Game Asset Reversing | Releases
TheSkyeLord:
Hey guys! Thank you for checking out my post on weapon ports to BO3 Zombies!
These are all my weapons I've worked on for some time now and I figure the public should now enjoy
If you have questions, suggestions, or need help, you can post here, or you can get to me faster on Discord @ TheSkyeLord#2511
Also, you may need to add this below to the zone file of your map (located @ BO3 root/usermaps/mapname/zone_source/mapname.zone)
***Make sure you have the correct Weapon Common Asset if you're using any gun from its respective game on this site, as several gun attachments and the Pack-A-Punch camo support need necessary textures and sounds from the Weapon Common Assets***
Total weapons ported: 552
(Only supported by MW 2019, BO4, WW2, and MW:R guns)
Link to Inspectable Weapons Script
CoD: MW 2019 Weapons
Link to weapon pack
Link to individual weapons (Page 1)
Link to individual weapons (Page 2)
CoD: Black Ops 4 Weapons
Link to weapon pack
Link to individual weapons
CoD: WWII weapons
Link to weapon pack
Link to individual weapons (Page 1)
Link to individual weapons (Page 2)
CoD: Infinite Warfare weapons
Link to weapon pack
Link to individual weapons
CoD: Modern Warfare: Remastered weapons
Link to weapon pack
Link to individual weapons
CoD: Advanced Warfare weapons
Link to weapon pack
Link to individual weapons
CoD: Ghosts weapons
Link to weapon pack
Link to individual weapons
CoD: Black Ops 2 weapons
Link to weapon pack
Link to individual weapons
CoD: Modern Warfare 3 weapons
Link to weapon pack
Link to individual weapons
CoD: Black Ops 1 weapons
Link to weapon pack
Link to individual weapons
CoD: Modern Warfare 2 weapons
Link to weapon pack
Link to individual weapons
Credits (this would not be possible without the people and tools below)
TheSkyeLord - for porting this stuff to BO3, ofc
Azsry - maya scripts, TX to T7 rig, H1 to T7 rig, and tutorials
Scobalula - for Rottwieler Fury, CoD Image Util, Greyhound, Camo Chairs & CoD Maya Tools (also for being a good doggo)
TomBMX - .ff exporter (how i got BO1 & WaW sounds)
Jari - showing how to use mix map materials
Blak - showing how to use mix map materials and other help along the way.
raptroes - help along the way. dragons unite!
Thomas Cat - MW to BO3 rig, IK/anim layer help, showing ambient room setup
JBird632 - tutorials
.115 Cal - for originally game sharing IW, MW:R & BO2
DTZxPorter - for Modme to post, Kronos & ExportX for export to bin, SE Tools, Acidra1n originally for WW2 sounds, BassDrop for BO1 sounds, and Wraith Archon to rip raw models & export .sabl & WW2 sounds
Collie - for the IW7 and WW2 conversion rigs & an awesome maya shelf
Ray1235 - for CoD Maya Tools
xSanchez78 - IW7 conversion rig
lilrobot - for the inspectable weapons script
Autodesk Maya - for working with CoD xmodels & xanims
Blender - for sub-dividing Ghosts and some AW weapons
GIMP & Paint.net - for editing images & creating wallbuy chalks
raptroes:
Great work as always.
Khramos:
Dude these are the best ports I'll work with, My would really love if you did the World at War weapons eventually.
TheSkyeLord:
Dude these are the best ports I'll work with, My would really love if you did the World at War weapons eventually.
TheSkyeLord:
BO4 weapons are now releasing!
Released:
BO4 - ABR 223, Auger DMR, Cordite, Escargot, Essex Model 07, GKS, Hades, and Zweihänder
BO4 weapon common, make sure to have for these ^^
Thanks everyone!
Pepergogo:
Are you gonna port the Kraken from Voyage of Despair?
TheSkyeLord:
Are you gonna port the Kraken from Voyage of Despair?
Pepergogo:
it looks cool, and i'd love to do it, but i don't have the files for it nor do i have BO4 right now (i got my stuff during the free Blackout trial in April)
TheSkyeLord:
More BO4 weaponry has released!
Released:
BO4 - Hellion Salvo, Hitchcock M9, ICR-7, KN-57, and Koshka
Another BO4 weapon common update, as always, make sure to update this.
Thanks everyone!
rainisyourpain:
amazing ports as expected
Clearvue:
it looks cool, and i'd love to do it, but i don't have the files for it nor do i have BO4 right now (i got my stuff during the free Blackout trial in April)
Dedrix:
it looks cool, and i'd love to do it, but i don't have the files for it nor do i have BO4 right now (i got my stuff during the free Blackout trial in April)
TheSkyeLord:
Yet again, more BO4 weaponry has released!
