Game Modding | Call of Duty: Black Ops 3 | General Discussion
xReaction:
Hows it crackalacking? is it possible to port the masamune and pap'd version, with the buildable parts from ZNS? If so could anyone help me? give me a message on here on on steam: https://steamcommunity.com/id/sflreaction . Thanks in advance :)
Dick_Nixon:
Hows it crackalacking? is it possible to port the masamune and pap'd version, with the buildable parts from ZNS? If so could anyone help me? give me a message on here on on steam: https://steamcommunity.com/id/sflreaction . Thanks in advance :)
xReaction:
unless you want to rescript it, your best bet would be to get the compiled scripts from hydrax and port the rest of the assets, then put them into the game and see if they work. I know HarryBO21 managed to use some of the compiled scripts in his Nova Crawlers, so it's entirely possible to make them work w/o having the raw script.
Dick_Nixon:
Yo thanks for the response. I have no clue when it comes to this scripting malarkey so maybe i'd have to contact someone about that. Also what is hydrax? and what could i use to port the assets (ik sounds i can use wraith but thats all I know)
xReaction:
Damn contacting that guy is hard I reckon, but i might give it a shot. Thank you for providing link as well dude, much appreciate.
DTZxPorter:
To use a compiled script, you just need the ripped script, and L3akMod. In the zone, you would add to mark it as precompiled.
xReaction:
To use a compiled script, you just need the ripped script, and L3akMod. In the zone, you would add to mark it as precompiled.