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ModmeBot:
Thread By: Symbo
MAJOR UPDATE: round change fix + others small issues (10.28.18)
Hey Guys,
I made a customized script for attackables based on the one HarryBo21 released a few time ago.
Basically, you can choose a model the zombies will attack and you need to protect like in zetsubou with the skulls or generators in Gorod.
https://drive.google.com/file/d/1goCP1-PfVQC_3IEXzqPDl-SR-MB7JuLM/view?usp=sharing
I also made a video tutorial since the setup can be a bit tedious:
Dont forget to credit:
Symbo
Harrybo21
QuentinFTL
ModmeBot:
Reply By: rainbowzz
very very nice good job symbo
ModmeBot:
Reply By: KillJoyYT
yeeeeeet good job bro
ModmeBot:
Reply By: FiveSeven
nice job, looks great <3
ModmeBot:
Reply By: josh1600
This is amazing work Symbo, I helped improve the documentation and when tested everything worked really well. I love how you got the config to display in Radiant! Super helpful for mappers.
Epic stuff!
ModmeBot:
Reply By: peterparker
Great work by both of you guys!
There is a typo though, in
line 155 (ish) there is a missing closing parenthesis:
please change from this:
to this:
Thanks again!
mickey0917:
Hey I just installed this and it works real well however it stops my ending round music from playing. Is there a fix for this? Thanks again
trubin14:
Is there any way to change the speed of the zombies? Also the door is not opening once i finish the attackable, anyone know what a reason for this could be
the_bibba_boy:
Anyway to reduce the number of points that you get when you kill zombies when an attackable is active? I want zombies to deliver 10 points when an "attackable" is active.