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Electric Cherry Re-modeled

Game Asset Reversing | Releases


Lethal Peelz:

Electric Cherry Re-modeled

I've had this HD EC model that i've made sitting on my pc for a while with no plan on what to do with it, so i decided to release it here

Preview:




In-game FX Preview:



Same gif with higher quality:

https://gfycat.com/slowdistortedicterinewarbler

Download:

Main package

https://mega.nz/#!7sdiyCoT!F_Vo2bNEfF8yWY7swB0K8LjhyDNuHJhZuHlcBsMUYUs

If you by some miracle already have the models: c_zom_dlc2_jpn_zombie_head_1 and c_zom_dlchd_pro_honorguard_zombie_s_larm installed in APE, then you don't need this package
if you don't have those models, then this is required

https://mega.nz/#!Khc0ECxI!MYwMzohBUo9DpoD8RvfS5Vg4CbYaq6DlYtAQKwZJqC0


Creds to the people who need creds (let me know if i missed someone)

Lethal peelz - i'll give you one guess
DTZxPorter/Scobalula - Wraith/Greyhound so i could extract and reference the original model. Also so i could steal bits and pieces from Treyarchs fx's
Jbird632 - Inspiration for FX
Blak - Finding the severed zombie arm model
Zeroy - Finding the severed zombie head model

If you are going to use this, then please credit the people above.
If you should consider the opposite and thus go through with such actions, proceed to abandon the domain of the living and have your soul transferred into the realm referred to in religious fiction as a dimension of eternal torment and damnation.

I stole that bit from raxxo


jfuvv:

thats sick pal :love: !!!!!!!


dakh:

very nice!!


ninjamanny829:

Hey dude, whenever I install this, everything in the gdt file is listed 5 times. Tried redownloading, same issue. But when I delete them and save, the gdt file gets deleted from my source_data folder, so Im kinda at a loss. Any advice would be appreciated


Erneld:

After fixing the gdt, as [USER=24]ninjamanny829[/USER] mentioned, there's 5 of each asset, IT LOOKS BEAUTIFUL IN GAME. Although I have a strange little fx issue where there is some electricity floating in the air on the machine. Tried to take a picture, but it's only really seen in motion and I'll have to get a recording program of some sort to make a gif of it. Here's the picture, hard to see though.


Cdub7304:

After fixing the gdt, as [USER=24]ninjamanny829[/USER] mentioned, there's 5 of each asset, IT LOOKS BEAUTIFUL IN GAME. Although I have a strange little fx issue where there is some electricity floating in the air on the machine. Tried to take a picture, but it's only really seen in motion and I'll have to get a recording program of some sort to make a gif of it. Here's the picture, hard to see though.

How do I fix the gdt file. Do I just go to the line that starts repeating every thing from the above lines and delete. When I open the GDT it looks like the file reapeats it self 5x. so should I delete every line from when it starts repeating all the above lines?


BetiroVal:

Yo! Sick model man! Can I ask if I can use this model to make a clean version please? I'm doing a custom set of skins for perks, for what they would look like brand new, but I need to remodel all of BO2's perk machines, as the Bo2 ports are too low rez.

(Example of my clean PhD Flopper machine model)

I've tried making my own model, but I'm not too good with UV's. If you allow me to release it, all credit will go to you!


jfuvv:

ummmmm, whats GSH mean? sorry new to this stuff. Trying to install now and dont know where to go next :p did you mean the GSC?

gsh is where you go to change the perk e.g price of it etc


jfuvv:

he might not of included it with the download pal i dont know ask him


tmk_boi:

he might not of included it with the download pal i dont know ask him

no the gsh for electric cherry the pack doesnt come with electric cherry... watch some tutorials


Tmo516:

Yo! Sick model man! Can I ask if I can use this model to make a clean version please? I'm doing a custom set of skins for perks, for what they would look like brand new, but I need to remodel all of BO2's perk machines, as the Bo2 ports are too low rez.

(Example of my clean PhD Flopper machine model)

I've tried making my own model, but I'm not too good with UV's. If you allow me to release it, all credit will go to you!



Dude that PHD machine look 10/10


Tmo516:

I managed to get this working but I why I try to implement the FX it just gives me this error

^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_right':

material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0



  fx:zombie/fx_perk_vending_ec_hd_zmb.efx

    csv:zone_source/zm_map.zone

^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_left':

material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0

  fx:zombie/fx_perk_vending_ec_hd_zmb.efx

    csv:zone_source/zm_map.zone

^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_right':

material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0

  fx:zombie/fx_perk_vending_ec_hd_zmb.efx

    csv:zone_source/zm_map.zone

^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_left':

material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0

  fx:zombie/fx_perk_vending_ec_hd_zmb.efx

    csv:zone_source/zm_map.zone

Anyone know how to fix this?


Harry Bo21:

I managed to get this working but I why I try to implement the FX it just gives me this error

^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_right':

material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0



  fx:zombie/fx_perk_vending_ec_hd_zmb.efx

    csv:zone_source/zm_map.zone

^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_left':

material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0

  fx:zombie/fx_perk_vending_ec_hd_zmb.efx

    csv:zone_source/zm_map.zone

^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_right':

material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0

  fx:zombie/fx_perk_vending_ec_hd_zmb.efx

    csv:zone_source/zm_map.zone

^3effect 'zombie/fx_perk_vending_ec_hd_zmb' segment 'Top_elec_orb_01_left':

material ,ei/gfx_light_incandescent_hot_em_i128 has an invalid atlas, 0 x 0

  fx:zombie/fx_perk_vending_ec_hd_zmb.efx

    csv:zone_source/zm_map.zone

Anyone know how to fix this?

One of the fx materials is missing

just change it


Tmo516:

One of the fx materials is missing

just change it


Do you know how you would change it by chance? Since I can't figure out how to.