Game Modding | Call of Duty: Black Ops 3 | Scripting
minebuillder13:
Please help im trying to make a decent hard map and i would like to know how to make sprinters from round 1 to infinite
KillJoy:
levelthreadnew_zombie_speed();functionnew_zombie_speed(){//Health zombie_utility::set_zombie_var("zombie_health_increase",150,false);// cumulatively add this to the zombies' starting health each round (up to round 10)zombie_utility::set_zombie_var("zombie_health_increase_multiplier",0.1,true);// after round 10 multiply the zombies' starting health by this amountzombie_utility::set_zombie_var("zombie_health_start",150,false);// starting health of a zombie at round 1zombie_utility::set_zombie_var("zombie_spawn_delay",2.0,true);// Time to wait between spawning zombies. This is modified based on the round number.zombie_utility::set_zombie_var("zombie_new_runner_interval",35,false);// Interval between changing walkers who are too far away into runnerszombie_utility::set_zombie_var("zombie_max_ai",24,false);// CAP IS 64zombie_utility::set_zombie_var("zombie_ai_per_player",6,false);// additional zombie modifier for each player in the gamezombie_utility::set_zombie_var("below_world_check",-1000);// Check height to see if a zombie has fallen through the world.// Round zombie_utility::set_zombie_var("spectators_respawn",true);// Respawn in the spectators in between roundszombie_utility::set_zombie_var("zombie_use_failsafe",true);// Will slowly kill zombies who are stuck//Speedzombie_utility::set_zombie_var("zombie_move_speed_multiplier",12,false);// Multiply by the round number to give the base speed value. 0-40 = walk, 41-70 = run, 71+ = sprintzombie_utility::set_zombie_var("zombie_move_speed_multiplier_easy",12,false);// CAP IS 99level.zombie_move_speed=level.round_number*level.zombie_vars["zombie_move_speed_multiplier"];}
minebuillder13:
levelthreadnew_zombie_speed();functionnew_zombie_speed(){//Health zombie_utility::set_zombie_var("zombie_health_increase",150,false);// cumulatively add this to the zombies' starting health each round (up to round 10)zombie_utility::set_zombie_var("zombie_health_increase_multiplier",0.1,true);// after round 10 multiply the zombies' starting health by this amountzombie_utility::set_zombie_var("zombie_health_start",150,false);// starting health of a zombie at round 1zombie_utility::set_zombie_var("zombie_spawn_delay",2.0,true);// Time to wait between spawning zombies. This is modified based on the round number.zombie_utility::set_zombie_var("zombie_new_runner_interval",35,false);// Interval between changing walkers who are too far away into runnerszombie_utility::set_zombie_var("zombie_max_ai",24,false);// CAP IS 64zombie_utility::set_zombie_var("zombie_ai_per_player",6,false);// additional zombie modifier for each player in the gamezombie_utility::set_zombie_var("below_world_check",-1000);// Check height to see if a zombie has fallen through the world.// Round zombie_utility::set_zombie_var("spectators_respawn",true);// Respawn in the spectators in between roundszombie_utility::set_zombie_var("zombie_use_failsafe",true);// Will slowly kill zombies who are stuck//Speedzombie_utility::set_zombie_var("zombie_move_speed_multiplier",12,false);// Multiply by the round number to give the base speed value. 0-40 = walk, 41-70 = run, 71+ = sprintzombie_utility::set_zombie_var("zombie_move_speed_multiplier_easy",12,false);// CAP IS 99level.zombie_move_speed=level.round_number*level.zombie_vars["zombie_move_speed_multiplier"];}
under gsc csc or zone
minebuillder13:
also what i put it under
KillJoy:
in gsc under usermap main put level thread new_zombie_speed();
then put the function at the bottom of the gsc
Pedrehitor74:
in gsc under usermap main put level thread new_zombie_speed();