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Harry Bo21 WaW Perks v5.2.0

Game Asset Reversing | Releases


ModmeBot:

Thread By: Harry Bo21
Thought id share this for those still stuck on the old verisons

Download


ModmeBot:

Reply By: D-2-K

Harry Bo21
Thought id share this for those still stuck on the old verisons

good to see you releasing your content in a public forum again Harry :)

all the best m8

ModmeBot:

Reply By: Riku2988
thanks for coming bk!


ModmeBot:

Reply By: Khel Mho
Starting rounds

Upgrading



Raw Missing

ERROR: xmodel 'bo2_c_zom_dempsey_viewhands' not found
ERROR: alias wpn_pistol_fire_dist in black_ops_2_mustang_sally.csv had zero variants
ERROR: Sound file 'sound/bo2/wpn/pistol/fnp45/plr/shot/wpn_fnp45_fire_npc.wav' not found
ERROR: Sound file 'sound/bo2/wpn/pap/pap_shot_st.wav' not found
ERROR: Couldn't find material 'gfx_fxt_fx_distortion_ring_warp'


ModmeBot:

Reply By: Harry Bo21
fixed

Download


ModmeBot:

Reply By: Khel Mho
D2P Sounds not working
Bugs

Raw missing

ERROR: alias wpn_pistol_fire_dist in black_ops_2_mustang_sally.csv had zero variants
ERROR: xanim 'viewmodel_m1911_dw_idle' not found
ERROR: xanim 'viewmodel_m1911_dw_idle_empty' not found
ERROR: xanim 'viewmodel_m1911_dw_fire' not found
ERROR: xanim 'viewmodel_m1911_dw_lastshot' not found
ERROR: xanim 'viewmodel_m1911_dw_reload_empty' not found
ERROR: xanim 'viewmodel_m1911_dw_pullout' not found
ERROR: xanim 'viewmodel_m1911_dw_first_raise' not found
ERROR: xanim 'viewmodel_m1911_dw_putaway' not found
ERROR: xanim 'viewmodel_m1911_dw_pullout_empty' not found
ERROR: xanim 'viewmodel_m1911_dw_putaway_empty' not found
ERROR: xanim 'viewmodel_m1911_dw_sprint_in' not found
ERROR: xanim 'viewmodel_m1911_dw_sprint_loop' not found
ERROR: xanim 'viewmodel_m1911_dw_sprint_out' not found
ERROR: xanim 'viewmodel_m1911_ads_up' not found
ERROR: xanim 'viewmodel_m1911_ads_down' not found


ModmeBot:

Reply By: Harry Bo21
Downloadreplace the stuff you added to mod.csv "and" the raw files

for the bugs double check youve done the instructions correctly, ill look in to it otherwise


ModmeBot:

Reply By: To_Be_Honest
its good to see harry back :D


ModmeBot:

Reply By: Harry Bo21
Thanks

need this guy to keep posting or contact me on discord or something for me to make sure it's 100%

then once it's all correct this is the final version of these perks I'll be doing for waw


ModmeBot:

Reply By: Tmo516
hi harry i have a problom if anyone can solve it let me know

******* Server script compile error *******
Error: animation 'fxanim_zom_tomb_packapunch_pc7_anim' not defined in anim tree 'pack_a_punch': (file 'maps/_zombiemode_pack_a_punch.gsc', line 231)
pack_a_punch_machine SetAnim( %fxanim_zom_tomb_packapunch_pc7_anim );
*
************************************
Database: Assets Sync Started
Database: Assets Sync Finished
********************
ERROR: Server script compile error
animation 'fxanim_zom_tomb_packapunch_pc7_anim' not defined in anim tree 'pack_a_punch'
pack_a_punch_machine SetAnim( %fxanim_zom_tomb_packapunch_pc7_anim );
(see console for details)

can anyone help?


