Thats stalker model is the Dead Space 3 version not 2 its amazing to see tho
KillJoy:
I’ll see wht i can do stevie. Also m5 are you sure? I’ll double check
Pepergogo:
Can you make the astronaut from Moon?
KillJoy:
yeah i can, i can do everything except the scripting function of launching the player back when he explodes. haven't figured that out yet, so i might wait on that one. unless you just want the astronaut to be a regular zombie, thats easy
xdferpc:
You are the fucking boss ,that you do this for the community ; )
Pepergogo:
yeah i can, i can do everything except the scripting function of launching the player back when he explodes. haven't figured that out yet, so i might wait on that one. unless you just want the astronaut to be a regular zombie, thats easy
I want more like the function of just be one chasing you all the time until you kill it But damn, you are a master 😎
KillJoy:
maybe I’ll be a master one day but not today XD
Khramos:
maybe I’ll be a master one day but not today XD
I was playing DOA 2 and saw that the Cosmic Silverback has a lot of different abilities like the nuke and speed boost. What do you think you can implement into a boss if it were to work out properly?
KillJoy:
could of sworn i saw the model in the tools already. do you know what its called in ape? [USER=12]@Khramos[/USER]
Khramos:
could of sworn i saw the model in the tools already. do you know what its called in ape? [USER=12]@Khramos[/USER]
I haven't spotted it in the Mod Tools, I could have sworn he was in the Campaign files because you need that installed to play DOA2
Pepergogo:
Can you make the zombies from either Five, Ascension or Classified?
KillJoy:
ApexModder has already released the zombies from ascension. which are basically remasters of five. i would like to do mostly new models [USER=6]@Pepergogo[/USER] but if it hasn't been done i will...ill tell you what if you can get me the labcoat zombies from black ops 1, ill rig it
Pepergogo:
ApexModder has already released the zombies from ascension. which are basically remasters of five. i would like to do mostly new models [USER=6]@Pepergogo[/USER] but if it hasn't been done i will...ill tell you what if you can get me the labcoat zombies from black ops 1, ill rig it
Thanks! I'm gonna look for that zombies I don't have BO1, butif I can get them from BO3 I'll tell you Thanks a lot! :D
Sir-Tanks-Alot:
I have no idea what the zombies you guys are talking about, but I did come across this dude's ports on DeviantArt. Might this help?
He's even converted some of them to .XMODEL_EXPORT. Looks like some cool stuff in there.
this what you're talking about? i knew i saw him in the tools already. pretty sure this is what they used in the map "The Drill" its already rigged to be a zombie i believe
this what you're talking about? i knew i saw him in the tools already. pretty sure this is what they used in the map "The Drill" its already rigged to be a zombie i believe
That's awesome! I must've overlooked that. But yeah that would make an amazing boss. Nobody has done that yet.
i said the boss has already been done in the map "The Drill" [USER=12]@Khramos[/USER]
I don't believe he's public though is he?
KillJoy:
if you would like it, you could try and ask the map makers to release it. i have my own bosses planned already. im going to add a few more as well but i dont feel like trying to copy exactly what he did. i like new stuff
sorry
Khramos:
if you would like it, you could try and ask the map makers to release it. i have my own bosses planned already. im going to add a few more as well but i dont feel like trying to copy exactly what he did. i like new stuff
sorry
Understandable!
Kate Denson:
Can I ask what you mean with the ones that are "zombies" aer these plane old normal zomies, so just models for those. or are they like let's say normal zombies, but stronger, like let's say napalm zombie or shrieker without the powers but more heatlh?
