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The masamune from Zetsubo?

Game Modding | Call of Duty: Black Ops 3 | General Discussion


xReaction:

Hows it crackalacking? is it possible to port the masamune and pap'd version, with the buildable parts from ZNS? If so could anyone help me? give me a message on here on on steam: https://steamcommunity.com/id/sflreaction . Thanks in advance :)


Dick_Nixon:

Hows it crackalacking? is it possible to port the masamune and pap'd version, with the buildable parts from ZNS? If so could anyone help me? give me a message on here on on steam: https://steamcommunity.com/id/sflreaction . Thanks in advance :)

unless you want to rescript it, your best bet would be to get the compiled scripts from hydrax and port the rest of the assets, then put them into the game and see if they work. I know HarryBO21 managed to use some of the compiled scripts in his Nova Crawlers, so it's entirely possible to make them work w/o having the raw script.


xReaction:

unless you want to rescript it, your best bet would be to get the compiled scripts from hydrax and port the rest of the assets, then put them into the game and see if they work. I know HarryBO21 managed to use some of the compiled scripts in his Nova Crawlers, so it's entirely possible to make them work w/o having the raw script.

Yo thanks for the response. I have no clue when it comes to this scripting malarkey so maybe i'd have to contact someone about that. Also what is hydrax? and what could i use to port the assets (ik sounds i can use wraith but thats all I know)


Dick_Nixon:

Yo thanks for the response. I have no clue when it comes to this scripting malarkey so maybe i'd have to contact someone about that. Also what is hydrax? and what could i use to port the assets (ik sounds i can use wraith but thats all I know)

most of the tools you'll need would be on Scobalula's GitHub(including things like HydraX and Greyhound) here https://github.com/Scobalula, as for using compiled scripts ingame, i'm not so sure about that, so your best shot would be to try and contact HarryBO21.


xReaction:

Damn contacting that guy is hard I reckon, but i might give it a shot. Thank you for providing link as well dude, much appreciate.


DTZxPorter:

To use a compiled script, you just need the ripped script, and L3akMod. In the zone, you would add

scriptparsetree,scripts/whater.gscc/cscc
to mark it as precompiled.


xReaction:

To use a compiled script, you just need the ripped script, and L3akMod. In the zone, you would add
scriptparsetree,scripts/whater.gscc/cscc
to mark it as precompiled.

Thanks for the info, i guess I’ll give it a shot. I don’t even own dlc 2 so I might not be able to do it, plus I have no previous experience with these tools. Cheers for the link :D