ModmeBot:

Reply By: Tmo516
i fixed it add this to your pack_a_punch animtrees

fxanim_zom_tomb_packapunch_pc7_anim
fxanim_zom_tomb_packapunch_pc6_anim
fxanim_zom_tomb_packapunch_pc5_anim
fxanim_zom_tomb_packapunch_pc4_anim
fxanim_zom_tomb_packapunch_pc3_anim
fxanim_zom_tomb_packapunch_pc2_anim
fxanim_zom_tomb_packapunch_pc1_anim

THIS TOOK ME FOREVER TO FIGURE OUT


ModmeBot:

Reply By: Gordo1920
Hey Harry really good job on these perks! The only problem I have is that there are no lights for them? Did I do something wrong, or do I have to put the lights for them in manually? Thanks in advance.... -Gordo


ModmeBot:

Reply By: Tmo516
quick revive isnt working on solo

whos whos doesnt work to


ModmeBot:

Reply By: Harry Bo21

Tmo516
quick revive isnt working on solo

im waiting on a report from someone and ill bug fix

i sent this out and had it tested before i released it again and was told it was 100% fine

then you guys reported issues

now the tester has told me a ton of issues

the exact thing i tried to avoid by having it "tested" in the first place. ill reupload when i work out the issue

ModmeBot:

Reply By: Tmo516
btw do you have a world at war weapon pack harry?

also i tried to get your mark two from cfg factory BUT IT WONT LET ME REGISTER AN ACCOUNT


ModmeBot:

Reply By: Harry Bo21

Tmo516
btw do you have a world at war weapon pack harry? also i tried to get your mark two from cfg factory BUT IT WONT LET ME REGISTER AN ACCOUNT

i lost my cfg account ages ago

cant reset password

that sites shit, might as well forget it

and no i didnt release my waw guns

Download^^^ its there



im working on the perk fix now with KDXDark

ModmeBot:

Reply By: Harry Bo21
Download"hopefully" will fix issues

you will need to follow the instructions again as i changed some stuff

and added some stuff to mod.csv


ModmeBot:

Reply By: Tmo516

Harry Bo21
"hopefully" will fix issuesyou will need to follow the instructions again as i changed some stuffand added some stuff to mod.csv

hmm let me see if it does

btw if you have a upgrade variant of the mark 2 let know if not let me know if you have the desire to make one

yeah cfg factory sucks hmm i wonder where to go then oh right a site called modme

harry add this to your pak a punch atr

fxanim_zom_tomb_packapunch_pc7_anim
fxanim_zom_tomb_packapunch_pc6_anim
fxanim_zom_tomb_packapunch_pc5_anim
fxanim_zom_tomb_packapunch_pc4_anim
fxanim_zom_tomb_packapunch_pc3_anim
fxanim_zom_tomb_packapunch_pc2_anim
fxanim_zom_tomb_packapunch_pc1_anim

ModmeBot:

Reply By: Tmo516
please fix mustang sally doesnt look right in game

ERROR: xanim 'viewmodel_m1911_ads_up' not found
failed loading 'viewmodel_m1911_ads_up' of type 'xanim' found in source file '../zone_source/mod.csv'
ERROR: xanim 'viewmodel_m1911_ads_down' not found
failed loading 'viewmodel_m1911_ads_down' of type 'xanim' found in source file '../zone_source/mod.csv'
ERROR: alias wpn_pistol_fire_dist in black_ops_2_mustang_sally.csv had zero variants

wonder if this has something to do with it

do you have craftables laying around becuase i cant download craftables 4.0?

it works but it just looks weird


ModmeBot:

Reply By: Harry Bo21

Tmo516
Harry Bo21 "hopefully" will fix issuesyou will need to follow the instructions again as i changed some stuffand added some stuff to mod.csv hmm let me see if it does btw if you have a upgrade variant of the mark 2 let know if not let me know if you have the desire to make one yeah cfg factory sucks hmm i wonder where to go then oh right a site called modme harry add this to your pak a punch atr fxanim_zom_tomb_packapunch_pc7_animfxanim_zom_tomb_packapunch_pc6_animfxanim_zom_tomb_packapunch_pc5_animfxanim_zom_tomb_packapunch_pc4_animfxanim_zom_tomb_packapunch_pc3_animfxanim_zom_tomb_packapunch_pc2_animfxanim_zom_tomb_packapunch_pc1_anim

i already did?

The rest of the perk fix is coming, ill try and put it up later

ModmeBot:

Reply By: Harry Bo21
Downloadrestart issue fixed along with other things

refollow the steps for "zombiemode.gsc"


ModmeBot:

Reply By: Tmo516
harry can u plz reupload Harry Bo21's Craftables V4.0.0?


ModmeBot:

Reply By: Harry Bo21

Tmo516
harry can u plz reupload Harry Bo21's Craftables V4.0.0?

dunno, will see

ModmeBot:

Reply By: meepmeep
I'm happy to see a trusted face back :D welcome back.

