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spiders help

Game Modding | Call of Duty: Black Ops 3 | Scripting


Dilly:

iv been trying to script the spiders with all ( XANIM ) plus settings but i get this with all FX,


^3Empty asset name given, asset type 'spiders'



csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone

^3Empty asset name given, asset type '}'

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone

^3Empty asset name given, asset type '}'

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone

^1ERROR: Could not open 'scripts/zm/_zm_ai_spider.csc'

scriptparsetree:scripts/zm/_zm_ai_spider.csc

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone

^1ERROR: Could not open 'scripts/zm/_zm_ai_spider.gsh'

scriptparsetree:scripts/zm/_zm_ai_spider.gsh

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone



^3effect 'dlc2/island/fx_spider_spawn_ground_billow' segment 'wraith_looping_def1':

material ,ei/gfx_debris_spike_lg_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spawn_ground_billow

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone

^3effect 'dlc2/island/fx_spider_spawn_ground_billow' segment 'wraith_looping_def4':

material ,ei/gfx_dust_spike_lg_anim_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spawn_ground_billow

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone

^3effect 'dlc2/island/fx_spider_spawn_ground_billow' segment 'wraith_looping_def1':

material ,ei/gfx_debris_spike_lg_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spawn_ground_billow

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone

^3effect 'dlc2/island/fx_spider_spawn_ground_billow' segment 'wraith_looping_def4':

material ,ei/gfx_dust_spike_lg_anim_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spawn_ground_billow

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone

^3effect 'dlc2/island/fx_spider_round_tell' segment 'fx_spider_round_tell':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_round_tell

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone

^3effect 'dlc2/island/fx_spider_round_tell' segment 'wraith_looping_def1':

material ,ei/gfx_bio_spider_zmb has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_round_tell

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone

^3effect 'dlc2/island/fx_spider_round_tell' segment 'fx_spider_round_tell':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_round_tell

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone

^3effect 'dlc2/island/fx_spider_round_tell' segment 'wraith_looping_def1':

material ,ei/gfx_bio_spider_zmb has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_round_tell

csv:vehicle_spider.zpkg

csv:zone_source/zm_spider.zone



^1Error: ASM state aggressive must have substates!



animstatemachine:spider.ai_asm

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^1ERROR: anim state machine spider.ai_asm failed. See above.

animstatemachine:spider.ai_asm

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp



^1ERROR: Material gfx_web_strands_03_lit was not found in gdtDB

material:ei/gfx_web_strands_03_lit

fx:dlc2/island/fx_spider_spit_muz

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def3':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_muz

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def4':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_muz

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def5':

material ei/gfx_web_strands_03_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_muz

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def3':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_muz

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def4':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_muz

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def5':

material ei/gfx_web_strands_03_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_muz

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def2':

material ,ei/gfx_bio_spider_zmb has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def5':

material ,ei/gfx_web_patch_em has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def8':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def9':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def10':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def2':

material ,ei/gfx_bio_spider_zmb has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def5':

material ,ei/gfx_web_patch_em has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def8':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def9':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def10':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact_trail' segment 'fx_spider_spit_impact':

material ,el/gfx_smk_trail_wispy_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact_trail

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_impact_trail' segment 'fx_spider_spit_impact':

material ,el/gfx_smk_trail_wispy_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_impact_trail

fx:dlc2/island/fx_spider_spit_impact

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_projectile' segment 'wraith_looping_def1':

material ,ei/gfx_gel_splat_full_em has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_projectile

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_projectile' segment 'wraith_looping_def2':

material ,el/gfx_smk_trail_wispy_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_projectile

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_projectile' segment 'wraith_looping_def1':

material ,ei/gfx_gel_splat_full_em has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_projectile

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_projectile' segment 'wraith_looping_def2':

material ,el/gfx_smk_trail_wispy_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_projectile

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_projectile_child' segment 'wraith_looping_def1':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_projectile_child

fx:dlc2/island/fx_spider_spit_projectile

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp

^3effect 'dlc2/island/fx_spider_spit_projectile_child' segment 'wraith_looping_def1':

material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0

fx:dlc2/island/fx_spider_spit_projectile_child

fx:dlc2/island/fx_spider_spit_projectile

weapon:spider_turret

vehicle:spawner_bo3_spider_enemy

col_map:maps/zm/zm_spider.d3dbsp







********************************************************************************

UNRECOVERABLE ERROR:

^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_spider.gsc'

ERR(6E) scripts/zm/zm_spider.gsc (121,1) : Compiler Internal Error : Unresolved external '_zm_ai_spider::init'







Linker will now terminate.

********************************************************************************


RaGe-74:

you haven't set up your images correctly.
material ,ei/gfx_dust_spike_lg_anim_lit has an invalid atlas, 0 x 0
None of your fx images are working...are they being displayed in APE ?


Dilly:

i see what you mean, there was material ( not found ) but i used the ( mtl_c_zom_dlc2_spider ) material, and it gave me no error, everthing works in APE


Dilly:

the XANIM do play


Dilly:

if we can get it sorted id be happy to release it :)


RaGe-74:

ok, looks good!
Just noticed : Unresolved external '_zm_ai_spider::init'
That's an external script..is it in the right place\does it exist ?


