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KJ Zombie Assets

Game Asset Reversing | Releases


KillJoy:

IF YOU USE MY STUFF, PLEASE, CREDIT ME :)

ACCEPTING $15 COMMISSIONS FOR A ZOMBIE RIGGED.



Boss: Chemical Incinerator

COMING SOON:








Zombie:Resident Evil 7 Molded - https://mega.nz/folder/5r5SCShD#gknhEj5GEYGjWZIMxDi83w
Date Added September 26th, 2019 5:24AM
*Featured in the map: Baker Mansion*

Tiger: FarCry3 Sumatran Tiger +Attack Sound +Instructions - https://mega.nz/#F!wiZmxC5D!AI2k_GeV629W9768UdL9lg
Updated August 7th, 2019 4:20AM - fixed the eye glow placement
*Featured in my map: Scarface*


Dog: Resident Evil 2 Hellhound - https://mega.nz/#F!MqIxCKIB!bSGMlfVXcnKZCN0SkgoGKQ
Date Added August 3rd, 2019 12:33PM

Dog: Hound Alone In The Dark - https://mega.nz/#F!QyY1EIwS!VJ3zwjV2VnpuQe9MM7AbLQ
Date Added August 27th, 2019 10:33PM
*Featured in my map: Cluckin' Bell*


Hitmarkers: Customized Hitmarkers (Drag&Drop) - https://mega.nz/folder/lupAGKZI#QgYfGQJu3AGk9THqvsv-pQ
Date Added April 16th, 2020 3:18AM



Shaders: BO4 New Perk Icons - https://mega.nz/#F!FqxEXCrJ!W-qPYsrydg3Xi5AWCo_9HQ
Date Added September 23rd, 2019 11:36PM UPDATED: Nov 4th, 2019 2:25am Added Blaze Phase




Shaders: BO4 Style Community Shaders - https://mega.nz/#F!9igGVAAB!tIMUjiuif7ekRqTlbIRljQ
Date Added October 27th, 2019 10:57pm. UPDATED: October 28th, 2019 3:43pm Edited Salvage&Bulls





Tutorial:
Player Teleportation -

Date Added January 18th, 2021 4:00PM


Tutorial:
Powerup FX -

Date Added January 29th, 2021 2:07PM

MAYA:
Cod Tools Plugin (Drag&Drop) -
https://forum.modme.co/threads/maya-2018-cod-tools-plugin-easy-install-drag-drop.3034/
Date Added March 1st, 2020 12:00PM


Khramos:

Would you happen to know anyone who has done George Romero from CotD as a boss zombie in BO3 mod tools?


KillJoy:

if you get me the model, i can do it


rainisyourpain:

nice job m8


Khramos:

if you get me the model, i can do it

I do not own a copy of Black Ops 1 unfortunately, but if anyone else is willing to send the assets that would be nice.

KillJoy:

waiting for a request like -


Khramos:

How about the Cosmic Silverback? He is in BO3 in DOA2. The Cosmic Silverback would make a great boss. lol


KillJoy:

Okay i'll take a look!


steviewonder87:

https://p3dm.ru/files/characters/supernatural/5407-kotal-kahn-.html

Can you rig this guy?


M5_Prodigy:

Thats stalker model is the Dead Space 3 version not 2 its amazing to see tho


KillJoy:

I’ll see wht i can do stevie. Also m5 are you sure? I’ll double check


Pepergogo:

Can you make the astronaut from Moon?


KillJoy:

yeah i can, i can do everything except the scripting function of launching the player back when he explodes. haven't figured that out yet, so i might wait on that one. unless you just want the astronaut to be a regular zombie, thats easy


xdferpc:

You are the fucking boss ,that you do this for the community ; )


Pepergogo:

yeah i can, i can do everything except the scripting function of launching the player back when he explodes. haven't figured that out yet, so i might wait on that one. unless you just want the astronaut to be a regular zombie, thats easy

I want more like the function of just be one chasing you all the time until you kill it
But damn, you are a master 😎

KillJoy:

maybe I’ll be a master one day but not today XD


Khramos:

maybe I’ll be a master one day but not today XD




I was playing DOA 2 and saw that the Cosmic Silverback has a lot of different abilities like the nuke and speed boost. What do you think you can implement into a boss if it were to work out properly?