When upgrading from the harry bo 5.1.0 to 5.2.0, the following up error comes.

''cant find origins heroes.csg ''

Should i keep the packed iwi of the 5.1.0 ? or replacing every single perk and pap and adding the pre edited scripts?

greettzz koffie.


ModmeBot:

Reply By: Tmo516

meepmeep
I'm happy to see a trusted face back :D welcome back. When upgrading from the harry bo 5.1.0 to 5.2.0, the following up error comes. ''cant find origins heroes.csg '' Should i keep the packed iwi of the 5.1.0 ? or replacing every single perk and pap and adding the pre edited scripts? greettzz koffie.


hmm i didn't have this issue did you add this to your launcher

// TRANZIT POWER SWITCH =============
xmodel,bo2_p6_zm_buildable_pswitch_body
xmodel,bo2_p6_zm_buildable_pswitch_lever
xmodel,bo2_p6_zm_buildable_pswitch_hand
// TRANZIT POWER SWITCH =============
// ORIGINS PAP ANIMS =============
xmodel,bo2_p6_zm_tm_packapunch
xmodel,bo2_p6_zm_tm_packapunch_glow
xanim,fxanim_zom_tomb_packapunch_all_break_anim
xanim,fxanim_zom_tomb_packapunch_all_build_anim
xanim,fxanim_zom_tomb_packapunch_pc1_anim
xanim,fxanim_zom_tomb_packapunch_pc2_anim
xanim,fxanim_zom_tomb_packapunch_pc3_anim
xanim,fxanim_zom_tomb_packapunch_pc4_anim
xanim,fxanim_zom_tomb_packapunch_pc5_anim
xanim,fxanim_zom_tomb_packapunch_pc6_anim
xanim,fxanim_zom_tomb_packapunch_pc7_anim
// ORIGINS PAP ANIMS =============
weapon,sp/mustang_sally
// BO2 PERKS======================
sound,black_ops_2_perk_sounds,,,
sound,black_ops_2_mustang_sally,,,
sound,bo3_widows_wine,,,
// sound,black_ops_2_perk_quotes,,,
xmodel,bo3_revive_off
xmodel,bo3_revive_on
xmodel,bo3_doubletap2_off
xmodel,bo3_doubletap2_on
xmodel,bo3_juggernog_off
xmodel,bo3_juggernog_on
xmodel,bo3_speed_off
xmodel,bo3_speed_on
xmodel,bo3_deadshot_off
xmodel,bo3_deadshot_on
xmodel,bo3_flopper_off
xmodel,bo3_flopper_on
xmodel,bo3_staminup_off
xmodel,bo3_staminup_on
xmodel,bo3_mulekick_off
xmodel,bo3_mulekick_on
xmodel,bo2_p6_zm_vending_electric_cherry
xmodel,bo2_p6_zm_vending_electric_cherry_on
xmodel,bo2_zombie_vending_tombstone
xmodel,bo2_zombie_vending_tombstone_on
xmodel,bo2_zombie_vending_vultureaid
xmodel,bo2_zombie_vending_vultureaid_on
xmodel,bo2_p6_zm_vending_chugabud_on
xmodel,bo2_p6_zm_vending_chugabud
xmodel,t7_ww_off
xmodel,t7_ww_on
xmodel,t7_ww_powerup
xmodel,t7_ww_grenade_proj
xmodel,bo2_ch_tombstone1
xmodel,bo2_p6_zm_perk_vulture_ammo
xmodel,bo2_p6_zm_perk_vulture_points
xmodel,zombie_vending_packapunch
xmodel,zombie_vending_packapunch_on
xmodel,bo2_p6_zm_al_vending_pap
xmodel,bo2_p6_zm_al_vending_pap_on
xmodel,bo2_p6_anim_zm_buildable_pap
xmodel,bo2_p6_anim_zm_buildable_pap_on
xmodel,bo2_p6_zm_vending_diesel_magic
xmodel,bo2_p6_zm_vending_diesel_magic_on
xmodel,bo2_p6_zm_vending_diesel_magic_off
xmodel,bo2_t6_wpn_zmb_perk_bottle_bear_world
xanim,o_zombie_dlc4_vending_diesel_ballspin_loop
xanim,o_zombie_dlc4_vending_diesel_on_idle
xanim,o_zombie_dlc4_vending_diesel_turn_off
xanim,o_zombie_dlc4_vending_diesel_turn_on
xanim,viewmodel_bare_hands_z_death_idle
xanim,pb_dw_dive_prone
xanim,pb_dw_dive_prone_land
weapon,sp/zombie_bo2_perk_bottles
weapon,sp/bo2_zm_knuckle_crack
weapon,sp/bo3_zm_widows_grenade
weapon,sp/zombie_downed
material,vending_quickrevive_shader
material,vending_doubletap_shader
material,vending_juggernaut_shader
material,vending_fastreload_shader
material,vending_deadshot_shader
material,vending_phd_shader
material,vending_staminup_shader
material,vending_mule_kick_shader
material,vending_electric_cherry_shader
material,vending_tombstone_shader
material,vending_vulture_shader
material,vending_whoswho_shader
material,vending_widows_shader
material,vending_vulture_glow_shader
material,vending_widows_grenade_icon
material,bo2_waypoint_revive
material,vending_widows_grenade_indicator
fx,steviewonder87/cherry_1
fx,steviewonder87/cherry_2
fx,steviewonder87/cherry_3
fx,steviewonder87/cherry_4
fx,harrys/fx_vulture_glow
fx,harrys/fx_vulture_mist
fx,harrys/fx_vulture_cherry
fx,harrys/fx_vulture_deadshot
