Modme Forums

Skye’s BO4 Weapon Ports

Game Asset Reversing | Releases


TheSkyeLord:

Here are the individual release weapons from BO4 to BO3. The weapon packs, other guns, and credits are at the master hub. Thanks everyone!

Link to master hub: Here

Weapon common asset here

BO4 KAP 45

- Official anims, sounds, and custom slide
- Packed model has a reflex sight and fast mags

Download here
BO4 Mozu

- Official anims, sounds, and custom slide
- Packed model has a reflex sight
- Has the speed loader by default

Download here
BO4 RK 7 Garrison

- Official anims, sounds, and custom slide
- Packed model has an ELO sight and extended mags
- Includes a wallbuy

Download here
BO4 Strife

- Official anims, sounds, and custom slide
- Packed model has extended mags
- Includes a wallbuy

Download here
BO4 Welling

- Official anims, sounds, and custom slide

Download here


BO4 M1897 Trebuchet

- Official anims, sounds, and custom slide
- Includes a wallbuy

Download here
BO4 MOG 12

- Official anims, sounds, and custom slide
- Packed model has a reflex sight and adds a stock
- Includes a wallbuy

Download here
BO4 SG12

- Official anims, sounds, and custom slide
- Packed model has extended mags
- Includes a wallbuy

Download here
BO4 Rampage

- Official anims, sounds, and custom slide
- Packed model has an ELO sight and fast mags
- Includes a wallbuy

Download here


BO4 Cordite

- Official anims, sounds, and custom slide
- Packed model has a reflex sight and extended mags
- Includes a wallbuy

Download here
BO4 Daemon 3XB

- Official anims, sounds, and custom slide
- Packed model has an ELO sight and extended mags
- Includes a wallbuy

Download here
BO4 Escargot

- Official anims, sounds, and custom slide
- Includes a wallbuy

Download here
BO4 GKS

- Official anims, sounds, and custom slide
- Packed model has a holographic sight
- Includes a wallbuy

Download here
BO4 M1927

- Official anims, sounds, and custom slide
- Includes a wallbuy

Download here
BO4 MX9

- Official anims, sounds, and custom slide
- Packed model has an ELO sight and extended mags
- Includes a wallbuy

Download here
BO4 Saug 9mm

- Official anims, sounds, and custom slide
- Packed model has an ELO sight and extended mags
- Includes a wallbuy

Download here
BO4 Spitfire

- Official anims, sounds, and custom slide
- Packed model has a reflex sight and extended fast mags
- Includes a wallbuy

Download here
BO4 Switchblade X9

- Official anims, sounds, and custom slide
- Packed model has a reflex sight and fast mags
- Includes a wallbuy

Download here


BO4 Grav

- Official anims, sounds, and custom slide

Download here
BO4 Hitchcock M9

- Official anims, sounds, and custom slide

Download here
BO4 ICR-7

- Official anims, sounds, and custom slide
- Packed model has a holographic sight and extended mags
- Includes a wallbuy

Download here
BO4 KN-57

- Official anims, sounds, and custom slide
- Packed model has a reflex sight and extended mags
- Includes a wallbuy

Download here
BO4 Maddox RFB

- Official anims, sounds, and custom slide
- Packed model has a reflex sight and fast mags
- Includes a wallbuy

Download here
BO4 Rampart 17

- Official anims, sounds, and custom slide
- Packed model has an ELO sight and fast mags
- Includes a wallbuy

Download here
BO4 Swat RFT

- Official anims, sounds, and custom slide
- Packed model has a holographic sight and fast mags
- Includes a wallbuy

Download here
BO4 Vapr-XKG

- Official anims, sounds, and custom slide
- Packed model has an ELO sight and fast mags
- Includes a wallbuy

Download here


BO4 ABR 223

- Official anims, sounds, and custom slide
- Packed model has a reflex sight and extended mags
- Includes a wallbuy

Download here
BO4 Auger DMR

- Official anims, sounds, and custom slide
- Packed model has a recon sight and fast mags
- Includes a wallbuy

Download here
BO4 Essex Model 07

- Official anims, sounds, and custom slide
- Includes a wallbuy

Download here
BO4 Swordfish

- Official anims, sounds, and custom slide
- Packed model has a holographic sight and extended mags
- Includes a wallbuy

Download here


BO4 Koshka

- Official anims, sounds, and custom slide
- Packed model has an ELO sight and fast mags
- Includes a wallbuy

