Parasites/Wasp
Game Asset Reversing | Releases
ModmeBot :
Thread By: Symbo Thanks to scobalula and for software Hydrax, we can now extract vehicles assets with all the correct settings. Download this link and install: https://mega.nz/#!yE1jkAqL!NkhO79eMnp3Y52lCMuzO919nYz18QphHj0GIgC6Ac8o I also made a video explaining how to install:VIDEO
ModmeBot :
Reply By: AlfaTheseus Works really well, good job for getting this working! :^)
ModmeBot :
Reply By: D-2-K Another great release and tut video Symbo thank you very much ;)
Ping998 :
I'm getting a bad glitch. When I kill a parasite, the game just crashes completely :/ .
ihmiskeho :
I'm getting a bad glitch. When I kill a parasite, the game just crashes completely :/ . Missing/broken fx would be my guess, but not sure. See if you can disable the FX and if it crashes then
Ping998 :
Missing/broken fx would be my guess, but not sure. See if you can disable the FX and if it crashes then I believe that might be the case although I've not messed with anything from the .zip provided. The following is what my launcher outputs when compiling for the parasites:
^ 1 ERROR : Material gfx_gel_splat_em was not found in gdtDB
material : ei / gfx_gel_splat_em
fx : zombie / fx_parasite_acid_drop_impact
fx : zombie / fx_parasite_exp_death_zmb
scriptbundle : parasitesettings
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 3 effect & #39;zombie/fx_parasite_acid_drop_impact' segment 'wraith_oneshot_def1':
material ei / gfx_gel_splat_em has an invalid atlas , 0 x 0
fx : zombie / fx_parasite_acid_drop_impact
fx : zombie / fx_parasite_exp_death_zmb
scriptbundle : parasitesettings
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 1 effect & #39;zombie/fx_parasite_acid_drop_impact' segment 'wraith_oneshot_def1':
material ei / gfx_gel_splat_em is a 0 x 0 atlas , but material ei / gfx_gel_splat_radial_em is a 4 x 4 atlas
fx : zombie / fx_parasite_acid_drop_impact
fx : zombie / fx_parasite_exp_death_zmb
scriptbundle : parasitesettings
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 1 Effect & #39;fx/blood/fx_blood_acid_decal_impact_ground_zod_zmb.efx' not found
fx : blood / fx_blood_acid_decal_impact_ground_zod_zmb
fx : zombie / fx_parasite_exp_death_zmb
scriptbundle : parasitesettings
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 3 effect & #39;zombie/fx_parasite_acid_spit_tell_zmb' segment 'wraith_looping_def4':
material , ei / gfx_gel_splat_string_em has an invalid atlas , 0 x 0
fx : zombie / fx_parasite_acid_spit_tell_zmb
scriptbundle : parasitesettings
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 3 effect & #39;zombie/fx_parasite_acid_spit_tell_zmb' segment 'wraith_looping_def4':
material , ei / gfx_gel_splat_string_em has an invalid atlas , 0 x 0
fx : zombie / fx_parasite_acid_spit_tell_zmb
scriptbundle : parasitesettings
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 3 effect & #39;zombie/fx_parasite_acid_spit_impact_zmb' segment 'wraith_oneshot_def1':
material ei / gfx_gel_splat_em has an invalid atlas , 0 x 0
fx : zombie / fx_parasite_acid_spit_impact_zmb
weapon : parasite_ooze_turret
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 1 effect & #39;zombie/fx_parasite_acid_spit_impact_zmb' segment 'wraith_oneshot_def1':
material ei / gfx_gel_splat_em is a 0 x 0 atlas , but material ei / gfx_gel_splat_radial_em is a 4 x 4 atlas
fx : zombie / fx_parasite_acid_spit_impact_zmb
weapon : parasite_ooze_turret
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 3 effect & #39;zombie/fx_parasite_acid_spit_projectile_zmb' segment 'wraith_looping_def1':
material , ei / gfx_gel_splat_full_em has an invalid atlas , 0 x 0
fx : zombie / fx_parasite_acid_spit_projectile_zmb
weapon : parasite_ooze_turret
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 3 effect & #39;zombie/fx_parasite_acid_spit_projectile_zmb' segment 'wraith_looping_def1':
material , ei / gfx_gel_splat_full_em has an invalid atlas , 0 x 0
fx : zombie / fx_parasite_acid_spit_projectile_zmb
weapon : parasite_ooze_turret
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 3 WARNING : Could not open rumble graph file "rumble/defaultweapon_fire_h.rmb" .
rumble : defaultweapon_fire
weapon : parasite_ooze_turret
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 3 WARNING : Could not open rumble graph file "rumble/defaultweapon_fire_l.rmb" .
rumble : defaultweapon_fire
weapon : parasite_ooze_turret
vehicle : spawner_bo3_parasite_enemy_tool
col_map : maps / zm / zm_test . d3dbsp
^ 1 ERROR : Material gfx_light_blink_anim_em was not found in gdtDB
material : ei / gfx_light_blink_anim_em
fx : zombie / fx_parasite_spawn_zod_zmb
fx : zombie / fx_parasite_spawn_buildup_zod_zmb
csv : vehicle_parasite . zpkg
csv : zone_source / zm_test . zone
^ 3 effect & #39;zombie/fx_parasite_spawn_zod_zmb' segment 'wraith_oneshot_def3':
material ei / gfx_light_blink_anim_em has an invalid atlas , 0 x 0
fx : zombie / fx_parasite_spawn_zod_zmb
fx : zombie / fx_parasite_spawn_buildup_zod_zmb
csv : vehicle_parasite . zpkg
csv : zone_source / zm_test . zone
^ 3 effect & #39;zombie/fx_parasite_spawn_zod_zmb' segment 'wraith_oneshot_def3':
material ei / gfx_light_blink_anim_em has an invalid atlas , 0 x 0
fx : zombie / fx_parasite_spawn_zod_zmb
fx : zombie / fx_parasite_spawn_buildup_zod_zmb
csv : vehicle_parasite . zpkg
csv : zone_source / zm_test . zone
^ 3 effect & #39;zombie/fx_parasite_round_tell_zod_zmb' segment 'wraith_looping_def0':
material , ec / gfx_dust_mote_1_pcloud_em has an invalid atlas , 0 x 0
fx : zombie / fx_parasite_round_tell_zod_zmb
csv : vehicle_parasite . zpkg
csv : zone_source / zm_test . zone
^ 3 effect & #39;zombie/fx_parasite_round_tell_zod_zmb' segment 'wraith_looping_def0':
material , ec / gfx_dust_mote_1_pcloud_em has an invalid atlas , 0 x 0
fx : zombie / fx_parasite_round_tell_zod_zmb
csv : vehicle_parasite . zpkg
csv : zone_source / zm_test . zone
Any suggestions? :|
Bullen :
This is Awesome Symbo for sharing the Parasite with us. It works perfect and very fun. But where do you change its damage to a player? I can just stand still and let them hit me, no damage. This is the damage I found. But the DoDamage I changed to 400, but think it its health and not the damage dealt? the hud is ofc not the damage. And the 150 is if you hit with a Melee I think. self.hud_damagefeedback SetShader( "damage_feedback", 24, 48 ); self DoDamage( self.health + 100, self.origin ); damage = 150; if ( IsDefined(weapon) ) damage = weapon.meleedamage;