Game Asset Reversing | Releases
ModmeBot:
Thread By: Harry Bo21
Thought id share this for those still stuck on the old verisons
Download
ModmeBot:
Reply By: D-2-K
Harry Bo21
Thought id share this for those still stuck on the old verisons
good to see you releasing your content in a public forum again Harry :)
all the best m8
ModmeBot:
Reply By: Riku2988
thanks for coming bk!
ModmeBot:
Reply By: Khel Mho
Starting rounds
Upgrading
Raw Missing
ModmeBot:
Reply By: Harry Bo21
fixed
Download
ModmeBot:
Reply By: Khel Mho
D2P Sounds not working
Bugs
Raw missing
ModmeBot:
Reply By: Harry Bo21
Downloadreplace the stuff you added to mod.csv "and" the raw files
for the bugs double check youve done the instructions correctly, ill look in to it otherwise
ModmeBot:
Reply By: To_Be_Honest
its good to see harry back :D
ModmeBot:
Reply By: Harry Bo21
Thanks
need this guy to keep posting or contact me on discord or something for me to make sure it's 100%
then once it's all correct this is the final version of these perks I'll be doing for waw
ModmeBot:
Reply By: Tmo516
hi harry i have a problom if anyone can solve it let me know
******* Server script compile error *******
Error: animation 'fxanim_zom_tomb_packapunch_pc7_anim' not defined in anim tree 'pack_a_punch': (file 'maps/_zombiemode_pack_a_punch.gsc', line 231)
pack_a_punch_machine SetAnim( %fxanim_zom_tomb_packapunch_pc7_anim );
*
************************************
Database: Assets Sync Started
Database: Assets Sync Finished
********************
ERROR: Server script compile error
animation 'fxanim_zom_tomb_packapunch_pc7_anim' not defined in anim tree 'pack_a_punch'
pack_a_punch_machine SetAnim( %fxanim_zom_tomb_packapunch_pc7_anim );
(see console for details)
can anyone help?
ModmeBot:
Reply By: Tmo516
i fixed it add this to your pack_a_punch animtrees
fxanim_zom_tomb_packapunch_pc7_anim
fxanim_zom_tomb_packapunch_pc6_anim
fxanim_zom_tomb_packapunch_pc5_anim
fxanim_zom_tomb_packapunch_pc4_anim
fxanim_zom_tomb_packapunch_pc3_anim
fxanim_zom_tomb_packapunch_pc2_anim
fxanim_zom_tomb_packapunch_pc1_anim
THIS TOOK ME FOREVER TO FIGURE OUT
ModmeBot:
Reply By: Gordo1920
Hey Harry really good job on these perks! The only problem I have is that there are no lights for them? Did I do something wrong, or do I have to put the lights for them in manually? Thanks in advance.... -Gordo
ModmeBot:
Reply By: Tmo516
quick revive isnt working on solo
whos whos doesnt work to
ModmeBot:
Reply By: Harry Bo21
Tmo516
quick revive isnt working on solo
ModmeBot:
Reply By: Tmo516
btw do you have a world at war weapon pack harry?
also i tried to get your mark two from cfg factory BUT IT WONT LET ME REGISTER AN ACCOUNT
ModmeBot:
Reply By: Harry Bo21
Tmo516
btw do you have a world at war weapon pack harry? also i tried to get your mark two from cfg factory BUT IT WONT LET ME REGISTER AN ACCOUNT
ModmeBot:
Reply By: Harry Bo21
Download"hopefully" will fix issues
you will need to follow the instructions again as i changed some stuff
and added some stuff to mod.csv
ModmeBot:
Reply By: Tmo516
Harry Bo21
"hopefully" will fix issuesyou will need to follow the instructions again as i changed some stuffand added some stuff to mod.csv
ModmeBot:
Reply By: Tmo516
please fix mustang sally doesnt look right in game
ERROR: xanim 'viewmodel_m1911_ads_up' not found
failed loading 'viewmodel_m1911_ads_up' of type 'xanim' found in source file '../zone_source/mod.csv'
ERROR: xanim 'viewmodel_m1911_ads_down' not found
failed loading 'viewmodel_m1911_ads_down' of type 'xanim' found in source file '../zone_source/mod.csv'
ERROR: alias wpn_pistol_fire_dist in black_ops_2_mustang_sally.csv had zero variants
wonder if this has something to do with it
do you have craftables laying around becuase i cant download craftables 4.0?
