IW7 to T5 Conversion Rig
Game Asset Reversing | Releases
ModmeBot:
Thread By: Scobalula

Now you too can have freakishly high poly futuristic weapons in your WW2 and Cold War Game.
This rig will work on Maya 8.5+

This should aid you with porting Infinite Warfare weapons into Bo1-CoD4.
To use:
Download<ol>
Read instructions in README
You're on your way.
</ol>
A few notes:
- Due to the drastic change from the lush rig we're used to, to IW7's, getting a 1:1 match is close to impossible and there are some cases where joints may look weird but in all cases I have tested the rig done it's job well and the anims should look ok in-game.
- For exporting the main_anim_model simply select all joints and one mesh.
- For ADS anims select t6:tag_view and t6:tag_torso. For Normal anims select t6:tag_torso and t6:tag_cambone and select hierarchy.
Note: While this rig should be functional, it is no longer supported, so please do not ask for help if it does not work.
ModmeBot:
Reply By: DamianoTBM
Thanks Dad!
ModmeBot:
Reply By: Scobalula
DamianoTBM
Thanks Dad!
Np Son.
As Damiano pointed out there was an issue with sprints as I accidentally constrained tag_torso, simply use the new script to constrain and everything should be ok no one gets hurt.
ModmeBot:
Reply By: elricos
link is down :c
ModmeBot:
Reply By: Cry150
can you reupload ?
ModmeBot:
Reply By: Scobalula
Download link fixed.
gambiarra11:
link is down !!!
https://github.com/Scobalula/IW7-T5-Rig/releases (not)