Game Modding | Call of Duty: Black Ops 3 | Scripting
Dilly:
iv been trying to script the spiders with all ( XANIM ) plus settings but i get this with all FX,
^3Empty asset name given, asset type 'spiders'
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3Empty asset name given, asset type '}'
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3Empty asset name given, asset type '}'
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^1ERROR: Could not open 'scripts/zm/_zm_ai_spider.csc'
scriptparsetree:scripts/zm/_zm_ai_spider.csc
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^1ERROR: Could not open 'scripts/zm/_zm_ai_spider.gsh'
scriptparsetree:scripts/zm/_zm_ai_spider.gsh
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3effect 'dlc2/island/fx_spider_spawn_ground_billow' segment 'wraith_looping_def1':
material ,ei/gfx_debris_spike_lg_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spawn_ground_billow
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3effect 'dlc2/island/fx_spider_spawn_ground_billow' segment 'wraith_looping_def4':
material ,ei/gfx_dust_spike_lg_anim_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spawn_ground_billow
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3effect 'dlc2/island/fx_spider_spawn_ground_billow' segment 'wraith_looping_def1':
material ,ei/gfx_debris_spike_lg_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spawn_ground_billow
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3effect 'dlc2/island/fx_spider_spawn_ground_billow' segment 'wraith_looping_def4':
material ,ei/gfx_dust_spike_lg_anim_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spawn_ground_billow
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3effect 'dlc2/island/fx_spider_round_tell' segment 'fx_spider_round_tell':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_round_tell
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3effect 'dlc2/island/fx_spider_round_tell' segment 'wraith_looping_def1':
material ,ei/gfx_bio_spider_zmb has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_round_tell
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3effect 'dlc2/island/fx_spider_round_tell' segment 'fx_spider_round_tell':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_round_tell
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3effect 'dlc2/island/fx_spider_round_tell' segment 'wraith_looping_def1':
material ,ei/gfx_bio_spider_zmb has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_round_tell
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^1Error: ASM state aggressive must have substates!
animstatemachine:spider.ai_asm
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^1ERROR: anim state machine spider.ai_asm failed. See above.
animstatemachine:spider.ai_asm
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^1ERROR: Material gfx_web_strands_03_lit was not found in gdtDB
material:ei/gfx_web_strands_03_lit
fx:dlc2/island/fx_spider_spit_muz
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def3':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_muz
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def4':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_muz
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def5':
material ei/gfx_web_strands_03_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_muz
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def3':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_muz
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def4':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_muz
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_muz' segment 'wraith_looping_def5':
material ei/gfx_web_strands_03_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_muz
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def2':
material ,ei/gfx_bio_spider_zmb has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def5':
material ,ei/gfx_web_patch_em has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def8':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def9':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def10':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def2':
material ,ei/gfx_bio_spider_zmb has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def5':
material ,ei/gfx_web_patch_em has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def8':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def9':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact' segment 'wraith_oneshot_def10':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact_trail' segment 'fx_spider_spit_impact':
material ,el/gfx_smk_trail_wispy_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact_trail
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_impact_trail' segment 'fx_spider_spit_impact':
material ,el/gfx_smk_trail_wispy_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_impact_trail
fx:dlc2/island/fx_spider_spit_impact
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_projectile' segment 'wraith_looping_def1':
material ,ei/gfx_gel_splat_full_em has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_projectile
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_projectile' segment 'wraith_looping_def2':
material ,el/gfx_smk_trail_wispy_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_projectile
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_projectile' segment 'wraith_looping_def1':
material ,ei/gfx_gel_splat_full_em has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_projectile
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_projectile' segment 'wraith_looping_def2':
material ,el/gfx_smk_trail_wispy_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_projectile
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_projectile_child' segment 'wraith_looping_def1':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_projectile_child
fx:dlc2/island/fx_spider_spit_projectile
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
^3effect 'dlc2/island/fx_spider_spit_projectile_child' segment 'wraith_looping_def1':
material ,ei/gfx_web_strands_02_lit has an invalid atlas, 0 x 0
fx:dlc2/island/fx_spider_spit_projectile_child
fx:dlc2/island/fx_spider_spit_projectile
weapon:spider_turret
vehicle:spawner_bo3_spider_enemy
col_map:maps/zm/zm_spider.d3dbsp
********************************************************************************
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_spider.gsc'
ERR(6E) scripts/zm/zm_spider.gsc (121,1) : Compiler Internal Error : Unresolved external '_zm_ai_spider::init'
Linker will now terminate.
********************************************************************************
RaGe-74:
you haven't set up your images correctly.
material ,ei/gfx_dust_spike_lg_anim_lit has an invalid atlas, 0 x 0
None of your fx images are working...are they being displayed in APE ?
Dilly:
i see what you mean, there was material ( not found ) but i used the ( mtl_c_zom_dlc2_spider ) material, and it gave me no error, everthing works in APE
Dilly:
the XANIM do play
Dilly:
if we can get it sorted id be happy to release it :)
RaGe-74:
ok, looks good!
