Game Asset Reversing | Releases
ModmeBot:
Thread By: mathfag
Box locator like in kino. Shows where the box is by playing effects on models which you need to arrange yourself. Instructions are in the download package.
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ModmeBot:
Reply By: Tmo516
is this for world at war?
ModmeBot:
Reply By: mathfag
Tmo516
is this for world at war?
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Reply By: Crazydude55
nice job!
ModmeBot:
Reply By: mathfag
tygo246
Trigger is up and running and tells that the song is playing however there is no sound
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Reply By: tygo246
mathfag
tygo246 Trigger is up and running and tells that the song is playing however there is no sound Wrong post man
ModmeBot:
Reply By: gorodkroviguy
thanks!, putting this on my map
ModmeBot:
Reply By: hubigygjjik
Sorry for bothering but can you make a tutorial for this?
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Reply By: Abnormal202
hubigygjjik
Sorry for bothering but can you make a tutorial for this?
ModmeBot:
Reply By: hubigygjjik
Abnormal202
hubigygjjik Sorry for bothering but can you make a tutorial for this? "Instructions are in the download package."
ModmeBot:
Reply By: ltschase
How do you make/customize the efx light files like what was used for the lights on this? Was looking it up and everything but I can't find it anywhere. Sorry if it is obvious.
ModmeBot:
Reply By: mathfag
ltschase
How do you make/customize the efx light files like what was used for the lights on this? Was looking it up and everything but I can't find it anywhere. Sorry if it is obvious.
ModmeBot:
Reply By: ltschase
mathfag
ltschase How do you make/customize the efx light files like what was used for the lights on this? Was looking it up and everything but I can't find it anywhere. Sorry if it is obvious. In the instructions is says this #define BOX_LIGHT "custom/Light/lightbulb_green_box" change custom/Light/lightbulb_green_box to your effect and add it to the zone file
ModmeBot:
Reply By: mathfag
ltschase
mathfag ltschase How do you make/customize the efx light files like what was used for the lights on this? Was looking it up and everything but I can't find it anywhere. Sorry if it is obvious. In the instructions is says this #define BOX_LIGHT "custom/Light/lightbulb_green_box" change custom/Light/lightbulb_green_box to your effect and add it to the zone file I think that I understand how to get that to work, can basically just copy that same formula. My question was more about how to make or edit those fx files because it's not done in APE as far as I can tell. So this fx is a green light, but how would I make an fx file that is a different color light for example.