Game Asset Reversing | Releases
Scobalula:
Thread By: Scobalula
Prepare yourselves for the rattling that will come with this awesome, epic, amazing, spectacular, super Box Map Assister!
This requires SETools/CoDMayaTools (latest).
To install:
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ModmeBot:
Reply By: Jdcobra
You are jesus
ModmeBot:
Reply By: Gash
Having an issue with getting this to load. Ive followed the posts instructions but everytime i try to load the actual script it comes up with an error relating to a syntax error which reads to the "python("import oneclickdoesplenty");" line which is placed in the usersetup.mel. The only other scripts I have are the COD Maya Tools and the Sea anims, and ive tried loading it without the other scripts along with other variations (e.g. OCDP + CMT or OCDP + SA) but it still didnt change anything. Any idea on why this error is occurring?
ModmeBot:
Reply By: Scobalula
Gash
Having an issue with getting this to load. Ive followed the posts instructions but everytime i try to load the actual script it comes up with an error relating to a syntax error which reads to the "python("import oneclickdoesplenty");" line which is placed in the usersetup.mel. The only other scripts I have are the COD Maya Tools and the Sea anims, and ive tried loading it without the other scripts along with other variations (e.g. OCDP + CMT or OCDP + SA) but it still didnt change anything. Any idea on why this error is occurring?
ModmeBot:
Reply By: Scobalula
The script has been updated to work with SETools 2.0 and is now a thousand times faster and you no longer will have to be annoyed with it constantly reopening the scene. :D
Make sure to download the script and replace the py and delete the pyc file and restart Maya.
ModmeBot:
Reply By: iBounce
All this managed to do was get rid of SEAtools and CoDMayaTools from maya. I've tried installing this 3 times.
ModmeBot:
Reply By: Scobalula
iBounce
All this managed to do was get rid of SEAtools and CoDMayaTools from maya. I've tried installing this 3 times.
ModmeBot:
Reply By: iBounce
Scobalula
iBounce All this managed to do was get rid of SEAtools and CoDMayaTools from maya. I've tried installing this 3 times. Without information from the console I can't do anything for you, it's like coming to a mechanic without a car complaining it won't turn on, it's working on both my copies of Maya (2012 and 2016). EDIT: Seems code block on post was adding some weird character/space to end of code which caused error, try now.
ModmeBot:
Reply By: MJPW
Fantastic work! Im excited to start using this tool! I get this error however. My Export2Bin is all set up but Im importing/exporting to two folders on the desktop so Im not sure why it would call the Export2Bin haha
ModmeBot:
Reply By: alexisloic21
An unhandled error occurred during export:
Traceback (most recent call last):
File "C:/Users/engle/OneDrive/Documents/maya/2016/scripts\oneclickdoesplenty.py", line 155, in RunExport
cmds.file(file, i=True) # Import the file.
RuntimeError: Unrecognized file.
ModmeBot:
Reply By: Scobalula
alexisloic21
An unhandled error occurred during export: Traceback (most recent call last): File "C:/Users/engle/OneDrive/Documents/maya/2016/scripts\oneclickdoesplenty.py", line 155, in RunExport cmds.file(file, i=True) # Import the file. RuntimeError: Unrecognized file.
ModmeBot:
Reply By: Scobalula
An update has been released.
Fixes:
* Fixed errors with selecting joints when porting BO3 --> BO3.
* Fixed notetracks being added constantly.
* Fixed other misc. errors/glitches.
Additions:
+ Added experimental support for Infinite Warfare with Azsry's Rig
+ Added Purge Namespace button to remove all but t7: namespaces.
+ Added button to remove prefixes from materials like mo_, mc_, etc. (Though I think Porter addressed this in W4, regardless it was easy to add ^^)
Please read the new instructions in the readme in the scripts folder as this is now installed as a plug-in so I can bypass any issues using cmds.file() with Maya and call SETool's import func. directly.
Please report any issues you may have.
ModmeBot:
Reply By: Ducky
Few questions:
Scobalula:
Reply By: Scobalula
Ducky
Few questions: Do anims have to be in SEAnim format? Are ADS anims exported how you would manually (by putting them on top of the idle anim)? Should the rig be renamed to have _t7 after everything before running the export?
ModmeBot:
Reply By: Nelonn
Thanks a lot for this amazing tool, but i have problems with sprint in,loop and out anims. They are not working in game, but everything seems normal in maya.
As I remember that you have to do a trick with dragging idle anim before importing sprint anims... Somebody correct me if i'm wrong.
P.S. Forgot to mention its the iw7 sprint anims.
ModmeBot:
Reply By: Scobalula
Nelonn
Thanks a lot for this amazing tool, but i have problems with sprint in,loop and out anims. They are not working in game, but everything seems normal in maya. As I remember that you have to do a trick with dragging idle anim before importing sprint anims... Somebody correct me if i'm wrong. P.S. Forgot to mention its the iw7 sprint anims.
ModmeBot:
Reply By: Khel Mho
can you add supported .tanims from tom tools? thank you
ModmeBot:
Reply By: Scobalula
Khel Mho
can you add supported .tanims from tom tools? thank you
ModmeBot:
Reply By: Scobalula
Updated, should fix a lot of issues people were having, user now defines the joints to select (check main README.md for instructions), please report any issues.
ModmeBot:
Reply By: mw3.
Getting this error when I click "Run One Click Export":
ModmeBot:
Reply By: JellyAlex
The latest version of OCDP and CodMayaTools doesnt export notetracks. On line 445, it throws:
It seems in CodMayaTools.py the function ReadXanimNotes(0) has been changed to
however when changing line 445 to
it still doesn't export notes. In your next version could you please fix this error?
Thanks
ModmeBot:
Reply By: sanyihun1923
url is dead
ModmeBot:
Reply By: MrTombone8
sanyihun1923
url is dead
ModmeBot:
Reply By: shadowbrony33
Can someone please re-upload this?
ModmeBot:
Reply By: Jdcobra
shadowbrony33
Can someone please re-upload this?
ModmeBot:
Reply By: Mapper
Download is down, this tool seems awesome as i do not need to export the anims all the time.
or the webpage is just in maintance
ModmeBot:
Reply By: Mapper
The Download Link is Down, 404 so apparently it does not exist, would be great if you can reupload this, to save some time instead of clicking export and click each joint all the time :P