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MWR USMC Characters

Game Asset Reversing | Releases


ModmeBot:

Thread By: Scobalula

After plowing through the hoard of zombies in your Hazmat suits you realize you need backup, and more protection, so you turn to the USMC.

This pack includes a subset of the USMC Characters included in Call of Duty: Modern Warfare Remastered for use in your Call of Duty: Black Ops 3 Map.

Also included is Marine vox from Call of Duty: World at War


  • DTZxPorter - Tools such as Wraith, ExportX, etc.

  • Activision/Infinity Ward - Assets

  • Zeroy & NoobforLunch - Character Customization Tutorial

  • Sp33dy - T7 -> T7 rig


Download
There are 2 ways to install the USMC Characters Models, via overriding the character customization table (which can cause crashing currently outside our control but gives more control over your character settings, etc) or via overriding the xmodels directly which gets the job done if you just want 4 characters and won't result in a crash. Both will be demonstrated.

Before we get started, as all character packs override some assets, it's recommended to double check for duplicates, specifically ensuring "zm_character_customization" and models with the same names as the base characters do not exist in your GDTs. Help will not be provided for duplicated asset errors.


The 2 methods are:


<ol>
  • Drag and drop all folders included into your Black Ops III's root directory.

  • Go to Black Ops III\zone_source\all\assetlist and back up "core_common" and open it for editing.

  • Remove or comment (// in front of each) the assets listed below.

  • Open your map's zone file (Right click in Launcher on your map to open it) and add the lines below.

  • Compile and link your map, you should now have 4 USMC Variants in your map.

    </ol>
    Asset Names to remove from core_common.csv and add to your zone file:

    xmodel,c_zom_der_dempsey_mpc_fb
    xmodel,c_zom_der_dempsey_viewbody
    xmodel,c_zom_der_dempsey_viewhands
    xmodel,c_zom_der_dempsey_viewlegs
    xmodel,c_zom_der_nikolai_mpc_fb
    xmodel,c_zom_der_nikolai_viewbody
    xmodel,c_zom_der_nikolai_viewhands
    xmodel,c_zom_der_nikolai_viewlegs
    xmodel,c_zom_der_richtofen_mpc_fb
    xmodel,c_zom_der_richtofen_viewbody
    xmodel,c_zom_der_richtofen_viewhands
    xmodel,c_zom_der_richtofen_viewlegs
    xmodel,c_zom_der_takeo_mpc_fb
    xmodel,c_zom_der_takeo_viewbody
    xmodel,c_zom_der_takeo_viewhands
    xmodel,c_zom_der_takeo_viewlegs
    image,uie_t7_zm_hud_score_char1
    image,uie_t7_zm_hud_score_char2
    image,uie_t7_zm_hud_score_char3
    image,uie_t7_zm_hud_score_char4




    • Drag and drop all folders included into your Black Ops III's root directory.

    • Go to Black Ops III\zone_source\all\assetlist and back up "core_common" and open it for editing.

    • Find the asset "zm_character_customization" and remove the line or comment it (add // to start of line).

    • Open your map's zone file (Right click in Launcher on your map to open it) and add the following line: customizationtable,zm_character_customization

    • Compile and link your map, you should now have 4 Hazmat Variants in your map.




    Open your map's SZC file usually located in "Call of Duty Black Ops III\usermaps\zm_map_name\sound\zoneconfig".

    Once open, add the following below the last entry, ensuring to adhere to the syntax of the file:

    {
        "Type" : "ALIAS",
        "Name" : "zm_usmc_vox",
        "Filename" : "zm_usmc_vox.csv",
        "Specs" : [ ] 
    },

    Then open your map's Zone File (right click on it in Launcher and click "Edit Zone File") and add the following line:

    stringtable,gamedata/audio/zm/zm_usmc_vox.csv


    Then open your map's GSC file usually located in "Call of Duty Black Ops III\usermaps\zm_map_name\scripts\zm".

    Once open find the line:

    level thread zm_zonemgr::manage_zones( init_zones );

    Add this below it:

    level thread add_zm_vox();

    Then add the follow at the very bottom of the file, below the last function:

    function add_zm_vox()
    {
    	zm_audio::loadPlayerVoiceCategories("gamedata/audio/zm/zm_usmc_vox.csv");
    }

    Then you can link your map, if you run into any fake sound errors like source checksum, keep an eye on your SAB files, once you notice the SABS size drastically increase, you should be good to go.

    Once complete you should now have 4 USMC Characters.

    If you run into bugs, post them HERE, as to ensure I'll actually see it, rather than making narky comments on some discord server.

    <h1>You MUST credit the people/companies listed above if you use these characters in your projects.</h1>

















  • ModmeBot:

    Reply By: Mindmirror
    Very good job man!
    I will use them in my next map. :D


    ModmeBot:

    Reply By: KillJoyYT
    thank you so much for both of these !!!!!!


    ModmeBot:

    Reply By: clixdeath
    <3


    ModmeBot:

    Reply By: eDeK
    Nice job, looks very cool! +1


    ModmeBot:

    Reply By: Psh
    credit 4 pash


    ModmeBot:

    Reply By: HEYOU_mo
    did you remove these due to lack of credit? i wish you still had them uploaded ;-;