Released:
BO4 - M1897 Trebuchet, M1927, Maddox RFB, MOG 12, Mozu, & MX9
Another BO4 weapon common update, as always, make sure to update this.
Thanks everyone!
Ping998:
:o what an absolute legend! Well done dude!
Can't wait for the RK7, Grav and the bo4 mp40!
TheSkyeLord:
More BO4 guns have released! The next release will be a little while, as I'll be leaving to go on vacation in a few days from posting this. Anyways,
Released - Outlaw, Overkill, Paladin HB50, Rampart 17, RK 7 Garrison, Saug 9mm, & SDM
No weapon common update this time (yay!)
Thanks everyone!
skelo:
Ever thought of making more zombies chronicles weapon ports? IE: 1911, AK74u, Galil, M16, etc.
TheSkyeLord:
Ever thought of making more zombies chronicles weapon ports? IE: 1911, AK74u, Galil, M16, etc.
TheSkyeLord:
Im back from vacation! Well, I've been for a week now, but anyways. Here's this week's releases
Released:
BO4 - SG12, Spitfire, Strife, Swordfish, Titan, Vapr-XKG, and VKM 750
Thanks everyone!
Khramos:
Im back from vacation! Well, I've been for a week now, but anyways. Here's this week's releases
Released:
BO4 - SG12, Spitfire, Strife, Swordfish, Titan, Vapr-XKG, and VKM 750
Thanks everyone!
skelo:
Bonerific!
TheSkyeLord:
We are done with BO4 weapons (for now)! BO4 weapons pack is also live!!
Released:
BO4 - Daemon 3XB, Grav, KAP 45, Rampage, Swat RFT, Switchblade X9, Vendetta, Welling
BO4 Weapons Pack
Thanks everyone!!!
Ping998:
Great work man! (I know u say you're done with bo4 weapons, but if u could provide the BO4 mp40 at some point that would be sweeeeet!)
:D thanks again!
FlameLeo:
Amazing release again you're killing it :) !!!
skelo:
You smexy bastard.
TheSkyeLord:
Great work man! (I know u say you're done with bo4 weapons, but if u could provide the BO4 mp40 at some point that would be sweeeeet!)
:D thanks again!
skelo:
Have you ever thought about putting in some non-cod weapons? ie: CSGO
Pepergogo:
Hi Skye, I have a question:
How can I use my PaP cammo for some weapons?
I already change the "base 136" and works fine with some weapons like WW2, but not with BO2, BO4 and others
TheSkyeLord:
Have you ever thought about putting in some non-cod weapons? ie: CSGO
TheSkyeLord:
Hi Skye, I have a question:
How can I use my PaP cammo for some weapons?
I already change the "base 136" and works fine with some weapons like WW2, but not with BO2, BO4 and others
coryraulerson:
How do i get the wallbuys to work? they seem to be showing 0 Points to buy them, i can give them to myself but cannot use them for wallbuys.
M5_Prodigy:
How do i get the wallbuys to work? they seem to be showing 0 Points to buy them, i can give them to myself but cannot use them for wallbuys.
TheSkyeLord:
How do i get the wallbuys to work? they seem to be showing 0 Points to buy them, i can give them to myself but cannot use them for wallbuys.
coryraulerson:
Add the weapon line to the CSV
coryraulerson:
been playing around with these a lot! Really great work, and good job man! But are you going to be doing Newer varients of the guns that have been added? ( Chronicles Raygun Mark 2, or the most recent raygun Mark 2 from alpha omega, I tried finding the files with greyhound and it just seems to be a giant mess and can’t get my head around it lol.
Brodie3750:
[USER=11]@TheSkyeLord[/USER] any chance for a Melee Pack? Would die for a barbed wire baseball bat
WahahaPanda:
Anyone know where I can get the Weapon Common Assets? Or the weapon.csv, template_mod that is used for the sound? Because I don't hear any gun sounds :P Thank you so much
TheSkyeLord:
Anyone know where I can get the Weapon Common Assets? Or the weapon.csv, template_mod that is used for the sound? Because I don't hear any gun sounds :p Thank you so much
WahahaPanda:
Hey man! the weapon connom assets are located at the top of the page of the respective game. As for sounds, the issue you may be having is simply a sound error in the linker.
TheSkyeLord:
Hey thanks for your reply. Any tips on how to resovle the sound error in the linker? Because I can't see any errors related to sound. Any ideas? I am new to map making, sorry if these are dumb questions xD.
