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ProRevenge’s Gun Ports for BO3

Game Asset Reversing | Releases


ProRevenge:

Thread By: ProRevenge
In this topic I will be releasing any gun ports I complete for Black Ops 3 Zombies use - You may download them and use as you please, GDT's are provided so you can alter anything you would like with the weapons :)

IMPORTANT NOTICE:

Each download contains a Readme file, which contains install instructions, and credits for each individual weapon, take the time to read this before using these weapons!

Please download this package of common assets containing materials etc. that are shared between multiple weapons, Without this, you will get errors! Drag and drop the contents to your BO3 root directory, then follow instructions in the Readme, there are some soundalias changes to be made now.
Download

Some of the weapons now contain wallbuy prefabs, to use these, place a misc_prefab in your map and navigate to: map_source/_prefabs/zm/pro_prefabs/wallbuys/GUNNAME_wallbuy
Then simply place it where you want the gun to be and it will be purchasable like any other gun, to change the price of the gun you can edit the value in zm_levelcommon_weapons.csv, this is detailed in the Readme for the respective weapons.

WEAPON RELEASES:

KS-23 (Black Ops 1)

The KS23 from BO1 Campaign ported to BO3:


Weapon Features:
- All official animations
- Upscaled textures
- Pack a punched version
- PAP camo works with any stock camo chosen in script
- Stats as close to official as possible
- All official sounds
- Wallbuy prefab with chalk texture

Weapon Download:
Download



RPK (Black Ops 1) - Updated from my last release, fixes some issues it had

This is the RPK from BO1 ported to BO3:


Weapon Features:
- All official animations
- Improved textures and firesound
- Pack a punched version
- PAP camo works with any stock camo chosen in script
- Identical stats to BO1 Zombies RPK
- Upscaled textures to be higher resolution

Weapon Download:
Download


M16 (Black Ops 3)

M16 from BO3 MP ported to BO3 ZM:


Weapon Features:
- All official animations
- Sliding, swimming, wallrun and crawling animations
- Gunbutt swipe as Melee when this weapon is held
- Stats identical to BO1 Zombies M16, Except I gave it 10 extra damage and one extra magazine of ammo, you can easily revert these changes in the GDT if you wish
- Pack a Punched Version
- PAP camo works with any stock camo chosen in script
- All official sounds, with an improved firesound (easily changed if you dislike it)
- Magazine is animated in third person and drops to floor when you reload
- Wallbuy prefab with chalk texture

Weapon Download:
Download


Galil (Black Ops 3)

Galil from BO3 MP ported to BO3 ZM:


Weapon Features:
- All official animations
- Sliding, swimming, wallrun and crawling animations
- Gunbutt swipe as Melee when this weapon is held
- Stats identical to BO1 Zombies Galil
- Pack a Punched Version
- PAP camo works with any stock camo chosen in script
- All official sounds
- Magazine is animated in third person and drops to floor when you reload

Weapon Download:
Download


M1911 (& Sallies) (Black Ops 3)

M1911 from BO3 MP ported to BO3 ZM, Along with Mustang & Sally:



Weapon Features:
- All official animations
- Stats Identical to BO1 Zombies M1911
- A choice of the BO1, BO2 or BO3 Firing sounds
- Official Sliding/crawling animations
- Fully working Mustang and Sally for PAP version
- PAP version works with any stock camos
- Gunbutt swipe as melee when this weapon is held

Weapon Download:
Download



AK74u (Black Ops 3)

AK74u ported from BO3 MP to BO3 ZM:


Weapon Features:
- All official animations
- Stats Identical to BO1 Zombies AK74u
- Reflex sight on PAP version (Is easily removed with a couple weaponfile changes if desired)
- Official Sliding/crawling animations
- PAP version works with any stock camos
- Gunbutt swipe as melee when this weapon is held
- Magazine is animated and drops to floor during third person reload
- All official sounds
- Wallbuy prefab with chalk texture

Weapon Download:
Download



MP40 (Black Ops 3 - ZC)

MP40 ported from BO3 ZC to BO3 ZM:


