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Attackables / souldbox alternative

Game Asset Reversing | Releases


ModmeBot:

Thread By: Symbo
MAJOR UPDATE: round change fix + others small issues (10.28.18)

Hey Guys,
I made a customized script for attackables based on the one HarryBo21 released a few time ago.
Basically, you can choose a model the zombies will attack and you need to protect like in zetsubou with the skulls or generators in Gorod.
https://drive.google.com/file/d/1goCP1-PfVQC_3IEXzqPDl-SR-MB7JuLM/view?usp=sharing
I also made a video tutorial since the setup can be a bit tedious:

Dont forget to credit:
Symbo
Harrybo21
QuentinFTL


ModmeBot:

Reply By: rainbowzz
very very nice good job symbo


ModmeBot:

Reply By: KillJoyYT
yeeeeeet good job bro


ModmeBot:

Reply By: FiveSeven
nice job, looks great <3


ModmeBot:

Reply By: josh1600
This is amazing work Symbo, I helped improve the documentation and when tested everything worked really well. I love how you got the config to display in Radiant! Super helpful for mappers.
Epic stuff!


ModmeBot:

Reply By: peterparker
Great work by both of you guys!

There is a typo though, in

symbo_harrybo_attackable.gsc
line 155 (ish) there is a missing closing parenthesis:

please change from this:

if(isdefined(struct_attackable.script_friendname)
spawn_extra_zomb = struct_attackable.script_friendname;

to this:

if(isdefined(struct_attackable.script_friendname))
spawn_extra_zomb = struct_attackable.script_friendname;

Thanks again!


mickey0917:

Hey I just installed this and it works real well however it stops my ending round music from playing. Is there a fix for this? Thanks again


trubin14:

Is there any way to change the speed of the zombies? Also the door is not opening once i finish the attackable, anyone know what a reason for this could be


the_bibba_boy:

Anyway to reduce the number of points that you get when you kill zombies when an attackable is active? I want zombies to deliver 10 points when an "attackable" is active.