Game Asset Reversing | Releases
ModmeBot:
Thread By: Harry Bo21
HarryBo21's Napalm Zombie!
<hr>
DOWNLOAD LINK
<hr>3.0.1
Download
THIS PACK CONTAINS :
<hr>
Napalm Zombie
SCREENSHOTS
<hr>
NONE ATM
INSTRUCTIONS ( ALSO INCLUDED IN THE DOWNLOAD )
<hr>
##########
# NOTES ##
##########
- "root directory" is your Black Ops 3 install ( example : C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III )
- Troubleshooting steps can be found at the bottom of this file
##########################################################
# INSTRUCTIONS #
##########################################################
##########
# STEP 1 #
##########
- Open the download, and copy all the files ( EXCEPT "usermaps - OPEN ME" ) to your root directory
o This will add all the models, textures, fx, sounds etc that you need to your mod tools
##########
# STEP 2 #
##########
- Open the folder called "usermaps - OPEN ME" and copy the contents into your map
o This will add all the scripts to your map.
##########
# STEP 3 #
##########
- Open YOURMAPNAME.gsc - AND - YOURMAPNAME.csc
- find this line :
#using scripts\zm\_zm_perk_staminup;
- add this underneath :
// NAPALM ZOMBIE
#using scripts\zm\_hb21_zm_ai_napalm;
o This will initialize all the required scripts
##########
# STEP 4 #
##########
- Open your maps "Zone file" ( right click your map in launcher and select "Edit Zone File" )
- At the bottom ( or anywhere really ) add this line :
// NAPALM ZOMBIE
include,harrybo21_napalm_zombie
o This will add the assets to your map
##########
# STEP 5 #
##########
- Go to your map folder ( right click your map in launcher and select "Open Map Folder" )
- open the "sound" folder
- open the "zoneconfig" folder
- you will find a "szc" file with your maps name, open it with any text editor ( notepad, notepad++, sublime etc )
- find this :
"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},
- add this directly underneath
{
"Type" : "ALIAS",
"Name" : "napalm_zombie_sounds",
"Filename" : "napalm_zombie_sounds.csv",
"Specs" : [ ]
},
o This will add the sounds to your map, it should look like the example i have included in the download when you are done
##########
# STEP 6 #
##########
- Open your map in radiant
- Place some Napalm Zombie spawn points in your zones, and set them up just as you would Zombie Spawns. So script_string "find_flesh" if the are inside the playable area
- script_string "barrier kvp" if they are outside a window
- targetname - "ZONENAME_spawners
o The prefabs are located at - map_source/_prefabs/zm/harrybo21_prefabs/napalm_zombie
##########
# STEP 7 #
##########
- Compile and link your map
- you are DONE
o To fully compile and link your map, tick the "Compile", "Light" and "Link" tick boxes in launcher, and click "Build"
Q & A
<hr>
##########################################################
# TROUBLESHOOTING #
##########################################################
Q : I do not get sounds in game?
A : You did not properly add the sounds to your szc file, redo the Step 5 and then Link in launcher
Q : I get a "Clientfield Mismatch" error when I launch my map?
A : You have either not added the instructions from Step 3 to either your maps CSC or its GSC. Go back and do it, then Link in launcher
Q : I can no longer open APE?
A : Probably a GDT conflict. If your using Wardogs perks you may need to remove his GDTs if hes using the same file names
Q : I get conflict in GDT errors when I Link my map?
A : Probably a GDT conflict. If your using Wardogs perks you may need to remove his GDTs if hes using the same file names
CREDITS
<hr>
Raptroes
WillJones1989
alexbgt
NoobForLunch
Symbo
TheIronicTruth
JAMAKINBACONMAN
Sethnorris
Yen466
Lilrifa
Easyskanka
Erthrock
Will Luffey
ProRevenge
DTZxPorter
Zeroy
JBird632
StevieWonder87
BluntStuffy
RedSpace200
thezombieproject
Smasher248
JiffyNoodles
MadGaz
MZSlayer
AndyWhelen
Collie
HitmanVere
ProGamerzFTW
Scobalula
Azsry
GerardS0406
PCModder
IperBreach
TomBMX
Treyarch and Activision
AllModz
TheSkyeLord
DOWNLOAD LINK
<hr> 3.0.1
Download
ModmeBot:
Reply By: D-2-K
dude you spoil us really cheers m8
ModmeBot:
Reply By: yologirlgamer
When he spawns my game completely freezes and goes to a black screen.. Any advice?
