Game Asset Reversing | Releases
GCPeinhardt:
Hi everyone! Today I am releasing my PHD Flopper perk. Included is everything you need to have PHD in your map
Credits
GCPeinhardt - Remade perk model and textures, scripting
HarryBO21 - Helped with scripting, perk fx
Erthrock - Shader
MotoLegacy - Shader
Scobalula - Greyhound, HydraX
DTZxPorter - LUA help
Treyarch - Original assets and scripts
FX
Model
Download:
[ISPOILER]https://mega.nz/#!GRER3KoA!10YLf9rVxzp_h8UT90d76buO4r78CzCxaO11wOjlFW4[/ISPOILER]
KillJoy:
cool man, hope to see some more perks from you
Mindmirror:
There are at least four mistakes i can report so far:
1. The image name in the zone is wrong. It does not match with the ones in APE. It has to be: image,specialty_divetonuke_zombies Also this image is missing at all.
2. In line 168 of _zm_perk_phd_flopper.gsc there is a ")" missing at the end of "self visionset_mgr::activate("visionset", PHD_FLOPPER_VISION, self);"
3. There is no PhD flopper vending prefab.
4. These FX are missing:
^1ERROR: Material gfx_flamethrower_smoke was not found in gdtDB
material:ei/gfx_flamethrower_smoke
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
GCPeinhardt:
There are at least four mistakes i can report so far:
1. The image name in the zone is wrong. It does not match with the ones in APE. It has to be: image,specialty_divetonuke_zombies Also this image is missing at all.
2. In line 168 of _zm_perk_phd_flopper.gsc there is a ")" missing at the end of "self visionset_mgr::activate("visionset", PHD_FLOPPER_VISION, self);"
3. There is no PhD flopper vending prefab.
4. These FX are missing:
^1ERROR: Material gfx_flamethrower_smoke was not found in gdtDB
material:ei/gfx_flamethrower_smoke
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
GCPeinhardt:
There are at least four mistakes i can report so far:
1. The image name in the zone is wrong. It does not match with the ones in APE. It has to be: image,specialty_divetonuke_zombies Also this image is missing at all.
2. In line 168 of _zm_perk_phd_flopper.gsc there is a ")" missing at the end of "self visionset_mgr::activate("visionset", PHD_FLOPPER_VISION, self);"
3. There is no PhD flopper vending prefab.
4. These FX are missing:
^1ERROR: Material gfx_flamethrower_smoke was not found in gdtDB
material:ei/gfx_flamethrower_smoke
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def3':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
^3effect 'explosions/fx_zmb_phdflopper_exp' segment 'wraith_looping_def6':
material ei/gfx_flamethrower_smoke has an invalid atlas, 0 x 0
fx:explosions/fx_zmb_phdflopper_exp
Khramos:
Hi everyone! Today I am releasing my PHD Flopper perk. Included is everything you need to have PHD in your map
Credits
GCPeinhardt - Remade perk model and textures, scripting
HarryBO21 - Helped with scripting, perk fx
Erthrock - Shader
MotoLegacy - Shader
Scobalula - Greyhound, HydraX
DTZxPorter - LUA help
Treyarch - Original assets and scripts
FX
Model
Download:
[ISPOILER]https://mega.nz/#!GRER3KoA!10YLf9rVxzp_h8UT90d76buO4r78CzCxaO11wOjlFW4[/ISPOILER]
GCPeinhardt:
Someone please make a mod adding this and the old weapons to the ZC maps.
Khramos:
Well I did make a mod with this.
roy32:
does anyone still have the downloads i cant find it anywhere
Noahhyeet:
Hey man, thanks for releasing this! But I would just like to point out that there currently isn't a prefab for PHD Flopper. Any chance you would be able to fix that soon?
Harry Bo21:
copy another and change the one kvp - its just that simple
OneExOne:
One or more shaders have failed to compile.
Is anyone else getting that error?
Edit: I've tried using custom shaders and even that failed. I've also noticed some misspellings in the files, even after fixing that it still refuses to work. This perk is just broken.
Arl the Grand:
One or more shaders have failed to compile.
Is anyone else getting that error?
Edit: I've tried using custom shaders and even that failed. I've also noticed some misspellings in the files, even after fixing that it still refuses to work. This perk is just broken.
GCPeinhardt:
I'm getting this error as well. This release is simply broken. There are missing fx assets and other fun stuff. It would be nice if someone could release a working version of PHD for Black Ops 3.
Captain Adams:
Sorry to be a nag, but when you planning on pushing that update out? Or are you still fixing things? Again, sorry, just trying to get some info.