Game Modding | Call of Duty: Black Ops 3 | Scripting
Cdub7304:
since I am having no luck changing the weapons cost on my wallbuys through the wepons.csv file, my wallbuy prefabs from craftedanimation can I open a prefab in radiant, enter the prefab select the script struct and give it a kvp of zombie_cost and a value of day 500 and exit the prefab save and then when I use the prefab later it will have my new cost.
Magicman:
since I am having no luck changing the weapons cost on my wallbuys through the wepons.csv file, my wallbuy prefabs from craftedanimation can I open a prefab in radiant, enter the prefab select the script struct and give it a kvp of zombie_cost and a value of day 500 and exit the prefab save and then when I use the prefab later it will have my new cost.
Cdub7304:
That's odd...did you add a folder called gamedata into your map folder? then within that, create one called weapons, then within that create one called zm. And add this line to your zone file: stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv
It should also be noted you have to copy and pasta the csv into the zm folder. Hope this is helpful
Cdub7304:
tested weapons cost still at 0 for wallbuys, still not working.
Azazel:
tested weapons cost still at 0 for wallbuys, still not working.