ModmeBot:
Reply By: D-2-K
did you stamp the prefabs and add in the proper kvp's and or targetnames ???
got mine working fine but they dont like the special weapon from shadows of evil cant remember its name if i shoot them they dont die and the hit box's seem to dissapear cant kill them with any weapon after i do that have the same issue with dogs i hate that gun anyway so for me removing the gn was my best option
i do have a quick question though harry are they set up as boss's ie i havent tried traversals with them but i know how to remove them from traversals if they are set as boss zombies ??
ModmeBot:
Reply By: Harry Bo21
D-2-K
did you stamp the prefabs and add in the proper kvp's and or targetnames ??? got mine working fine but they dont like the special weapon from shadows of evil cant remember its name if i shoot them they dont die and the hit box's seem to dissapear cant kill them with any weapon after i do that have the same issue with dogs i hate that gun anyway so for me removing the gn was my best option i do have a quick question though harry are they set up as boss's ie i havent tried traversals with them but i know how to remove them from traversals if they are set as boss zombies ??
ModmeBot:
Reply By: D-2-K
yeah its not that there immune thats fine but they have that black ops glitch that you sometimes get with zombies using the mk3 raygun ?? ill make a short vid later its hard to put into words "im shattered" lol
great work though man love these they always scared the bajeesus out of me in shang
ModmeBot:
Reply By: Harry Bo21
D-2-K
yeah its not that there immune thats fine but they have that black ops glitch that you sometimes get with zombies using the mk3 raygun ?? ill make a short vid later its hard to put into words "im shattered" lol great work though man love these they always scared the bajeesus out of me in shang
ModmeBot:
Reply By: D-2-K
ok so does the napalm zombie use genesis animations cant tell in ape
zm_t7_napalm_zombie.ai_bt
zm_t7_napalm_zombie.ai_asm
zm_t7_napalm_zombie.ai_ast
zm_t7_napalm_zombie.ai_am
unlike zombies for example Ethrocks releases use factory and i changed them all to genesis after i realised they were not traversing
however i played about on my test map today and the mk3 deletes the napalm model if said napalm had green mist from vulture aid i could still see the mist walking to me but not the napalm zombie
and that apothican gun seems to delete the hit box's (if thats what you even call them ) so that the model still walks towards me but "no gun" will kill them even installed nates hitmarkers to see what would happen and any of the napalm zombies effected by the Apothicon gun had no hit markers showing up in them still trying to get a vid sorted out to show you im off work the next 2 days so ill try to repeat this again and give you a visual of what im trying to say
sorry to be a bother m8
ModmeBot:
Reply By: Harry Bo21
link updated with the missing fx assets that caused the crash
Download
and yes - all my ai use genesis - as all ai "should be" #dontlistentoicegrenade
ModmeBot:
Reply By: D-2-K
Wha hahaha dude you rock cheers man
ModmeBot:
Reply By: h00dedsn1per
Thanks for this upload, I was wondering however if there is anyway to change the frequency or the round the napalm zombie spawns on, or the amount per round? Just curious as it would be very helpful thanks.
ModmeBot:
Reply By: Harry Bo21
h00dedsn1per
Thanks for this upload, I was wondering however if there is anyway to change the frequency or the round the napalm zombie spawns on, or the amount per round? Just curious as it would be very helpful thanks.
ModmeBot:
Reply By: Harry Bo21
Updated to v3.0.1
Download
Instruction video added, saved ice another painstaking job
ModmeBot:
Reply By: SKALV
Harry Bo21
Updated to v3.0.1 v3.0.1 ---------------------------- * Fixed all developer mode errors * Added missing scriptparse line to zpkg file * Removed the ai utility as the treyarch included the fixed version in the last update * Corrected missing comma in instuction files - most likely didnt cause any issues anyway but for the sake of keeping things uniform Instruction video added, saved ice another painstaking job
ModmeBot:
Reply By: D-2-K
Dam U Harry now i gotta add water to my test map lol Another great tut
ModmeBot:
Reply By: Kabe
Harry Bo21
Updated to v3.0.1 v3.0.1 ---------------------------- * Fixed all developer mode errors * Added missing scriptparse line to zpkg file * Removed the ai utility as the treyarch included the fixed version in the last update * Corrected missing comma in instuction files - most likely didnt cause any issues anyway but for the sake of keeping things uniform Instruction video added, saved ice another painstaking job
ModmeBot:
Reply By: MyNameIsNobody
Is it possible to use this in a map with your wunderfizz? the _hb21_zm_utility.gsc (and possibly csc) are different, so I tried combining them, but got an error:
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: No generated data for 'scripts/zm/_hb21_zm_utility.gsc'
ERR(0) scripts/zm/_hb21_zm_utility.gsc (129,37) in "enable_side_step()" : syntax error, unexpected TOKEN_SEMICOLON : self.n_zombie_max_reaction_dist
With this at the very bottom:
^1self.n_zombie_max_reaction_dist = ;
^1------------------------------------^
^1ERR(0) scripts/zm/_hb21_zm_utility.gsc (129,37) in "enable_side_step()" : syntax error, unexpected TOKEN_SEMICOLON : self.n_zombie_max_reaction_dist = ;
Can they work together, and if so, how? Thanks a million!