TheRealJaSaMod:
i added in the wwii pack and everything work but the sounds any idea what i did wrong? i readded them in again to make sure i didnt do anything wrong and i added the inspect animations but none of the sounds are working. can anyone help me out with this?
TheSkyeLord:
i added in the wwii pack and everything work but the sounds any idea what i did wrong? i readded them in again to make sure i didnt do anything wrong and i added the inspect animations but none of the sounds are working. can anyone help me out with this?
WahahaPanda:
i added in the wwii pack and everything work but the sounds any idea what i did wrong? i readded them in again to make sure i didnt do anything wrong and i added the inspect animations but none of the sounds are working. can anyone help me out with this?
TheRealJaSaMod:
Hey man! That error can be caused by a sound linker error. Usually has “missing source checksum” or “reference not set to instance of object.” These don’t mean anything in particular, but it stops any new sounds from being added to the map.
TheRealJaSaMod:
I would check your zone file (modtool launcher right click map name -->edit zone file) and check if there is a line called: sound/yourmapname.gsc
WahahaPanda:
its not in there, all i found was "sound,zm_new_map" thats it
TheRealJaSaMod:
Check if you downloaded the common weapon assets, check your user_aliases.csv, try s2_mp40, that one worked for me first before the others (maybe this is just my problem, but test it)
newbatyoutube:
i have fixed the issues i was having i didn't see there were a few things i needed to add before the guns sorry for not paying attention
sharpgamers4you:
hey didn't you had bo3 weapons aswel? because i deleted them and now their gone
Horizon:
Is there a way to open .xmodel_bin and .xmodel_bin files on UE4 ?
IceGrenade:
Ever plan on porting the tomahawk? a Tomahawk port from you would be insane man :) Loving the ports!
Cdub7304:
My wallbuy prefab on the Madox in game chalk outline show, but cost is 0 and won't let me buy.
Khramos:
My wallbuy prefab on the Madox in game chalk outline show, but cost is 0 and won't let me buy.
Cdub7304:
You have too many weapons on one map my friend. Try cutting out a few then relinking.
Cdub7304:
You have too many weapons on one map my friend. Try cutting out a few then relinking.
TheSkyeLord:
do you how many is too many, and what errors it causes, I have searched and watch countless tutorials on porting weapons, and Downloaded from here. but I cannot find out how many are too many weapons or the errors it may cause, or why it is at 0 cost. Also I haven't installed any other wepons, except for the wallbuy prefab from UGX and the box prefab from there. The Madox and the strife are are the only wepon files I've tried to install. I got some errors at first then installed the common asset file and all errors stopped except one about a bullet mesh. I will try again tonight when I'm home now that I deleted some guns from the .csv file.
TheSkyeLord:
Hey everyone, it's been quiet for a while...
However, all WWII guns (yes, all of them) have been redone. Here's the patch notes on all of this
Updated:
All the pre-existing WWII guns have been overhauled.
***THE WWII GUNS, NEW & OVERHAULED, ARE NOT COMPATIBLE WITH ANY OLDER RELEASES BEFORE 9/10/2019. IF YOU INSTALL THESE, MAKE SURE THE OLD WWII STUFF IS UNINSTALLED/REMOVED***
Anyways, overhaul includes:
- Crawling animations
- World model magazine for most weapons will move according to reloading
- Full attachment-based system (not the regular and _up models that I was doing)
- Redone models, animations, textures, & sounds
- More wallbuys (like 20 originally compared to around 60 or so now)
And maybe other stuff I forgot to mention.
Released:
WWII - Austen, Bechowiec, Blyskawica, Chatellerault, Erma EMP, Grossfuss STG, KG M/21, LAD Machine Gun, M2 Hyde, MAS 36, Wimmersperg Spz, Wz. 35
Thanks everyone!!
Khramos:
Hey everyone, it's been quiet for a while...
However, all WWII guns (yes, all of them) have been redone. Here's the patch notes on all of this
Updated:
All the pre-existing WWII guns have been overhauled.
***THE WWII GUNS, NEW & OVERHAULED, ARE NOT COMPATIBLE WITH ANY OLDER RELEASES BEFORE 9/10/2019***
Anyways, overhaul includes:
- Crawling animations
- Full attachment-based system (not the regular and _up models that I was doing)
- Redone models, animations, textures, & sounds
- More wallbuys (like 20 originally compared to around 60 or so now)
And maybe other stuff I forgot to mention.
Released:
WWII - Austen, Bechowiec, Blyskawica, Chatellerault, Erma EMP, Grossfuss STG, KG M/21, LAD Machine Gun, M2 Hyde, MAS 36, Wimmersperg Spz, Wz. 35
Thanks everyone!!
