Game Asset Reversing | Releases
GCPeinhardt:
This post is outdated. Please delete this post
NOTE: To anyone out there that has the files installed, please delete them of your computer as I will be 1. Releasing them separately and 2. Doing them over completely
KillJoy:
oo very nice
rainisyourpain:
very nice and sad to see you go i hope the best for your career.
Khramos:
Well, it's here. I've decided to release these just due to the fact I'm gonna stop mod tools in a couple of days to pursue career stuff. It's been a long ride and I'm sorry to leave but I have to.
Anyways, this pack includes every wonder weapon from Black Ops 3 Zombies Chronicles, including:This pack contains everything that Treyarch did, This wouldn't have been possible without Scobalula, massive thanks to him for the amazing tools.
- Wave Gun / Zap Gun Dual Wield
- Quantum Entanglement Device
- 31-79 JGb215
- Gersh Device
- Matryoshka Dolls
- Ray Gun Mark II
- Sickle
- Hacker
Download:
https://mega.nz/#!vMVjDSIa!_GsmwszG6WZeJPzOdpsndfkcYPq7Zw6MEaR--vl9PKU
Everything is included, but you need to add this to you zm_levelcommon_weapons.csv:
Credits:
GCPeinhardt: Weapon Ports
Treyarch: Original assets
Scobalula: Cerberus, Greyhound, HydraX, Material Extractor
Wafflez: Sound lines for Mini Zombies
Known Bugs/Issues
You cannot use the Apothican Servant with the Gersh Devices. You have to choose between one or the other.
Wave Gun LUA will look weird, you have to load in the DLC5 lua so it doesn't look weird.
Hacker LUA does not work for some reason.
Pepergogo:
Dude this is totally awesomeee!!!
Thanks a lot and I hope you the best 🙌👏
Khramos:
********************************************************************************
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: Preprocessor error, No generated data for 'scripts/zm/_zm_weap_quantum_bomb.gsc'
:112 : (-10) ERROR: Carriage return embedded in string literal
Linker will now terminate.
********************************************************************************
This error pops up regardless if the namestate is changed or not.
GCPeinhardt:
********************************************************************************
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: Preprocessor error, No generated data for 'scripts/zm/_zm_weap_quantum_bomb.gsc'
:112 : (-10) ERROR: Carriage return embedded in string literal
Linker will now terminate.
********************************************************************************
This error pops up regardless if the namestate is changed or not.
Khramos:
New update, I fixed this now. It should work.
GCPeinhardt:
I got everything to link properly.
For people using this, remember when following the instructions to place the #usingscript for the gsc and csc of your map to be placed under #usingscript usermap or else you'll get the same error as I did.
Another problem I had was that my game crashed when throwing the Gerch Device. It would be helpful if I was given the file name for each weapon because when I type in the names from the levelcommon, I can't spawn them in, and are required to be pulled from the box. So any other issues atm are unknown.
Khramos:
Gersh Device works, your missing GFX.
xReaction:
this is so cool to see, will have to check some of them out :D
Brodie3750:
I got everything to link properly.
For people using this, remember when following the instructions to place the #usingscript for the gsc and csc of your map to be placed under #usingscript usermap or else you'll get the same error as I did.
Another problem I had was that my game crashed when throwing the Gerch Device. It would be helpful if I was given the file name for each weapon because when I type in the names from the levelcommon, I can't spawn them in, and are required to be pulled from the box. So any other issues atm are unknown.
Khramos:
i have the same error as you did and the #using scripts are in the same place you have advised, any other known fixes?
GCPeinhardt:
Not at the moment. I honestly don't know where to get the GFX.
Khramos:
Gonna release that soon as a separate pack.
GCPeinhardt:
thanks dude
WahahaPanda:
^3GetFileAttributesEx(D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\model_export\black_ops_3\wpn_t7_zmb_hd_staffs\_images\i_wpn_t7_camo_ice_e.tiff) failed: The system cannot find the path specified.