Just asking before I download and look at it and all xd Would be nice to see some normal acting zombies that have just more health ;)
Kate Denson:
Also just want to point out, that this is perfect, people can kinda use these kinda things as a template almost to create their own set of bosses and dogs :D
KillJoy:
Yes i've rigged all the "zombie" to work as a fully functioning zombie
however
my bosses(not yet released)use all stock anims, therefore you can change the zombie model to any zombie already in ape or any zombie i've rigged. it also means that my bosses are compatible with traversals/windows/ ceiling spawners etc each boss has their own special functionalities. not giving away too much but obv increased health is a main factor
thanks and good question! [USER=292]@Kate Denson[/USER]
[USER=291]@KillJoy[/USER] Okay So I just had a little thing with the shield not sure yet But I do have the sounds for building loop and picking up parts if I mean if it's of course needed for that extra bo4ness haha
Kate Denson:
Also want to add, the pictures aren't I think the ones used in bo4, if you want I could look them up pretty sure I have them somewhere, I weirdly enough export the images but don't make lua stuff hahaha
[USER=292]@Kate Denson[/USER] whats the problem with the shield? and this isn't the bo4 shield. thats why the parts look different. i've combined the bo4 shield with some elements from the bo3 rocket shield. added a glass visor as well
Pepergogo:
I have a question [USER=291]@KillJoy[/USER] If I send you a playermodel I'm already using in game, can you help me with the model weight so it look good and not broken? If not that's ok, np
KillJoy:
eDeK did all of my playermodels [USER=6]@Pepergogo[/USER] ...never tried to do one before honestly. maybe after i do the brute you can send me that, and ill give it a shot, not now tho
Pepergogo:
eDeK did all of my playermodels [USER=6]@Pepergogo[/USER] ...never tried to do one before honestly. maybe after i do the brute you can send me that, and ill give it a shot, not now tho
Ok np Thanks a lot
Dedrix:
Hey [USER=291]@KillJoy[/USER] I'm looking for a Brutus replacement model with a Lord of the Rings theme, something like The Witch King or even just a big orc. Also is there a tutorial I can watch to implement that? Thanks
[USER=19]@Dedrix[/USER] dont use brutus mate he is so disgustingly over used XD not long before my bosses will be released. but anyway if you find me a model, preferably from a site i've provided, i can rig it and you can replace brutus with it
[USER=292]@Kate Denson[/USER] whats the problem with the shield? and this isn't the bo4 shield. thats why the parts look different. i've combined the bo4 shield with some elements from the bo3 rocket shield. added a glass visor as well
There's no problem with it, I just wanted to point some things out if it WAS the full IX shield. Also just asking about some anim stuff, If I were to use different anims for let's say keepers, they of course float instead of walk, so if I would port over those anims they should work as in the original game right? like port the walk anim and use it it should float? :3
KillJoy:
There's no problem with it, I just wanted to point some things out if it WAS the full IX shield. Also just asking about some anim stuff, If I were to use different anims for let's say keepers, they of course float instead of walk, so if I would port over those anims they should work as in the original game right? like port the walk anim and use it it should float? :3
You need to have the scripts as well. You also need behavior trees or something like that. The scripting is probably the hardest part
also, after some thought and consideration, i've decided im not going to do any brutus rigs because i have my own bosses that will be released soon. i feel that it would be stupid considering they don't correlate in any way. compared to my bosses which are interchangeable with any zombie rig
also, after some thought and consideration, i've decided im not going to do any brutus rigs because i have my own bosses that will be released soon. i feel that it would be stupid considering they don't correlate in any way. compared to my bosses which are interchangeable with any zombie rig
Thanks! And don't worry, your bosses are really cool 😌
Kate Denson:
*Request Would be really cool if you could port over this guy, I mean he's a killer from the game dead by daylight.. It would be cool to have him more as a mini boss or something, but I mean that's up to you of course. I think if you would port him as a normal zombies people would be able to still make a boss out of him tho but idk yet :)
So if ya would like to look at the model here ya go. Here's the link to the Character/model (If ur up for a real challange, try to make his cape/cloak have it's own gravity simulair to like the keychains from ww2 and stuff :3)
KillJoy:
[USER=292]@Kate Denson[/USER] model looks good! I’ll take a look in a couple days, some others i have to do first
Kate Denson:
[USER=292]@Kate Denson[/USER] model looks good! I’ll take a look in a couple days, some others i have to do first
that's okay, can't wait for more from you <3
Brodie3750:
[USER=291]@KillJoy[/USER] can you make custom skins for zombies? just wanna change the outfits on zombies to a custom design if possible?
KillJoy:
[USER=362]@Brodie3750[/USER] all is possible in APE. here is a tut on the basics of the asset property editor -
WyburntheFox:
Here's a dog model from Resident Evil 2 Remake. If it can be hellhoundified it would be greatly appreciated (y)
Brodie3750:
Here's a dog model from Resident Evil 2 Remake. If it can be hellhoundified it would be greatly appreciated (y)
Crazy I was going to request this about 15 minutes ago
Would love if this could be done, would be perfect for my map
*Request Would be really cool if you could port over this guy, I mean he's a killer from the game dead by daylight.. It would be cool to have him more as a mini boss or something, but I mean that's up to you of course. I think if you would port him as a normal zombies people would be able to still make a boss out of him tho but idk yet :)
So if ya would like to look at the model here ya go. Here's the link to the Character/model (If ur up for a real challange, try to make his cape/cloak have it's own gravity simulair to like the keychains from ww2 and stuff :3)
wraith is up! tried my best with the cape it doesn't flow that great but still looks decent.
KillJoy:
[USER=6]@Pepergogo[/USER] the outlast soldier is coming up as an untextured cube in ape for me. if you can get me the bin that works i can manage
[USER=186]@bigdog765[/USER] sorry dude hes too low poly. i opened up the model in maya to take a look. it wouldn't look very good in game
WahahaPanda:
[USER=186]@bigdog765[/USER] sorry dude hes too low poly. i opened up the model in maya to take a look. it wouldn't look very good in game
Would you show me how to rig custom models for zombies and put them in my map. I already have the model, but I don't know how to rig it to work with BO3. If someone want to help or make one for me, it would be much appreciated! I think it would be very interesting to see how the model performs in BO3 :p
It's a model from Resident Evil 7, one of the molded monsters.