Cdub7304:
hey man, the issue you stated originally is caused either by too many weapons or the stringtable, that's supposed to go in the .zone file is missing. as for a weapon limit in the levelcommon_weapons, i've heard it's around 70 or so, but ive currently got around 400 in mine and it appears to work fine. as for the raw weapon limit, i usually say it's around 150 weapons, but this does vary.
TheSkyeLord:
When you say raw weapon limit, what exactly is that in reference to, how would I find that and delete some if needed. Because as far as adding weapons I have only downloaded and installed the wallbuy prefabs from UGX mods.
stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csvis missing from your map's .zone file. If you want more help with this, please message me on Discord @ TheSkyeLord#2511. Thanks!
Cdub7304:
Well, I shouldn't put it as raw. The weapons limit (one gun, including base and pack a punched bersion) is about 150. The raw weapons limit (as per engine) is 1536, with only ~40% or so left for us to use. As by "deleting" some weapons from a specific map, the best thing is to remove the weapon,weaponname call from the .zone file and check that there's no wallbuy prefab still present in the map (if, the gun has a wallbuy present in said map). Another thing that could be causing the error is this string:stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csvis missing from your map's .zone file. If you want more help with this, please message me on Discord @ TheSkyeLord#2511. Thanks!
MikeyRay:
Sorry but having trouble with discord @ the moment, I think I know what is wrong, just not how to fix it. If I add in that line of code to my zone file. All of my wallbuys go to a 0 cost and I can't use them, I believe this is because all the weapons I have are from a package I downloaded and are all prefabs therfore everything is a .map file and it is just accessing the guns already in game and not useing the .csv file it was a package from craftedanimation I think. Not sure how to work around this but I will find away I'm sure. Thank you for what you do and your help. it's people like you, madgaz, and Jbird, that got me inspired to make maps.
BetiroVal:
Hey SkyeLord!
Great pack, it helps me add variety to my maps!
Will you add mastercrafts to the pack?
I've always wanted to make High Noon a wonder-weapon!
modric1337:
As stupid as this sounds - you sure you have all the guns inside of the zm_levelcommon_weapons? If not, that's why.
TheSkyeLord:
Hey everyone. More redos/touch ups.
All MW:R guns have been redone. Here's the patch notes on all of this
Updated:
All the pre-existing MW:R guns have been overhauled.
***THE MW:R GUNS, NEW & OVERHAULED, ARE NOT COMPATIBLE WITH ANY OLDER RELEASES BEFORE 10/11/2019. IF YOU INSTALL THESE, MAKE SURE THE OLD MW:R STUFF IS UNINSTALLED/REMOVED***
Anyways, overhaul includes:
- Crawling animations
- World model magazine for most weapons will move according to reloading
- Full attachment-based system (not the regular and _up models that I was doing)
- Redone models, animations, textures, & sounds
- More wallbuys (like 20 originally compared to around 40 or so now)
And maybe other stuff I forgot to mention.
Thanks everyone!!
Tigertazdaisyban:
Hey I added the AW, IW and BO2 packs to my mod tools and when I added the ghost pack my game hard crashes and dose not put out any logs and I don't know how to fix this can anyone help me please
TheSkyeLord:
Hey I added the AW, IW and BO2 packs to my mod tools and when I added the ghost pack my game hard crashes and dose not put out any logs and I don't know how to fix this can anyone help me please
Alph4YTx:
sorry, I downloaded the Infinite Warfare weapons package, where do I put all the folders or files? please I need this little help, thanks
TheSkyeLord:
sorry, I downloaded the Infinite Warfare weapons package, where do I put all the folders or files? please I need this little help, thanks
modric1337:
I cannot even get the default skye_up_camo to work on ww2 guns... I am not sure if I should have entry 136 skye_up_camo in my weaponoptions.csv or if the latest ww2 version changed something but none of the ww2 guns have any camo when packed
TheSkyeLord:
I cannot even get the default skye_up_camo to work on ww2 guns... I am not sure if I should have entry 136 skye_up_camo in my weaponoptions.csv or if the latest ww2 version changed something but none of the ww2 guns have any camo when packed
TheSkyeLord:
Hey everyone. Yet again more redos/touch ups.
All BO1 guns have been redone. Here's the patch notes on all of this
Updated:
All the pre-existing BO1 guns have been overhauled.
***THE BO1 GUNS, NEW & OVERHAULED, ARE NOT COMPATIBLE WITH ANY OLDER RELEASES BEFORE 12/31/2019. IF YOU INSTALL THESE, MAKE SURE THE OLD BO1 STUFF IS UNINSTALLED/REMOVED***
Anyways, overhaul includes:
- Crawling animations
- World model magazine for most weapons will move according to reloading
- Full attachment-based system (not the regular and _up models that I was doing)
- Redone models, animations, textures, & sounds
- More wallbuys (like 15 or so originally compared to around 35 or so now)
And maybe other stuff I forgot to mention.