Dilly:

thats whats i changed


Dilly:

the external script is in ( usermaps ) zm_spider folder


Dilly:


Dilly:

this is what was in the ( CSC )

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;
#using scripts\codescripts\struct;

#using scripts\shared\clientfield_shared;
#using scripts\shared\system_shared;
#using scripts\shared\vehicle_shared;

#namespace spider;

function autoexec main()
{
}


Dilly:

i have the dragon aswell, but im not sure how to set things up :(


RaGe-74:

I've not done anims for years, so I'll let someone else have a look before I comment more. If it's unresolved in the next couple of days, I'll have a more in-depth look.


Dilly:

ok thanks very much, i will keep trying myself aswell, id like to get some new things going ta ta :p


Dilly:

before you go, why does it say ( invalid atlas, 0 x 0 ) if you know what that means, i can try and solve it :)


RaGe-74:

before you go, why does it say ( invalid atlas, 0 x 0 ) if you know what that means, i can try and solve it :)

That's what I was saying about the images. FX's come up with the same error when an image isn't set up correctly either in Radiant or APE.


Dilly:

no probz, im gonna keep trying, get back soon cyaaa :)


Dilly:

sorry ( were are the fx images ) stored??? so anyoing


RaGe-74:

Call of Duty Black Ops III\texture_assets\gfx


Dilly:

ok perfect, im gonna try to rip them, iv been trying hard lol but now this??

( ^3Empty asset name given, asset type 'spiders' )

my asset type is actually ( spider ) so im not sure of that




Linking "zm_spider" (usermaps\zm_spider stable 3015543 v593):


processing...





^3Empty asset name given, asset type 'spiders'





csv:vehicle_spider.zpkg


csv:zone_source/zm_spider.zone


^3Empty asset name given, asset type '}'


csv:vehicle_spider.zpkg


csv:zone_source/zm_spider.zone


^3Empty asset name given, asset type '}'


csv:vehicle_spider.zpkg


csv:zone_source/zm_spider.zone





********************************************************************************


UNRECOVERABLE ERROR:


^1SCRIPT ERROR: No generated data for 'scripts/zm/_zm_ai_spider.gsc'











Linker will now terminate.


********************************************************************************


Dilly:


Dilly:

last one!!! can anyone help?? and how do i change ( 'spiders' ) to ( 'spider' ) tried for hours to get it working ( nothing )




^3Empty asset name given, asset type 'spiders'


csv:vehicle_spider.zpkg


csv:zone_source/zm_new.zone


^3Empty asset name given, asset type '}'


csv:vehicle_spider.zpkg


csv:zone_source/zm_new.zone


^3Empty asset name given, asset type '}'


csv:vehicle_spider.zpkg


csv:zone_source/zm_new.zone

********************************************************************************
UNRECOVERABLE ERROR:

^1SCRIPT ERROR: No generated data for 'scripts/zm/_zm_ai_spider.gsc'

ERR(83) scripts/zm/_zm_ai_spider.gsc (14,39) : Compiler Internal Error : scripts/shared/vehicles/_spider.gsc:1 : (0) ERR(0) scripts/shared/vehicles/_spider.gsc (1,1) : syntax error, unexpected TOKEN_ERROR, expecting $end :

Compile error processing "using" file : scripts\shared\vehicles\_spider.gsc

Linker will now terminate.
********************************************************************************


Harry Bo21:

firstly theres a typo in your GDT, then you have like 500 million missing materials used in the fx and shit


RaGe-74:

last one!!! can anyone help?? and how do i change ( 'spiders' ) to ( 'spider' ) tried for hours to get it working ( nothing )


duplicate the asset, make the new name "spider" then delete the original one


Dilly:

Ok I'll get that done tonight. How can I rip the ( gfx images ) And I'll add the 500million missing materials lol, Thanks a lot guys


RaGe-74:

Ok I'll get that done tonight. How can I rip the ( gfx images ) And I'll add the 500million missing materials lol, Thanks a lot guys

I think greyhound should rip them ok


Dilly:

Thanks dude I'll let you know how I get on will be tonight hopfly get them sorted


Dilly:

ok so iv got no ( gfx ) error, but i get this, iv tried and tried, lol

Linking "zm_spider" (usermaps\zm_spider stable 3015543 v593):

processing...

********************************************************************************
UNRECOVERABLE ERROR:


^1SCRIPT ERROR: No generated data for 'scripts/zm/_zm_ai_spider.gsc'

Linker will now terminate.
********************************************************************************


Dilly:

and some sort of attempt lol

#using scripts\zm\_zm_ai_spider;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{

level thread set_perk_limit(17);

level.dog_rounds_allowed = false;
zm_ai_spider::init();

zm_usermap::main();

_zm_ai_spider::init();

zm_ai_spider::enable_spider_rounds();

level._zombie_custom_add_weapons =&custom_add_weapons;

//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );

level.pathdist_type = PATHDIST_ORIGINAL;

thread _zm_ai_spider();
}

now what i put in my zone

include,vehicle_spider

scriptparsetree,scripts/zm/_zm_ai_spider.gsc


Dilly:

Greyhound didn't find the textures nor did hydrax or wraith if you can extract them and send me them I will add them in but wasnt working for me