Download here
BO4 Outlaw

- Official anims, sounds, and custom slide
- Packed model has a recon sight
- Includes a wallbuy

Download here
BO4 Paladin HB50

- Official anims, sounds, and custom slide
- Packed model has a holographic sight
- Includes a wallbuy

Download here
BO4 SDM

- Official anims, sounds, and custom slide
- Packed model goes to iron sights and has extended mags
- Includes a wallbuy

Download here
BO4 Vendetta

- Official anims, sounds, and custom slide
- Packed model goes to iron sights and has extended mags

Download here


BO4 Hades

- Official anims, sounds, and custom slide
- Packed model has a reflex sight and extended mags
- Includes a wallbuy

Download here
BO4 Titan

- Official anims, sounds, and custom slide
- Packed model has a reflex sight and extended mags
- Includes a wallbuy

Download here
BO4 VKM 750

- Official anims, sounds, and custom slide
- Packed model has a holographic sight and extended fast mags
- Includes a wallbuy

Download here
BO4 Zweihänder

- Official anims, sounds, and custom slide
- Includes a wallbuy

Download here


BO4 Hellion Salvo

- Official anims, sounds, and custom slide

Download here


BO4 Overkill

- Official anims, sounds, and custom slide
- Has the grenade launcher attachment by default

Download here


Pepergogo:

You're an absolute legend! 🤗🙌👏


clixmods:

<3


gambiarra11:

Good Job.

Hi,please model and .seanim,semodel.

Thanks.


TheSkyeLord:

Good Job.

Hi,please model and .seanim,semodel.

Thanks.


are you looking for the stuff straight out of the games? if so, I'm not gonna be giving that out.

Mindmirror:

Great Man! I didn't buy BO4, cause of Battlenet, but i've heard, that its harder to port models and weapon anims from BO4. Is that true?


TheSkyeLord:

Great Man! I didn't buy BO4, cause of Battlenet, but i've heard, that its harder to port models and weapon anims from BO4. Is that true?


Hey mindmirror! I’d say it is more difficult due to there being an unnecessary amount of materials (and some few using this awful triple_mix mtl) and the issue of hashed names.

D-2-K:

Finally can give you a new Win Dude lolz (y) keep up the great work and thank you again for the work you share with us


Khramos:

Hey Skye, hope I'm not botherin' ya much. Ports are all top notch but there are a few things I would like to suggest when you ever get to them.
The Kap-45 (that thing is a beast of a pistol imo)
Adding/Fixing the swimming animations for some of the bo4 weapons. I am beginning to add some bo4 weapons over time to my map and noticed that a few weapons (for ex. the ABR upgraded) has as weird ADS animation while in the water. If you can fix a few of those bugs then that would be awesome and worth the wait. Mad props for all the work you did up to this point though! You're doing the bo3 mod scene a solid.


ProfessorWeeWoo:

Could we get the STRIFE and GRAV at some point maybe?


TheSkyeLord:

Could we get the STRIFE and GRAV at some point maybe?


Strife will be out soon. And I’ll see what I can do with the Grav.

ProfessorWeeWoo:

Strife will be out soon. And I’ll see what I can do with the Grav.


You are awesome thanks :)

Khramos:

Strife will be out soon. And I’ll see what I can do with the Grav.

Is the BO4 MP40 possible as well?

Kate Denson:

Is the BO4 MP40 possible as well?

I think his focus first is the base weapons first, after that he is maybe gonna do supply drop weapons.

Also Skye idk if anyone asked this before, but are you ever planning on also releasing melee weapons? (Like from bo3, iw, wwii and bo4)
but of course it's all up to you buddy ohh and happy holiday if you're still gone for now ;)

rainisyourpain:

I think his focus first is the base weapons first, after that he is maybe gonna do supply drop weapons.

Also Skye idk if anyone asked this before, but are you ever planning on also releasing melee weapons? (Like from bo3, iw, wwii and bo4)
but of course it's all up to you buddy ohh and happy holiday if you're still gone for now ;)


i dont think skye has the time or even knows how to do melee weapons

Kate Denson:

i dont think skye has the time or even knows how to do melee weapons

Melee's aren't really hard to do, they actually are much simpler bc you can you a base for each for the damage, the only thing you'll have to change are the anims of course and state timers
but with time I can see yea, that's why I am asking :)
Like I said he doesn't need to do them but I mean if you want a full package it's fun to add them as a bonus

Ping998:

Legend :D


Dedrix:

[USER=11]@TheSkyeLord[/USER] just thought I might ask if the pap'd Welling pistol not dual wield on purpose?


