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Parasites/Wasp

Game Asset Reversing | Releases


ModmeBot:

Thread By: Symbo

Thanks to scobalula and for software Hydrax, we can now extract vehicles assets with all the correct settings.


Download this link and install: https://mega.nz/#!yE1jkAqL!NkhO79eMnp3Y52lCMuzO919nYz18QphHj0GIgC6Ac8o

I also made a video explaining how to install:


ModmeBot:

Reply By: AlfaTheseus
Works really well, good job for getting this working! :^)


ModmeBot:

Reply By: D-2-K
Another great release and tut video Symbo thank you very much ;)


Ping998:

I'm getting a bad glitch. When I kill a parasite, the game just crashes completely :/ .


ihmiskeho:

I'm getting a bad glitch. When I kill a parasite, the game just crashes completely :/ .

Missing/broken fx would be my guess, but not sure. See if you can disable the FX and if it crashes then


Ping998:

Missing/broken fx would be my guess, but not sure. See if you can disable the FX and if it crashes then

I believe that might be the case although I've not messed with anything from the .zip provided. The following is what my launcher outputs when compiling for the parasites:

^1ERROR: Material gfx_gel_splat_em was not found in gdtDB

  material:ei/gfx_gel_splat_em
    fx:zombie/fx_parasite_acid_drop_impact
      fx:zombie/fx_parasite_exp_death_zmb
        scriptbundle:parasitesettings
          vehicle:spawner_bo3_parasite_enemy_tool
            col_map:maps/zm/zm_test.d3dbsp
^3effect 'zombie/fx_parasite_acid_drop_impact' segment 'wraith_oneshot_def1':
material ei/gfx_gel_splat_em has an invalid atlas, 0 x 0
  fx:zombie/fx_parasite_acid_drop_impact
    fx:zombie/fx_parasite_exp_death_zmb
      scriptbundle:parasitesettings
        vehicle:spawner_bo3_parasite_enemy_tool
          col_map:maps/zm/zm_test.d3dbsp
^1effect 'zombie/fx_parasite_acid_drop_impact' segment 'wraith_oneshot_def1':
material ei/gfx_gel_splat_em is a 0 x 0 atlas, but material ei/gfx_gel_splat_radial_em is a 4 x 4 atlas
  fx:zombie/fx_parasite_acid_drop_impact
    fx:zombie/fx_parasite_exp_death_zmb
      scriptbundle:parasitesettings
        vehicle:spawner_bo3_parasite_enemy_tool
          col_map:maps/zm/zm_test.d3dbsp
^1Effect 'fx/blood/fx_blood_acid_decal_impact_ground_zod_zmb.efx' not found
  fx:blood/fx_blood_acid_decal_impact_ground_zod_zmb
    fx:zombie/fx_parasite_exp_death_zmb
      scriptbundle:parasitesettings
        vehicle:spawner_bo3_parasite_enemy_tool
          col_map:maps/zm/zm_test.d3dbsp
^3effect 'zombie/fx_parasite_acid_spit_tell_zmb' segment 'wraith_looping_def4':
material ,ei/gfx_gel_splat_string_em has an invalid atlas, 0 x 0
  fx:zombie/fx_parasite_acid_spit_tell_zmb
    scriptbundle:parasitesettings
      vehicle:spawner_bo3_parasite_enemy_tool
        col_map:maps/zm/zm_test.d3dbsp
^3effect 'zombie/fx_parasite_acid_spit_tell_zmb' segment 'wraith_looping_def4':
material ,ei/gfx_gel_splat_string_em has an invalid atlas, 0 x 0
  fx:zombie/fx_parasite_acid_spit_tell_zmb
    scriptbundle:parasitesettings
      vehicle:spawner_bo3_parasite_enemy_tool
        col_map:maps/zm/zm_test.d3dbsp

