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Thread By: TrumpetPro2002
I'm having issues with animations for most games. COD IW and BO2 both have "broken" animations when exported. They play too quickly, and the speed changes as time goes on (or "speed-stutters"). Any help would be appreciated. Exported from Wraith Archon, imported following this ( http://phabricator.aviacreations.com/w/models_and_animation/importing_an_animation_for_call_of_duty/ ) tutorial.
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Reply By: Scobalula
TrumpetPro2002
I'm having issues with animations for most games. COD IW and BO2 both have "broken" animations when exported. They play to quickly, and the speed changes as time goes on (or "speed-stutters"). Any help would be appreciated. Exported from Wraith Archon, imported following this ( http://phabricator.aviacreations.com/w/models_and_animation/importing_an_animation_for_call_of_duty/ ) tutorial.
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Reply By: TrumpetPro2002
Scobalula
TrumpetPro2002 I'm having issues with animations for most games. COD IW and BO2 both have "broken" animations when exported. They play to quickly, and the speed changes as time goes on (or "speed-stutters"). Any help would be appreciated. Exported from Wraith Archon, imported following this ( http://phabricator.aviacreations.com/w/models_and_animation/importing_an_animation_for_call_of_duty/ ) tutorial. You need to give more information. Examples of animations you're attempting to use, at the very least.
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Reply By: mathfag
TrumpetPro2002
Scobalula TrumpetPro2002 I'm having issues with animations for most games. COD IW and BO2 both have "broken" animations when exported. They play to quickly, and the speed changes as time goes on (or "speed-stutters"). Any help would be appreciated. Exported from Wraith Archon, imported following this ( http://phabricator.aviacreations.com/w/models_and_animation/importing_an_animation_for_call_of_duty/ ) tutorial. You need to give more information. Examples of animations you're attempting to use, at the very least. All of them have the same effect, but the ones I want most are the animations when you skydive in the beginning of IW.
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Reply By: TrumpetPro2002
When I say "broken", I'm referring to the speed issue. The movements themselves are fine, it just speeds up and slows down randomly, and isn't entirely consistent (the body might be at just above normal speed at one point, while the face is going haywire).
ModmeBot:
Reply By: Scobalula
TrumpetPro2002
When I say "broken", I'm referring to the speed issue. The movements themselves are fine, it just speeds up and slows down randomly, and isn't entirely consistent (the body might be at just above normal speed at one point, while the face is going haywire).
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Reply By: TrumpetPro2002
Oh OK. I'll check it out as soon as I get a chance (-:
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Reply By: TrumpetPro2002
I forgot about this other issue. All first-person models have the same effect when you import an animation. Could be a scale issue. Probably unrelated, but all the models import sideways (just dragged on the .ma file and the .mel script).
Here's some screenshots:
https://gyazo.com/b9ad658301e8153434bf73acbd4187ee
https://gyazo.com/bcb8bdbf8d7492910d8cb898b5283f98
https://gyazo.com/c5c0ba3fe703a8d097aa5ae2fb7036a9
EDIT: Here's the same scene with Sipe's body model (wasn't expecting it to work):
https://gyazo.com/175f5a1ff2359eb4d1d52df47595c743
EDIT 2: Turns out there's an updated SEAnim importer (using this one: https://github.com/dtzxporter/SETools )
EDIT 3: Didn't help. Anyway, the main issue now is the first person animation stretching. Happened with both the intro player (Wolf)'s arms, and the basic viewarms_iw7 rig.
EDIT 4: Should've been more clear. I'm not trying to port animations from IW to BO3, I'm trying to use IW animations in fan films, or recreations of scenes in other software. Not using a conversion rig because I need the original arms.