KillJoy:

could of sworn i saw the model in the tools already. do you know what its called in ape? [USER=12]@Khramos[/USER]


Khramos:

could of sworn i saw the model in the tools already. do you know what its called in ape? [USER=12]@Khramos[/USER]

I haven't spotted it in the Mod Tools, I could have sworn he was in the Campaign files because you need that installed to play DOA2

Pepergogo:

Can you make the zombies from either Five, Ascension or Classified?


KillJoy:

ApexModder has already released the zombies from ascension. which are basically remasters of five. i would like to do mostly new models [USER=6]@Pepergogo[/USER] but if it hasn't been done i will...ill tell you what if you can get me the labcoat zombies from black ops 1, ill rig it


Pepergogo:

ApexModder has already released the zombies from ascension. which are basically remasters of five. i would like to do mostly new models [USER=6]@Pepergogo[/USER] but if it hasn't been done i will...ill tell you what if you can get me the labcoat zombies from black ops 1, ill rig it

Thanks! I'm gonna look for that zombies
I don't have BO1, butif I can get them from BO3 I'll tell you
Thanks a lot! :D

Sir-Tanks-Alot:

I have no idea what the zombies you guys are talking about, but I did come across this dude's ports on DeviantArt. Might this help?

He's even converted some of them to .XMODEL_EXPORT. Looks like some cool stuff in there.

https://www.deviantart.com/connorukboy/gallery/?catpath=/

https://www.deviantart.com/connorukboy/art/COD-BO4-Zombie-768598987

https://www.deviantart.com/connorukboy/art/Cod-WW2-Zombies-Klaus-713452832


KillJoy:

Good find!


KillJoy:

[USER=12]@Khramos[/USER] c_rus_simianaut_body



this what you're talking about? i knew i saw him in the tools already. pretty sure this is what they used in the map "The Drill"
its already rigged to be a zombie i believe


Khramos:

[USER=12]@Khramos[/USER] c_rus_simianaut_body



this what you're talking about? i knew i saw him in the tools already. pretty sure this is what they used in the map "The Drill"
its already rigged to be a zombie i believe


That's awesome! I must've overlooked that. But yeah that would make an amazing boss. Nobody has done that yet.

KillJoy:

got it [USER=16]@Sir-Tanks-Alot[/USER] ..........

i said the boss has already been done in the map "The Drill" [USER=12]@Khramos[/USER]


Khramos:

got it [USER=16]@Sir-Tanks-Alot[/USER] ..........

i said the boss has already been done in the map "The Drill" [USER=12]@Khramos[/USER]


I don't believe he's public though is he?

KillJoy:

if you would like it, you could try and ask the map makers to release it.
i have my own bosses planned already. im going to add a few more as well but
i dont feel like trying to copy exactly what he did. i like new stuff

sorry


Khramos:

if you would like it, you could try and ask the map makers to release it.
i have my own bosses planned already. im going to add a few more as well but
i dont feel like trying to copy exactly what he did. i like new stuff

sorry

Understandable!

Kate Denson:

Can I ask what you mean with the ones that are "zombies" aer these plane old normal zomies, so just models for those. or are they like let's say normal zombies, but stronger, like let's say napalm zombie or shrieker without the powers but more heatlh?

Just asking before I download and look at it and all xd
Would be nice to see some normal acting zombies that have just more health ;)


Kate Denson:

Also just want to point out, that this is perfect, people can kinda use these kinda things as a template almost to create their own set of bosses and dogs :D


KillJoy:

Yes i've rigged all the "zombie" to work as a fully functioning zombie

however

my bosses(not yet released)use all stock anims, therefore you can change the zombie model to
any zombie already in ape or any zombie i've rigged.
it also means that my bosses are compatible with traversals/windows/ ceiling spawners etc
each boss has their own special functionalities. not giving away too much but obv increased health is a main factor

thanks and good question! [USER=292]@Kate Denson[/USER]


Pepergogo:

How about this guy?
https://www.deviantart.com/papkapapka/art/Nazi-Zombie-The-Brute-Call-of-Duty-WWII-745857685


KillJoy:

i took a look [USER=6]@Pepergogo[/USER]

unfortunately the file type is XPS Document (.xps)

i cant use that, if you can get me an .obj or .fbx sure i can rig it


Pepergogo:

i took a look [USER=6]@Pepergogo[/USER]

unfortunately the file type is XPS Document (.xps)

i cant use that, if you can get me an .obj or .fbx sure i can rig it

Ok, I'm gonna send you later today
Thanks

Pepergogo:

Here it is [USER=291]@KillJoy[/USER]
https://mega.nz/#!wIp3HYqa!QIljN3fm3o4PaJQHgD5wKULIlexI4IsGPRTHIxTB8Dw

Let me know if there's a problem and thanks :D


Kate Denson:

[USER=291]@KillJoy[/USER] Okay So I just had a little thing with the shield not sure yet But I do have the sounds for building loop and picking up parts if I mean if it's of course needed for that extra bo4ness haha


Kate Denson:

Also want to add, the pictures aren't I think the ones used in bo4, if you want I could look them up pretty sure I have them somewhere, I weirdly enough export the images but don't make lua stuff hahaha


KillJoy:

ill take a look [USER=6]@Pepergogo[/USER]

[USER=292]@Kate Denson[/USER] whats the problem with the shield? and this isn't the bo4 shield. thats why the parts look different.
i've combined the bo4 shield with some elements from the bo3 rocket shield. added a glass visor as well


Pepergogo:

I have a question [USER=291]@KillJoy[/USER]
If I send you a playermodel I'm already using in game, can you help me with the model weight so it look good and not broken? If not that's ok, np


KillJoy:

eDeK did all of my playermodels [USER=6]@Pepergogo[/USER] ...never tried to do one before honestly. maybe after i do the brute you can send me that, and ill give it a shot, not now tho


Pepergogo:

eDeK did all of my playermodels [USER=6]@Pepergogo[/USER] ...never tried to do one before honestly. maybe after i do the brute you can send me that, and ill give it a shot, not now tho

Ok np
Thanks a lot

Dedrix:

Hey [USER=291]@KillJoy[/USER] I'm looking for a Brutus replacement model with a Lord of the Rings theme, something like The Witch King or even just a big orc. Also is there a tutorial I can watch to implement that? Thanks


M5_Prodigy:

https://p3dm.ru/files/characters/supernatural/11864-zombie-tanker.html
Something NOT cod related


KillJoy:

[USER=19]@Dedrix[/USER] dont use brutus mate he is so disgustingly over used XD
not long before my bosses will be released. but anyway if you find me a model,
preferably from a site i've provided, i can rig it and you can replace brutus with it

[USER=107]@M5_Prodigy[/USER] yes! looks good


Kate Denson:

ill take a look [USER=6]@Pepergogo[/USER]

[USER=292]@Kate Denson[/USER] whats the problem with the shield? and this isn't the bo4 shield. thats why the parts look different.
i've combined the bo4 shield with some elements from the bo3 rocket shield. added a glass visor as well


There's no problem with it, I just wanted to point some things out if it WAS the full IX shield. Also just asking about some anim stuff, If I were to use different anims for let's say keepers, they of course float instead of walk, so if I would port over those anims they should work as in the original game right? like port the walk anim and use it it should float? :3

KillJoy:

There's no problem with it, I just wanted to point some things out if it WAS the full IX shield. Also just asking about some anim stuff, If I were to use different anims for let's say keepers, they of course float instead of walk, so if I would port over those anims they should work as in the original game right? like port the walk anim and use it it should float? :3


You need to have the scripts as well. You also need behavior trees or something like that. The scripting is probably the hardest part

Pepergogo:

Hi [USER=291]@KillJoy[/USER]
If I send you this model in fbx or obj, can you replace the Brutus model?
https://www.deviantart.com/angelic-noir/art/LiS-Principal-Wells-592146318


KillJoy:

Yes but there are other requests first [USER=6]@Pepergogo[/USER]

Been sick as a dog last couple days, hopefully be back tomorrow


Pepergogo:

Yes but there are other requests first [USER=6]@Pepergogo[/USER]

Been sick as a dog last couple days, hopefully be back tomorrow

Ok, don't worry
Whenever you can is ok
Get well

KillJoy:

[USER=6]@Pepergogo[/USER] brute is up buddy

also, after some thought and consideration,
i've decided im not going to do any brutus rigs because i have my own bosses
that will be released soon.
i feel that it would be stupid considering they don't correlate in any way.
compared to my bosses which are interchangeable with any zombie rig