it works but it just looks weird
ModmeBot:
Reply By: Harry Bo21
Tmo516
Harry Bo21 "hopefully" will fix issuesyou will need to follow the instructions again as i changed some stuffand added some stuff to mod.csv hmm let me see if it does btw if you have a upgrade variant of the mark 2 let know if not let me know if you have the desire to make one yeah cfg factory sucks hmm i wonder where to go then oh right a site called modme harry add this to your pak a punch atr fxanim_zom_tomb_packapunch_pc7_animfxanim_zom_tomb_packapunch_pc6_animfxanim_zom_tomb_packapunch_pc5_animfxanim_zom_tomb_packapunch_pc4_animfxanim_zom_tomb_packapunch_pc3_animfxanim_zom_tomb_packapunch_pc2_animfxanim_zom_tomb_packapunch_pc1_anim
ModmeBot:
Reply By: Harry Bo21
Downloadrestart issue fixed along with other things
refollow the steps for "zombiemode.gsc"
ModmeBot:
Reply By: Tmo516
harry can u plz reupload Harry Bo21's Craftables V4.0.0?
ModmeBot:
Reply By: Harry Bo21
Tmo516
harry can u plz reupload Harry Bo21's Craftables V4.0.0?
ModmeBot:
Reply By: meepmeep
I'm happy to see a trusted face back :D welcome back.
When upgrading from the harry bo 5.1.0 to 5.2.0, the following up error comes.
''cant find origins heroes.csg ''
Should i keep the packed iwi of the 5.1.0 ? or replacing every single perk and pap and adding the pre edited scripts?
greettzz koffie.
ModmeBot:
Reply By: Tmo516
meepmeep
I'm happy to see a trusted face back :D welcome back. When upgrading from the harry bo 5.1.0 to 5.2.0, the following up error comes. ''cant find origins heroes.csg '' Should i keep the packed iwi of the 5.1.0 ? or replacing every single perk and pap and adding the pre edited scripts? greettzz koffie.
ModmeBot:
Reply By: Harry Bo21
''cant find origins heroes.csg ''
no such file exists lol
get the proper error. and make sure youve downloaded the latest stuff, because i added the origins characters and gscs that were missing in the last update
ModmeBot:
Reply By: Tmo516
ERROR: alias wpn_pistol_fire_dist in black_ops_2_mustang_sally.csv had zero variants
ModmeBot:
Reply By: IIIconradIII
I have followed the tutorials (both video and downloaded text and i get the same error... could not open 'mptype/nazi_zombies_origins_heroes see console for details
when i open console it says
ERROR: Waited 1462 msec for missing asset "mptype/nazi_zombie_origins_heroes.gsc".
ERROR: Could not load rawfile "mptype/nazi_zombie_origins_heroes.gsc".
ERROR:
******* server script compile error *******
ERROR: Could not find script "mptype/nazi_zombie_origins_heroes.gsc".
Plz help me i really dont know what to do
ModmeBot:
Reply By: meepmeep
IIIconradIII
I have followed the tutorials (both video and downloaded text and i get the same error... could not open 'mptype/nazi_zombies_origins_heroes see console for details when i open console it says ERROR: Waited 1462 msec for missing asset "mptype/nazi_zombie_origins_heroes.gsc". ERROR: Could not load rawfile "mptype/nazi_zombie_origins_heroes.gsc". ERROR: ******* server script compile error ******* ERROR: Could not find script "mptype/nazi_zombie_origins_heroes.gsc". Plz help me i really dont know what to do
ModmeBot:
Reply By: meepmeep
Tmo516
meepmeep I'm happy to see a trusted face back :D welcome back. When upgrading from the harry bo 5.1.0 to 5.2.0, the following up error comes. ''cant find origins heroes.csg '' Should i keep the packed iwi of the 5.1.0 ? or replacing every single perk and pap and adding the pre edited scripts? greettzz koffie. hmm i didn't have this issue did you add this to your launcher // TRANZIT POWER SWITCH =============xmodel,bo2_p6_zm_buildable_pswitch_bodyxmodel,bo2_p6_zm_buildable_pswitch_leverxmodel,bo2_p6_zm_buildable_pswitch_hand// etc etc etc... shorted for quote
You mean where we add normal the origins hud? like this?
''// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
menufile,ui/main.menu
menufile,ui/hud_origins.menu''
''edit - Yes, i needed to place those things in the csv file. I didnt know that, thought everything was just drag and drop. My apologies, sometimes i need to get extra information before i get it how to do it cuz of autism.''