Thanks everyone!!
Ping998:
Hi there,
Do you think you'll be porting guns from Modern Warfare (2019)? I see some others have been successful so it seems possible.
Anyway keep up the great work :D
TheSkyeLord:
Hi there,
Do you think you'll be porting guns from Modern Warfare (2019)? I see some others have been successful so it seems possible.
Anyway keep up the great work :D
smasher248:
Hey man, are you working on MW weapons?
sharpgamers4you:
Hey man, are you working on MW weapons?
smasher248:
No [ Edicius ] is working on modernwarfare remastered and 2019 models, i don't think that i will release thise models since he does them, but requests is something i will take.
Unless you mean call of duty 4 modern warfare, but if you want just weapons look for sky weapons or ask him since he does a great job at weapons
TheSkyeLord:
I'm confused this is the Sky Weapons thread, is he not active or something?
sharpgamers4you:
Hey smasher! I’m still updating this post, and I am working on MW 2019 weapons. Thanks!
smasher248:
See told u that sky was the ones u need for weapons, sky ur the man bro great work❤
Justin Emerald:
I love you...
sharpgamers4you:
Didn't you say he wasn't working on them?
smasher248:
No i said ask him for the weapons. Didn't say he worked or didn't worked on them but ibwas assuming that he was.
sharpgamers4you:
lol
smasher248:
Everytime I add more of your weapons it takes very long time whenever I try to testing my map. 😟
smasher248:
Nevermind I fixed it. I replace different version of Harrybo21 Perks, which is kinda stupid....but ok.
Justin Emerald:
It's because launcher converts the assets the first time they are used, but it doesn't need to on future builds.
TheSkyeLord:
Everytime I add more of your weapons it takes very long time whenever I try to testing my map. 😟
Ping998:
Hey SkyeLord, how's the MW 2019 ports going?
TheSkyeLord:
Hey SkyeLord, how's the MW 2019 ports going?
Tmo516:
Hey Ping, they’re going well. I have the Renetti and SKS left and they should be released fairly soon
Harry Bo21:
Glad to hear they are going well do you think you will ever port cod world at war weapons?
M5_Prodigy:
Glad to hear they are going well do you think you will ever port cod world at war weapons?
M5_Prodigy:
Why would he waste his time doing that when they have all been remade in future games in hd and with all the proper animations...
Harry Bo21:
Didn't your pack come with WAW guns ?
TheSkyeLord:
Glad to hear they are going well do you think you will ever port cod world at war weapons?
RllyyTwitchyy:
Are you planning to do the BO4 Ray Gun and Ray Gun Mark 2?
TheSkyeLord:
Are you planning to do the BO4 Ray Gun and Ray Gun Mark 2?
Tmo516:
Hi! Until I can gain better access to those weapons from BO4, I won't be doing them for the time being. I do however plan to do BO3 DLC/not in the tools by default weapons in the future, which would include the BO3 Ray Gun Mark II. Thanks!
TheSkyeLord:
Do you also plan to do the MP weapons? (besides all the trash melee weapons)
Jdcobra:
Yo Skye, do you plan on doing the Modern Warfare 2 Campain Remastered guns in the future?
TheSkyeLord:
Yo Skye, do you plan on doing the Modern Warfare 2 Campain Remastered guns in the future?
Hatsune Blake:
Hey dude! I'm loving all the custom weapons so far. They're fantastic. The Black Ops 2 Olympia + the Black Ops 3 gold camo just looks magnificent, lol.
I'm having a small issue though. Everything but the sounds are working.
I'm pretty sure I know the cause of this, which is [just showing an example line here]:
"ERROR: Object referenced not set to an instance of an object."
So I know the issue, I just have absolutely no clue on how to fix it. I've been looking all over the internet for about a hour now, and I can't find any info on how to fix it.
I'm extremely new to the Black Ops 3 mod tools [just installed them about two days ago], so I'm sorry if the fix is obvious.
I'm going to also include the full mod tool export line, no clue if it'll help but...
Thanks, and have a good day.
Harry Bo21:
can noone grasp that yes hes gonna do guns
you dont need to ask him everytime X game comes out are you gonna do guns from X game
yes he fucking is
also i wouldnt waste your time on even trying the bo4 mk2 - it is EXACTLY THE SAME as the bo3 mk2
only its VARIANTS are different, which are scripted
Harry Bo21:
Hey dude! I'm loving all the custom weapons so far. They're fantastic. The Black Ops 2 Olympia + the Black Ops 3 gold camo just looks magnificent, lol.