fx,harrys/fx_vulture_phd
fx,harrys/fx_vulture_tomb
fx,harrys/fx_vulture_whoswho
fx,harrys/fx_vulture_wunderfizz
fx,harrys/fx_vulture_mule
fx,harrys/fx_vulture_double
fx,harrys/fx_vulture_box
fx,harrys/fx_vulture_pap
fx,harrys/fx_vulture_revive
fx,harrys/fx_vulture_rifle
fx,harrys/fx_vulture_skull
fx,harrys/fx_vulture_stamin
fx,harrys/fx_vulture_vulture
fx,harrys/fx_vulture_speed
fx,harrys/fx_vulture_jugg
fx,harrys/fx_whos_who
fx,harrys/fx_vulture_widow
fx,harrys/wunderfizz_ball_glow
fx,harrys/wunderfizz_spotlight
fx,blst_custom/blst_wunderfizz_marker
fx,blst_custom/blst_wunderfizz
fx,harrys/fx_zombie_pap_fx
fx,harrys/fx_widows_wine_explode
fx,harrys/fx_widows_wine_zombie
fx,misc/fx_zombie_powerup_wave_solo
fx,misc/fx_zombie_powerup_grab_solo
fx,misc/fx_zombie_powerup_on_solo
// BO2 PERKS======================
fx,harrys/fx_blast_furnace
fx,harrys/fx_blast_furnace_torso
fx,harrys/fx_thunder_wall
fx,harrys/fx_turned
fx,harrys/fx_fire_works
fx,harrys/fx_fire_works_muzzle
fx,env/fire/fx_fire_player_sm_1sec
material,blast_furnace_icon
material,blast_furnace_reticle
material,dead_wire_icon
material,dead_wire_reticle
material,thunderwall_icon
material,thunderwall_reticle
material,turned_icon
material,turned_reticle
material,fire_works_icon
material,fire_works_reticle
// ================
material,hud_tomb_dpad
material,hud_tomb_dpad_bar
material,hud_tomb_zom_num_0
material,hud_tomb_zom_num_1
material,hud_tomb_zom_num_2
material,hud_tomb_zom_num_3
material,hud_tomb_zom_num_4
material,hud_tomb_zom_num_5
material,hud_tomb_zom_num_6
material,hud_tomb_zom_num_7
material,hud_tomb_zom_num_8
material,hud_tomb_zom_num_9
material,hud_tomb_zom_num_slash
material,hud_tomb_zom_num_line
// ===================
// AKIMBO ANIMS=============
xanim,pb_dw_botharms_idle_v1
xanim,pb_crouch_dw_idle_v1
xanim,pb_prone_dw_idle_v1
xanim,pb_dw_stumble_forward
xanim,pb_dw_stumble_left
xanim,pb_dw_stumble_right
xanim,pb_dw_stumble_back
xanim,pb_dw_stumble_walk_forward
xanim,pb_dw_stumble_walk_left
xanim,pb_dw_stumble_walk_right
xanim,pb_dw_stumble_walk_back
xanim,pb_dw_walk_forward
xanim,pb_dw_walk_left
xanim,pb_dw_walk_right
xanim,pb_dw_walk_back
xanim,pb_dw_run_forward
xanim,pb_dw_run_left
xanim,pb_dw_run_right
xanim,pb_dw_run_back
xanim,pb_dw_full_sprint
xanim,pb_dw_turn_90right
xanim,pb_dw_turn_90left
xanim,pb_dw_turn_90right
xanim,pb_dw_turn_90left
xanim,pb_dw_botharms_fire
xanim,pb_dw_prone2crouch
xanim,pb_dw_crouch2prone
xanim,pb_dw_standjump_takeoff
xanim,pb_dw_standjump_takeoff
xanim,pb_dw_standjump_land
xanim,pb_dw_stand_shellshock
xanim,pb_prone_dw_crawl_forward
xanim,pb_prone_dw_crawl_left
xanim,pb_prone_dw_crawl_right
xanim,pb_prone_dw_crawl_back
xanim,pt_dw_stand_flinch_forward
xanim,pt_dw_crouch_flinch_forward
xanim,pt_dw_prone_flinch_forward
xanim,pt_dw_stand_flinch_back
xanim,pt_dw_crouch_flinch_back
xanim,pt_dw_prone_flinch_back
xanim,pt_dw_stand_flinch_left
xanim,pt_dw_crouch_flinch_left
xanim,pt_dw_prone_flinch_left
xanim,pt_dw_stand_flinch_right
xanim,pt_dw_crouch_flinch_right
xanim,pt_dw_prone_flinch_right
xanim,pt_dw_stand_melee_swipe
xanim,pt_dw_stand_melee_stick
xanim,pt_dw_full_putaway
xanim,pt_dw_full_pullout
xanim,pt_dw_botharms_reload
xanim,pt_crouch_dw_botharms_fire
xanim,pt_prone_dw_botharms_fire
xanim,pt_crouch_dw_raise
xanim,pt_prone_dw_raise
xanim,pt_crouch_dw_botharms_reload
xanim,pt_prone_dw_botharms_reload
rawfile,mp/playeranim.script
rawfile,mp/playeranimtypes.txt
// ORIGINS PLAYER MODELS ===========
rawfile,mptype\nazi_zombie_origins_heroes.gsc
xmodel,bo2_c_zom_tomb_dempsey_fb
xmodel,bo2_c_zom_dempsey_viewhands
xmodel,bo2_c_zom_tomb_nikolai_fb
xmodel,bo2_c_zom_nikolai_viewhands
xmodel,bo2_c_zom_tomb_takeo_fb
xmodel,bo2_c_zom_takeo_viewhands
xmodel,bo2_c_zom_tomb_richtofen_fb
xmodel,bo2_c_zom_richtofen_viewhands
rawfile,character\char_zomb_origins_player_0.gsc
rawfile,character\char_zomb_origins_player_1.gsc
rawfile,character\char_zomb_origins_player_2.gsc
rawfile,character\char_zomb_origins_player_3.gsc

