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Zombies in Spaceland Model Pack

Game Asset Reversing | Releases


ModmeBot:

Thread By: Zynx
This model pack includes all models from the Zombies In Spaceland map with the exception of bodies and weapons.
<hr><h3>INSTALLATION:</h3>
Move the "texture_assets", "source_data", and "model_export" folders into the Black Ops III root directory and make sure the folders will merge.

Find the models in APE to ensure if the import succeeded.

If any issues surface, please inform me on this thread.

<h3>CREDITS:</h3>
DTZxPORTER for Wraith
Treyarch/Infinity Ward/Activision for the models themselves :P

If you use these models in my map, please credit me and the names above.

<hr>
Zombies in Spaceland Model Pack v1.0

  • All models from Zombies in Spaceland minus bodies and weapons.

Download
Zombies in Spaceland Model Pack v1.5
  • Fixed strange normal maps causing models to have bad lighting on them.

Download
Zombies in Spaceland Model Pack v2.0
  • Changed all normal maps of every model with the exception of a couple which just looked better with the original.

Download
<h4>Zombies in Spaceland Model Pack v2.1</h4>
  • Changed color of air duct's from white to dark gray.

  • Changed color of some wires to a darker gray.

Download


ModmeBot:

Reply By: soul-toktzt

Zynx
This model pack includes all models from the Zombies In Spaceland map with the exclusion of bodies and weapons. A fix for all strange normal maps will be released soon following the release of this thread. Before this fix, some models may look wonky and have strange lines down the middle making it seem off. INSTALLATION: Move the "texture_assets", "source_data", and "model_export" folders into the Black Ops III root directory and make sure the folders will merge. Find the models in APE to ensure if the import succeeded. If any issues surface, please inform me on this thread. CREDITS: DTZxPORTER for Wraith Treyarch/Activision for the models themselves :P If you use these models in my map, please credit me and the names above.



1) Thank you very much for this :D This is awesome!

2) Didn't Infinity Ward made ZiS? ;)


ModmeBot:

Reply By: itznvy

soul-toktzt
Zynx This model pack includes all models from the Zombies In Spaceland map with the exclusion of bodies and weapons. A fix for all strange normal maps will be released soon following the release of this thread. Before this fix, some models may look wonky and have strange lines down the middle making it seem off. INSTALLATION: Move the "texture_assets", "source_data", and "model_export" folders into the Black Ops III root directory and make sure the folders will merge. Find the models in APE to ensure if the import succeeded. If any issues surface, please inform me on this thread. CREDITS: DTZxPORTER for Wraith Treyarch/Activision for the models themselves :P If you use these models in my map, please credit me and the names above. 1) Thank you very much for this :D This is awesome! 2) Didn't Infinity Ward made ZiS? ;)

Yes its a disappointment


ModmeBot:

Reply By: Zynx

soul-toktzt
Zynx This model pack includes all models from the Zombies In Spaceland map with the exclusion of bodies and weapons. A fix for all strange normal maps will be released soon following the release of this thread. Before this fix, some models may look wonky and have strange lines down the middle making it seem off. INSTALLATION: Move the "texture_assets", "source_data", and "model_export" folders into the Black Ops III root directory and make sure the folders will merge. Find the models in APE to ensure if the import succeeded. If any issues surface, please inform me on this thread. CREDITS: DTZxPORTER for Wraith Treyarch/Activision for the models themselves :P If you use these models in my map, please credit me and the names above. 1) Thank you very much for this :D This is awesome! 2) Didn't Infinity Ward made ZiS? ;)

thats right. hahaha total brain fart :P. fixed it


ModmeBot:

Reply By: M5_Prodigy

Zynx
This model pack includes all models from the Zombies In Spaceland map with the exclusion of bodies and weapons. All normal maps may be replaced soon. Until then, all models should be fixed, report any unfixed models to me. INSTALLATION: Move the "texture_assets", "source_data", and "model_export" folders into the Black Ops III root directory and make sure the folders will merge. Find the models in APE to ensure if the import succeeded. If any issues surface, please inform me on this thread. CREDITS: DTZxPORTER for Wraith Treyarch/Infinity Ward/Activision for the models themselves :P If you use these models in my map, please credit me and the names above. Zombies in Spaceland Model Pack v1.5 Fixed strange normal maps causing models to have bad lighting on them

Does this pack include the magic wheel ?


ModmeBot:

Reply By: Wild
This is awesome! Any chance you'd be doing this for Rave? I'm only asking because I don't have the money to buy IW and the DLC on steam lol.


ModmeBot:

Reply By: Zynx

AGC
This is awesome! Any chance you'd be doing this for Rave? I'm only asking because I don't have the money to buy IW and the DLC on steam lol.

Maybe not because Rave has a lot of similar models to ZiS. Unless theres enough models new to do it I won't. I don't have Rave myself so buying it is a gamble.


ModmeBot:

Reply By: gamesniper99
Did you add arcade machines?


ModmeBot:

Reply By: Tf2_Master
Is there a way to turn the models into obj files?


ModmeBot:

Reply By: DaPigKing
Where is the spaceland ring when you are going from the spawn into the middle? If you have it what is it called?


ModmeBot:

Reply By: Tjmoney030589
Awesome work Zynx, can't wait to see more model work like this... Take a win, my friend :)


l3io:

with all the bin files am i supposed to make my own map of spaceland or is it already made?


l3io:

Reply By: Tjmoney030589
Awesome work Zynx, can't wait to see more model work like this... Take a win, my friend :)

with all the bin files am i supposed to make my own map of spaceland or is it already made?