Modme Forums

problem with scripting when making zones and zombie spawns

Game Modding | Call of Duty: Black Ops 3 | Scripting


Waffles6067:


IceGrenade:

You are missing the ';' at the end of each line.
Thus:
zm_zonemgr::add_adjacent_zone( "zone1", "z3", "z3f")
should be:
zm_zonemgr::add_adjacent_zone( "zone1", "z3", "z3f");


Waffles6067:

Also do u know what is wrong with the entity a 546, It was 547 and I deleted the model and it changed to 546. Any ideas why and how to fix it


xdferpc:

go to the root : Call of Duty Black Ops III\map_source\zm
and choose yourmapname.map and edit
and search:

entity 546 , and erase everything in brackets
for example:


Waffles6067:

I deleted everything in the brackets and I got this


Waffles6067:

and


xdferpc:

you have deleted this?
//entity 546
{


}
you have to erase that too ,I'm sorry, do not explain well before


Waffles6067:

No, I didnt Ill try that


Waffles6067:

It worked thanks for the help!


Waffles6067:

now my rounds wont start. help?


xdferpc:

ok , put this prefab in your map
https://mega.nz/#!tw03HAjD!rZXEo75cpN9LJTgXAIzf5Me3D2fuYy8mCGXftGvIUOY
make sure that the structs , where spawn the zombies
to put the same as this :

-also with your info_volume


make sure that when the game starts, the player is in that volume