ModmeBot:

Reply By: Harry Bo21
''cant find origins heroes.csg ''


no such file exists lol

get the proper error. and make sure youve downloaded the latest stuff, because i added the origins characters and gscs that were missing in the last update


ModmeBot:

Reply By: Tmo516
ERROR: alias wpn_pistol_fire_dist in black_ops_2_mustang_sally.csv had zero variants


ModmeBot:

Reply By: IIIconradIII
I have followed the tutorials (both video and downloaded text and i get the same error... could not open 'mptype/nazi_zombies_origins_heroes see console for details
when i open console it says

ERROR: Waited 1462 msec for missing asset "mptype/nazi_zombie_origins_heroes.gsc".
ERROR: Could not load rawfile "mptype/nazi_zombie_origins_heroes.gsc".
ERROR:


******* server script compile error *******
ERROR: Could not find script "mptype/nazi_zombie_origins_heroes.gsc".


Plz help me i really dont know what to do


ModmeBot:

Reply By: meepmeep

IIIconradIII
I have followed the tutorials (both video and downloaded text and i get the same error... could not open 'mptype/nazi_zombies_origins_heroes see console for details when i open console it says ERROR: Waited 1462 msec for missing asset "mptype/nazi_zombie_origins_heroes.gsc". ERROR: Could not load rawfile "mptype/nazi_zombie_origins_heroes.gsc". ERROR: ******* server script compile error ******* ERROR: Could not find script "mptype/nazi_zombie_origins_heroes.gsc". Plz help me i really dont know what to do



this is what i mentioned indeed. I cant find this ''heroes.gsc'' file as well. But, why does it requesting a MP file while the mod is related to zombies? ( just a question ofc )

