Game Asset Reversing | Releases
ModmeBot:
Thread By: Ray1235
by Ray1235 and Scobalula
Originally by Aidan
Now with new features!
Logo by HitmanVere
<hr>
<h1>Download</h1>
Latest Version:
Download
What new stuff can it do?
ModmeBot:
Reply By: Azsry
Yay All my favourite Maya export plugins merged into one! Great work all of you.
EDIT: It seems Ray's toolkit still has this issue with Maya 2016 where it breaks because the time values it grabs are floats, but it expects integers. It's fixed quite easily by casting animStart and animEnd to integers, however:
Line 2295:
to:
I have yet to see any side effects from this cast, but there may be if your animations start on non-integer frames.
ModmeBot:
Reply By: Ray1235
AzsryYay All my favourite Maya export plugins merged into one! Great work all of you.
EDIT: It seems Ray's toolkit still has this issue with Maya 2016 where it breaks because the time values it grabs are floats, but it expects integers. It's fixed quite easily by casting animStart and animEnd to integers, however:
Line 2295:
to:
I have yet to see any side effects from this cast, but there may be if your animations start on non-integer frames.
ModmeBot:
Reply By: Ray1235
Uploaded a hotfix
Fixes:
- No longer asks for root directory everytime when opening a save file dialog
- [RCAT] Frame numbers are converted to int to avoid errors
ModmeBot:
Reply By: Ray1235
Another hotfix:
Tool no longer asks for a root directory when importing models
ModmeBot:
Reply By: Ray1235
Uploaded a hotfix. Export2Bin is now 100% confirmed working.
ModmeBot:
Reply By: Hero115
Just FYI Ray, This never worked for me. The "grab notes" Part. it grabs them but In-Game the Notes play as one.
I would like to use this. Very Helpful +1 .
ModmeBot:
Reply By: Ray1235
Hero115Just FYI Ray, This never worked for me. The "grab notes" Part. it grabs them but In-Game the Notes play as one.
I would like to use this. Very Helpful +1 .
ModmeBot:
Reply By: CrossFire
guys im a noob how do i make a new usersetup.mel file ??
ModmeBot:
Reply By: xSanchez78
CrossFireguys im a noob how do i make a new usersetup.mel file ??
ModmeBot:
Reply By: Blink-420
Ive tried so many times to install this but it wont show up in maya, and not getting a start up window in maya.
ModmeBot:
Reply By: Wild
Blink-420Ive tried so many times to install this but it wont show up in maya, and not getting a start up window in maya.
Me too :/ Any help? I have maya 2016 does it need to specifically be the 2012 x64 version? I'm trying to learn how to port over weapons and the set up for everything is just giving me so much trouble xD
ModmeBot:
Reply By: Wild
AGCBlink-420Ive tried so many times to install this but it wont show up in maya, and not getting a start up window in maya.Me too :/ Any help? I have maya 2016 does it need to specifically be the 2012 x64 version? I'm trying to learn how to port over weapons and the set up for everything is just giving me so much trouble xD
Nvm I fixed it. I had both python("import CoDMayaTools"); and python("import SEAToolsPlugin"); in my usersetup.mel, however I had a ' at the end of python("import SEAToolsPlugin"); so it looked like this: python("import SEAToolsPlugin");' and that caused them not to show up in maya :/ ahhh I am such a noob xD But it's part of the learning process lol
ModmeBot:
Reply By: Scobalula
A new update has been released to this which includes some fixes and new features:
ModmeBot:
Reply By: Scobalula
A test version has been released that some might wanna give a go, after Porter showed me PyCod for AutoGDT I decided to give a go at implementing it into CoDMayaTools.
Essentially this ads direct *_BIN support from the tool, no Export2Bin.exe junk. To use this update download the latest from pycod branch here:
Download
And simply put the CoDMayaTools.py and pycod folder into your scripts folder. I have done several test with different models including weighted, multiple materials, over 65k, etc. and all seem to work. Of course none of that would be possible without work of those on PyCod (which of course make sure to checkout the dev. version of Blender-CoD which has support for _BINS also).
https://github.com/SE2Dev/PyCoD
Please note this is a TEST version, and while tests worked, both PyCoD and this implementation are not finished, so it's not unlikely you might run into issues, please do report any you find.
ModmeBot:
Reply By: Dcchill
For some reason some of the buttons, like the export xmodel button, dont work for me
ModmeBot:
Reply By: Scobalula
Dcchill
For some reason some of the buttons, like the export xmodel button, dont work for me
ModmeBot:
Reply By: Scobalula
A semi-major update has been released (Version 2.7.0):
ModmeBot:
Reply By: jiggy22
Posted this on UGX, got no response there.
When installing, I get this error:
# Error: file: C:/Users/XXX/Documents/maya/2014-x64/scripts/usersetup.mel line 1: ImportError: file C:/Users/XXX/Documents/maya/2014-x64/scripts\CoDMayaTools.py line 56: No module named pycod.xmodel #
Any fix?
ModmeBot:
Reply By: Kompst
It's not working for me either. It's acting like nothing is installed. I installed it correctly.
ModmeBot:
Reply By: DTZxPorter
Please note CodMayaTools is officially not supported anymore. Please see: http://phabricator.aviacreations.com/w/apps/cod_tools/