Game Asset Reversing | Releases
zeroy:
Thread By: ZeRoY
Flamethrower port from COD:WAW by ZeRoY
How to use:
In game, /give m2_flamethrower
or place it in the Magic Box
Script:
The script is purely to add the Fuel tank on the player's back (doesnt show when Shield is equipped):
* Add to main in mapname.gsc
zm_flamethrower::init();
* Add to top of mapname.gsc
#using scripts\zm\zm_flamethrower;
Zone File:
* Add to zone file
scriptparsetree,scripts/zm/zm_flamethrower.gsc
xmodel,gear_flametank
weapon,m2_flamethrower
Sounds:
Download
ModmeBot:
Reply By: snprym
Holy shit man, this is awesome!
ModmeBot:
Reply By: coxinator115
ZeRoY
Flamethrower port from COD:WAW by ZeRoY How to use: In game, /give m2_flamethroweror place it in the Magic Box Script: The script is purely to add the Fuel tank on the player's back (doesnt show when Shield is equipped): * Add to main in mapname.gsczm_flamethrower::init(); * Add to top of mapname.gsc#using scripts\zm\zm_flamethrower; Zone File: * Add to zone file scriptparsetree,scripts/zm/zm_flamethrower.gscxmodel,gear_flametankweapon,m2_flamethrower Sounds: For SoundAlias - create a CSV file or add to an existing one (Template also included, you can safely overwrite template_mod.csv so long you dont have a custom one): Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber # ====== Flamethrower =======,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_start,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_SHOT_PLR,,,,,BUS_FX,,,wpn_cmn_shot_plr,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_fireloop,,,weapons\flamethrower\wpn_flmthwr_st_flame.wav,,,WPN_SHOT_PLR,,,,,BUS_FX,,,wpn_cmn_shot_plr,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_cooldown,,,weapons\flamethrower\wpn_flm_cooldown.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_rear,,,weapons\flamethrower\wpn_flmthwr_st_r.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_off,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_ignite_falloff,,,exp\distant\generic\generic_00.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,50,50,400,4500,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_ignite_falloff,,,exp\distant\generic\generic_01.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,50,50,400,4500,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_ignite_falloff,,,exp\distant\generic\generic_02.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,50,50,400,4500,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_ignite_falloff,,,exp\distant\generic\generic_03.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,50,50,400,4500,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_swtnr,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_start_3p,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_SHOT_NPC,,,,,BUS_FX,,,wpn_cmn_shot_3p,,,,,,,,,,,,,,,,,,,,,,,3d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_fireloop_3p,,,weapons\flamethrower\wpn_flm_cooldown.wav,,,WPN_SHOT_NPC,,,,,BUS_FX,,,wpn_cmn_shot_3p,,,,,,,,,,,,,,,,,,,,,,,3d,wpn_fnt,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_cooldown_3p,,,weapons\flamethrower\wpn_flm_cooldown.wav,,,WPN_SHOT_NPC,,,,,BUS_FX,,,wpn_cmn_shot_3p,,,,,,,,,,,,,,,,,,,,,,,3d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_foley_F,,,weapons\flamethrower\foley\flame_front.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,70,70,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_foley_R,,,weapons\flamethrower\foley\flame_rear.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,70,70,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_raise,,,weapons\flamethrower\wpn_incindiary_core_start.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ModmeBot:
Reply By: Scorpiolo
coxinator115
