Game Asset Reversing | Releases
ModmeBot:
Thread By: snprym
I ported a few hand-held melee weapons some time ago but they aren't perfect, textures don't look that good and they don't have sounds. Other than that they are usable.
There are more melee weapons to come
If you are using them in your map please give credit.
S.O.G Knife
Download
Hatchet
Download
Karambit knife
Download
ModmeBot:
Reply By: solarz_reflexx
OMG THX u are the best!
ModmeBot:
Reply By: solarz_reflexx
oh i just did everything right but when compile it says:
^1ERROR: xanim asset swipekarambit has no XANIM_BIN file specified or doesn't exist.
xanim:swipekarambit
weapon:hatchet
csv:zone_source/zm_test.zone
^1ERROR: xanim 'swipekarambit' not found
xanim:swipekarambit
weapon:hatchet
csv:zone_source/zm_test.zone
ModmeBot:
Reply By: snprym
Error is fixed now
ModmeBot:
Reply By: The Black Death
To help make the textures look better you could shove them through Waifu (image upscaler), and as for sounds I'm sure you can find some from bo3 (there's plenty from all the DLC melees)
ModmeBot:
Reply By: Noah Gamerscore
Hey for some reason I'm not able to get the weapon from the box or command. any ideas why ?
ModmeBot:
Reply By: snprym
Noah Gamerscore
Hey for some reason I'm not able to get the weapon from the box or command. any ideas why ?
ModmeBot:
Reply By: itznvy
snprym
Noah Gamerscore Hey for some reason I'm not able to get the weapon from the box or command. any ideas why ? Add this to zone file: weapon,sog weapon,hatchet
ModmeBot:
Reply By: Pacito2
Thank you!
He would with pleasure be to see of news melee weapon from you x)
ModmeBot:
Reply By: solarz_reflexx
snprym
Error is fixed now
ModmeBot:
Reply By: Pacito2
I do not arrive in me the give, the weapon is called good sog ?
ModmeBot:
Reply By: snprym
solarz_reflexx
snprym Error is fixed now Still dont work when i try to put it starting weapon
ModmeBot:
Reply By: snprym
added bo1 karambit knife
ModmeBot:
Reply By: solarz_reflexx
snprym
added bo1 karambit knife
ModmeBot:
Reply By: snprym
solarz_reflexx
snprym added bo1 karambit knife are you gonna add sounds sometime
ModmeBot:
Reply By: eMoX MaNgA
snprym
solarz_reflexx snprym added bo1 karambit knife are you gonna add sounds sometime i tried, but i cant figure out how to. They don't seem to work the same as with normal weapons
ModmeBot:
Reply By: Mindmirror
eMoX MaNgA
snprym solarz_reflexx snprym added bo1 karambit knife are you gonna add sounds sometime i tried, but i cant figure out how to. They don't seem to work the same as with normal weapons Using note track maybe
ModmeBot:
Reply By: ZoekMeMaar
Mindmirror
eMoX MaNgA snprym solarz_reflexx snprym added bo1 karambit knife are you gonna add sounds sometime i tried, but i cant figure out how to. They don't seem to work the same as with normal weapons Using note track maybe Already tried it in APE. Didn't work. Maybe it's working in your Tools.
ModmeBot:
Reply By: Herocraftian
I don't know what I did wrong, but I implemented the model, animations, and etc files and they all show up in the APE, but even though I inserted the weapon,example files in the zone file of my map it won't show up when I save and compile my map, although in radiant it, along with the model did. Any thing that I did wrong?
ModmeBot:
Reply By: To_Be_Honest
you should add more melee weapons but sick
ModmeBot:
Reply By: Lokii
Could you make a karambit wallbuy for mew :3
ModmeBot:
Reply By: snprym
Lokii
Could you make a karambit wallbuy for mew :3
ModmeBot:
Reply By: The Black Death
snprym
solarz_reflexx snprym added bo1 karambit knife are you gonna add sounds sometime i tried, but i cant figure out how to. They don't seem to work the same as with normal weapons
ModmeBot:
Reply By: GaB1
hi, i make wall buy for your weapons :
http://aviacreations.com/modme/index.php?view=topic&tid=2304