ModmeBot:

Reply By: meepmeep
Tmo516
meepmeep I'm happy to see a trusted face back :D welcome back. When upgrading from the harry bo 5.1.0 to 5.2.0, the following up error comes. ''cant find origins heroes.csg '' Should i keep the packed iwi of the 5.1.0 ? or replacing every single perk and pap and adding the pre edited scripts? greettzz koffie. hmm i didn't have this issue did you add this to your launcher // TRANZIT POWER SWITCH =============xmodel,bo2_p6_zm_buildable_pswitch_bodyxmodel,bo2_p6_zm_buildable_pswitch_leverxmodel,bo2_p6_zm_buildable_pswitch_hand// etc etc etc... shorted for quote



You mean where we add normal the origins hud? like this?

''// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
menufile,ui/main.menu
menufile,ui/hud_origins.menu''



''edit - Yes, i needed to place those things in the csv file. I didnt know that, thought everything was just drag and drop. My apologies, sometimes i need to get extra information before i get it how to do it cuz of autism.''

@harry, could you tell me where i can find the scriptpart to disable the massive amount of points? Also, there is no ''points hud'' shown?

cheers and a happy weekend.


ModmeBot:

Reply By: Harry Bo21

meepmeep
Tmo516 meepmeep I'm happy to see a trusted face back :D welcome back. When upgrading from the harry bo 5.1.0 to 5.2.0, the following up error comes. ''cant find origins heroes.csg '' Should i keep the packed iwi of the 5.1.0 ? or replacing every single perk and pap and adding the pre edited scripts? greettzz koffie. hmm i didn't have this issue did you add this to your launcher // TRANZIT POWER SWITCH =============xmodel,bo2_p6_zm_buildable_pswitch_bodyxmodel,bo2_p6_zm_buildable_pswitch_leverxmodel,bo2_p6_zm_buildable_pswitch_hand// etc etc etc... shorted for quote You mean where we add normal the origins hud? like this? ''// Edited LastStand For Deep Water Like Sumpfrawfile,maps\_laststand.gsc// Edited For Developer_Scriptrawfile,maps\_debug.gscmenufile,ui/main.menumenufile,ui/hud_origins.menu'' ''edit - Yes, i needed to place those things in the csv file. I didnt know that, thought everything was just drag and drop. My apologies, sometimes i need to get extra information before i get it how to do it cuz of autism.'' @harry, could you tell me where i can find the scriptpart to disable the massive amount of points? Also, there is no ''points hud'' shown? cheers and a happy weekend.

all options are at the top of the perk script - turn debug off

as for others saying that file is missing



you clearly havent downloaded the latest version i put up like i said


and mptype is used to replace the character models for players, i assume in "mp" coz youd only ever see them in "multiplayer modes"

ModmeBot:

Reply By: meepmeep
I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now.

As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything )

Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone?

cheers and a happy upcoming day ahead ^^


ModmeBot:

Reply By: Harry Bo21

meepmeep
I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now. As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything ) Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone? cheers and a happy upcoming day ahead ^^

what teleporter?

and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out

and yes the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways

ModmeBot:

Reply By: meepmeep

Harry Bo21
meepmeep I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now. As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything ) Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone? cheers and a happy upcoming day ahead ^^ what teleporter? and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out and yes the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways


the ''example_map.map file u have included, the 3th one ( listed as teleporter number 2 at the most end of the buyable door. )


''and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out''

This means one each zone? or could it be more? just to be sure for me. i'm trowing away maps cuz of lack of skill.

''the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways''

Well, if i can be honist... i like the premade stuff more then all the files instead because then i just know it would work because of my lack of knownledge or it gets patched when u had a fix ready. But thats my opinion ofc.

cheers

ModmeBot:

Reply By: Harry Bo21

meepmeep
Harry Bo21 meepmeep I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now. As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything ) Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone? cheers and a happy upcoming day ahead ^^ what teleporter? and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out and yes the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways the ''example_map.map file u have included, the 3th one ( listed as teleporter number 2 at the most end of the buyable door. ) ''and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out'' This means one each zone? or could it be more? just to be sure for me. i'm trowing away maps cuz of lack of skill. ''the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways'' Well, if i can be honist... i like the premade stuff more then all the files instead because then i just know it would work because of my lack of knownledge or it gets patched when u had a fix ready. But thats my opinion ofc. cheers

didnt even realize teleporters were in there - but they will be the stock der riese ones if so

as for the POIs - more is better, as many as you want just dont have "too few" - eg if you dont place one in spawn, and for some reason they need to path to one and you havent opened doors, the script will fail

and yea maybe its good for you then, you can remake the FF yourself tho using the raw. Other people "always" have problems installing the FF ones and they dislike that the cant remove things from it. FF mean all or nothing, raw means you can pick and choose

ModmeBot:

Reply By: Zombiemodder23
thanks for this man, you gonna update the pack or are you done with waw?