And I placed everything bellow usermaps and I keep getting: there is no techset for surface 5 etc
Khramos:
download is here
GCPeinhardt:
Thanks for everything dude. Almost everything is flawless. My only gripe now is trying to get the Shrink Ray to spawn into the map. The script to call it in isn't giving me the weapons and I cannot pull it from the box for the life of me. Any pointers?
Khramos:
Names are shrink_ray and shrink_ray_upgraded
bigdog765:
G strike grenades from origins?
modric1337:
bigdog those are in harrys pack w one inch punch and staffs. I noticed the wave and zap guns projectiles dont hit panzer soldats, can i change that somehow?
GCPeinhardt:
bigdog those are in harrys pack w one inch punch and staffs. I noticed the wave and zap guns projectiles dont hit panzer soldats, can i change that somehow?
bigdog765:
********************************************************************************
UNRECOVERABLE ERROR:
^1SCRIPT ERROR: Preprocessor error, No generated data for 'scripts/zm/_zm_weap_quantum_bomb.gsc'
:112 : (-10) ERROR: Carriage return embedded in string literal
Linker will now terminate.
********************************************************************************
This error pops up regardless if the namestate is changed or not.
GCPeinhardt:
still getting this error
modric1337:
still getting this error
GCPeinhardt:
You can comment all mentions of the qed for this unless you need to have the qed
bigdog765:
yeah i pretty much removes all the qed files and commented out lines related to the qed and got it to link.
GCPeinhardt:
yeah i pretty much removes all the qed files and commented out lines related to the qed and got it to link.
Jdcobra:
I'm also getting this error when I try to Link
Dedrix:
I'm also getting this error when I try to Link
Jdcobra:
Just wondering if you have [LEAKMod] (HarryBo21's perk core) installed in your mod tools?
Dedrix:
I do have L3akmod installed
Magicman:
I got everything to link properly.
For people using this, remember when following the instructions to place the #usingscript for the gsc and csc of your map to be placed under #usingscript usermap or else you'll get the same error as I did.
Another problem I had was that my game crashed when throwing the Gerch Device. It would be helpful if I was given the file name for each weapon because when I type in the names from the levelcommon, I can't spawn them in, and are required to be pulled from the box. So any other issues atm are unknown.
Magicman:
Well, it's here. I've decided to release these just due to the fact I'm gonna stop mod tools in a couple of days to pursue career stuff. It's been a long ride and I'm sorry to leave but I have to.
Anyways, this pack includes every wonder weapon from Black Ops 3 Zombies Chronicles, including:This pack contains everything that Treyarch did, This wouldn't have been possible without Scobalula, massive thanks to him for the amazing tools.
- Wave Gun / Zap Gun Dual Wield
- Quantum Entanglement Device
- 31-79 JGb215
- Gersh Device
- Matryoshka Dolls
- Ray Gun Mark II
- Sickle
- Hacker
Download:
https://mega.nz/#!3JNGxAKb!EoJkwgiKORjzyXUL5iz3qmZbv59GqUy0zvW0ni0cCPs
GFX Download (Only use if you are missing materials)
https://mega.nz/#!jNNDhaoK!SUxRHhVxmwfCuNfQeMQHOus5L3hXJW7M9a9vb6Hrsyc
Everything is included, but you need to add this to you zm_levelcommon_weapons.csv:
Credits:
GCPeinhardt: Weapon Ports
Treyarch: Original assets
Scobalula: Cerberus, Greyhound, HydraX, Material Extractor
Wafflez: Sound lines for Mini Zombies
Known Bugs/Issues
You cannot use the Apothican Servant with the Gersh Devices. You have to choose between one or the other.
Wave Gun LUA will look weird, you have to load in the DLC5 lua so it doesn't look weird.
Hacker LUA does not work for some reason.
You may get an error in _zm_weap_quantum_bomb.gsc. This is easily fixed by changing the namespace tozm_weap_quantum_bomb(This has now been fixed)
NOTE: YOU MUST USE THE USERMAP ZOMBIES SPAWNER! DO NOT USE FACTORY SPAWNER!!!
