Game Asset Reversing | Releases
Dick_Nixon:
Thread By: Dick_Nixon
Hey all! seems like I've had all this stuff for a good long while, and not really put it to any good use, so here it is for public consumption. this post will be updated fairly infrequently with random things that I've had(weapons, scripts, characters, sound aliases, etc.) that I feel like the community could get a good amount of use. all credits are due for whatever you feel like picking up from here, so I've listed the appropriate credits per section. Happy Modding.
Majority of my assets may use materials/models shared with the Mod Tools extra assets DLC, so it's highly recommended that you have the extra assets.
CHARACTERS
common assets
Download
T5 Crews(BO1 Ultimus, CoTD crew, and Five crew)
DownloadT6 Crews(MoTD crew, and Victus crew(version of stuhlinger featured in the pack is from buried))
Download
CREDITS FOR CHARACTERS
The Indestructable Mike Pence
DTZxPorter - wraith
Scobalula/ray1235 - codmayatools
Collie - general consulting/original method
Lucas - character renders for MoTD, CoTD, and Five
SCRIPTS
AI
Avogadro - As He Appears in Bus Depot Reimagined.
Download
Elemental Zombies(reminiscent of Tag der Toten)
Download
Miscelanious
Zombie Cleanup Manager.
Download
Shi No Numa music EE
Download
Rain and Lightning FX
Download
CREDITS FOR SCRIPTS
The Indestructable Mike Pence
Scobalula - HydraX for sound aliases, Greyhound for asset and Epstein Cell Video ripping.
Ardivee- Original script for Rain(and by that, I mean literally all of the OG rain script was done by him, same with the lightning, so massive credit to him)
DTZxPorter - wraith
ModmeBot:
Reply By: ZeRoY
nice! Thanks!
ModmeBot:
Reply By: TrueGamerCalls
Awesome! You should post some of your older stuff here (BO3 Player Models and zombie models), by chance are you gonna publicly release the victus crew? Its understandable if the answer is no.
Dick_Nixon:
Reply By: Dick_Nixon
TrueGamerCalls
Awesome! You should post some of your older stuff here (BO3 Player Models and zombie models), by chance are you gonna publicly release the victus crew? Its understandable if the answer is no.
Dick_Nixon:
Reply By: Dick_Nixon
UPDATE : Added MoTD and Victus crews to the page, fixed some typos in the t5 crew pack.
ModmeBot:
Reply By: TrueGamerCalls
You should mention that you need to add this to your zone.
Dick_Nixon:
Reply By: Dick_Nixon
UPDATE : Added missing models for Finn O'Leary, Fixed Player Image errors, clarified install instructions.
ModmeBot:
Reply By: KillJoyYT
absolutely mad lad
good job
Dick_Nixon:
Reply By: Dick_Nixon
Added Rain/Lightning FX to the post. serious thanks to ZeRoY and RDV for the OG script
tmk_boi:
this is sick but idk what to put in the charadcter customization thing...
ThomasCat:
Reply By: ZeRoY
nice! Thanks!
Dick_Nixon:
UPDATE
-Avogadro initial release(Merry Christmas, assholes :) )
-fixed types and stuff
ThomasCat:
Reply By: ZeRoY
thanks
sharpgamers4you:
Can't get the avogadro to spawn., i stamped the prefabs and turned the power on (just in case) but even after round 25 still doesn't spawn.... any help?
Dick_Nixon:
Can't get the avogadro to spawn., i stamped the prefabs and turned the power on (just in case) but even after round 25 still doesn't spawn.... any help?
sharpgamers4you:
fixed your issue in the modme discord, you just didn't have the spawn struct entirely within the zone... as the instructions clearly state you must do.
Dick_Nixon:
UPDATED TO ADD ELEMENTAL ZOMBIES
ModsOnPoint:
UPDATED TO ADD ELEMENTAL ZOMBIES
tmk_boi:
Whats Elemantal Zombies?
ModsOnPoint:
Whats Elemantal Zombies?
Pepergogo:
Whats Elemantal Zombies?
MKD Joker:
Same concept as an elemental bow.
