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Shi No Numa Perk System by ZombieKid164

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ModmeBot:

Thread By: ZombieKid164
Hello fellow modders! (again...)

Today I present a pretty cool thing that took me two days:
<h1>THE SHI NO NUMA PERK SYSTEM</h1>

Preview video:


Features:
-Add ALL perks to the system
-Have as many or as little perk spawns as you want
-Have new sounds, or the OG WaW ones
-Basically, it's customizable to your liking

CREDITS:
ZombieKid164 - Shi No Numa Perk System Script
HarryBo21 - Sounds and help with script

DOWNLOAD:
Download(Instructions are included in the download)

IMPORTANT NOTES:
For Vulture Aid, Who's Who, PhD Flopper, and Tombstone you will need HarryBo21's Perks or Wardog's perks.

CHANGE LOG:
V1.1
-Added new system which decides perk almost instantly, allowing for custom time in between buying door and perk spawning.
-Added OG perk cycle sounds from WaW as an option. (Thanks to Mindmirror for supplying me with them)

Thanks, I hope you enjoy this!
-ZombieKid164


ModmeBot:

Reply By: Frost Iceforge

ZombieKid164
Hello fellow modders! (again...) Today I present a pretty cool thing that took me two days: THE SHI NO NUMA PERK SYSTEM Preview video: Features: -Add ALL perks to the system -Have as many or as little perk spawns as you want -Basically, it's customizable to your liking CREDITS: ZombieKid164 - Shi No Numa Perk System Script HarryBo21 - Sounds and help with script DOWNLOAD: (Instructions are included in the download) IMPORTANT NOTES: For Vulture Aid, Who's Who, PhD Flopper, and Tombstone you will need HarryBo21's Perks. (I haven't tried with Wardog's perks, but if anyone can and could reply here with the results, that would be great!) Thanks, I hope you enjoy this! -ZombieKid164

Fantastic idea!


ModmeBot:

Reply By: ZombieKid164

Frost Iceforge
Fantastic idea!

Thanks!


ModmeBot:

Reply By: Wild
Very nice, well done!


ModmeBot:

Reply By: mathfag
gg


ModmeBot:

Reply By: Mindmirror
That's a good idea... If the script would work. So I've installed everything, the perks shuffle, but before the shuffled perk lands,
it disappears and this error message pops up.


ModmeBot:

Reply By: ZombieKid164

Mindmirror
That's a good idea... If the script would work. So I've installed everything, the perks shuffle, but before the shuffled perk lands, it disappears and this error message pops up.

It does work. That error means the script could not find the perk machine in the map. That particular ending means it couldn't find mule kick. Are you sure you still have the machines in your map?


ModmeBot:

Reply By: Mindmirror

ZombieKid164
Mindmirror That's a good idea... If the script would work. So I've installed everything, the perks shuffle, but before the shuffled perk lands, it disappears and this error message pops up. It does work. That error means the script could not find the perk machine in the map. That particular ending means it couldn't find mule kick. Are you sure you still have the machines in your map?

Okay, i've placed them now in my map. Now it's working. Thanks! :)


ModmeBot:

Reply By: ZombieKid164
UPDATED TO VERSION 1.1:
-Added new system which decides perk almost instantly, allowing for custom time in between buying door and perk spawning.
-Added OG perk cycle sounds from WaW as an option. (Thanks to Mindmirror for supplying me with them)


ModmeBot:

Reply By: Gordo1920
I'm having a little trouble understanding the directions (sorry I'm new to scripting and not 100% experienced in mapping). How and where do you add the line of script for the target name and script flags. Much appreciated, this looks really good and I can't wait to try this out. Thanks in advance.
-Gordo


ModmeBot:

Reply By: ZombieKid164

Gordo1920
I'm having a little trouble understanding the directions (sorry I'm new to scripting and not 100% experienced in mapping). How and where do you add the line of script for the target name and script flags. Much appreciated, this looks really good and I can't wait to try this out. Thanks in advance. -Gordo

If you've followed the instructions and copied the folders into your map folder, open your map folder and go into scripts/zm and open _zk_perks.gsc. There there's a whole section at the top dedicated to adding in your flags and whatnot. Hope this helps!