KillJoy:
post the model here and ill take a look [USER=534]@WahahaPanda[/USER]
WahahaPanda:
post the model here and ill take a look [USER=534]@WahahaPanda[/USER]
Ok, I have attached the original models I downloaded and the ones that I converted to xmodelbin! The files are too big so I link to google drive or mega, whichever you prefer :D
post the model here and ill take a look [USER=534]@WahahaPanda[/USER]
the files with _l at the end like c_jack_body_l is textures for Ambient Occlusion I THINK. Not sure if this helps or not because I wasn't sure what the white texture is for.
Hi [USER=291]@KillJoy[/USER] Maybe is a little obvious, but I try to put the tigers in my map and it didn't work :( Is it possible you can release a tutorial how to make the actor and make it spawn in the map?
KillJoy:
[USER=6]@Pepergogo[/USER] i updated the tiger with install instructions :D re-download and that should help!
Pepergogo:
[USER=6]@Pepergogo[/USER] i updated the tiger with install instructions :D re-download and that should help!
Excellent 😂 Thanks 😁
KillJoy:
[USER=6]@Pepergogo[/USER] updated the apollo shield and it looks much much better now
WahahaPanda:
[USER=6]@Pepergogo[/USER] updated the apollo shield and it looks much much better now
Hey Kill Joy is it possible to get that zombies model working?
And also just a quick scripting question: does TriggerEnable work on Trigger Damage? Because I couldn't quite disable it using code. If not that's ok. Just wondering !
KillJoy:
[USER=534]@WahahaPanda[/USER] the jack model is a definite no from me. (too many problems to list)
i can do the molded model but you gave me an xps file and bin . i need an obj or fbx. preferable obj file.
KillJoy:
[USER=19]@Dedrix[/USER] sorry dude i spent most of the day yesterday trying to perfect the clowns. got the hair looking good but still the head looks weird and the arms are basically ignoring when i paint on some parts. not to mention IW didn't put a seam big enough between his legs to run properly without mesh ripping at his private lol. probably bc they used different run anims. smh :(
WahahaPanda:
[USER=534]@WahahaPanda[/USER] the jack model is a definite no from me. (too many problems to list)
i can do the molded model but you gave me an xps file and bin . i need an obj or fbx. preferable obj file.
Got the textures as well. There is a molded and molded_full, the full one is just I assigned some textures to it. Not sure if that makes any difference.
WahahaPanda:
Have you gotten a chance to look at it? Just wondering because I am almost done my map. I appreciate you looking into it!
very busy atm.. sorry man may be another week. might have another to do first
depends
sharpgamers4you:
Oh dude can you do the ones from shangri la like the boss zombies, and i seriously want the hospital zombies from tranzit
KillJoy:
harry already did the shangri la bosses [USER=612]@sharpgamers4you[/USER] and i dont have bo2, if you have bo2 you can give me the models, and i can do it
sharpgamers4you:
Well yea but he deleted the links it doesn’t work anymore but sure i will export the models and stuff :)
Quick question, Are tou good with porting weapons? Cuz there is 1 that i just can’t get it to work
KillJoy:
i dont have any experience with weapon porting so i cant give you any help there :/ sorry man
sharpgamers4you:
i dont have any experience with weapon porting so i cant give you any help there :/ sorry man
Do you know how to get rid of the glowing eyes, it looks creepy af :\.
KillJoy:
[USER=534]@WahahaPanda[/USER] i spent extra time rigging a head separate from the body so the eye glow works and you want to turn it off -_-
WahahaPanda:
[USER=534]@WahahaPanda[/USER] i spent extra time rigging a head separate from the body so the eye glow works and you want to turn it off -_-
Omg haha didn't know! The eyes make it like idk. It's good and creepy but kinda not work with the re7 vibe. I will see if people prefer eyes on or eyes off :P. Anyways do you know how to make George Romero? Just curious
i think it looks much better with the eyes and im pretty sure someone is releasing some boss stuff in the near future so im not going to try and work on anything that isnt 100% unique
i think it looks much better with the eyes and im pretty sure someone is releasing some boss stuff in the near future so im not going to try and work on anything that isnt 100% unique
Makes sense I will send you models. But do them at your free will. Molded is already much appreciated from me. But if I had Jack baker creeping around the mansion would be great but maybe that will make my map too hard haha
Brodie3750:
Is someone able to help me in applying the model after downloading it? I am looking to utilise Killjoys work with the RE2 Dog to replace my standard hellhounds
KillJoy:
[USER=362]@Brodie3750[/USER] download the tiger, ive included instructions on how to replace the hellhound with mine!