I'm having a small issue though. Everything but the sounds are working.
I'm pretty sure I know the cause of this, which is [just showing an example line here]:
"ERROR: Object referenced not set to an instance of an object."
So I know the issue, I just have absolutely no clue on how to fix it. I've been looking all over the internet for about a hour now, and I can't find any info on how to fix it.
I'm extremely new to the Black Ops 3 mod tools [just installed them about two days ago], so I'm sorry if the fix is obvious.
I'm going to also include the full mod tool export line, no clue if it'll help but...
Thanks, and have a good day.
Hatsune Blake:
the sound its pointing at is missing? you really had to "search the entire net" to find that out?
ERROR: Object reference not set to an instance of an object.
Chroma:
Would you be able/willing to make wallbuys for the pistols for WW2?
myszakisame:
Hayah! I am new to modding in BO3, It's so nice of you to make these packs (I remember when i struggled to get 1 weapon to work in WaW). I am keen on keeping my map well balanced, and it would be nice if i had a possibility of changing the reserve ammo for some of the BO1 weapons. You know, I want to keep them viable. Is there an easy way to do it? Or none at all? Thanks in advance, have a glorious day :3
Tmo516:
Hayah! I am new to modding in BO3, It's so nice of you to make these packs (I remember when i struggled to get 1 weapon to work in WaW). I am keen on keeping my map well balanced, and it would be nice if i had a possibility of changing the reserve ammo for some of the BO1 weapons. You know, I want to keep them viable. Is there an easy way to do it? Or none at all? Thanks in advance, have a glorious day :3
Khramos:
Hayah! I am new to modding in BO3, It's so nice of you to make these packs (I remember when i struggled to get 1 weapon to work in WaW). I am keen on keeping my map well balanced, and it would be nice if i had a possibility of changing the reserve ammo for some of the BO1 weapons. You know, I want to keep them viable. Is there an easy way to do it? Or none at all? Thanks in advance, have a glorious day :3
NCGaming:
Hello, I am pretty knew to BO3 mod tools and was wondering what this error means and how to fix it (if you need more info I can tell you)
ERROR: d:\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv
ERROR: no files for filespec: skye_ports\t6_fiveseven\fire\wpn_t6_fiveseven_pap_shot.wav
I know that it has something to do with the sound alias files but this issue happened to all my custom guns and have no Idea what to do if you can help it will be appreciated, thanks.
Chroma:
Hello, I am pretty knew to BO3 mod tools and was wondering what this error means and how to fix it (if you need more info I can tell you)
ERROR: d:\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv
ERROR: no files for filespec: skye_ports\t6_fiveseven\fire\wpn_t6_fiveseven_pap_shot.wav
I know that it has something to do with the sound alias files but this issue happened to all my custom guns and have no Idea what to do if you can help it will be appreciated, thanks.
NCGaming:
I also have this issue and the gun will just not be in the game
3BG_LoadWeaponVariantDefFile: unable to locate asset in gdtdb for 't6_fiveseven_up'
weapon:t6_fiveseven_up
csv:zone_source/zm_the_street.zone
^1ERROR: Unable to load weapon 't6_fiveseven_up'
PLZ help
IceGrenade:
RIP MW2019 guns are not available, taken down due to breach of ToS 😢
MikeyRay:
RIP MW2019 guns are not available, taken down due to breach of ToS 😢
Harry Bo21:
no? Read the comment Skye put on the Weapon Page for MW2019
myszakisame:
Go to ape, type skye_t5 in the gdt. look for the name of the gun along with (name of gun)_up
You'll be able to change the settings under ammunition.
There is a checkbox for having the number represent the number of reserve mags according to mag size, or just an exact number if it's unchecked. Happy modding!
you can also change the name of the weapons in the gdt as well, just be sure to just change the top name or else you'll break the gun :3
myszakisame:
You should be able to edit the reserve ammo in the BO3 Asset editor just select the weaponfile GDT and then you should find a asset containing all the weapon stats.
SanguineReptile:
These ports are too good to be true. So damn good
MrKoro:
CoD: MW 2019 Weapons
Link weapons pack : Dead !
Harry Bo21:
no? Read the comment Skye put on the Weapon Page for MW2019
Dorp:
The "ADD TO ZM_LEVELCOMMON_WEAPONS.txt" file is missing some commas for a few of the snipers within the WW2 weapon pack. I downloaded it a while ago so not sure if you've updated that. Pretty trivial but I thought I'd point it out. Great work on the ports!