ModmeBot:

Reply By: XxBREADxX
Hey, how do i setup the script_flag? Cause i have a script_flag for enter_zone_1.


ModmeBot:

Reply By: Gordo1920

ZombieKid164
Gordo1920 I'm having a little trouble understanding the directions (sorry I'm new to scripting and not 100% experienced in mapping). How and where do you add the line of script for the target name and script flags. Much appreciated, this looks really good and I can't wait to try this out. Thanks in advance. -Gordo If you've followed the instructions and copied the folders into your map folder, open your map folder and go into scripts/zm and open _zk_perks.gsc. There there's a whole section at the top dedicated to adding in your flags and whatnot. Hope this helps!

This helped thank you. Just didn't know where to put the flags. Thanks!


ModmeBot:

Reply By: Sinic
Will you be scripting a nuketown perk drop system anytime soon??


ModmeBot:

Reply By: ZombieKid164

Sinic
Will you be scripting a nuketown perk drop system anytime soon??

I would but I hate that system lol


ModmeBot:

Reply By: Gordo1920
Sorry to bother you again man, but how exactly do you put in the flag and targetname for the perks in the code? If you could send or upload a picture of the script with the flag and targetname you used in your test map, that would be fantastic! Thanks.


ModmeBot:

Reply By: Mindmirror

Gordo1920
Sorry to bother you again man, but how exactly do you put in the flag and targetname for the perks in the code? If you could send or upload a picture of the script with the flag and targetname you used in your test map, that would be fantastic! Thanks.


Thats how i've setup my perks: I gave them the entering zone flags like in the screenshot.

(It's the same kvp you enter when you make the trigger for a door
script_flag - enter_zone1 e.g.)


ModmeBot:

Reply By: ZombieKid164

Mindmirror Thats how i've setup my perks: I gave them the entering zone flags like in the screenshot. (It's the same kvp you enter when you make the trigger for a door script_flag - enter_zone1 e.g.)

This is how you would do it. Thanks Mindmirror


ModmeBot:

Reply By: Gordo1920

Mindmirror
Gordo1920 Sorry to bother you again man, but how exactly do you put in the flag and targetname for the perks in the code? If you could send or upload a picture of the script with the flag and targetname you used in your test map, that would be fantastic! Thanks. Thats how i've setup my perks: I gave them the entering zone flags like in the screenshot. (It's the same kvp you enter when you make the trigger for a door script_flag - enter_zone1 e.g.)

Thanks you so much this helps so much and so sorry for the confusion.


ModmeBot:

Reply By: 1CrazyGamer

ZombieKid164
Hello fellow modders! (again...) Today I present a pretty cool thing that took me two days: THE SHI NO NUMA PERK SYSTEM Preview video: Features: -Add ALL perks to the system -Have as many or as little perk spawns as you want -Have new sounds, or the OG WaW ones -Basically, it's customizable to your liking CREDITS: ZombieKid164 - Shi No Numa Perk System Script HarryBo21 - Sounds and help with script DOWNLOAD: (Instructions are included in the download) IMPORTANT NOTES: For Vulture Aid, Who's Who, PhD Flopper, and Tombstone you will need HarryBo21's Perks or Wardog's perks. CHANGE LOG: V1.1 -Added new system which decides perk almost instantly, allowing for custom time in between buying door and perk spawning. -Added OG perk cycle sounds from WaW as an option. (Thanks to Mindmirror for supplying me with them) Thanks, I hope you enjoy this! -ZombieKid164



Can you make the nuketown perk system cause im making nuketown remastered


ModmeBot:

Reply By: ZombieKid164

1CrazyGamer
Can you make the nuketown perk system cause im making nuketown remastered

I'm making Nuketown Reimagined...
My Nuketown project


ModmeBot:

Reply By: P3Zex




Hello, do you know why I have two perks in 1? thank you




ModmeBot:

Reply By: ZombieKid164

P3Zex
Hello, do you know why I have two perks in 1? thank you

Hmmm... that is a unique issue... Maybe you have two structs there? otherwise I have no idea


Chroma:

If I only put 4 in my map, will it choose 4 random ones, or do all of them have to be in the map?


Gabes_:

Any idea of how to get the perk lights to work with this mod? they stay in the old perk location for me, like where they are before they are deposited round the map.