Pepergogo:

[USER=6]@Pepergogo[/USER] brute is up buddy

also, after some thought and consideration,
i've decided im not going to do any brutus rigs because i have my own bosses
that will be released soon.
i feel that it would be stupid considering they don't correlate in any way.
compared to my bosses which are interchangeable with any zombie rig

Thanks!
And don't worry, your bosses are really cool 😌

Kate Denson:

*Request
Would be really cool if you could port over this guy, I mean he's a killer from the game dead by daylight..
It would be cool to have him more as a mini boss or something, but I mean that's up to you of course.
I think if you would port him as a normal zombies people would be able to still make a boss out of him tho but idk yet :)

So if ya would like to look at the model here ya go.
Here's the link to the Character/model
(If ur up for a real challange, try to make his cape/cloak have it's own gravity simulair to like the keychains from ww2 and stuff :3)


KillJoy:

[USER=292]@Kate Denson[/USER] model looks good! I’ll take a look in a couple days, some others i have to do first


Kate Denson:

[USER=292]@Kate Denson[/USER] model looks good! I’ll take a look in a couple days, some others i have to do first

that's okay, can't wait for more from you <3

Brodie3750:

[USER=291]@KillJoy[/USER] can you make custom skins for zombies? just wanna change the outfits on zombies to a custom design if possible?


KillJoy:

[USER=362]@Brodie3750[/USER] all is possible in APE. here is a tut on the basics of the asset property editor -


WyburntheFox:

Here's a dog model from Resident Evil 2 Remake. If it can be hellhoundified it would be greatly appreciated (y)


Brodie3750:

Here's a dog model from Resident Evil 2 Remake. If it can be hellhoundified it would be greatly appreciated (y)

Crazy I was going to request this about 15 minutes ago


Would love if this could be done, would be perfect for my map

Pepergogo:

Can you make this guys from Outlast?
https://p3dm.ru/files/characters/supernatural/2570-surgeon-.html
https://p3dm.ru/files/characters/supernatural/2396-soldier-.html
https://www.deviantart.com/oo-fil-oo/art/OUTLAST-2-MARTA-EXTRACTION-682341013

Just to be in the waiting list xD


KillJoy:

*Request
Would be really cool if you could port over this guy, I mean he's a killer from the game dead by daylight..
It would be cool to have him more as a mini boss or something, but I mean that's up to you of course.
I think if you would port him as a normal zombies people would be able to still make a boss out of him tho but idk yet :)

So if ya would like to look at the model here ya go.
Here's the link to the Character/model
(If ur up for a real challange, try to make his cape/cloak have it's own gravity simulair to like the keychains from ww2 and stuff :3)

wraith is up! tried my best with the cape it doesn't flow that great but still looks decent. :cool:

KillJoy:

[USER=6]@Pepergogo[/USER] the outlast soldier is coming up as an untextured cube in ape for me. if you can get me the bin that works i can manage


bigdog765:

REQUEST
Wondering if you could make a big smoke model from san andreas.
The model is already converted into a xmodel bin.

https://www.mediafire.com/folder/k5jsg9u6fv4bj/


KillJoy:

[USER=186]@bigdog765[/USER] sorry dude hes too low poly. i opened up the model in maya to take a look. it wouldn't look very good in game


WahahaPanda:

[USER=186]@bigdog765[/USER] sorry dude hes too low poly. i opened up the model in maya to take a look. it wouldn't look very good in game


Would you show me how to rig custom models for zombies and put them in my map. I already have the model, but I don't know how to rig it to work with BO3. If someone want to help or make one for me, it would be much appreciated! I think it would be very interesting to see how the model performs in BO3 :p

It's a model from Resident Evil 7, one of the molded monsters.

KillJoy:

post the model here and ill take a look [USER=534]@WahahaPanda[/USER]


WahahaPanda:

post the model here and ill take a look [USER=534]@WahahaPanda[/USER]

Ok, I have attached the original models I downloaded and the ones that I converted to xmodelbin! The files are too big so I link to google drive or mega, whichever you prefer :D

Drive: https://drive.google.com/open?id=1Kmlom0o6cgdHdg3akv-zXneKLNHv6N0n
Mega: https://mega.nz/#!4c8FiKja!WsMv79FGl8iLTD5SF5B228PWUFYQVP-31CygGlDYKF8
Thank you so much for taking a look.