ModmeBot:

Reply By: Harry Bo21

Zombiemodder23
thanks for this man, you gonna update the pack or are you done with waw?

i will finish the last bugs im aware of as and when i have time

ModmeBot:

Reply By: CG5
Nice that you uploaded it Harry! Thank you!

But when I had the 5.1.0 version I have found these bugs.
- Origins Hud does not show special grenades such as monkey bombs and molotov cocktails.
- Zombies need a distraction point otherwise lagg? (Not 100% sure if that cause the problem)
- Insane amount of lagg when reviving a teamplayer. (I think you fixed it but just to be sure).
- When a teamplayer dies with Tombstone and dies after reviving again the hud will stay forever and
can buy the perks again. The problem is that, that player can see all the perk shaders double.


The rest is fixed as I can see in the change log well done!


ModmeBot:

Reply By: Scobalula

Tmo516
why does this keep happening whenever i try and port a weapon?


In the future please use code blocks when posting logs/code, I've done it for you this time.

ModmeBot:

Reply By: Tmo516
now all the issues are fixed the perks are 10/10

you did a FANTASTIC JOB with this harry


ModmeBot:

Reply By: IIIconradIII
when i launch the map its says that the fxanim_zom_tomb_packapunch_pc7_anim is not defined in animtrees pack_a_punch


ModmeBot:

Reply By: Tmo516

IIIconradIII
when i launch the map its says that the fxanim_zom_tomb_packapunch_pc7_anim is not defined in animtrees pack_a_punch



download this

Download

ModmeBot:

Reply By: IIIconradIII
TMO u r a great human thankyou so much but now may i ask, how wud i fix my points they dont show on the hud


ModmeBot:

Reply By: Harry Bo21
ill fix that when i get time


ModmeBot:

Reply By: Tmo516

Harry Bo21
ill fix that when i get time

its a good thing you said that because i wouldn't know how to fix that you may be waiting a while though IIIconradIII

but as harry said to me

as i told you, im working 10 hours a day and walking 3 more, every day

be patient

the bold words is what harry said to me

ModmeBot:

Reply By: CG5



https://steamuserimages-a.akamaihd.net/ugc/879754964158800821/654D73DB5EBDF4BF56DD8534735B25F0E6A42713/



<img class="image" src="https://images-ext-1.discordapp.net/external/nHkt0SSTSuToN8tuaL0hlLaInL-sV_7lGe_WtHgSsXQ/https/steamuserimages-a.akamaihd.net/ugc/879754964158800821/654D73DB5EBDF4BF56DD8534735B25F0E6A42713/?width=313&height=250" alt="?width=313&height=250" width="313" height="250">






What happend with vulture aid's bags?




https://steamuserimages-a.akamaihd.net/ugc/879754964159003594/DD28C94F22831B9042666BBA50EE05E556E8D90C/



<img class="image" src="https://images-ext-1.discordapp.net/external/Y6s2nHFO9bcfoO9qCpasI33gcRdc5TBUEuimSEYs2qE/https/steamuserimages-a.akamaihd.net/ugc/879754964159003594/DD28C94F22831B9042666BBA50EE05E556E8D90C/?width=313&height=250" alt="?width=313&height=250" width="313" height="250">

C/

Somehow after testing with a friend the randombox stucks and stays like this the entire game. (after a strange fps drop)

The helldogs are not doing their animation on my friends screen.


