Game Asset Reversing | Releases
ModmeBot:
Thread By: Symbo
Thanks to scobalula and for software Hydrax, we can now extract vehicles assets with all the correct settings.
Download this link and install: https://mega.nz/#!yE1jkAqL!NkhO79eMnp3Y52lCMuzO919nYz18QphHj0GIgC6Ac8o
I also made a video explaining how to install:
ModmeBot:
Reply By: AlfaTheseus
Works really well, good job for getting this working! :^)
ModmeBot:
Reply By: D-2-K
Another great release and tut video Symbo thank you very much ;)
Ping998:
I'm getting a bad glitch. When I kill a parasite, the game just crashes completely :/ .
ihmiskeho:
I'm getting a bad glitch. When I kill a parasite, the game just crashes completely :/ .
Ping998:
Missing/broken fx would be my guess, but not sure. See if you can disable the FX and if it crashes then
^1ERROR: Material gfx_gel_splat_em was not found in gdtDB
material:ei/gfx_gel_splat_em
fx:zombie/fx_parasite_acid_drop_impact
fx:zombie/fx_parasite_exp_death_zmb
scriptbundle:parasitesettings
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^3effect 'zombie/fx_parasite_acid_drop_impact' segment 'wraith_oneshot_def1':
material ei/gfx_gel_splat_em has an invalid atlas, 0 x 0
fx:zombie/fx_parasite_acid_drop_impact
fx:zombie/fx_parasite_exp_death_zmb
scriptbundle:parasitesettings
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^1effect 'zombie/fx_parasite_acid_drop_impact' segment 'wraith_oneshot_def1':
material ei/gfx_gel_splat_em is a 0 x 0 atlas, but material ei/gfx_gel_splat_radial_em is a 4 x 4 atlas
fx:zombie/fx_parasite_acid_drop_impact
fx:zombie/fx_parasite_exp_death_zmb
scriptbundle:parasitesettings
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^1Effect 'fx/blood/fx_blood_acid_decal_impact_ground_zod_zmb.efx' not found
fx:blood/fx_blood_acid_decal_impact_ground_zod_zmb
fx:zombie/fx_parasite_exp_death_zmb
scriptbundle:parasitesettings
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^3effect 'zombie/fx_parasite_acid_spit_tell_zmb' segment 'wraith_looping_def4':
material ,ei/gfx_gel_splat_string_em has an invalid atlas, 0 x 0
fx:zombie/fx_parasite_acid_spit_tell_zmb
scriptbundle:parasitesettings
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^3effect 'zombie/fx_parasite_acid_spit_tell_zmb' segment 'wraith_looping_def4':
material ,ei/gfx_gel_splat_string_em has an invalid atlas, 0 x 0
fx:zombie/fx_parasite_acid_spit_tell_zmb
scriptbundle:parasitesettings
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^3effect 'zombie/fx_parasite_acid_spit_impact_zmb' segment 'wraith_oneshot_def1':
material ei/gfx_gel_splat_em has an invalid atlas, 0 x 0
fx:zombie/fx_parasite_acid_spit_impact_zmb
weapon:parasite_ooze_turret
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^1effect 'zombie/fx_parasite_acid_spit_impact_zmb' segment 'wraith_oneshot_def1':
material ei/gfx_gel_splat_em is a 0 x 0 atlas, but material ei/gfx_gel_splat_radial_em is a 4 x 4 atlas
fx:zombie/fx_parasite_acid_spit_impact_zmb
weapon:parasite_ooze_turret
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^3effect 'zombie/fx_parasite_acid_spit_projectile_zmb' segment 'wraith_looping_def1':
material ,ei/gfx_gel_splat_full_em has an invalid atlas, 0 x 0
fx:zombie/fx_parasite_acid_spit_projectile_zmb
weapon:parasite_ooze_turret
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^3effect 'zombie/fx_parasite_acid_spit_projectile_zmb' segment 'wraith_looping_def1':
material ,ei/gfx_gel_splat_full_em has an invalid atlas, 0 x 0
fx:zombie/fx_parasite_acid_spit_projectile_zmb
weapon:parasite_ooze_turret
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^3WARNING: Could not open rumble graph file "rumble/defaultweapon_fire_h.rmb".
rumble:defaultweapon_fire
weapon:parasite_ooze_turret
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^3WARNING: Could not open rumble graph file "rumble/defaultweapon_fire_l.rmb".
rumble:defaultweapon_fire
weapon:parasite_ooze_turret
vehicle:spawner_bo3_parasite_enemy_tool
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Material gfx_light_blink_anim_em was not found in gdtDB
material:ei/gfx_light_blink_anim_em
fx:zombie/fx_parasite_spawn_zod_zmb
fx:zombie/fx_parasite_spawn_buildup_zod_zmb
csv:vehicle_parasite.zpkg
csv:zone_source/zm_test.zone
^3effect 'zombie/fx_parasite_spawn_zod_zmb' segment 'wraith_oneshot_def3':
material ei/gfx_light_blink_anim_em has an invalid atlas, 0 x 0
fx:zombie/fx_parasite_spawn_zod_zmb
fx:zombie/fx_parasite_spawn_buildup_zod_zmb
csv:vehicle_parasite.zpkg
csv:zone_source/zm_test.zone
^3effect 'zombie/fx_parasite_spawn_zod_zmb' segment 'wraith_oneshot_def3':
material ei/gfx_light_blink_anim_em has an invalid atlas, 0 x 0
fx:zombie/fx_parasite_spawn_zod_zmb
fx:zombie/fx_parasite_spawn_buildup_zod_zmb
csv:vehicle_parasite.zpkg
csv:zone_source/zm_test.zone
^3effect 'zombie/fx_parasite_round_tell_zod_zmb' segment 'wraith_looping_def0':
material ,ec/gfx_dust_mote_1_pcloud_em has an invalid atlas, 0 x 0
fx:zombie/fx_parasite_round_tell_zod_zmb
csv:vehicle_parasite.zpkg
csv:zone_source/zm_test.zone
^3effect 'zombie/fx_parasite_round_tell_zod_zmb' segment 'wraith_looping_def0':
material ,ec/gfx_dust_mote_1_pcloud_em has an invalid atlas, 0 x 0
fx:zombie/fx_parasite_round_tell_zod_zmb
csv:vehicle_parasite.zpkg
csv:zone_source/zm_test.zone
Bullen:
This is Awesome Symbo for sharing the Parasite with us. It works perfect and very fun. But where do you change its damage to a player? I can just stand still and let them hit me, no damage.
This is the damage I found. But the DoDamage I changed to 400, but think it its health and not the damage dealt?
the hud is ofc not the damage. And the 150 is if you hit with a Melee I think.
self.hud_damagefeedback SetShader( "damage_feedback", 24, 48 );
self DoDamage( self.health + 100, self.origin );
damage = 150;
if ( IsDefined(weapon) )
damage = weapon.meleedamage;