TheSkyeLord:

[USER=11]@TheSkyeLord[/USER] just thought I might ask if the pap'd Welling pistol not dual wield on purpose?

There is, and it's due to the fact i don't have access to the dual wield aims for the Welling. Besides, who doesn't like a full auto shotgun revolver anyways?

Kate Denson:

There is, and it's due to the fact i don't have access to the dual wield aims for the Welling. Besides, who doesn't like a full auto shotgun revolver anyways?

I really like the idea but still think gonna edit it a bit due to most anims are different and that always triggers me when it sounds different or uses different anims lol, no hate on you though, I like that you put in hard work for this pack and I really love it!

If you ever are interested in other games then call of duty, idk maybe things from valve or something could be cool, like csgo, l4d2, etc. but those are just things to look forward at ;)

finnzax:

do u ever plan on adding the bo4 mp40 to ur bo4 guns skyelord


TheSkyeLord:

do u ever plan on adding the bo4 mp40 to ur bo4 guns skyelord

Hey man! I was going to add the MP-40 in, but unfortunately I was missing several animations for it. If you look in the BO4 pack and go in APE, the model is actually present and textured, but there’s no anims.

finnzax:

Hey man! I was going to add the MP-40 in, but unfortunately I was missing several animations for it. If you look in the BO4 pack and go in APE, the model is actually present and textured, but there’s no anims.

oh that sucks bro

finnzax:

do u ever plan on add the ray gun mark 2 from bo4 to ur bo4 pack


MikeyRay:

do u ever plan on add the ray gun mark 2 from bo4 to ur bo4 pack

Don't think Skye has the BO4 DLC

finnzax:

Don't think Skye has the BO4 DLC
okay

finnzax:

Hey man! I was going to add the MP-40 in, but unfortunately I was missing several animations for it. If you look in the BO4 pack and go in APE, the model is actually present and textured, but there’s no anims.

can u add this to ur bo4 winter's howl to ur bo4 guns

newbatyoutube:

hey i have a question, i followed the readme file spot on but get errors about the mog 12 wallbuy
^1ERROR: Material mtl_t8_attach_tritium_red_glo was not found in gdtDB



material:mc/mtl_t8_attach_tritium_red_glo

xmodel:vm_t8_mog12

weapon:t8_mog12

csv:zone_source/zm_m.zone

^1The model (vm_t8_mog12) uses material (mtl_t8_attach_tritium_red_glo) but there is no techset for surface 16

xmodel:vm_t8_mog12

weapon:t8_mog12

csv:zone_source/zm_m.zone

^1Effect 'fx/_scobalula/shellejects/mwr/h1_shell_eject_12ga.efx' not found

fx:_scobalula/shellejects/mwr/h1_shell_eject_12ga

weapon:t8_mog12

csv:zone_source/zm_m.zone

^1The model (wm_t8_mog12) uses material (mtl_t8_attach_tritium_red_glo) but there is no techset for surface 15

xmodel:wm_t8_mog12

weapon:t8_mog12

csv:zone_source/zm_m.zone



^1ERROR: xmodel 'vm_t8_reflex' is missing



xmodel:vm_t8_reflex

weapon:t8_mog12_up

csv:zone_source/zm_m.zone

^1ERROR: Material mtl_t8_attach_misc_blank was not found in gdtDB

material:mc/mtl_t8_attach_misc_blank

xmodel:vm_t8_mog12_stock

weapon:t8_mog12_up

csv:zone_source/zm_m.zone

^1The model (vm_t8_mog12_stock) uses material (mtl_t8_attach_misc_blank) but there is no techset for surface 3

xmodel:vm_t8_mog12_stock

weapon:t8_mog12_up

csv:zone_source/zm_m.zone

^1ERROR: xmodel 'wm_t8_reflex' is missing

xmodel:wm_t8_reflex

weapon:t8_mog12_up

csv:zone_source/zm_m.zone

^1The model (wm_t8_mog12_stock) uses material (mtl_t8_attach_misc_blank) but there is no techset for surface 0

xmodel:wm_t8_mog12_stock

weapon:t8_mog12_up

csv:zone_source/zm_m.zone

^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't8_mog12_up'

weapon:t8_mog12_up

csv:zone_source/zm_m.zone

^1ERROR: Unable to load weapon 't8_mog12_up'

weapon:t8_mog12_up

csv:zone_source/zm_m.zone

please help


newbatyoutube:

also i cant use the upgraded mog 12 or pack a punch the mog 12 says missing t8_mog12_up
and wall buy doesn't work


Mindmirror:

also i cant use the upgraded mog 12 or pack a punch the mog 12 says missing t8_mog12_up
and wall buy doesn't work

You forgot to install the weapon common assets.