Just noticed : Unresolved external '_zm_ai_spider::init'
That's an external script..is it in the right place\does it exist ?
Dilly:
thats whats i changed
Dilly:
the external script is in ( usermaps ) zm_spider folder
Dilly:
Dilly:
this is what was in the ( CSC )
#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;
#using scripts\codescripts\struct;
#using scripts\shared\clientfield_shared;
#using scripts\shared\system_shared;
#using scripts\shared\vehicle_shared;
#namespace spider;
function autoexec main()
{
}
Dilly:
i have the dragon aswell, but im not sure how to set things up :(
RaGe-74:
I've not done anims for years, so I'll let someone else have a look before I comment more. If it's unresolved in the next couple of days, I'll have a more in-depth look.
Dilly:
ok thanks very much, i will keep trying myself aswell, id like to get some new things going ta ta :p
Dilly:
before you go, why does it say ( invalid atlas, 0 x 0 ) if you know what that means, i can try and solve it :)
RaGe-74:
before you go, why does it say ( invalid atlas, 0 x 0 ) if you know what that means, i can try and solve it :)
Dilly:
no probz, im gonna keep trying, get back soon cyaaa :)
Dilly:
sorry ( were are the fx images ) stored??? so anyoing
RaGe-74:
Call of Duty Black Ops III\texture_assets\gfx
Dilly:
ok perfect, im gonna try to rip them, iv been trying hard lol but now this??
( ^3Empty asset name given, asset type 'spiders' )
my asset type is actually ( spider ) so im not sure of that
Linking "zm_spider" (usermaps\zm_spider stable 3015543 v593):
processing...
^3Empty asset name given, asset type 'spiders'
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3Empty asset name given, asset type '}'
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
^3Empty asset name given, asset type '}'
csv:vehicle_spider.zpkg
csv:zone_source/zm_spider.zone
********************************************************************************
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: No generated data for 'scripts/zm/_zm_ai_spider.gsc'
Linker will now terminate.
********************************************************************************
Dilly:
Dilly:
last one!!! can anyone help?? and how do i change ( 'spiders' ) to ( 'spider' ) tried for hours to get it working ( nothing )
^3Empty asset name given, asset type 'spiders'
csv:vehicle_spider.zpkg
csv:zone_source/zm_new.zone
^3Empty asset name given, asset type '}'
csv:vehicle_spider.zpkg
csv:zone_source/zm_new.zone
^3Empty asset name given, asset type '}'
csv:vehicle_spider.zpkg
csv:zone_source/zm_new.zone
********************************************************************************
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: No generated data for 'scripts/zm/_zm_ai_spider.gsc'
ERR(83) scripts/zm/_zm_ai_spider.gsc (14,39) : Compiler Internal Error : scripts/shared/vehicles/_spider.gsc:1 : (0) ERR(0) scripts/shared/vehicles/_spider.gsc (1,1) : syntax error, unexpected TOKEN_ERROR, expecting $end :
Compile error processing "using" file : scripts\shared\vehicles\_spider.gsc
Linker will now terminate.
********************************************************************************
Harry Bo21:
firstly theres a typo in your GDT, then you have like 500 million missing materials used in the fx and shit
RaGe-74:
last one!!! can anyone help?? and how do i change ( 'spiders' ) to ( 'spider' ) tried for hours to get it working ( nothing )
Dilly:
Ok I'll get that done tonight. How can I rip the ( gfx images ) And I'll add the 500million missing materials lol, Thanks a lot guys
RaGe-74:
Ok I'll get that done tonight. How can I rip the ( gfx images ) And I'll add the 500million missing materials lol, Thanks a lot guys
Dilly:
Thanks dude I'll let you know how I get on will be tonight hopfly get them sorted
Dilly:
ok so iv got no ( gfx ) error, but i get this, iv tried and tried, lol
Linking "zm_spider" (usermaps\zm_spider stable 3015543 v593):
processing...
********************************************************************************
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: No generated data for 'scripts/zm/_zm_ai_spider.gsc'
Linker will now terminate.
********************************************************************************
Dilly:
and some sort of attempt lol
#using scripts\zm\_zm_ai_spider;
//*****************************************************************************
// MAIN
//*****************************************************************************
function main()
{
level thread set_perk_limit(17);
level.dog_rounds_allowed = false;
zm_ai_spider::init();
zm_usermap::main();
_zm_ai_spider::init();
zm_ai_spider::enable_spider_rounds();
level._zombie_custom_add_weapons =&custom_add_weapons;
//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );
level.pathdist_type = PATHDIST_ORIGINAL;
thread _zm_ai_spider();
}
now what i put in my zone
include,vehicle_spider
scriptparsetree,scripts/zm/_zm_ai_spider.gsc
Dilly:
Greyhound didn't find the textures nor did hydrax or wraith if you can extract them and send me them I will add them in but wasnt working for me