@harry, could you tell me where i can find the scriptpart to disable the massive amount of points? Also, there is no ''points hud'' shown?
cheers and a happy weekend.
ModmeBot:
Reply By: Harry Bo21
meepmeep
Tmo516 meepmeep I'm happy to see a trusted face back :D welcome back. When upgrading from the harry bo 5.1.0 to 5.2.0, the following up error comes. ''cant find origins heroes.csg '' Should i keep the packed iwi of the 5.1.0 ? or replacing every single perk and pap and adding the pre edited scripts? greettzz koffie. hmm i didn't have this issue did you add this to your launcher // TRANZIT POWER SWITCH =============xmodel,bo2_p6_zm_buildable_pswitch_bodyxmodel,bo2_p6_zm_buildable_pswitch_leverxmodel,bo2_p6_zm_buildable_pswitch_hand// etc etc etc... shorted for quote You mean where we add normal the origins hud? like this? ''// Edited LastStand For Deep Water Like Sumpfrawfile,maps\_laststand.gsc// Edited For Developer_Scriptrawfile,maps\_debug.gscmenufile,ui/main.menumenufile,ui/hud_origins.menu'' ''edit - Yes, i needed to place those things in the csv file. I didnt know that, thought everything was just drag and drop. My apologies, sometimes i need to get extra information before i get it how to do it cuz of autism.'' @harry, could you tell me where i can find the scriptpart to disable the massive amount of points? Also, there is no ''points hud'' shown? cheers and a happy weekend.
ModmeBot:
Reply By: meepmeep
I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now.
As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything )
Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone?
cheers and a happy upcoming day ahead ^^
ModmeBot:
Reply By: Harry Bo21
meepmeep
I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now. As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything ) Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone? cheers and a happy upcoming day ahead ^^
ModmeBot:
Reply By: meepmeep
Harry Bo21
meepmeep I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now. As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything ) Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone? cheers and a happy upcoming day ahead ^^ what teleporter? and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out and yes the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways
ModmeBot:
Reply By: Harry Bo21
meepmeep
Harry Bo21 meepmeep I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now. As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything ) Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone? cheers and a happy upcoming day ahead ^^ what teleporter? and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out and yes the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways the ''example_map.map file u have included, the 3th one ( listed as teleporter number 2 at the most end of the buyable door. ) ''and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out'' This means one each zone? or could it be more? just to be sure for me. i'm trowing away maps cuz of lack of skill. ''the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways'' Well, if i can be honist... i like the premade stuff more then all the files instead because then i just know it would work because of my lack of knownledge or it gets patched when u had a fix ready. But thats my opinion ofc. cheers
ModmeBot:
Reply By: Zombiemodder23
thanks for this man, you gonna update the pack or are you done with waw?
ModmeBot:
Reply By: Harry Bo21
Zombiemodder23
thanks for this man, you gonna update the pack or are you done with waw?
ModmeBot:
Reply By: CG5
Nice that you uploaded it Harry! Thank you!
But when I had the 5.1.0 version I have found these bugs.
- Origins Hud does not show special grenades such as monkey bombs and molotov cocktails.
- Zombies need a distraction point otherwise lagg? (Not 100% sure if that cause the problem)
- Insane amount of lagg when reviving a teamplayer. (I think you fixed it but just to be sure).
- When a teamplayer dies with Tombstone and dies after reviving again the hud will stay forever and
can buy the perks again. The problem is that, that player can see all the perk shaders double.
The rest is fixed as I can see in the change log well done!
ModmeBot:
Reply By: Scobalula
Tmo516
why does this keep happening whenever i try and port a weapon?
ModmeBot:
Reply By: Tmo516
now all the issues are fixed the perks are 10/10
you did a FANTASTIC JOB with this harry
ModmeBot:
Reply By: IIIconradIII
when i launch the map its says that the fxanim_zom_tomb_packapunch_pc7_anim is not defined in animtrees pack_a_punch
ModmeBot:
Reply By: Tmo516
IIIconradIII
when i launch the map its says that the fxanim_zom_tomb_packapunch_pc7_anim is not defined in animtrees pack_a_punch
ModmeBot:
Reply By: IIIconradIII
TMO u r a great human thankyou so much but now may i ask, how wud i fix my points they dont show on the hud
ModmeBot:
Reply By: Harry Bo21
ill fix that when i get time
ModmeBot:
Reply By: Tmo516
Harry Bo21
ill fix that when i get time
ModmeBot:
Reply By: CG5
https://steamuserimages-a.akamaihd.net/ugc/879754964158800821/654D73DB5EBDF4BF56DD8534735B25F0E6A42713/
<img class="image" src="https://images-ext-1.discordapp.net/external/nHkt0SSTSuToN8tuaL0hlLaInL-sV_7lGe_WtHgSsXQ/https/steamuserimages-a.akamaihd.net/ugc/879754964158800821/654D73DB5EBDF4BF56DD8534735B25F0E6A42713/?width=313&height=250" alt="?width=313&height=250" width="313" height="250">
What happend with vulture aid's bags?