UPDATE FOR ANYONE WITH THIS SAME ERROR: dONT BE STUPID LIKE ME, JUST REPLACE THE PREVIOUS .GSC AND .CSC
ModmeBot:
Reply By: Harry Bo21
MyNameIsNobody
Is it possible to use this in a map with your wunderfizz? the _hb21_zm_utility.gsc (and possibly csc) are different, so I tried combining them, but got an error: UNRECOVERABLE ERROR: ^1SCRIPT ERROR: No generated data for 'scripts/zm/_hb21_zm_utility.gsc' ERR(0) scripts/zm/_hb21_zm_utility.gsc (129,37) in "enable_side_step()" : syntax error, unexpected TOKEN_SEMICOLON : self.n_zombie_max_reaction_dist With this at the very bottom: ^1self.n_zombie_max_reaction_dist = ; ^1------------------------------------^ ^1ERR(0) scripts/zm/_hb21_zm_utility.gsc (129,37) in "enable_side_step()" : syntax error, unexpected TOKEN_SEMICOLON : self.n_zombie_max_reaction_dist = ; Can they work together, and if so, how? Thanks a million! UPDATE FOR ANYONE WITH THIS SAME ERROR: dONT BE STUPID LIKE ME, JUST REPLACE THE PREVIOUS .GSC AND .CSC
ModmeBot:
Reply By: D-2-K
Hey Harry had a thought playing around with my map and please feel free to tell me to beat it anyway i was thinking that with the dragon shield would it be in the realm off possibility to make it protect us from the fire thats left after the napalm zombie explodes so a bit like GC with the dragon flames
ModmeBot:
Reply By: FlameLeo95
When is the template coming out ?? really excited for that release !!
ModmeBot:
Reply By: Ping998
Hi there Harry, just wanted to remind you that the MEGA download is no longer working, could you please fix this? thank you! :D
ModmeBot:
Reply By: DasCupcake
Ping998
Hi there Harry, just wanted to remind you that the MEGA download is no longer working, could you please fix this? thank you! :D
ModmeBot:
Reply By: steviewonder87
I want a margwa harry
ModmeBot:
Reply By: ZeRoY
I believe you have a Margwa for me Harry?
ModmeBot:
Reply By: brack5501
the download is no longer available :(
ModmeBot:
Reply By: Cambloid
Hi, the download link is not working anymore
ModmeBot:
Reply By: Harry Bo21
Will be back up soon
ModmeBot:
Reply By: Tmo516
Harry Bo21
Will be back up soon
ModmeBot:
Reply By: Harry Bo21
Download
as with the sonic zombie, this is the version that was up previously, should be error and developer mode error free, however will be updated on to the combine regular zombie BT stuff i set up, and official bo3 fx soon, reducing extra un-needed files and shit
not ready yet tho so just reuploading the last download that was on here
ModmeBot:
Reply By: CrowzoYT
DAVE! :D
ModmeBot:
Reply By: steviewonder87
Margwa??
ModmeBot:
Reply By: The Black Death
steviewonder87
Margwa??
ModmeBot:
Reply By: Rhysdoesletsplays
Looks absolutely amazing but i think the link is dead.
ModmeBot:
Reply By: D-2-K
Rhysdoesletsplays
Looks absolutely amazing but i think the link is dead.
ModmeBot:
Reply By: AUsernameLz443
Harry could be considered thread-dead. He removed all assets created by him and didn't bother to delete these posts or even remove download button.
I don't think he will come back anytime soon so it's safe to say not to expect a post from him. He was a legend in his time. Maybe we should have given credit where it was required. I would think his reasoning for removing the assets is valid, but extreme. This topic is claiming to offer something it cannot offer and I can't see a reason why it's still alive or not even locked. Maybe if he said he'll be returning after a week or two, then I'd keep thread open. It's a release to a dead end and not be healthy for forums. I can back it up too;
Someone sees Napalm Zombie Port download from web search under the website name: modme
"Huh, link isn't working. I wasted time creating an account thanks to modme."
Their next web search; Screamer Zombie, from modme
"No download. Modme is really unreliable..."
*User omits modme from search results* -1 Potential User
This could happen to several people.
I respect Harry's decision and intents, but I'm not encouraging the ideas.