WahahaPanda:

Weapons Specials>Overkill: prevents me from launching my map :\


MikeyRay:

Weapons Specials>Overkill: prevents me from launching my map :\

Works fine for me, do you have any errors in the console?

WahahaPanda:

Works fine for me, do you have any errors in the console?

No errors except from a bad bulletmesh or something.

Could it be a limit on how weapons you can have in a map?

MikeyRay:

No errors except from a bad bulletmesh or something.

Could it be a limit on how weapons you can have in a map?

Unless you have like a 120 guns in your map, that shouldn't be happening.

modric1337:

Giving players t8_overkill crashes my game, and also it says it has the grenade launcher by default? I want to use the non grenade version and have it so players can upgrade to the grenade version through a side quest... can i use both? i saw in ape they have different files for each.


TheSkyeLord:

Giving players t8_overkill crashes my game, and also it says it has the grenade launcher by default? I want to use the non grenade version and have it so players can upgrade to the grenade version through a side quest... can i use both? i saw in ape they have different files for each.


Hey modric! I'm not sure why it's causing a crash. To separate the grenade launcher from the Overkill, you'll have to do a number of things, including duplicating the base weaponfile (t8_overkill_zm) to make a different one, removing the alt weapons stuff, and hiding the tags for the grenade launcher (so it still isn't visually on the gun in-game). The separate weaponfiles are for the minigun and grenade launcher parts of the Overkill, since the grenade launcher is projectile based, and the minigun part is bullet based (hence bulletweaponfile and projectileweaponfile types).

modric1337:

I probably won't get around to separating them but I will hope to at least fix the crash... Maybe if you make another bo4 pack you could have both versions of the overkill?


finnzax:

Hey modric! I'm not sure why it's causing a crash. To separate the grenade launcher from the Overkill, you'll have to do a number of things, including duplicating the base weaponfile (t8_overkill_zm) to make a different one, removing the alt weapons stuff, and hiding the tags for the grenade launcher (so it still isn't visually on the gun in-game). The separate weaponfiles are for the minigun and grenade launcher parts of the Overkill, since the grenade launcher is projectile based, and the minigun part is bullet based (hence bulletweaponfile and projectileweaponfile types).

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update



gdtDB: updating



processed (0 GDTs) (0 assets) in 1.546 sec



gdtDB: successfully updated database.



C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -fs_game samantha -modsource zm_mod



Linking "zm_mod" (mods\samantha stable 3015543 v593):

processing...



