Game Asset Reversing | Releases
ModmeBot:
Thread By: Harry Bo21
Harry Bo21 / Scobalula / DTZxPorter's Black Ops 3 FX Library!
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DOWNLOAD LINK
<hr>1.0.2
DownloadSCREENSHOTS
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INFO
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# HarryBo21's Black Ops 3 FX Library v1.0.1 #
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CREDITS
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DTZxPorter - For Wraith which dumps the FX files and the materials / models used in them ( modme.co )
Scobalula - Made an app to patch the fx, to re-enable the secondary graphs and correct a bug, also another app to restore the original file structure ( https://github.com/Scobalula )
Raptroes - Monetary & emotional support, also heavily assists in the testing and locating of assets
Harry Bo21 - assisted in locating and reporting issues with the FX dumps, ported all the models and materials used in the FX and dumped / patched FX from all maps and gamemodes ( https://www.youtube.com/user/22HarryBo )
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# How do I install this pack?
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* Literally just drag the files from the download in to your Black Ops 3 directory ( model_export, share, source_data, texture_assets )
# What is this pack?
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* This pack contains all the materials and models, that are used in Black Ops 3 fx dumped with wraith
# How do i use the FX?
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* For just looking at them, or for map fx like fog, just place the fx in radiant using the fx browser
* For weapons etc in APE, like muzzleflashes and things you simply click the ( ... ) next to the fx field and navigate to the fx you want to use, and select it
* For scripts, you must include the fx in your zone ( fx,fxpath/fxname.efx ) and precache in GSC or CSC depending on which you are using ->
GSC
#precache( "fx", "fxpath/fxname" );
CSC
#precache( "client_fx", "fxpath/fxname" );
* To play the fx in script use the API included in the mod tools ( docs_modtools/bo3_scriptapifunctions - open in a internet browser ), two examples below ->
GSC
PlayFX( "fxpath/fxname", ( 0, 0, 0 ) );
CSC
PlayFX( local_client_num, "fxpath/fxname", ( 0, 0, 0 ) );
* More functions are available
# Is this "all" of the Black Ops 3 FX?
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* Probably not, below is a list of what i dumped ->
o Every ZM map including all ZM DLC maps
o Dead Ops Arcade 2
o MP - Nuketown
o CP / Nightmares - level 1
o This means the other MP maps and the other CP / Nightmares maps may have some more fx to dump
# How do I dump FX?
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* Use Wraith, developed by DTZxPorter ( <a href=""http://www.modme.co"">www.modme.co</a> )
* Then use Scobalula's FX patcher to correct the disabled graphs ( https://github.com/Scobalula/FXPatcher )
* Lastly make sure you port every material and model used in the FX ( Scobalula's FX patcher will also dump a .txt file listing these )
# Will FX work without this?
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* A very VERY small number will, as about 100 materials were included in the tools. However the other 600+ were not
# Is this pack complete?
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* Absolutely not, some materials / models use some insanely intricate settings that i dont fully know
* Some models use even more intricate settings, such as the origins vortex and portal fxs
* We currently do not know much about porting the lensflares, although these being missing will not break the FX
* Little is known about BeamFX assets ( created in APE ) however some users such as Zeroy have had some success in making them
o At the very least i at least "set up" every material and model, some are using the "default missing" material to signify its not complete, but to stop a radiant crash
o Scobalula may update his program "HydraX" in the future to port things such as lensflares and beamfx assets, keep checking his github
o I will update the pack as i correct things
# How do I make or edit the FX?
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* In radiant, use the FX Graph / FX Properties / FX outliner windows
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# TROUBLESHOOTING #
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Q : Some FX crash radiant?
A : That would imply that either a material / model is completely missing, or improperly set up. You can get a list of the items used in the FX using Scobalulas FX Patcher
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1.0.2
Download
ModmeBot:
Reply By: Abnormal202
Hawt
ModmeBot:
Reply By: Symbo
Incredible work!!!
ModmeBot:
Reply By: Lokii
Noice
ModmeBot:
Reply By: Harry Bo21
Download
updated
if you had the old version delete this fx
fx/explosions/fx_exp_rocket_default_sm.efx
ModmeBot:
Reply By: WECoyote99
ModmeBot:
Reply By: Harry Bo21
WECoyote99
ModmeBot:
Reply By: MrTombone8
The Files are no longer downloadable
ModmeBot:
Reply By: WECoyote99
Harry Bo21
updated if you had the old version delete this fx fx/explosions/fx_exp_rocket_default_sm.efx
ModmeBot:
Reply By: eDeK
All links are down :( Thanks for share Harry anyways.
ModmeBot:
Reply By: rainbowzz
eDeK
All links are down :( Thanks for share Harry anyways.