If you want to use custom zombies, look in the wpn_t7_zmb_hd_microwavegun_zombie_models.gdt and wpn_t7_zmb_hd_shrinkray_fun_size.gdt and copy what I did to get the models. You will have to create materials that have _bloat on the end so the zombies can expand. I would then duplicate this and change the model scale so I could make the baby zombies. The function to adding custom models for the baby zombies is in the instructions.
Update v1.2
- Added GFX download for people who are missing materials
Update v1.1
- Fixed Quantum Bomb script
- Added sound templates for those who don't have it
GCPeinhardt:
I have had no problems installing this myself. My other friends have had no problems either. You do not need L3AKMOD to use this, as all of the LUA is loaded already and there is no compiled (gscc, cscc) code.
Magicman:
I have had no problems installing this myself. My other friends have had no problems either. You do not need L3AKMOD to use this, as all of the LUA is loaded already and there is no compiled (gscc, cscc) code.
ben_verder_niks:
yeah i pretty much removes all the qed files and commented out lines related to the qed and got it to link.
GCPeinhardt:
i did the same but my sounds don't work.
ben_verder_niks:
You probably didn’t either put the sounds in or you have a sound error. If it’s neither of those things, just recompile it.
tmk_boi:
still getting this error ^1SCRIPT ERROR: Preprocessor error, No generated data for 'scripts/zm/_zm_weap_quantum_bomb.gsc' anyone know why?
ManyStrongWords:
Just comment out and delete anything related to the quantum bomb and it will link
Harry Bo21:
Best answer - just delete it
[ Edicius ]:
I ran into the same errors everyone else did after following the instructions to the letter. I thenq tried to comment out the qed and that seemed to work (or at least kind of) but then I get about 100 errors for the weapon models and materials (yes I added both downloads to my root) no matter what. I am not a coder at all so sorting this out is beyond my skill set.
It would be nice if these were separated and able to be downloaded one at a time. I only want the Ray Gun MK2 and the Gersch Device, and having allllllll that other code that is not part of my mod really clutters up my script.
For now I have to uninstall but I will look back at the post in a while and see what happens. Maybe a youtube video could help idk.
sharpgamers4you:
[QUOTE="[ Edicius ], post: 14259, member: 91"]
I ran into the same errors everyone else did after following the instructions to the letter. I thenq tried to comment out the qed and that seemed to work (or at least kind of) but then I get about 100 errors for the weapon models and materials (yes I added both downloads to my root) no matter what. I am not a coder at all so sorting this out is beyond my skill set.
It would be nice if these were separated and able to be downloaded one at a time. I only want the Ray Gun MK2 and the Gersch Device, and having allllllll that other code that is not part of my mod really clutters up my script.
For now I have to uninstall but I will look back at the post in a while and see what happens. Maybe a youtube video could help idk.
[/QUOTE]
Im working to optimize the scripts with others see if we can solve this so it works as easy as possible, anyways will make a video once its completed
[ Edicius ]:
Im working to optimize the scripts with others see if we can solve this so it works as easy as possible, anyways will make a video once its completed
GCPeinhardt:
[QUOTE="[ Edicius ], post: 14283, member: 91"]
Hellll yeah dude that's awesome! Can't wait to see what you guys come up with 😎
[/QUOTE]
I’m literally reworking stuff rn so just hold off
[ Edicius ]:
I’m literally reworking stuff rn so just hold off
Im working to optimize the scripts with others see if we can solve this so it works as easy as possible, anyways will make a video once its completed
GCPeinhardt:
[QUOTE="[ Edicius ], post: 14289, member: 91"]
I'm just working on my map 😎 Scripting is not in my skill set 🤷♂️ 😂
Sharp was the one who said he was working on the scripts ^ lol :p
Either way, I'm excited to see what you some up with!! [USER=23]@GCPeinhardt[/USER] :sneaky:(y)
[/QUOTE]
I know what the scripts problem is, it’s super simple but I never bothered to fix it lol
sharpgamers4you:
I know what the scripts problem is, it’s super simple but I never bothered to fix it lol