ZeRoY Flamethrower port from COD:WAW by ZeRoY How to use: In game, /give m2_flamethroweror place it in the Magic Box Script: The script is purely to add the Fuel tank on the player's back (doesnt show when Shield is equipped): * Add to main in mapname.gsczm_flamethrower::init(); * Add to top of mapname.gsc#using scripts\zm\zm_flamethrower; Zone File: * Add to zone file scriptparsetree,scripts/zm/zm_flamethrower.gscxmodel,gear_flametankweapon,m2_flamethrower Sounds: For SoundAlias - create a CSV file or add to an existing one (Template also included, you can safely overwrite template_mod.csv so long you dont have a custom one): Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber # ====== Flamethrower =======,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_start,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_SHOT_PLR,,,,,BUS_FX,,,wpn_cmn_shot_plr,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_fireloop,,,weapons\flamethrower\wpn_flmthwr_st_flame.wav,,,WPN_SHOT_PLR,,,,,BUS_FX,,,wpn_cmn_shot_plr,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_cooldown,,,weapons\flamethrower\wpn_flm_cooldown.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_rear,,,weapons\flamethrower\wpn_flmthwr_st_r.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_off,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_ignite_falloff,,,exp\distant\generic\generic_00.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,50,50,400,4500,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_ignite_falloff,,,exp\distant\generic\generic_01.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,50,50,400,4500,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_ignite_falloff,,,exp\distant\generic\generic_02.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,50,50,400,4500,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_ignite_falloff,,,exp\distant\generic\generic_03.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,50,50,400,4500,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_swtnr,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_start_3p,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_SHOT_NPC,,,,,BUS_FX,,,wpn_cmn_shot_3p,,,,,,,,,,,,,,,,,,,,,,,3d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_fireloop_3p,,,weapons\flamethrower\wpn_flm_cooldown.wav,,,WPN_SHOT_NPC,,,,,BUS_FX,,,wpn_cmn_shot_3p,,,,,,,,,,,,,,,,,,,,,,,3d,wpn_fnt,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_cooldown_3p,,,weapons\flamethrower\wpn_flm_cooldown.wav,,,WPN_SHOT_NPC,,,,,BUS_FX,,,wpn_cmn_shot_3p,,,,,,,,,,,,,,,,,,,,,,,3d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_foley_F,,,weapons\flamethrower\foley\flame_front.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,70,70,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_foley_R,,,weapons\flamethrower\foley\flame_rear.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,70,70,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_raise,,,weapons\flamethrower\wpn_incindiary_core_start.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ive added it to my map but there is no sound?? how can i fix it? i already tried putting the sound lines in another alias but still no sound? please help me :D its a awesome mod!!
ModmeBot:
Reply By: MJPW
That's awesome man! Thank you so much
ModmeBot:
Reply By: ElTitoPricus
did you replace the template_mod.csv with the one zeroy included in the download link?
ModmeBot:
Reply By: coxinator115
no i did not..
will it work if i do?
btw your vids are awesome tito!!!
when are you going to share your map with all those weapons lol
zeroy:
Reply By: ZeRoY
coxinator115
no i did not.. will it work if i do? btw your vids are awesome tito!!! when are you going to share your map with all those weapons lol
ModmeBot:
Reply By: itznvy
You said add it to the box. What code would i use to add it to the box? I copied one of the other codes and replaced it with m2_flamethrower but it didn't work. Any help?
ModmeBot:
Reply By: huevosduros
m2:flamethrower works perfect, but when i pap dissapear i see m2_flamethrower_upgraded is in code, so where are upgraded version files?
ModmeBot:
Reply By: itznvy
huevosduros
m2:flamethrower works perfect, but when i pap dissapear i see m2_flamethrower_upgraded is in code, so where are upgraded version files?
ModmeBot:
Reply By: Twachx
How did you get it picked up?
ModmeBot:
Reply By: itznvy
Twachx
How did you get it picked up?
ModmeBot:
Reply By: Twachx
itznvy
Twachx How did you get it picked up? From pap? If you don't have a pap variant for it but in the csv code it says you do and you pap it, it will take your weapon. I'd just look up how to make a pap variant
ModmeBot:
Reply By: itznvy
Twachx
itznvy Twachx How did you get it picked up? From pap? If you don't have a pap variant for it but in the csv code it says you do and you pap it, it will take your weapon. I'd just look up how to make a pap variant How did you pick it up on the wall?