Pepergogo:
Try this:
1. Install as usual
2. Once is working, go to the file "_zm_elemental_zombies.gsc" in your map folder
3. Remove "autoexec" from this function:
4. Then go to the part of your script you want them to spawn and add this:
5. Compile and see if works (didn't test it)
tmk_boi:
Zombies with fire or electricity
They explode when die
MKD Joker:
Try this:
1. Install as usual
2. Once is working, go to the file "_zm_elemental_zombies.gsc" in your map folder
3. Remove "autoexec" from this function:
4. Then go to the part of your script you want them to spawn and add this:
5. Compile and see if works (didn't test it)
MKD Joker:
Try this:
1. Install as usual
2. Once is working, go to the file "_zm_elemental_zombies.gsc" in your map folder
3. Remove "autoexec" from this function:
4. Then go to the part of your script you want them to spawn and add this:
5. Compile and see if works (didn't test it)
Pepergogo:
hey I tried this and It doesn't seem to work, because It just modifies the normal zombies and I want there to be only those elemental zombies. I tried looking for some sort of manual spawning so I could put It in a for loop but I couldn't find that either.
MKD Joker:
Yeah, you need to modify the script in some way
Maybe adding a condition or loop in this place?
I'm not very good at scripting so I'm not sure what to do
Pepergogo:
Yea I was thinking of making the elemental zombies spawn 100% of the time but only enable them during the boss fight while I do infinite zombies till the boss fight is over. do you know how to do infinite zombies without the round going up and up continuously?
MKD Joker:
I manage to get something like that for my map, but the round keeps coming up
If want, you need to use UGXInfinite Timed gameplay script (https://www.ugx-mods.com/forum/scripting/91/tutorial-timed-gameplay-in-bo3/13368/)
Install as usual, then go to the ugx script and remove "autoexec" from the first function
Then put this in your script after the fight start instead of the Main
And done, zombies will spawn all the time after that
Dick_Nixon:
UPDATED TO ADD ZOMBIE CLEANUP MANAGER
Script is meant mainly to get zombies to spawn/stay closer to players like in stock 3arc maps as well as adding a couple functions for invalid targets/if the zombie is stuck
to impliment it just add this line to your map's GSC file
#using scripts\zm\zm_zmhd_cleanup_mgr;
and this to your map's zone file.
scriptparsetree,scripts/zm/zm_zmhd_cleanup_mgr.gsc
BigBZ92:
So what actually is the Zombie Cleanup Manager?
CrazyBullen:
So what actually is the Zombie Cleanup Manager?
CrazyBullen:
How to spawn Avokadro by this func:
> boss = zm_cellbreaker::spawn_brutus(500000); ?
>> avogadro = zombie_utility::spawn_zombie( level.avogadro_spawners[0] );
Thats the onlyspawn-script I see in Avokadro.gsc. But the #namespace is zm_ai_avogadro; :/ So how to spawn him as a Boss?
Dick_Nixon:
How to spawn Avokadro by this func:
> boss = zm_cellbreaker::spawn_brutus(500000); ?
>> avogadro = zombie_utility::spawn_zombie( level.avogadro_spawners[0] );
Thats the onlyspawn-script I see in Avokadro.gsc. But the #namespace is zm_ai_avogadro; :/ So how to spawn him as a Boss?
CrazyBullen:
Yea I was thinking of making the elemental zombies spawn 100% of the time but only enable them during the boss fight while I do infinite zombies till the boss fight is over. do you know how to do infinite zombies without the round going up and up continuously?
CrazyBullen:
all you have to do is thread zm_ai_avogadro::avogadro_spawn(); and it'll spawn an avogadro automatically
Dick_Nixon:
thread zm_ai_avogadro::avogadro_spawn(); works, but:
boss = zm_ai_avogadro::avogadro_spawn(300000); >
>>> **** Unresolved external "avogadro_spawn" with 1 parameters in "scripts/zm/zm_lip_sandbox_v28.gsc" ****
:/ Need to make this as a Boss, with Healthbar by this func:
thread progress_bar_init(boss);
CrazyBullen:
it won't work like that, the spawn function isn't looking for anything inside the parentheses, it's all taken care of inside of the spawn function itself. the original line i send you does what you need with spawning him, but i don't know what you mean by "make this as a boss". i can only assume you're trying to spawn it with 300000 health, and thread the progress bar thing to show some health bar, but the avogadro wasn't made with that in mind. you'd need to make quite a few changes for that to work. He was made for Bus Depot to function identically to the original Avogadro, only with the new BO4 quotes, so other than that i'm really not sure exactly what you're asking for.
Pepergogo:
I MADE IT!!! I put in my health bar in his own script!!!
Now I got an Awesome Boss-Fight in my Fist-Fight-Map :D