you can just download with a youtube to mp3 ripper.


FrostIceforge:

Reply By: Frost Iceforge

Madgaz182

Purple eyes dont seem to work they just show as yellow in game ...?? any reasons to this

They work just fine for me. I currently have them in one of my own maps no issues.


ModmeBot:

Reply By: lightningplayz23

The Last Knight898
what does this mean "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_parasite_seige usermaps\zm_parasite_seige zone_source usermaps\zm_parasite_seige all zm_parasite_seigeERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csvERROR: no files for filespec: announcer\death_machine.wavERROR: no files for filespec: announcer\carpenter.wavERROR: no files for filespec: _nsz\common\meteor_affirm.wavERROR: no files for filespec: announcer\insta_kill.wavERROR: no files for filespec: announcer\double_points.wavERROR: no files for filespec: announcer\nuke.wavERROR: no files for filespec: announcer\max_ammo.wavERROR: no files for filespec: announcer\fire_sale.wavERROR: no files for filespec: announcer\bye_bye.wavERROR: no files for filespec: announcer\fetch_me_their_souls.wavERROR: no files for filespec: announcer\laughter.wav my sounds dont play, is this why?

U DIDNT point the code to the right direction


ModmeBot:

Reply By: Fil he Modder

Linker will now terminate.

********************************************************************************

 

==================================================

Linker summary:

 

There were 0 warnings and 5 errors.

 

Errors:

^1ERROR: 'p7_bottle_glass_wine_open_01' is not a valid physpreset asset

physpreset:p7_bottle_glass_wine_open_01

xmodel:p7_bottle_glass_wine_open_01

col_map:maps/zm/zm_farm2.d3dbsp

^1ERROR: 'p7_medical_surgical_cart_metal_01' is not a valid physpreset asset

physpreset:p7_medical_surgical_cart_metal_01

xmodel:p7_medical_surgical_cart_metal_01

col_map:maps/zm/zm_farm2.d3dbsp

^1ERROR: 'p7_medical_surgical_tools_clamps' is not a valid physpreset asset

 

Arguments passed to linker:

-language english -modsource zm_farm2

 

==================================================

 

^1#using

^1-----^

^1ERR(0) scripts/zm/zm_farm2.csc (51,6) : syntax error, unexpected TOKEN_USING, expecting $end : #using
what is going on? I can't fix this!!


ModmeBot:

Reply By: easyskanka
Its says at the bottom, on line 51 of your CSC you have a #using in the wrong place


ModmeBot:

Reply By: Mindmirror

^1ERR(0) scripts/zm/zm_farm2.csc (51,6) : syntax error, unexpected TOKEN_USING, expecting $end : #using
The Linker tells you that in your zm_farm2.gsc at line 51, there is a #using, wich doesn't belong there.
Just remove the line and put it up to the first lines in you .gsc


ModmeBot:

Reply By: Fil he Modder
ye i fixed it, i just put #using script/zm/zm_usermap.gsc almost at the top of the csc, so ye. thanks.


ModmeBot:

Reply By: xReaction
eyes don't change from orange and announcer quotes don't work, its just silent when i pick up a drop. no error messages so it means im pointing the code in the right direction, anyone have any ideas why?


ModmeBot:

Reply By: xReaction

xReaction
eyes don't change from orange and announcer quotes don't work, its just silent when i pick up a drop. no error messages so it means im pointing the code in the right direction, anyone have any ideas why?

Managed to get eyes working but quotes still dont work


ModmeBot:

Reply By: Stonermagoo420
some of their eyes are green but others dont glow at all did i do something wrong or is that just how it is?


ModmeBot:

Reply By: sheepcraft
hello is there a way to get some zombies eyes pink and others blue or any other colour???


ModmeBot:

Reply By: Abnormal202

sheepcraft
hello is there a way to get some zombies eyes pink and others blue or any other colour???

you'd have to edit the original FX for that. It's not very hard, and all you'd have to do is change the color


ModmeBot:

Reply By: brack5501
Arguments passed to linker:
-language spanish -modsource zm_umh

==================================================
how do I solve it ? :(


finnzax:

Reply By: Frost Iceforge
They work just fine for me. I currently have them in one of my own maps no issues.






any idea if u can use this in a mod ?


Im Dating Trump:

Reply By: Abnormal202
c'mon really?
seemed pretty clear to me.
paste:
//Frost Iceforge's custom eye color
#define RED_EYE_FX    "frost_iceforge/red_zombie_eyes"
#define ORANGE_EYE_FX    "frost_iceforge/orange_zombie_eyes"
#define GREEN_EYE_FX    "frost_iceforge/green_zombie_eyes"
#define BLUE_EYE_FX    "frost_iceforge/blue_zombie_eyes"
#define PURPLE_EYE_FX    "frost_iceforge/purple_zombie_eyes"
#define PINK_EYE_FX    "frost_iceforge/pink_zombie_eyes"
#define WHITE_EYE_FX    "frost_iceforge/white_zombie_eyes"
#precache( "client_fx", RED_EYE_FX );
#precache( "client_fx", ORANGE_EYE_FX );
#precache( "client_fx", GREEN_EYE_FX );
#precache( "client_fx", BLUE_EYE_FX );
#precache( "client_fx", PURPLE_EYE_FX );
#precache( "client_fx", PINK_EYE_FX );
#precache( "client_fx", WHITE_EYE_FX );



before the main function of the mapname.csc.
put:
//Frost Iceforge's custom eye color
set_eye_color();



inside the main function.
put:
//Frost Iceforge's custom eye color
function set_eye_color()
{
    level._override_eye_fx = BLUE_EYE_FX; //Change "BLUE" to any of the other colors.
}



at the bottom of the csc.
and put:
//Frost Iceforge's custom eye color
fx,frost_iceforge/red_zombie_eyes.efx
fx,frost_iceforge/orange_zombie_eyes.efx
fx,frost_iceforge/green_zombie_eyes.efx
fx,frost_iceforge/blue_zombie_eyes.efx
fx,frost_iceforge/purple_zombie_eyes.efx
fx,frost_iceforge/pink_zombie_eyes.efx
fx,frost_iceforge/white_zombie_eyes.efx



in your mapname.zone

Idk man, just doesnt work for me. I do exactly what you say.


MikeyRay:

Idk man, just doesnt work for me. I do exactly what you say.

Works fine, my friend installed it the other day with 0 issues.