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M9a1 Reloads somewhat broken. Proper way to do pistols with tacknife?

Game Modding | Call of Duty: Black Ops 3 | Models & Animation


JustAnotherScrub:

Hello, so I have been porting some weapons and have never encountered this.
I'm pretty sure it's because I don't have the weaponfile setup properly for a tactical weapon. If anyone knows the proper way, I'd love a nudge in the right direction.

This is what it looks like.

Just in case anyone sees it, I know I'm using a view model as a world model, I will be changing that later:p
All the other animations play just fine, except reload and reload empty.
I'm at a loss and figured someone would know what I did wrong.


Things I've tried.

Using the normal reloads instead of tactical reloads.

Renamed joints to match the bo3 counterparts in both the models and reload anims.

I triple checked the vm and anim model both had tag_weapon.

I have exported it multiple times, including changing the tag_weapon before exporting.

Double checked that the reload anims were correct in the weapon file.

Here are a few images that might be useful?


If any one knows what is wrong I'd love some help! If you need any other info I can let you know what you need. Thank you for your time.