Weapon Features:
- All official animations
- Stats Identical to BO2 Zombies MP40
- Official Sliding/crawling animations
- PAP version
- PAP version works with any stock camos
- All official sounds, With custom improved Firesound (Can be changed to your own if desired, the ZC MP40 reuses HG40 sounds and I don't think they suit the MP40)
- Wallbuy prefab with chalk texture

Weapon Download:
Download


StG-44 (Black Ops 3 - ZC)

StG-44 Ported from BO3 ZC to BO3 ZM:


Weapon Features:
- All official animations
- Stats Identical to BO2 Zombies StG-44
- Official Sliding/crawling animations
- PAP version
- PAP version works with any stock camos
- All official sounds, With custom improved Firesound (Can be changed to your own if desired)
- Wallbuy prefab with chalk texture

Weapon Download:
Download


Ray Gun Rework/Remaster (Black Ops 3 - Custom)

This is a Rework/Improvement of the Ray Gun for use in BO3 ZM:



Weapon Features:
- Improved model textures, Now less dull, more red
- Improved blue glow on the front part of the weapon, PAP version is purple
- Front sight now glows again, 2 different colours for PAP/Non PAP
- Meter on the side now glows slightly
- Reanimated ADS to the classic WaW/BO1 Style
- Improved viewmodel position, looks better in hands
- Walk, Jump and Jump Land anims added
- Full set of improved FX
- Slightly buffed damage for impact and splash (Is now effective well into the 30's/40's)
- Slightly reduced player splash damage
- Allows full weaponfile access for customisation
- All official sounds/animations

Weapon Download:
Download


Enjoy my work? Show me support by Donating!

Unfortunately I only own WaW, BO1 and BO3 and no DLC for any on PC, so ports from other games are unlikely unless someone wanted to send me the assets, if this were to happen credit would of course be given.


ProRevenge:

(Ports continued, OP was too big)

Ray Gun Mark II (Black Ops 3 - ZC)

Ray Gun Mark II ported from BO3 ZC to BO3 ZM:


Weapon Features:
- Full Mark 2 Functionality: Projectiles penetrate multiple zombies, Deal correct damage with headshot multipliers - Gibs etc
- Full set of FX created from scratch by me, I tried to get them as close to official as possible
- All official sounds
- Should work against every enemy type, only tested against dogs though (Some Mark 2 ports didn't damage Parasites for example)
- PAP Version - With correct red glow on the weapon
- PAP Version works with all stock BO3 camos chosen in script
- All official anims, crawling and sliding included
- Omitted from Double PAP

Note: The weapon is set up using the same line as the Mark 1 used, so it is defined as special, but I'm unsure how else this affects it, I have not set anything up to limit it to 1 player or prevent holding the Mark 1 and 2 at the same time, as far as I know that would require scripting, so if you want something like this, consult a scripter. This is just the weapon port.

Weapon Download:
Download


AN-94 (Black Ops 3)

AN-94 or whatever they renamed it to, ported from BO3 MP to BO3 ZM:


Weapon Features:
- All official animations
- Sliding and crawling animations
- Gunbutt swipe as Melee when this weapon is held
- Stats as close as possible to official AN-94 Stats
- Pack a Punched Version, With Reflex sight
- PAP camo works with any stock camo chosen in script
- All official sounds
- Magazine is animated in third person and drops to floor when you reload
- I changed the ammo count from the BO2 ZM AN-94 since its very OP, if you wish to change it you can do so in the GDT
- First 2 rounds fire at a faster rate as per the MP AN-94
- Wallbuy prefab with chalk texture

Weapon Download:
Download


Marshal 16 Dual Wield (Black Ops 3)

Marshal 16 Dual Wield ported from BO3 MP to BO3 ZM:


Weapon Features:
- All official animations
- Sliding and crawling animations
- All official sounds
- PAP Version
- PAP Version is compatible with all stock PAP camos
- Correctly shoots 2 shells/shot, works with ammo counter etc
- Gunbutt swipe as Melee when this weapon is held
- Full Dual Wield functionality, box models, hold 2 in third person etc

Weapon Download:
Download


Olympia (Black Ops 3)

Olympia ported from BO3 MP to BO3 ZM:


Weapon Features:
- All Official Animations, including Sliding and Crawling
- All Official Sounds
- PAP Version with full functionality (Burns zombies on death, this is set up in script, read the readme)
- PAP Version works with any stock camo in BO3
- Stats official to the BO1 Zombies Olympia
- Wallbuy prefab with included chalk texture

Weapon Download:
Download


China Lake (Black Ops 3)

China Lake ported from BO3 MP to BO3 ZM, Big thanks to HarryBo21 for this one, he helped me a bunch with all the models and anims :)


Weapon Features:
- All Official Animations, including Sliding and Crawling
- All Official Sounds
- PAP Version
- PAP Version works with any stock camo in BO3
- Stats official to the BO1 Zombies China Lake
- Custom made Shell Eject, that correctly plays on the Rechamber anim

Weapon Download:
Download


MSMC (Black Ops 3)

MSMC ported from BO3 MP to BO3 ZM:


Weapon Features:
- All Official Animations, including Sliding and Crawling
- All Official Sounds
- PAP Version
- PAP Version works with any stock camo in BO3
- Stats official to the BO2 MSMC
- Mag is animated and drops to floor during 3rd person reload
- Wallbuy prefab with chalk texture

Weapon Download:
Download


M1 Garand (Infinite Warfare)

M1 Garand ported from IW to BO3 ZM:


Weapon Features:
- All official animations
- All official sounds
- PAP Version
- PAP Version is compatible with all stock PAP camos
- Clip must be emptied to reload, true to IW
- Gunbutt swipe as Melee when this weapon is held
- Wallbuy prefab complete with chalk texture

Weapon Download:
Download


MP-28 (Infinite Warfare)

MP-28 Ported from IW MP to BO3 ZM:


Weapon Features:
- All official animations, Except ADS which I custom made since the officials mess up with this weapon (don't worry, they look fine!)
- All official sounds
- PAP Version
- PAP Version is compatible with all stock PAP camos
- Gunbutt swipe as Melee when this weapon is held
- Wallbuy prefab complete with chalk texture

Weapon Download:
Download


Spas-12 (Infinite Warfare)

Spas-12 Ported from IW MP to BO3 ZM:


Weapon Features:
- All official Animations
- Custom Slide Animations (Yes I learned how to do these :D )
- All official sounds
- Gunbutt swipe as Melee when this weapon is held
- PAP Version
- PAP Version works with all stock camos

Weapon Download:
Download


Rack-9 (Infinite Warfare)

Rack-9 Shotgun ported from IW MP to BO3 ZM:


Weapon Features:
- All official animations
- Custom Slide animations
- All Official sounds, with a custom fire sound since official isn't in the files
- Gunbutt swipe as Melee when this weapon is held
- PAP Version
- PAP Version works with all stock camos
- Wallbuy prefab complete with chalk texture

Weapon Download:
Download


Aidan601:

Is there any way I can get rid of the gunbutt swipe for the m16 or 1911?


Khramos:

So I am using Skye's Weapon Ports as well and when I link the sound user ailases bug out and I can't hear them in game. Any way to fix this? P.S. the Stg44 sounds like a Kuda


ProRevenge:

Is there any way I can get rid of the gunbutt swipe for the m16 or 1911?

Untick “Use as Melee” in the weaponfiles in the GDT


coryraulerson:

sounds for Kvk dont seem to be working


Justin Emerald:

I love you...


Chroma:

I've been looking for a re-make of the raygun for ages, thank you. Is it based off a particular game?


demonzz:

I downloaded the ak74u and the wallbuy doesn't seem to work. It displays the wallbuy and says "press F to pick up" but there's no price despite me setting one in the weapons pool. along with that the sounds for the ak74u nor the m1911 seem to not work either. I'm completely new to zombie modding; help would be greatly appreciated.


the_bibba_boy:

I downloaded the ak74u and the wallbuy doesn't seem to work. It displays the wallbuy and says "press F to pick up" but there's no price despite me setting one in the weapons pool. along with that the sounds for the ak74u nor the m1911 seem to not work either. I'm completely new to zombie modding; help would be greatly appreciated.

make sure you completed every step. Also, make sure this line of code is in your zone file:

stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv


demonzz:

make sure you completed every step. Also, make sure this line of code is in your zone file:

stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv

Thank you greatly! fixed both of the issues!