^3effect 'zombie/fx_parasite_acid_spit_impact_zmb' segment 'wraith_oneshot_def1':
material ei/gfx_gel_splat_em has an invalid atlas, 0 x 0
  fx:zombie/fx_parasite_acid_spit_impact_zmb
    weapon:parasite_ooze_turret
      vehicle:spawner_bo3_parasite_enemy_tool
        col_map:maps/zm/zm_test.d3dbsp
^1effect 'zombie/fx_parasite_acid_spit_impact_zmb' segment 'wraith_oneshot_def1':
material ei/gfx_gel_splat_em is a 0 x 0 atlas, but material ei/gfx_gel_splat_radial_em is a 4 x 4 atlas
  fx:zombie/fx_parasite_acid_spit_impact_zmb
    weapon:parasite_ooze_turret
      vehicle:spawner_bo3_parasite_enemy_tool
        col_map:maps/zm/zm_test.d3dbsp
^3effect 'zombie/fx_parasite_acid_spit_projectile_zmb' segment 'wraith_looping_def1':
material ,ei/gfx_gel_splat_full_em has an invalid atlas, 0 x 0
  fx:zombie/fx_parasite_acid_spit_projectile_zmb
    weapon:parasite_ooze_turret
      vehicle:spawner_bo3_parasite_enemy_tool
        col_map:maps/zm/zm_test.d3dbsp
^3effect 'zombie/fx_parasite_acid_spit_projectile_zmb' segment 'wraith_looping_def1':
material ,ei/gfx_gel_splat_full_em has an invalid atlas, 0 x 0
  fx:zombie/fx_parasite_acid_spit_projectile_zmb
    weapon:parasite_ooze_turret
      vehicle:spawner_bo3_parasite_enemy_tool
        col_map:maps/zm/zm_test.d3dbsp
^3WARNING: Could not open rumble graph file "rumble/defaultweapon_fire_h.rmb".
  rumble:defaultweapon_fire
    weapon:parasite_ooze_turret
      vehicle:spawner_bo3_parasite_enemy_tool
        col_map:maps/zm/zm_test.d3dbsp
^3WARNING: Could not open rumble graph file "rumble/defaultweapon_fire_l.rmb".
  rumble:defaultweapon_fire
    weapon:parasite_ooze_turret
      vehicle:spawner_bo3_parasite_enemy_tool
        col_map:maps/zm/zm_test.d3dbsp

^1ERROR: Material gfx_light_blink_anim_em was not found in gdtDB

  material:ei/gfx_light_blink_anim_em
    fx:zombie/fx_parasite_spawn_zod_zmb
      fx:zombie/fx_parasite_spawn_buildup_zod_zmb
        csv:vehicle_parasite.zpkg
          csv:zone_source/zm_test.zone
^3effect 'zombie/fx_parasite_spawn_zod_zmb' segment 'wraith_oneshot_def3':
material ei/gfx_light_blink_anim_em has an invalid atlas, 0 x 0
  fx:zombie/fx_parasite_spawn_zod_zmb
    fx:zombie/fx_parasite_spawn_buildup_zod_zmb
      csv:vehicle_parasite.zpkg
        csv:zone_source/zm_test.zone
^3effect 'zombie/fx_parasite_spawn_zod_zmb' segment 'wraith_oneshot_def3':
material ei/gfx_light_blink_anim_em has an invalid atlas, 0 x 0
  fx:zombie/fx_parasite_spawn_zod_zmb
    fx:zombie/fx_parasite_spawn_buildup_zod_zmb
      csv:vehicle_parasite.zpkg
        csv:zone_source/zm_test.zone
^3effect 'zombie/fx_parasite_round_tell_zod_zmb' segment 'wraith_looping_def0':
material ,ec/gfx_dust_mote_1_pcloud_em has an invalid atlas, 0 x 0
  fx:zombie/fx_parasite_round_tell_zod_zmb
    csv:vehicle_parasite.zpkg
      csv:zone_source/zm_test.zone
^3effect 'zombie/fx_parasite_round_tell_zod_zmb' segment 'wraith_looping_def0':
material ,ec/gfx_dust_mote_1_pcloud_em has an invalid atlas, 0 x 0
  fx:zombie/fx_parasite_round_tell_zod_zmb
    csv:vehicle_parasite.zpkg
      csv:zone_source/zm_test.zone

Any suggestions? :|


Bullen:

This is Awesome Symbo for sharing the Parasite with us. It works perfect and very fun. But where do you change its damage to a player? I can just stand still and let them hit me, no damage.
This is the damage I found. But the DoDamage I changed to 400, but think it its health and not the damage dealt?
the hud is ofc not the damage. And the 150 is if you hit with a Melee I think.

self.hud_damagefeedback SetShader( "damage_feedback", 24, 48 );

self DoDamage( self.health + 100, self.origin );

damage = 150;
if ( IsDefined(weapon) )
damage = weapon.meleedamage;