Brodie3750:
[USER=362]@Brodie3750[/USER] download the tiger, ive included instructions on how to replace the hellhound with mine!
Just to make sure I’ve understood. If I download the tiger file it will have instructions on how to apply it. From there follow the instructions but instead of doing it with the tiger, I do it for RE2 dog?
Thanks in advance not only for the response but for all this awesome work you’re doing
GotAnyNines:
Would you be able to do a George Romero boss that acts like Brutus from MOTD/BOTD? I see you have a ton of requests so it's okay if not.
WahahaPanda:
[USER=362]@Brodie3750[/USER] download the tiger, ive included instructions on how to replace the hellhound with mine!
[USER=56]@GotAnyNines[/USER] [USER=534]@WahahaPanda[/USER] sorry i've said im not going to be rigging any zombies with the brutus rig. also im pretty sure someone is already planning on releasing george romero if theres no romero by christmas i'll try but no guarantees i can do a complete 1:1
[USER=56]@GotAnyNines[/USER] [USER=534]@WahahaPanda[/USER] sorry i've said im not going to be rigging any zombies with the brutus rig. also im pretty sure someone is already planning on releasing george romero if theres no romero by christmas i'll try but no guarantees i can do a complete 1:1
Its ok man, you helped me plenty. I was jaw dropping when I saw the molded model in my map. Take your time with your projects, you are super talented
[USER=56]@GotAnyNines[/USER] [USER=534]@WahahaPanda[/USER] sorry i've said im not going to be rigging any zombies with the brutus rig. also im pretty sure someone is already planning on releasing george romero if theres no romero by christmas i'll try but no guarantees i can do a complete 1:1
And btw is there any way to add the climbing and jumping down animations for the Molded?
KillJoy:
[USER=534]@WahahaPanda[/USER] are you talking about traversals? look it up on youtube. you need to use the usermap archetype instead of the factory one. the tut will explain
WahahaPanda:
[USER=534]@WahahaPanda[/USER] are you talking about traversals? look it up on youtube. you need to use the usermap archetype instead of the factory one. the tut will explain
That is what I used. It worked with the moon zombies. But when I put the molded they just stuck there circling. Any ideas
WahahaPanda:
[USER=534]@WahahaPanda[/USER] are you talking about traversals? look it up on youtube. you need to use the usermap archetype instead of the factory one. the tut will explain
When I added the molded I just duplicated the factory one in APE. Could that be the issue? Should i used another Aitype for the molded.
[USER=534]@WahahaPanda[/USER] are you talking about traversals? look it up on youtube. you need to use the usermap archetype instead of the factory one. the tut will explain
Wait so do I have to find the user archetype in ape and duplicate that for the molded. Sorry a bit confused.
KillJoy:
[USER=534]@WahahaPanda[/USER] in radiant ur sky zombie spawner has to be using the usermap arche, not the factory one then in ape under the filter "name" search "usermap" click on spawner_zm_usermap_zombie scroll all the way down until you see character models character 1 slot should already be specified, copy it and paste it in the name search filter click on the spawner you just pasted, this will have the body and head model that is associated to the usermap archetype
all is explained in jbirds video
basically the archetype tells you what spawner your using
the spawner tells you what body and head to spawn
WahahaPanda:
[USER=534]@WahahaPanda[/USER] in radiant ur sky zombie spawner has to be using the usermap arche, not the factory one then in ape under the filter "name" search "usermap" click on spawner_zm_usermap_zombie scroll all the way down until you see character models character 1 slot should already be specified, copy it and paste it in the name search filter click on the spawner you just pasted, this will have the body and head model that is associated to the usermap archetype
all is explained in jbirds video
basically the archetype tells you what spawner your using
the spawner tells you what body and head to spawn
Thanks it worked! Another quick question is there a script where when I trigger it zombies will spawn continuously until an event is over? Like in a certain area like a boss fight zombies will spawn continuously but when players exit they stop. If it's too troublesome it's ok. Or there existing script
Do you attach that to a trigger or do you have to set up a script struct? Or just automatically spawn from the dtructs
KillJoy:
[USER=534]@WahahaPanda[/USER] sorry dude i dont have the time
take some initiative and try to figure it out yourself should be simple clear when your about to start the boss fight tele to the boss fight etc then set the flag so they activate again
WahahaPanda:
[USER=534]@WahahaPanda[/USER] sorry dude i dont have the time
take some initiative and try to figure it out yourself should be simple clear when your about to start the boss fight tele to the boss fight etc then set the flag so they activate again
no worries, sorry for so many messages today
kaizokuroof:
KillJoy with the plays! Well done friend, thanks for all your hard work and gracious downloads!