Dedrix:

https://p3dm.ru/files/characters/supernatural/9311-clowns.html
Definitely a good idea...


WahahaPanda:

post the model here and ill take a look [USER=534]@WahahaPanda[/USER]

the files with _l at the end like c_jack_body_l is textures for Ambient Occlusion I THINK. Not sure if this helps or not because I wasn't sure what the white texture is for.

Pepergogo:

Can you check it out the Demogorgon?
https://sketchfab.com/3d-models/demogorgon-0623646005a3455b9e72c5f63062a74f

https://mega.nz/#!xMYmnCDA!xg3Vl_zyznFmeQJ5KVMGuNjUn_1vGNFdFIgqLv5gS2w


Pepergogo:

And this one if is ok

https://sketchfab.com/3d-models/apollos-shield-114a2f315e734ba1b7f3c3b75fcb34fa


Pepergogo:

Hi [USER=291]@KillJoy[/USER]
Maybe is a little obvious, but I try to put the tigers in my map and it didn't work :(
Is it possible you can release a tutorial how to make the actor and make it spawn in the map?


KillJoy:

[USER=6]@Pepergogo[/USER] i updated the tiger with install instructions :D re-download and that should help!


Pepergogo:

[USER=6]@Pepergogo[/USER] i updated the tiger with install instructions :D re-download and that should help!

Excellent 😂
Thanks 😁

KillJoy:

[USER=6]@Pepergogo[/USER] updated the apollo shield and it looks much much better now :cool:


WahahaPanda:

[USER=6]@Pepergogo[/USER] updated the apollo shield and it looks much much better now :cool:

Hey Kill Joy is it possible to get that zombies model working?

And also just a quick scripting question: does TriggerEnable work on Trigger Damage? Because I couldn't quite disable it using code. If not that's ok. Just wondering !

KillJoy:

[USER=534]@WahahaPanda[/USER] the jack model is a definite no from me. (too many problems to list)

i can do the molded model but you gave me an xps file and bin . i need an obj or fbx. preferable obj file.


KillJoy:

[USER=19]@Dedrix[/USER] sorry dude i spent most of the day yesterday trying to perfect the clowns. got the hair looking good but still the head looks weird and the arms are basically ignoring when i paint on some parts. not to mention IW didn't put a seam big enough between his legs to run properly without mesh ripping at his private lol. probably bc they used different run anims. smh :(


WahahaPanda:

[USER=534]@WahahaPanda[/USER] the jack model is a definite no from me. (too many problems to list)

i can do the molded model but you gave me an xps file and bin . i need an obj or fbx. preferable obj file.

omg I am so sorry about that, I meant to attach it in there but forgot after I converted it. Here ya go the obj
https://mega.nz/#!NQ8lxKYC!GgqY1mV_wrNOEGFy3nxwvZmJeczcrjGiKxVJLYLlO2c

Got the textures as well. There is a molded and molded_full, the full one is just I assigned some textures to it. Not sure if that makes any difference.

WahahaPanda:

Have you gotten a chance to look at it? Just wondering because I am almost done my map. I appreciate you looking into it!


KillJoy:

[USER=534]@WahahaPanda[/USER]

very busy atm.. sorry man may be another week. might have another to do first

depends


sharpgamers4you:

Oh dude can you do the ones from shangri la like the boss zombies, and i seriously want the hospital zombies from tranzit


KillJoy:

harry already did the shangri la bosses [USER=612]@sharpgamers4you[/USER] and i dont have bo2, if you have bo2 you can give me the models, and i can do it


sharpgamers4you:

Well yea but he deleted the links it doesn’t work anymore but sure i will export the models and stuff :)

Quick question,
Are tou good with porting weapons? Cuz there is 1 that i just can’t get it to work


KillJoy:

i dont have any experience with weapon porting so i cant give you any help there :/ sorry man


sharpgamers4you:

i dont have any experience with weapon porting so i cant give you any help there :/ sorry man

Nah no problem :)

sharpgamers4you:

hey here are all the zombie models from tranzit (including avagadro) https://mega.nz/#!k85hSCiJ!1R6pAFsH8GMDjcOr1dgMLDGjqmhwz6K6P8S15rhshos


KillJoy:

nice job [USER=612]@sharpgamers4you[/USER] im downloading now and will take a look :)


KillJoy:

you only gave me the bodies, i need the heads too ! [USER=612]@sharpgamers4you[/USER]

other then that, good job!


sharpgamers4you:

you only gave me the bodies, i need the heads too ! [USER=612]@sharpgamers4you[/USER]

other then that, good job!