ModmeBot:

Reply By: Harry Bo21

CG5
https://steamuserimages-a.akamaihd.net/ugc/879754964158800821/654D73DB5EBDF4BF56DD8534735B25F0E6A42713/ What happend with vulture aid's bags? https://steamuserimages-a.akamaihd.net/ugc/879754964159003594/DD28C94F22831B9042666BBA50EE05E556E8D90C/ C/ Somehow after testing with a friend the randombox stucks and stays like this the entire game. The helldogs are not doing their animation on my friends screen.

that last one isnt my stuff

nor is the box

the "client anim bug" is a well known bug in waw

ModmeBot:

Reply By: CG5

Harry Bo21
CG5 https://steamuserimages-a.akamaihd.net/ugc/879754964158800821/654D73DB5EBDF4BF56DD8534735B25F0E6A42713/ What happend with vulture aid's bags? https://steamuserimages-a.akamaihd.net/ugc/879754964159003594/DD28C94F22831B9042666BBA50EE05E556E8D90C/ C/ Somehow after testing with a friend the randombox stucks and stays like this the entire game. The helldogs are not doing their animation on my friends screen. that last one isnt my stuff nor is the box the "client anim bug" is a well known bug in waw


I don't know but I know I have only used your scripts without adding new things to your mod.

KRACKEN:

Reply By: meepmeep
I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now.

As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything )

Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone?

cheers and a happy upcoming day ahead ^^

Yo I still dont understand. How do I get this to work?

KRACKEN:

Reply By: IIIconradIII
I have followed the tutorials (both video and downloaded text and i get the same error... could not open 'mptype/nazi_zombies_origins_heroes see console for details
when i open console it says

ERROR: Waited 1462 msec for missing asset "mptype/nazi_zombie_origins_heroes.gsc".
ERROR: Could not load rawfile "mptype/nazi_zombie_origins_heroes.gsc".
ERROR:


******* server script compile error *******
ERROR: Could not find script "mptype/nazi_zombie_origins_heroes.gsc".


Plz help me i really dont know what to do

Please can somebody help me with this error? If you look it up on google this is the only page. Please I've been fucking with this shit for three days

Harry Bo21:

Please can somebody help me with this error? If you look it up on google this is the only page. Please I've been fucking with this shit for three days

Sounds like you didn’t replace the patch properly - or you’ve compiled it after which reversed it

KRACKEN:

Sounds like you didn’t replace the patch properly - or you’ve compiled it after which reversed it

So the only thing that i found was to go into C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\Pyramide_der_Toten\maps and go to _loadout.gsc and take out some scripts, then it gave me more errors, took out some more scripts in the same file, and more errors. So i said fuck it and deleted the whole file. Then i could load into my map, but none of my perk machines were working. (BTW this was all yesterday before you replied) so i just re-replaced the patch, and still same first error. so to skip some time i just deleted _loadout.gsc again. then gave me a error of pack a punch file not working, looked in the comments and found that download, now my map works perfectly with all of the perks. Now, i understand you are a very busy person, and I know you took everything down. But there are a lot of people in this world that wont appreciate your work, and because of that the rest of us have suffered. I myself and alot of others love your work and everything that you have done. honestly this V5.2.0 was almost absolutely perfect, with just the _loadout file to fix and pack a punch to fix, then its done. I know you took everything down for a reason, and i know you are busy and not able to work on things all the time. But please, you and everything you have done for this community is astounding, if you can, please bring everything back.

KRACKEN:

So the only thing that i found was to go into C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods\Pyramide_der_Toten\maps and go to _loadout.gsc and take out some scripts, then it gave me more errors, took out some more scripts in the same file, and more errors. So i said fuck it and deleted the whole file. Then i could load into my map, but none of my perk machines were working. (BTW this was all yesterday before you replied) so i just re-replaced the patch, and still same first error. so to skip some time i just deleted _loadout.gsc again. then gave me a error of pack a punch file not working, looked in the comments and found that download, now my map works perfectly with all of the perks. Now, i understand you are a very busy person, and I know you took everything down. But there are a lot of people in this world that wont appreciate your work, and because of that the rest of us have suffered. I myself and alot of others love your work and everything that you have done. honestly this V5.2.0 was almost absolutely perfect, with just the _loadout file to fix and pack a punch to fix, then its done. I know you took everything down for a reason, and i know you are busy and not able to work on things all the time. But please, you and everything you have done for this community is astounding, if you can, please bring everything back.

Well do some more testing in my map, and i got every perk working including the wunderfizz. and i can have all 13 perks at once. the only issue is, is that the pack a punch tells me to turn on power, and when i do so, now it doesnt say anything and i cant use it. i have tried all four different types of pack a punch varients as well. any ideas?

book_hak_key:

Has anyone figured out a fix for the points not showing with the origins hud?