OpticFox:
Why do you give only to your friends? Why lie in your post when what you say isn't true. You only give the MW 2019 ones to your friends. But don't worry, Im working on doing it for the people in this forum. And theyll actually have 100% working sounds unlike your WW2 ports.
OpticFox:
The "ADD TO ZM_LEVELCOMMON_WEAPONS.txt" file is missing some commas for a few of the snipers within the WW2 weapon pack. I downloaded it a while ago so not sure if you've updated that. Pretty trivial but I thought I'd point it out. Great work on the ports!
Khramos:
I shall tell you I directly told him in Discord and he simply put it off, he'll only help out his friends.
TheSkyeLord:
The "ADD TO ZM_LEVELCOMMON_WEAPONS.txt" file is missing some commas for a few of the snipers within the WW2 weapon pack. I downloaded it a while ago so not sure if you've updated that. Pretty trivial but I thought I'd point it out. Great work on the ports!
GCPeinhardt:
I shall tell you I directly told him in Discord and he simply put it off, he'll only help out his friends.
Arl the Grand:
Wonderful work, have you thought of doing the BO3 Chronicles weapons? (Mauser, MP40, etc)
TheSkyeLord:
Wonderful work, have you thought of doing the BO3 Chronicles weapons? (Mauser, MP40, etc)
DeathlikeSilence:
Hi! Once I get through MW 2019 and MW2:CR weapons, as well as other touch ups, I do plan to release BO3 DLC/not in the tools weapons. Thanks!
TheSkyeLord:
What types of changes are you making to your MW 2019 pack?
Kate Denson:
Hey man! The changes are as follows: different rig, IK fixed animations, new sound setup for ambient rooms, and readjusted weaponfiles. Thanks!
TheSkyeLord:
Hey dude nice to hear from you again it's been a while, ever thinking of adding in weapons from previous titles that you may missed due to later updates? Like in ww2 I think there are still some weapons out there?
and of course, keep up the AMAZING work! love you man!
Paroozal:
have you ever thought about changing the size of the crosshair on each weapon category like assault rifles having more spread than smgs and snipers having even more to give ads a purpose?
TheSkyeLord:
have you ever thought about changing the size of the crosshair on each weapon category like assault rifles having more spread than smgs and snipers having even more to give ads a purpose?
roy32:
i have a problem with the weapons every time i get one of the weapons the model is like in my face how to fix this?
DevDev:
HI, TheSkyeLord, i have a problem. I recently downloaded the mp 40 from the ww2 pack. I did every instructions but when i use it in game, no sound ( shooting, reloading ). I just wanted to ask if you know why, if not no problem ;). BTW, i love your content, keep up the great work 😉
Kate Denson:
HI, TheSkyeLord, i have a problem. I recently downloaded the mp 40 from the ww2 pack. I did every instructions but when i use it in game, no sound ( shooting, reloading ). I just wanted to ask if you know why, if not no problem ;). BTW, i love your content, keep up the great work 😉
Kate Denson:
i have a problem with the weapons every time i get one of the weapons the model is like in my face how to fix this?
DevDev:
Hey buddy, it seems that the sounds weren't build. It happends sometimes, you'll see it in the log, you didn't do anything wrong it's just mod tools, just rebuild the map until the sounds are in😁
ImArtzQ:
Amazing work Skye
ImArtzQ:
keep linking as the linker is broken I found that out!!!
TheRealMan21:
Would someone mind explaining to me how I would use the inspectable_weapons script?
I have tried for quite some time now and I have not figured it out yet. I placed the script in the right place.
Kate Denson:
Would someone mind explaining to me how I would use the inspectable_weapons script?
I have tried for quite some time now and I have not figured it out yet. I placed the script in the right place.
TheRealMan21:
There's a download for the script on the main hub, you also need that specific script to male the line of scripting work, otherwise it won't
Kate Denson:
I downloaded the script and copied it to the right place. But what do I have to do after I copied the file?
TheRealMan21:
There should be instructions with it. Otherwhise their should be a post on it from the maker.
Kate Denson:
I did find the README.txt with the script. I do not understand what line to add in step 4.
(From readme.txt)
Step 4
add the line in the mapname.gsc neccessary for the gun(s) you're using, which is included in the gun installer's readme
Then link in the mod tools launcher & you're done!
-----------------------------------------------------------------
What line do I add? I am really confused in this.
TheRealMan21:
My bad. I solved it. Thank you
DevDev:
Hey TheSkyeLord, I'm having an issue with some wallbuys, it says "cost 0"
M5_Prodigy:
Hey TheSkyeLord, I'm having an issue with some wallbuys, it says "cost 0"
DevDev:
Did you add the weapons box line to the Levelcommon.csv ?