ModmeBot:
Reply By: Pokepunch
Hey sorry about the month bump, but when looking around quickly while firing the flamethrower the fx break a bit:
Image linked for size:
ModmeBot:
Reply By: huevosduros
Pokepunch
Hey sorry about the month bump, but when looking around quickly while firing the flamethrower the fx break a bit: Image linked for size: http://i.imgur.com/01GQ7EW.png
Yes fx breaks i canm see too but he is who if wants fix or no-
ModmeBot:
Reply By: huevosduros
huevosduros
Pokepunch Hey sorry about the month bump, but when looking around quickly while firing the flamethrower the fx break a bit: Image linked for size: Yes fx breaks i canm see too but he is who if wants fix or no-
ModmeBot:
Reply By: franebk
ZeRoY
Flamethrower port from COD:WAW by ZeRoY How to use: In game, /give m2_flamethroweror place it in the Magic Box Script: The script is purely to add the Fuel tank on the player's back (doesnt show when Shield is equipped): * Add to main in mapname.gsczm_flamethrower::init(); * Add to top of mapname.gsc#using scripts\zm\zm_flamethrower; Zone File: * Add to zone file scriptparsetree,scripts/zm/zm_flamethrower.gscxmodel,gear_flametankweapon,m2_flamethrower Sounds: Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber # ====== Flamethrower =======,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_start,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_SHOT_PLR,,,,,BUS_FX,,,wpn_cmn_shot_plr,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_fireloop,,,weapons\flamethrower\wpn_flmthwr_st_flame.wav,,,WPN_SHOT_PLR,,,,,BUS_FX,,,wpn_cmn_shot_plr,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_cooldown,,,weapons\flamethrower\wpn_flm_cooldown.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_rear,,,weapons\flamethrower\wpn_flmthwr_st_r.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_off,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_swtnr,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_start_3p,,,weapons\flamethrower\wpn_flm_ignite.wav,,,WPN_SHOT_NPC,,,,,BUS_FX,,,wpn_cmn_shot_3p,,,,,,,,,,,,,,,,,,,,,,,3d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_fireloop_3p,,,weapons\flamethrower\wpn_flm_cooldown.wav,,,WPN_SHOT_NPC,,,,,BUS_FX,,,wpn_cmn_shot_3p,,,,,,,,,,,,,,,,,,,,,,,3d,wpn_fnt,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_cooldown_3p,,,weapons\flamethrower\wpn_flm_cooldown.wav,,,WPN_SHOT_NPC,,,,,BUS_FX,,,wpn_cmn_shot_3p,,,,,,,,,,,,,,,,,,,,,,,3d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_foley_F,,,weapons\flamethrower\foley\flame_front.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,70,70,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_foley_R,,,weapons\flamethrower\foley\flame_rear.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,70,70,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, weap_flamethrower_raise,,,weapons\flamethrower\wpn_incindiary_core_start.wav,,,WPN_RELOAD_PLR,,,,,BUS_FX,,,,,,,,,,,,,,,,,,,,,,,,,,2d,wpn_fnt,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,YES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ModmeBot:
Reply By: bobyjoebob
Hey i replaced the model on this with a custom one, and it kills the zombies but the fire particles are not there. It works with other weapon models just not the ones i made. Any help?
DaintyMalice:
heyo! :D I've been having trouble with getting the audio to work on this for the last few days, and with some help from ConnorTPrower and Harry (OS), a solution has been found! As I didn't see this in the comments anywhere I thought I'd add to it incase anyone else has the same problem :) We deleted the following files from the .csv:
exp\distant\generic\generic_01.wav
exp\distant\generic\generic_03.wav
exp\distant\generic\generic_02.wav
exp\distant\generic\generic_00.wav
After deleting those files from the template_mod.csv the audio started to work again! :) also thanks ZeRoY for this! It's awesome :)