For him to leave the thread alive could mean one or more of these
-He wanted to hurt us by leaving false hope
-He's planning returning and does not want to recreate threads
-He forgot about it
-He's lazy
I'm not throwing flames, just really really bored.
ModmeBot:
Reply By: D-2-K
AUsernameLz443
Harry could be considered thread-dead. He removed all assets created by him and didn't bother to delete these posts or even remove download button. I don't think he will come back anytime soon so it's safe to say not to expect a post from him. He was a legend in his time. Maybe we should have given credit where it was required. I would think his reasoning for removing the assets is valid, but extreme. This topic is claiming to offer something it cannot offer and I can't see a reason why it's still alive or not even locked. Maybe if he said he'll be returning after a week or two, then I'd keep thread open. It's a release to a dead end and not be healthy for forums. I can back it up too; Someone sees Napalm Zombie Port download from web search under the website name: modme "Huh, link isn't working. I wasted time creating an account thanks to modme." Their next web search; Screamer Zombie, from modme "No download. Modme is really unreliable..." *User omits modme from search results* -1 Potential User This could happen to several people. I respect Harry's decision and intents, but I'm not encouraging the ideas. For him to leave the thread alive could mean one or more of these -He wanted to hurt us by leaving false hope -He's planning returning and does not want to recreate threads -He forgot about it -He's lazy I'm not throwing flames, just really really bored.
ModmeBot:
Reply By: AUsernameLz443
D-2-K
AUsernameLz443 Harry could be considered thread-dead. He removed all assets created by him and didn't bother to delete these posts or even remove download button. I don't think he will come back anytime soon so it's safe to say not to expect a post from him. He was a legend in his time. Maybe we should have given credit where it was required. I would think his reasoning for removing the assets is valid, but extreme. This topic is claiming to offer something it cannot offer and I can't see a reason why it's still alive or not even locked. Maybe if he said he'll be returning after a week or two, then I'd keep thread open. It's a release to a dead end and not be healthy for forums. I can back it up too; Someone sees Napalm Zombie Port download from web search under the website name: modme "Huh, link isn't working. I wasted time creating an account thanks to modme." Their next web search; Screamer Zombie, from modme "No download. Modme is really unreliable..." *User omits modme from search results* -1 Potential User This could happen to several people. I respect Harry's decision and intents, but I'm not encouraging the ideas. For him to leave the thread alive could mean one or more of these -He wanted to hurt us by leaving false hope -He's planning returning and does not want to recreate threads -He forgot about it -He's lazy I'm not throwing flames, just really really bored. HEY healthy mind you know the guy that reads all the comments to actually learn something the WORKING LINK is on page 2 second last comment Side note Shrieker zombies link also on page 2 of the shrieker zombie thread 3rd comment from the end
ModmeBot:
Reply By: D-2-K
AUsernameLz443
D-2-K AUsernameLz443 Harry could be considered thread-dead. He removed all assets created by him and didn't bother to delete these posts or even remove download button. I don't think he will come back anytime soon so it's safe to say not to expect a post from him. He was a legend in his time. Maybe we should have given credit where it was required. I would think his reasoning for removing the assets is valid, but extreme. This topic is claiming to offer something it cannot offer and I can't see a reason why it's still alive or not even locked. Maybe if he said he'll be returning after a week or two, then I'd keep thread open. It's a release to a dead end and not be healthy for forums. I can back it up too; Someone sees Napalm Zombie Port download from web search under the website name: modme "Huh, link isn't working. I wasted time creating an account thanks to modme." Their next web search; Screamer Zombie, from modme "No download. Modme is really unreliable..." *User omits modme from search results* -1 Potential User This could happen to several people. I respect Harry's decision and intents, but I'm not encouraging the ideas. For him to leave the thread alive could mean one or more of these -He wanted to hurt us by leaving false hope -He's planning returning and does not want to recreate threads -He forgot about it -He's lazy I'm not throwing flames, just really really bored. HEY healthy mind you know the guy that reads all the comments to actually learn something the WORKING LINK is on page 2 second last comment Side note Shrieker zombies link also on page 2 of the shrieker zombie thread 3rd comment from the end Has it ever occurred to you that I already knew this, and was speaking for all his threads generally? Also, their may be a working link, but not everyone will read every comment. If everyone did read every comment, I wouldn't have wrote that. But thank you for reminding me to be more specific.
genrix41:
Anyone got working link for that?
D-2-K:
Anyone got working link for that?
genrix41:
Thanks. I tried both links before though. Both were broken.
brack5501:
Hi sorry there was a way to remove the effect of fire damage when a zombie napal dies. Since if I die if I have any brutes, it dies because of the fire that leaves the Napal when I die
AlecKeaneDUB:
Download links are broken :(
Flamepig88:
Download links are broken :(