Oh hahahhaha my bad bro i’ll send it to you but i can’t go on now. I have to get some sleep and then work but i will send them after :)

sharpgamers4you:

hey bro here is the link for the tranzit zombie heads

https://mega.nz/#!8tI3xKra!UGMqPnhAL8Uc0Fd4zpKOttW-4xxcmNUgEHV-fsewm9s


sharpgamers4you:

I do not own a copy of Black Ops 1 unfortunately, but if anyone else is willing to send the assets that would be nice.

Oh sure i can get the models

KillJoy:

[USER=534]@WahahaPanda[/USER]

molded zombie is up :cool:


WahahaPanda:

[USER=534]@WahahaPanda[/USER]

molded zombie is up :cool:

I love you so muuucccccchhhhhh

Can I also ask for Jack Baker as George Romero or Brutus? am I asking for too much xD But its alright LOVE YOU LOVE YOU LOVE YOU

WahahaPanda:

[USER=534]@WahahaPanda[/USER]

molded zombie is up :cool:

Do you know how to get rid of the glowing eyes, it looks creepy af :\.

KillJoy:

[USER=534]@WahahaPanda[/USER]
i spent extra time rigging a head separate from the body so the eye glow works and you want to turn it off -_-


WahahaPanda:

[USER=534]@WahahaPanda[/USER]
i spent extra time rigging a head separate from the body so the eye glow works and you want to turn it off -_-

Omg haha didn't know! The eyes make it like idk. It's good and creepy but kinda not work with the re7 vibe. I will see if people prefer eyes on or eyes off :P. Anyways do you know how to make George Romero? Just curious

KillJoy:

[USER=534]@WahahaPanda[/USER]

i think it looks much better with the eyes
and im pretty sure someone is releasing some boss stuff in the near future so im not going to try and work on anything that isnt 100% unique


WahahaPanda:

[USER=534]@WahahaPanda[/USER]

i think it looks much better with the eyes
and im pretty sure someone is releasing some boss stuff in the near future so im not going to try and work on anything that isnt 100% unique

Makes sense I will send you models. But do them at your free will. Molded is already much appreciated from me. But if I had Jack baker creeping around the mansion would be great but maybe that will make my map too hard haha

Brodie3750:

Is someone able to help me in applying the model after downloading it?
I am looking to utilise Killjoys work with the RE2 Dog to replace my standard hellhounds


KillJoy:

[USER=362]@Brodie3750[/USER] download the tiger, ive included instructions on how to replace the hellhound with mine!


Brodie3750:

[USER=362]@Brodie3750[/USER] download the tiger, ive included instructions on how to replace the hellhound with mine!


Just to make sure I’ve understood. If I download the tiger file it will have instructions on how to apply it. From there follow the instructions but instead of doing it with the tiger, I do it for RE2 dog?

Thanks in advance not only for the response but for all this awesome work you’re doing

GotAnyNines:

Would you be able to do a George Romero boss that acts like Brutus from MOTD/BOTD? I see you have a ton of requests so it's okay if not.


WahahaPanda:

[USER=362]@Brodie3750[/USER] download the tiger, ive included instructions on how to replace the hellhound with mine!


Here is a model for Jack Baker: https://mega.nz/#!AZUExSyY!XIHDbRatGDbIUn-Fcb0JtqjooKvD257NJ33NVTvEy5M
Here is a model for Weapon for George: https://mega.nz/#!QNFwkKCD!gZFFXLcbxut2AVhR5AQynkShAYFhj5Ej5Mj5I7z6M_Q

If you have time, please look into it. Maybe use him as George or Brutus :D

KillJoy:

[USER=362]@Brodie3750[/USER] correct

[USER=56]@GotAnyNines[/USER] [USER=534]@WahahaPanda[/USER]
sorry i've said im not going to be rigging any zombies with the brutus rig.
also im pretty sure someone is already planning on releasing george romero
if theres no romero by christmas i'll try but no guarantees i can do a complete 1:1


WahahaPanda:

[USER=362]@Brodie3750[/USER] correct

[USER=56]@GotAnyNines[/USER] [USER=534]@WahahaPanda[/USER]
sorry i've said im not going to be rigging any zombies with the brutus rig.
also im pretty sure someone is already planning on releasing george romero
if theres no romero by christmas i'll try but no guarantees i can do a complete 1:1

Its ok man, you helped me plenty. I was jaw dropping when I saw the molded model in my map. Take your time with your projects, you are super talented

WahahaPanda:

[USER=362]@Brodie3750[/USER] correct

[USER=56]@GotAnyNines[/USER] [USER=534]@WahahaPanda[/USER]
sorry i've said im not going to be rigging any zombies with the brutus rig.
also im pretty sure someone is already planning on releasing george romero
if theres no romero by christmas i'll try but no guarantees i can do a complete 1:1

And btw is there any way to add the climbing and jumping down animations for the Molded?

KillJoy:

[USER=534]@WahahaPanda[/USER]
are you talking about traversals? look it up on youtube. you need to use the usermap archetype instead of the factory one. the tut will explain


WahahaPanda:

[USER=534]@WahahaPanda[/USER]
are you talking about traversals? look it up on youtube. you need to use the usermap archetype instead of the factory one. the tut will explain


That is what I used. It worked with the moon zombies. But when I put the molded they just stuck there circling. Any ideas

WahahaPanda:

[USER=534]@WahahaPanda[/USER]
are you talking about traversals? look it up on youtube. you need to use the usermap archetype instead of the factory one. the tut will explain


When I added the molded I just duplicated the factory one in APE. Could that be the issue? Should i used another Aitype for the molded.
[USER=534]@WahahaPanda[/USER]
are you talking about traversals? look it up on youtube. you need to use the usermap archetype instead of the factory one. the tut will explain


Wait so do I have to find the user archetype in ape and duplicate that for the molded. Sorry a bit confused.

KillJoy:

[USER=534]@WahahaPanda[/USER]
in radiant ur sky zombie spawner has to be using the usermap arche, not the factory one
then in ape under the filter "name" search "usermap"
click on spawner_zm_usermap_zombie
scroll all the way down until you see character models
character 1 slot should already be specified, copy it and paste it in the name search filter
click on the spawner you just pasted, this will have the body and head model that is associated to the usermap archetype

all is explained in jbirds video

basically
the archetype tells you what spawner your using

the spawner tells you what body and head to spawn


WahahaPanda:

[USER=534]@WahahaPanda[/USER]
in radiant ur sky zombie spawner has to be using the usermap arche, not the factory one
then in ape under the filter "name" search "usermap"
click on spawner_zm_usermap_zombie
scroll all the way down until you see character models
character 1 slot should already be specified, copy it and paste it in the name search filter
click on the spawner you just pasted, this will have the body and head model that is associated to the usermap archetype

all is explained in jbirds video

basically
the archetype tells you what spawner your using

the spawner tells you what body and head to spawn

Thanks it worked! Another quick question is there a script where when I trigger it zombies will spawn continuously until an event is over? Like in a certain area like a boss fight zombies will spawn continuously but when players exit they stop. If it's too troublesome it's ok. Or there existing script

KillJoy:

[USER=534]@WahahaPanda[/USER]


level flag::clear("spawn_zombies");

level flag::set("spawn_zombies");


should help


WahahaPanda:

[USER=534]@WahahaPanda[/USER]


level flag::clear("spawn_zombies");

level flag::set("spawn_zombies");


should help

Do you attach that to a trigger or do you have to set up a script struct? Or just automatically spawn from the dtructs

KillJoy:

[USER=534]@WahahaPanda[/USER]
sorry dude i dont have the time

take some initiative and try to figure it out yourself
should be simple clear when your about to start the boss fight tele to the boss fight etc then set the flag so they activate again


WahahaPanda:

[USER=534]@WahahaPanda[/USER]
sorry dude i dont have the time

take some initiative and try to figure it out yourself
should be simple clear when your about to start the boss fight tele to the boss fight etc then set the flag so they activate again

no worries, sorry for so many messages today

kaizokuroof:

KillJoy with the plays! Well done friend, thanks for all your hard work and gracious downloads!


KillJoy:

Updated with first tutorial


KillJoy:

Added custom powerup fx tutorial