Chroma:

They added the Olympia to multiplayer, but didn't use it for the black ops 1 chronicles maps. 🙃


the_bibba_boy:

Thank you greatly! fixed both of the issues!

No problem man


Chroma:

I'm getting a load of errors when trying to use the raygun rework. I can't see any problems in game, but I get a long list of errors like this:


^3effect 'custom/fx_custom_raygun_exp' segment 'smoke_base_hl 5':

material ei/gfx_fxt_env_water_ripple has an invalid atlas, 0 x 0

fx:custom/fx_custom_raygun_exp

weapon:ray_gun_zm

csv:zone_source/MAPNAME.zone


BigBZ92:

So, I honestly have no idea what I've done wrong all the files are correct as per the instructions but whenever I go to upgrade the weapon it doesnt give me the option on PAP. It doesnt matter which gun it is either. It's very annoying because the upgraded gun IS in the map but for some reason it's not letting me use it on PAP.

This link is a Imgur post showing gifs of what I am talking about. I hope somebody legit sees this :(


Harry Bo21:

They added the Olympia to multiplayer, but didn't use it for the black ops 1 chronicles maps. 🙃

Yes they did, it’s in kino


spiderj14:

So, I honestly have no idea what I've done wrong all the files are correct as per the instructions but whenever I go to upgrade the weapon it doesnt give me the option on PAP. It doesnt matter which gun it is either. It's very annoying because the upgraded gun IS in the map but for some reason it's not letting me use it on PAP.

This link is a Imgur post showing gifs of what I am talking about. I hope somebody legit sees this :(



I have exactly the same problem, did you find any fix?


TrapGodRa:

I have had no issues with any of your work until now you're great at what you do but the MP-28 sounds wont work all my scripts are in place and in order can you give me some pointers please?


Atchfam77:

Hello! I was planning on using your Ray Gun rework in a quality of life improvements mod. I have been doing some testing and found that the pap camo doesn't seem to work on Ascension or Origins. Is there any specific way I can fix that maybe in the .gdt? I'm fairly new to modding


Jonny-2-Gunz:

I have exactly the same problem, did you find any fix?

I had this same problem and it turns out the Pack-A-Punch prefab I was using wasn't compatible for whatever reason. If you happened to use HarryBo21's perk pack (or a similar one) that came with a Pack-A-Punch prefab... get rid of it. Just use the default prefab in the "zm_core" folder.


Harry Bo21:

I had this same problem and it turns out the Pack-A-Punch prefab I was using wasn't compatible for whatever reason. If you happened to use HarryBo21's perk pack (or a similar one) that came with a Pack-A-Punch prefab... get rid of it. Just use the default prefab in the "zm_core" folder.

Literally has fuck all to do with anything


Jonny-2-Gunz:

Literally has fuck all to do with anything

You're right, it does have fuck all to do with anything. For some reason, it worked when I switched prefabs. But I just switched back and it works fine. I apologize.
I'm pretty new to scripting and modding in general, still have a lot to learn. (Thank you by the way, I've noticed from a bunch of different threads on multiple sites that you've done A LOT of work for this community.)


JEmerald174:

There some missing texture for the rework regular ray gun. Need help? or when you have time update it?


Skidtastic:

Does anybody know how to replace the starting pistol with the m1911 from here?


ShadingYT:

Does anybody know how to replace the starting pistol with the m1911 from here?

sure add me on discord The Real Ei3d3st 100%#7514


Harry Bo21:

Does anybody know how to replace the starting pistol with the m1911 from here?

level.start_weapon = getWeapon( “your weapon name” );

After usermap::main(); in your map gsc

The idea is to answer on the topics so others see the answer too


Harry Bo21:

You know what? I woke up this morning like oh shit I really want everything in fifa!


D-2-K:

Bellenek or is it bellend?? just another twat


ShadingYT:

You know what? I woke up this morning like oh shit I really want everything in fifa!

hey harry wanted to ask how do i get madgaz custom weapon from cmd madgaz_cng_zm?


Harry Bo21:

hey harry wanted to ask how do i get madgaz custom weapon from cmd madgaz_cng_zm?
omit the _zm


Bruhman:

https://www.plurk.com/p/olsfhz

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