https://steamuserimages-a.akamaihd.net/ugc/879754964159003594/DD28C94F22831B9042666BBA50EE05E556E8D90C/
<img class="image" src="https://images-ext-1.discordapp.net/external/Y6s2nHFO9bcfoO9qCpasI33gcRdc5TBUEuimSEYs2qE/https/steamuserimages-a.akamaihd.net/ugc/879754964159003594/DD28C94F22831B9042666BBA50EE05E556E8D90C/?width=313&height=250" alt="?width=313&height=250" width="313" height="250">
C/
Somehow after testing with a friend the randombox stucks and stays like this the entire game. (after a strange fps drop)
The helldogs are not doing their animation on my friends screen.
ModmeBot:
Reply By: Harry Bo21
CG5
https://steamuserimages-a.akamaihd.net/ugc/879754964158800821/654D73DB5EBDF4BF56DD8534735B25F0E6A42713/ What happend with vulture aid's bags? https://steamuserimages-a.akamaihd.net/ugc/879754964159003594/DD28C94F22831B9042666BBA50EE05E556E8D90C/ C/ Somehow after testing with a friend the randombox stucks and stays like this the entire game. The helldogs are not doing their animation on my friends screen.
ModmeBot:
Reply By: CG5
Harry Bo21
CG5 https://steamuserimages-a.akamaihd.net/ugc/879754964158800821/654D73DB5EBDF4BF56DD8534735B25F0E6A42713/ What happend with vulture aid's bags? https://steamuserimages-a.akamaihd.net/ugc/879754964159003594/DD28C94F22831B9042666BBA50EE05E556E8D90C/ C/ Somehow after testing with a friend the randombox stucks and stays like this the entire game. The helldogs are not doing their animation on my friends screen. that last one isnt my stuff nor is the box the "client anim bug" is a well known bug in waw
KRACKEN:
Reply By: meepmeep
I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now.
As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything )
Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone?
cheers and a happy upcoming day ahead ^^
KRACKEN:
Reply By: IIIconradIII
I have followed the tutorials (both video and downloaded text and i get the same error... could not open 'mptype/nazi_zombies_origins_heroes see console for details
when i open console it says
ERROR: Waited 1462 msec for missing asset "mptype/nazi_zombie_origins_heroes.gsc".
ERROR: Could not load rawfile "mptype/nazi_zombie_origins_heroes.gsc".
ERROR:
******* server script compile error *******
ERROR: Could not find script "mptype/nazi_zombie_origins_heroes.gsc".
Plz help me i really dont know what to do
Harry Bo21:
Please can somebody help me with this error? If you look it up on google this is the only page. Please I've been fucking with this shit for three days
KRACKEN:
Sounds like you didn’t replace the patch properly - or you’ve compiled it after which reversed it
KRACKEN:
So the only thing that i found was to go into C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\Pyramide_der_Toten\maps and go to _loadout.gsc and take out some scripts, then it gave me more errors, took out some more scripts in the same file, and more errors. So i said fuck it and deleted the whole file. Then i could load into my map, but none of my perk machines were working. (BTW this was all yesterday before you replied) so i just re-replaced the patch, and still same first error. so to skip some time i just deleted _loadout.gsc again. then gave me a error of pack a punch file not working, looked in the comments and found that download, now my map works perfectly with all of the perks. Now, i understand you are a very busy person, and I know you took everything down. But there are a lot of people in this world that wont appreciate your work, and because of that the rest of us have suffered. I myself and alot of others love your work and everything that you have done. honestly this V5.2.0 was almost absolutely perfect, with just the _loadout file to fix and pack a punch to fix, then its done. I know you took everything down for a reason, and i know you are busy and not able to work on things all the time. But please, you and everything you have done for this community is astounding, if you can, please bring everything back.
book_hak_key:
Has anyone figured out a fix for the points not showing with the origins hud?