^1Effect 'fx/zombie/fx_muz_md_rifle_1p_ug_zmb.efx' not found



fx:zombie/fx_muz_md_rifle_1p_ug_zmb

weapon:t8_icr7_up

csv:zone_source/zm_mod.zone

^1Effect 'fx/zombie/fx_muz_md_rifle_3p_ug_zmb.efx' not found

fx:zombie/fx_muz_md_rifle_3p_ug_zmb

weapon:t8_icr7_up

csv:zone_source/zm_mod.zone



^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB



material:mc/mtl_origins_camo_alt

weaponcamo:t8_camo_icr7_table

weapon:t8_icr7_up

csv:zone_source/zm_mod.zone



^1Effect 'fx/zombie/fx_muz_sm_pistol_1p_ug_zmb.efx' not found



fx:zombie/fx_muz_sm_pistol_1p_ug_zmb

weapon:t8_mozu_up

csv:zone_source/zm_mod.zone

^1Effect 'fx/zombie/fx_muz_sm_pistol_3p_ug_zmb.efx' not found

fx:zombie/fx_muz_sm_pistol_3p_ug_zmb

weapon:t8_mozu_up

csv:zone_source/zm_mod.zone



^1Effect 'fx/zombie/fx_muz_lg_shotgun_1p_ug_zmb.efx' not found



fx:zombie/fx_muz_lg_shotgun_1p_ug_zmb

weapon:t8_mog12_up

csv:zone_source/zm_mod.zone

^1Effect 'fx/zombie/fx_muz_lg_shotgun_3p_ug_zmb.efx' not found

fx:zombie/fx_muz_lg_shotgun_3p_ug_zmb

weapon:t8_mog12_up

csv:zone_source/zm_mod.zone



^1Effect 'fx/zombie/fx_muz_lg_mg_1p_ug_zm.efx' not found



fx:zombie/fx_muz_lg_mg_1p_ug_zm

weapon:t8_zweihander_up

csv:zone_source/zm_mod.zone

^1Effect 'fx/zombie/fx_muz_lg_mg_3p_ug_zm.efx' not found

fx:zombie/fx_muz_lg_mg_3p_ug_zm

weapon:t8_zweihander_up

csv:zone_source/zm_mod.zone



^1ERROR: image 'i_t6_reticle_rocket_launcher' is missing



image:i_t6_reticle_rocket_launcher

weapon:t8_hellion_salvo

csv:zone_source/zm_mod.zone



^1Effect 'fx/explosions/fx_exp_rocket_default_sm.efx' not found

fx:explosions/fx_exp_rocket_default_sm

weapon:t8_hellion_salvo

csv:zone_source/zm_mod.zone

^1Effect 'fx/zombie/fx_muz_rocket_xm_1p_ug_zmb.efx' not found

fx:zombie/fx_muz_rocket_xm_1p_ug_zmb

weapon:t8_hellion_salvo_up

csv:zone_source/zm_mod.zone

^1Effect 'fx/zombie/fx_muz_rocket_xm_3p_ug_zmb.efx' not found

fx:zombie/fx_muz_rocket_xm_3p_ug_zmb

weapon:t8_hellion_salvo_up

csv:zone_source/zm_mod.zone

finnzax:

Hey man! I was going to add the MP-40 in, but unfortunately I was missing several animations for it. If you look in the BO4 pack and go in APE, the model is actually present and textured, but there’s no anims.

hey sky do u know how to import zombie models to mod

finnzax:

There is, and it's due to the fact i don't have access to the dual wield aims for the Welling. Besides, who doesn't like a full auto shotgun revolver anyways?

this gun would like to see on zombies Havelina AA50

1CrazyGamer:

do u ever plan on add the ray gun mark 2 from bo4 to ur bo4 pack

I'm planning on doing the Mark 2 variants from Alpha Omega, although I will be using the Bo3 model because I do not have access to Alpha Omega

I will do it after im done with the Winters Howl

finnzax:

I'm planning on doing the Mark 2 variants from Alpha Omega, although I will be using the Bo3 model because I do not have access to Alpha Omega

I will do it after im done with the Winters Howl

oh nice i have been looking for some one to do that

finnzax:

I'm planning on doing the Mark 2 variants from Alpha Omega, although I will be using the Bo3 model because I do not have access to Alpha Omega

I will do it after im done with the Winters Howl

okay

Harry Bo21:

I'm planning on doing the Mark 2 variants from Alpha Omega, although I will be using the Bo3 model because I do not have access to Alpha Omega

I will do it after im done with the Winters Howl

One of them is dual wield

Pepergogo:

I'm planning on doing the Mark 2 variants from Alpha Omega, although I will be using the Bo3 model because I do not have access to Alpha Omega

I will do it after im done with the Winters Howl

Are you planning in release them to everyone? 😁

1CrazyGamer:

One of them is dual wield

Ik

1CrazyGamer:

Are you planning in release them to everyone? 😁

Maybe, before I publicly release any of my ports I'm going to give them to people who want to use them in their map

Pepergogo:

Maybe, before I publicly release any of my ports I'm going to give them to people who want to use them in their map

If is possible, I'll like to ask to use in my map
If not don't worry, that's ok 😅

finnzax:

Maybe, before I publicly release any of my ports I'm going to give them to people who want to use them in their map
i have a mod so i was wondering i can use the guns that u are working like the ray gun mark 2 is that okay ?

finnzax:

I'm planning on doing the Mark 2 variants from Alpha Omega, although I will be using the Bo3 model because I do not have access to Alpha Omega

I will do it after im done with the Winters Howl

I'm planning on doing the Mark 2 variants from Alpha Omega, although I will be using the Bo3 model because I do not have access to Alpha Omega

I will do it after im done with the Winters Howl

when u are done with your weapons i am looking forward to using them in futrue maps i might make