Arl the Grand:
Would you take a special request for a single weapon?
TheRealMan21:
So, does anyone know how I can fix the sights on the gun? I can't figure out what went wrong.
Kate Denson:
So, does anyone know how I can fix the sights on the gun? I can't figure out what went wrong.
ImBulletm9:
is it possible to rename the PaP guns?
RllyyTwitchyy:
is it possible to rename the PaP guns?
SanguineReptile:
I'm having a problem, in game, im unable to buy the wall weapons. they just cost 0, anyone able to please help me?
Zixology:
I'm having a problem, in game, im unable to buy the wall weapons. they just cost 0, anyone able to please help me?
Chadric273:
Hey Skye! Love your work! Just as a heads up, I downloaded the ww2 weapons pack and the prefabs for the m1 garand and the grease gun wallbuys do not have the chaulk outline textures or the gun models.
Chadric273:
So, I downloaded the WW2 weapon pack and followed the text document instructions on how to include them all into my map. Ever since doing this whenever I go to launch my map, the game loads for a second and then the entire game just closes out back to steam. What is causing this?
M5_Prodigy:
So, I downloaded the WW2 weapon pack and followed the text document instructions on how to include them all into my map. Ever since doing this whenever I go to launch my map, the game loads for a second and then the entire game just closes out back to steam. What is causing this?
Chadric273:
When i had that issue i added a wall buy BUT forgot to add that gun to my zone.
M5_Prodigy:
So I looked through and every gun that is a wallbuy I have in my zone file. Will this issue also happen if I have the weapons in my zone file, but I do not have the weapons as wallbuys?
CrazyBullen:
Hi, I adore your work and have used your weapons for many of my maps, but friends playing it before its published always say some of the weapons don't have its head/body-trigger with a controller. Can I ask why just some of them? Ofc you maybe don't know or it may be a simple question like "some of them got the script and some not", but just asking. :)
blink-420:
How do you change the pack a punch camo? I've tried editing the skye_up_camo and playing around with the camo tables but can't seem to get it working:(
sauce:
I installed the bo2 ports correctly yet the guns have no sound.
charlie12327:
I installed the bo2 ports correctly yet the guns have no sound.
M5_Prodigy:
I installed the bo2 ports correctly yet the guns have no sound.
I've got the same issue with the BO1 guns.
Chadric273:
I put the full WWII weapons pack into my map and I am noticing that some guns have no sound as well. Has anyone for sure solved this issue? And if so, how did you? I re-implemented the guns twice now and have followed all of the steps in the files given in the download and I am still having the same issue. I have re-complied my map at least 10 times too and that has now fixed the sounds either.
DasKuchenMann:
Yo, do you think porting the kung-fu abilities in shaolin shuffle would be possible? That would be fire
Elias:
I put the full WWII weapons pack into my map and I am noticing that some guns have no sound as well. Has anyone for sure solved this issue? And if so, how did you? I re-implemented the guns twice now and have followed all of the steps in the files given in the download and I am still having the same issue. I have re-complied my map at least 10 times too and that has now fixed the sounds either.
BobbyLee298:
i'm also having an issue with the guns having no sounds and if there is a fix please tell me. Many thanks :)
PotatoBoi:
Take a folder or audio file out from the "sound assest" then recompile... You should get a error for missing sounds. Then put the sound files back in, recompile and BAM YOU SHOULD BE GOOD
Fanatic:
Don't know if this has already been done, but changed the script to disable all of the HUD when Inspecting Weapons if anyone needs it.
Just Replace "_inspectable_weapons.gsc" in "root\share\raw\scripts\lilrobot" with this: Download
RutterButter:
Hey there, first off: THANK YOU. Very clutch, no doubt. Only issue I am having is that the entire scopes on the guns are using the default texture. That is, I cannot see through the scope... Issue is also prevalent on PaP'd weapons like the Honeybadger and RVN--as well as others. Any idea how I can fix this? Maybe forcing attachments on them via the zm_levelcommon_weapons.csv ?
Im Dating Trump:
When I add MWR guns as wall buys the price is 0. I go into the files in the
zm_levelcommon_weapons (in the map section) and change the value and it still costs 0.
any help?
TheDogofSpace:
I'm having issues and I'm kinda new to this whole modding maps, and I'm getting consistent Parse errors when linking. Any tips on how to fix?
TheDogofSpace:
I'm having issues and I'm kinda new to this whole modding maps, and I'm getting consistent Parse errors when linking. Any tips on how to fix?
bubba443:
Anyone know why my cost is 0 for all of the weapons?
M5_Prodigy:
Anyone know why my cost is 0 for all of the weapons?